• Title/Summary/Keyword: 융합 학습

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Analyzing the Importance of Balanced Action Classes in Weakly Supervised Video Anomaly Detection (준지도학습의 이상행동감지에서의 이상행동종류별 균형의 중요성 분석)

  • Tae Kyeong Park;Hyeon Jeong Park;Je Hyeong Hong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.145-148
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    • 2022
  • 준지도학습 기반의 동영상 이상행동감지는 구하기 어려운 프레임 단위 레이블이 필요하지 않아 더 많은 동영상을 학습에 활용 가능한 장점이 있어 관련 연구가 활발히 진행되고 있다. 최근 제안된 기법들은 주로 UCF-Crime 이라는 실제 CCTV 동영상 데이터셋을 활용하고 있는데, 본 데이터셋은 학습 영상과 테스트 영상에서 이상행동 클래스 별 분포도가 균등하지 않다. 본 연구에서는 해당 불균형으로 인해 학습 모델이 특정 행동 클래스에 과적합될 수 있음을 보이며, 이러한 불균형을 해결하기 위해 Class-Balanced Multiple Instance Learning Loss 를 제안한다. 이를 통해 기존에 특정 클래스에 편중되었던 모델이 이상행동 종류에 좀 더 균등한 성능을 낼 수 있음을 보여준다. 특히 단순히 클래스별 정확도가 제로섬(zero sum)으로 증감하는 것이 아니라 전체적인 이상행동 판별 정확도 또한 향상됨을 실험 결과를 통해 확인할 수 있다.

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Arrhythmia classification based on meta-transfer learning using 2D-CNN model (2D-CNN 모델을 이용한 메타-전이학습 기반 부정맥 분류)

  • Kim, Ahyun;Yeom, Sunhwoong;Kim, Kyungbaek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.550-552
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    • 2022
  • 최근 사물인터넷(IoT) 기기가 활성화됨에 따라 웨어러블 장치 환경에서 장기간 모니터링 및 수집이 가능해짐에 따라 생체 신호 처리 및 ECG 분석 연구가 활성화되고 있다. 그러나, ECG 데이터는 부정맥 비트의 불규칙적인 발생으로 인한 클래스 불균형 문제와 근육의 떨림 및 신호의 미약등과 같은 잡음으로 인해 낮은 신호 품질이 발생할 수 있으며 훈련용 공개데이터 세트가 작다는 특징을 갖는다. 이 논문에서는 ECG 1D 신호를 2D 스펙트로그램 이미지로 변환하여 잡음의 영향을 최소화하고 전이학습과 메타학습의 장점을 결합하여 클래스 불균형 문제와 소수의 데이터에서도 빠른 학습이 가능하다는 특징을 갖는다. 따라서, 이 논문에서는 ECG 스펙트럼 이미지를 사용하여 2D-CNN 메타-전이 학습 기반 부정맥 분류 기법을 제안한다.

Effect of Flipped Learning Using Media Convergence in Practice Education on Academic Self-efficacy and Self-directed Learning of Nursing Students (미디어 융합 활용 플립러닝 기반 실습 수업이 간호대학생의 학업적 자기효능감과 자기주도학습에 미치는 효과)

  • Kim, Og Son
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.49-58
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    • 2020
  • This study was conducted to identify the changes in academic self-efficacy and self-directed learning ability after applying flipped learning using media convergence to the basic nursing practice courses. It is offering flipped learning to 22 students from the experimental group and 26 students from the control group. Data were collected from August 27 to December 3, 2019. The difference in academic self-efficacy before and after the flipped learning was no significant difference between the two groups. However, the difference in self-directed learning ability was 11.32 points in the experimental group and 0.23 points in the control group (t=2.32, p=.027). According to the results of this study, flipped learning using media convergence was found to be an effective teaching method to improve self-directed learning ability of students. Therefore, it is necessary to study the expanded application of flipped learning using media convergence to various nursing subjects.

Convergence Strategy for Promoting the Admissions of Adult Learning in the College of Lifelong Education (대학의 평생교육체제 성인학습자 입시홍보 융합전략)

  • Kim, In Sook
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.89-94
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    • 2019
  • The purpose of this study was to empirically analyze the motivation of university lifelong education and the factors that are important in selecting it. In the motivation for participation of adult learners, learning new knowledge and skills in the first place and learning new things in the second place were good, so that they could learn together in the third place. Active school investment in faculty and staff will be needed to increase program diversity and quality through professionalism. Adult learners are getting information from the system they are interacting with, and furthermore, they learn the information from the public relations of university professors. Since they are acquiring paths and information through acquaintances, it is necessary to continuously promote the curriculum to unspecified adult learners. Advertisement should take advantage of various convergence strategies such as hanging banners in the area, publicity of the subway, local newspapers, word of mouth, SNS, and the Internet.

