• Title/Summary/Keyword: 융복합 상황인지

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The Influence of Family Economic Deterioration caused by COVID-19 on Mental Health among Adolescents in Grandparent-headed Families (코로나19로 인한 가정경제 악화가 조손가정 청소년의 정신건강에 미치는 영향)

  • Chang, Hae-Lim;Lee, RaeHyuck
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.651-659
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    • 2022
  • The purpose of this study is to examine the influence of family economic deterioration caused by COVID-19 on mental health among adolescents in grandparent-headed families. For the purpose, this study used raw data from the 16th Korea Youth Risk Behavior Survey constructed by the Korea Disease Control and Prevention Agency in 2020 and analyzed the influence of family economic deterioration caused by COVID-19 on anxiety, stress, depression, and suicidal ideation. The main results regarding research questions are as follows. First, 39% of 589 adolescents in grandparent-headed families experienced family economic deterioration caused by COVID-19. Also, compared with adolescents who did not experience family economic deterioration, those who experienced deterioration showed higher scores of anxiety and stress as well as higher percentages of experiencing depression and suicidal ideation. Second, regression analyses showed that family economic deterioration caused by COVID-19 positively significantly influenced anxiety, stress, depression, and suicidal ideation. Based on the analyzed results, strategies to protect the mental health of adolescents in grandparent-headed families in disaster like COVID-19 were discussed.

A Study on Activation factors of Social Return for Government R&D supported SMEs (정부 R&D 지원 중소기업의 사회 환원 활성화 요인에 대한 연구)

  • Kim, Ki-Woong
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.21-35
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    • 2022
  • In this paper, government R&D supported 310 small and medium enterprises in three main sectors were surveyed and examined the relationship between major factors related to social return using the structural equation model. The main results show that although the level of public awareness of social return and willingness of government R&D supported SMEs are established to some extent, the internal culture and system of SMEs for social return implementation are insufficient, and therefore policy aiming should be placed on establishing internal system of SMEs. In addition, this study suggests that the government policy delivery mechanism should be supplemented to positively increase willingness of SMEs and it is important to pay attention to the growth of SMEs must precede for activation of social return.

Relationship among Elite Sport Track and Field Coaches' Expertise, Team Atmosphere and Athletic Satisfaction (육상지도자의 전문성과 팀 분위기 및 운동만족의 관계)

  • Kim, Kyung-Ji;Lim, Hyosung
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.555-564
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    • 2021
  • This study aims to examine the relationship between the expertise of track and field coaches, the team atmosphere, and athletic satisfaction in elite sports. To achieve this research purpose, data were collected using questionnaires from 221 student athletes from junior high to university students registered with the Korea Association of Athletics Federation in 2021 and collected using Google online questionnaires in consideration of the pandemic situation. For data processing, frequency analysis, exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis were performed using the statistical program SPSS 22.0, and the following conclusions were drawn. First, it was found that the expertise of the athletics coaches had a positive (+) effect on the team atmosphere. Second, among the sub-factors of athletics coach expertise, only athlete management was found to have a negative (-) effect on daily life satisfaction, a sub-factor of athletic satisfaction. Third, it was found that among the sub-factors of the team atmosphere, only role characteristics and leader characteristics had a positive (+) effect on social approval satisfaction, a sub-factor of athletic satisfaction.

Preference Factors of the Korean MZ Generation vis-à-vis the Online Programs of Museums Abroad (비대면 시대 해외 뮤지엄의 온라인 프로그램에 대한 한국 MZ 세대의 선호요인 연구)

  • Kwak, Song-Bi;Kwon, Cheeyun
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.565-573
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    • 2022
  • This study aims to analyze the preference factors of the Korean MZ generation with regards to the online programs developed by museums abroad during the COVID-19 pandemic. World renown museums such as the British Museum, the National Gallery of London, Van Gogh Museum, J. Paul Getty Museum, Hasting Contemporary, Uffizi Gallery, and the Guggenheim Museum tackled the social-distancing situation with various creative online programs and events to continue their role as socially relevant institutions. Ten acclaimed programs conducted by these museums were shown to the Korean MZ generation, the most digitally savvy and frequent visitors to museums, to extract their responses to the various types of programs. The study showed that the Korean MZ generation prefer online programs which most closely reflect the onsite experience of a museum, and online contents with educational elements.

