• Title/Summary/Keyword: 융합 활동

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EV charging station locations and a website to encourage carbon neutral activities (전기차 충전소 위치 및 탄소 중립 활동 장려 웹사이트)

  • Hyun-Sik Lee;Sung Jin Kim;Young Hyun Yoon;Jai Soon Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.279-280
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    • 2023
  • 최근 지구온난화로 인해 온도가 점점 상승하면서 홍수, 가뭄, 해수면 상승 등 이상 기후가 나타나고 있다. 이러한 상황을 막기 위해 기업과 국가 더 나아가 전 세계적으로 탄소 중립 활동을 실천하고 있다, 본 논문에서는 탄소 중립 활동에 도움을 주고자 전기차 충전소의 위치와 현재 상태를 실시간으로 확인할 수 있는 웹사이트를 서비스한다. 또한 사용자의 걷기 활동을 통해 이벤트를 진행하여 탄소 중립 활동을 장려하며, 다양한 교통정보 등을 서비스한다,

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A Study on the Convergence of Digital Art and NFT Art (디지털 아트와 NFT아트 융합에 관한 연구)

  • Son, Byung-Hyuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.547-548
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    • 2022
  • 본 논문에서는 디지털 노마드들이 활동하는 인터넷 환경에서 좀 더 진화된 형태의 메타버스 플랫폼 환경에서는 물론 컴퓨터를 활용한 디지털 환경에서 적응하며 블록체인이나 NFT와 같은 가상화폐, 가상자산과 함께 융합 발전하고 있다. MZ세대 중에서 컴퓨터를 활용하는 그래픽 아티스트들의 디지털 아트활동과 좀 더 발전된 형태의 NFT아트로의 융합 발전에 대해 알아보고 디지털 노마드를 넘어 디지털 네이티브로 진화한 이러한 디지털 창작활동을 하는 아트직군의 크리에이터들이 향후 어떻게 발전하게 될지 후속 연구 방향성을 제시한다.

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방송.통신 융합 환경을 위한 MPEG-21 기술개발

  • 김진웅
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.06a
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    • pp.51-69
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    • 2003
  • ㅇMPEG-21 Multimedia Framework -멀티미디어 컨텐츠의 활용 및 유통을 위한 통합적인 프레임워크. -상호운용성(interoperability)보장. ㅇ방송.통신 융합 환경 - 상이한 단말, 네트워크 환경 및 저작권 보소/관리 문제 대두. -멀티미디어 컨텐츠의 창조, 제작, 전달, 소비 전 과정을 효과적으로 관리할 수 있는 방송ㆍ통신 통합 프레임워크 필요$\rightarrow$MPEG-21 기반 방송ㆍ통신 융합 프레임워크 기술개발. 산학연 공도연구과제 소개 - 방송ㆍ통신 융합 UMA 기술개발 - MPEG-21 표준화 활동 및 기반 기술개발 ㅇ 산학연 공동연구과제 소개 방송.통신 융합 UMA기술개발 MPEG-21 표준화 활동 및 기반 기술개발

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A Studies on the Effect of the Mediating Variable Affecting the Business Performance in the TPM Activity (TPM활동에 있어서 기업성과에 영향을 미치는 매개변수의 효과에 관한 연구)

  • Yeon, Keyong-Hwa
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.197-203
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    • 2016
  • This study is to constructs the model by the relationship between the most important ones of TPM's step activities which are derived from the result of AHP analysis and the management performance. And it is to analyze whether step activities have impact on corporate performance through the mediating variable from a convergence point. Also it is to choose four step activities - irrational field and loss improvement, preparation and system establishment for the basic conditions of 5S, initial cleaning, loss analysis of facility efficiency - as independent variables, and to analyze the effect of TPM activity level as mediating variable on management performance as dependent variable. According to the analysis, four step activities don't have direct effect on corporate performance but TPM activity level as mediating variable has a full-mediated effect on corporate performance. That is, TPM activity level has been shown to play a role as mediating variable. Therefore, higher recognition of confidence in facility, awareness of self-development and definitive management of individual work shows TPM activity can contribute to corporate performance successfully.

Service Integration Method and Case : ScienceON (연구지원 서비스 통합 방법과 사례 : ScienceON)

  • Choi, Hee-Seok;Lee, Seok-Hyoung;Lee, Hye-Jin;Kim, Jae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.702-704
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    • 2020
  • 연구자의 R&D활동은 연구기획에서부터 과제제안, 과제수행 및 실험, 연구자간 공유와 협업, 결과해석, 성과확산 및 성과관리 등에 이르기까지 다양한 영역에서 이루어지고 있다. 그러나 이러한 활동을 지원하는 통합서비스가 존재하지 않아 각각의 서비스를 찾아서 융·복합적으로 활용하기는 쉽지 않다. 본 연구에서는 R&D활동에 필요한 정보와 데이터, 서비스, 고성능 컴퓨팅 인프라를 연계·융합 활용할 수 있는 통합서비스 개발을 위한 방법을 제시한다. 그리고 통합서비스 개발 사례로 ScienceON을 소개한다.