A Study on Instructors and Learners Perceptions of Technology Convergence College for Distance Education in the COVID-19 Situation (COVID-19 상황에서 원격수업에 대한 기술융합 공업계 대학의 교수자와 학습자 인식 고찰)

  • Moon, Byung-Koo;Jie, Myoung-Seok;Shin, Jun-Yong
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.171-181
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    • 2021
  • This study tried to derive improvement measures by identifying the perceptions of industrial college instructors and learners in the technology convergence sector, where various technologies are combined, as distance education at colleges are prolonged due to COVID-19 and difficulties for instructors and learners continue. To this end, an online survey was conducted on automobile professors and students at the end of the second semester of 2020. As a result of the survey analysis, it was found that professors and students had similar perceptions about the advantages of online classes, such as freedom of time and space, repeatable learning, and recycling. In terms of difficulties, it was found that students felt a decrease in learning immersion due to a lack of sense of presence, and both professors and students felt the difficulty of interaction relatively large. This study is meaningful in that it prepares suggestions and basic data on college policy support for online education at industrial colleges during and after COVID-19.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.551-560
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Factors affecting Attitudes and Digital Literacy toward Online Learning of Nurses (간호사의 온라인 학습 태도와 디지털 리터러시에 영향을 미치는 요인: 온라인 간호교육의 융합적 관점에서)

  • Kim, Sisook
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.367-374
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    • 2020
  • This study aimed to determine factors affecting attitudes and digital literacy toward online learning of nurses. A cross-sectional study was conducted from 190 nurses working in hospitals. The factors influencing the online learning attitude were gender, working hospital size, and perceptions of internet usefulness and importance, and the factors influencing digital literacy were age, working position, perceptions of internet usefulness and importance, and attitudes toward online learning. Online learning and educational development of nursing could be explained in the context of rapidly evolving information and communication technologies, and it is necessary to consider learner factors such as attitudes and digital literacy toward online learning.

Effects of Preference for Science and Self-Directed Learning Ability of the Science Puppet Show Program Developed as a STEAM Education Model (융합인재교육 모델로서 과학인형극 프로그램의 과학선호도와 자기주도적 학습능력에 대한 효과)

  • Ha, Ju Il;Kim, Kyoung Soo
    • Korea Science and Art Forum
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    • v.21
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    • pp.437-449
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    • 2015
  • The research aims to verify the effects of preference for science and self-directed learning ability of the science puppet show program that the researcher has developed as a STEAM education model. The results for conducting the survey with the same questionnaire before and after the program targeting the students showed that the science puppet show had effects on increasing the science related assignment performance will of the behavioral will among the three sub-dimensions including emotional respond, value cognition and behavioral will, but there was no effect on overall aspects of science preference. It can be interpreted as reflecting the characteristics of the scientific talents who already have a high level of preference for science. In addition, the three sub-dimensions including the cognitive regulation, motivational regulation and behavioral regulation had effects on the self-directed learning ability. Especially it had great effects on the directed learning ability of cognitive regulation, learning motivation of motivational regulation, tool application of behavioral regulation, and cooperation capacity which were greater for female students than male students. It is judged that the three-staged science puppet show program including the 'content integrating stage' that the students integrate the curriculum contents, 'integrated mission stage' of solving the visualization, auralization and performance missions by themselves, and 'process integration stage' of making the stage piece all together.

Development and Application of Convergence Education about Support Vector Machine for Elementary Learners (초등 학습자를 위한 서포트 벡터 머신 융합 교육 프로그램의 개발과 적용)

  • Yuri Hwang;Namje Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.95-103
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    • 2023
  • This paper proposes an artificial intelligence convergence education program for teaching the main concept and principle of Support Vector Machines(SVM) at elementary schools. The developed program, based on Jeju's natural environment theme, explains the decision boundary and margin of SVM by vertical and parallel from 4th grade mathematics curriculum. As a result of applying the developed program to 3rd and 5th graders, most students intuitively inferred the location of the decision boundary. The overall performance accuracy and rate of reasonable inference of 5th graders were higher. However, in the self-evaluation of understanding, the average value was higher in the 3rd grade, contrary to the actual understanding. This was due to the fact that junior learners had a greater tendency to feel satisfaction and achievement. On the other hand, senior learners presented more meaningful post-class questions based on their motivation for further exploration. We would like to find effective ways for artificial intelligence convergence education for elementary school students.

STEAM Education considering the Level of Cognitive Development of Students in order to Cultivate Creative Convergence Talents (창의적 융합인재양성을 위해 학생들의 인지발달 수준을 고려한 융합인재교육)

  • Ahn, Sun Kyung;Kwak, Ock Keum;Jeon, Byeong-Gyun;Park, Jong Keun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.527-535
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    • 2021
  • The STEAM education was applied to science high school students, and changes in perceptions of students and teachers were investigated after class treatment. By the results of the student's perception survey, very positive results were found in increasing problem-solving capabilities, educational satisfaction, etc. More than 98% of students said they would continue to participate in STEAM education classes. Meanwhile, the lack of time for class activities put a burden on students to complete the problems during class. Especially nanoscience content and activities were properly organized in consideration of the level of cognitive development of the students. In addition, as a result of a survey of teachers' perceptions for students, more than 80.0% of teachers responded very positively in 'self-directed learning ability' and 'problem-solving capability', etc.