Convergence Relationship of Oral Health and Suicidal ideation in Korea Economic activity (한국 경제활동자의 구강 건강과 자살 생각의 관련성 융합연구)

  • Park, Sin-Young
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.268-272
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    • 2020
  • This study will be used as basic data for the prevention of suicide ideation and the promotion of oral health of economic activity by studying the data of National Health and Nutrition Survey in Korea to find out the relationship between the oral health and suicidal ideation in Korea economic activity. The collected data was based on the IBM SPSS Statistics 20.0 program, and the analysis method is to analyze the frequency of complex samples, Chi-square test of complex samples and logistic regression analysis of complex samples were performed. According to the study, discomfort chewing 2.49 times higher in relation to oral health and suicidal ideation. Therefore, it suggests the need for oral health care to prevent suicide ideation of economic activity.

A Convergence Study on the Perception and Purchasing Behavior of Environmentally Friendly Consumers: A Case Study on the Consumer Activities in Gwangju Metropolitan CityThe Korea Convergence Society (친환경소비자의 인식도 및 구매행동에 대한 융합적 연구: 광주광역시에서 소비활동을 하는 사람을 대상으로)

  • Lee, Shin-Kyung;Kim, Duk-Yin
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.173-183
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    • 2021
  • This study is a convergent study on the awareness and purchasing behavior of eco-friendly consumers who engage in consumer activities in Gwangju Metropolitan City. A survey was conducted on 151 persons engaged in consumption activities in Gwangju Metropolitan City to analyze frequency, technical statistical analysis, principal components analysis, and correlation analysis. The convergence of awareness, interest, and satisfaction can be used as a supply forecast for the eco-friendly consumer market, including the convergence of eco-friendly consumer awareness and purchasing behavior.

Analysis of STEAM Elements of Creative and Convergent Activities Presented in Elementary School Science Authorized Textbooks: Focusing on the 3rd and 4th Grade Group (초등학교 과학과 검정 교과용 도서에 제시된 창의·융합 활동의 STEAM 요소 분석: 3~4학년군을 중심으로)

  • Kim, Seong-Ryong;Park, Jeongwoo;Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.224-234
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    • 2022
  • The purpose of this study was to analyze STEAM elements and convergence types that appeared in the creative and convergent activities in elementary school science textbooks, which were converted from the national issuance system to the authorized system in 2022. For this study, 6 elementary school science textbooks for 3rd and 4th graders were selected. And STEAM elements in creative and convergent activities were analyzed by publishers, grade-semesters, and science fields, and the convergence type was analyzed for each publisher. The results of this study are as follows. First, the total frequencies of STEAM elements and the ratios of each element in the creative and convergent activities of textbooks were different for each publisher. However, among the four elements except for science (S) element in all publishers, the tendency to have a high proportion of art (A) element and a very low proportion of mathematics (M) element was common. Second, the higher the number of fused STEAM elements, the lower the rate of appearance in the textbooks in overall. Also the ratio of convergence types of STEAM elements varied by each publisher. Third, the ratio deviations of art (A), technology (T), and engineering (E) elements for each grade-semester were not large, but the ratio deviation of the mathematics (M) element was large. Fourth, technology (T) and engineering (E) elements appeared a lot in the fields of 'movement and energy' and 'material', while art (A) element appeared a lot in the fields of 'earth and universe', 'life', and 'integration'.

Physical activity convergence contents for health care of the elderly (융합형 노인건강관리 신체활동 콘텐츠)

  • Kang, Sunyoung;Kang, Seungae
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.63-68
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    • 2015
  • In rapid aging society, the disease prevention and management for healthy life of the elderly is very important. Regular physical activity is known to be a useful intervention for the physical and mental health of the elderly. In this study, we explore the convergence contents using IT technology as the intervention for encouraging the regular physical activity in the elderly. There are u-Healthcare and serious game as the convergence of health care and IT technology, and the serious game which is added special purpose such as education, training, and treatment to the fun-one of the game element- can be suitable to provide a variety of contents that leads to physical activity in the elderly. The contents inducing physical activities are "Puffer(ATARI, USA)", "WiiFit(Nintendo, JAPAN)", "Age Invaders(MXR Lab, SINGAPORE)", "Xbox $360^{\circ}$+kinect(Microsoft, USA)", "Tangible bicycle game(Donsin Univ., KOREA)", and "3D Gateball game(Soongsil Univ., KOREA)", and these contents can help health care of the elderly. By increasing physical activity through the use of these contents, it will be able to promote physical fitness and body function required in daily life, disease prevention, and maintain health in the elderly.

Effects of Competency-based Extracurricular Activities on Architectural convergence education (역량기반 비교과활동이 건축학 융합교육에 미치는 영향)

  • Choi, Yeo-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.225-230
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    • 2017
  • In order to strengthen the core competencies of architecture, not only the curriculum should be reorganized practically, but also various extracurricular activities should be developed so that they cultivate various competencies required for architecture accreditation. In this paper, by surveying competency-based curriculum-extracurricular activities convergence educational system established in D university, strategy to increase students' participation in extracurricular activities is proposed. As a result of the questionnaire survey of the students and representatives of the local architectural designers, the programs to enhance student's creativity, such as contest participation and license certification program, were found to be the most effective extracurricular activities which help to develop the learning capability in architect as well.