A Study On IoT Data Consistency in IoT Environment (사물인터넷 환경에서 IoT 데이터 정합성 연구)

  • Choi, Changwon
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.127-132
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    • 2022
  • As the IoT technology is more developed, it is more important for the accuracy of IoT data. Since the IoT data supports a different formats and protocols, it is often happened that the IoT system is failed or the incorrect data is generated with the unreliable IoT devices(sensor, actuator). Because the abnormality of IoT device or the user situation is not detected correctly, this problem makes the user to be unsatisfied with the IoT system. This study proposes the decision methodology of IoT data consistency whether the IoT data is generated in normal range or not by using the mathematical functions('gradient descent function' and 'linear regression function'). It may be concluded that the gradient function method is suitable for the IoT data which the 'increasing velocity' is related with the next generated pattern(eg. sensor devices), the linear regression function method is suitable for the IoT data which the 'the difference from linear regression function' is related with the next generated pattern in case the data has a linear pattern(eg. water meter, electric meter).

Strategies for the Implementation of Cultural Heritage Night Travel Program Using Cognitive Inspection (인지시학을 적용한 문화재 야행(夜行) 프로그램 구현 전략)

  • Park, Seong-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.103-113
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    • 2022
  • As globalization progresses and localization takes place, interest in local culture is increasing. In line with this trend, the Cultural Heritage Administration has been promoting the Cultural Heritage Night Tour Project as a night-type cultural property tourism content since 2016. Cultural property nightlife, part of the regional regeneration project, creates new added value by converging and combining various historical and cultural-related contents centered on local cultural heritage. Although the "cultural nightlife" has been greatly activated, it is judged that changes are needed to continue. This is because fixed nightlife programs are positive in terms of establishing a nationwide network, but there is a limitation in that they cannot be standardized and expanded to various forms. Therefore, in this study, the meaning and limitations of nightlife programs were identified, and cognitive theory applicable to nightlife programs was considered. Through this process, it was confirmed that cognitive poetry's 'circular for dynamic semantic composition', 'surreal foreground', and 'adventures in time and space' can be applied to nightlife programs. As a result of combining cognitive poetry with nightlife programs, it was possible to present a strategy for implementing nightlife programs differentiated from existing nightlife programs.

A Study on the Design of Immersed Augmented Reality Education Models (몰입형 증강현실 교육 모델 설계에 관한 연구)

  • Tae, Hyo-Sik
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.23-28
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    • 2021
  • Through the 4th industrial revolution, it is rapidly developing in various fields such as artificial intelligence, AR/VR, and big data, and software is at the center. In the field of education as well, the importance of integrated education to support the development of technology is being emphasized, and in order to compete in software technology, securing human resources for software development should be prioritize in domestic. However, unlike the hardware-centric society of the past, the role of software technology human resources is very important, and the reality is that they are discharging human resources that are far from the human resources image that companies need. In this paper, present an immersed education model for training AR software professionals, and based on this, propose an evaluation index that can grasp the quality of the program of the immersed AR education model. Through the AR education model, it is expected that the weaknesses and strengths of the model can be identified, and it can contribute to setting the direction for improvement of the education program.

A Study on the Application Model of AI Convergence Services Using CCTV Video for the Advancement of Retail Marketing (리테일 마케팅 고도화를 위한 CCTV 영상 데이터 기반의 AI 융합 응용 서비스 활용 모델 연구)

  • Kim, Jong-Yul;Kim, Hyuk-Jung
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.197-205
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    • 2021
  • Recently, the retail industry has been increasingly demanding information technology convergence and utilization to respond to various external environmental threats such as COVID-19 and to be competitive using AI technologies, but there is a very lack of research and application services. This study is a CCTV video data-driven AI application case study, using CCTV image data collection in retail space, object detection and tracking AI model, time series database to store real-time tracked objects and tracking data, heatmap to analyze congestion and interest in retail space, social access zone.We present the orientation and verify its usability in the direction designed through practical implementation.

User Experience Research on TV Multiview Feature (TV 멀티뷰 기능에 관한 사용자 경험 연구)

  • Kim, Hee-soo Esther;Kim, Jae-Yeop
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.415-424
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    • 2022
  • This study is a user experience research on the current usage of TV multiview and evaluating the usability. From traditional TV viewing to connecting laptop or mobile devices, the scope of using TV has expanded and evolved to multipurpose. Utilizing the multiview feature offers new TV experiences, but research on its usability has not been actively conducted yet. In this research, a case study and survey were held prior to usability testing to identify user needs and behavior of TV multiview. After reviewing the results, we ran a task-based usability testing and in-depth interview. As a result, users preferred different ways of accessing and using multiview based on their situation, and the current user interface needed improvement for easier, intuitive use. This study is expected to contribute to the development of improving user experience in TV multiview.

Designing a Digital Competency-enhancing Education Model for the Digitally Underprivileged -Focused on the Case of Chungcheongnam-do- (디지털 소외계층을 위한 디지털역량 강화 교육 모델 설계 -충청남도 사례 중심-)

  • Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.8 no.1
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    • pp.73-78
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    • 2022
  • Due to COVID-19, the digital transformation centered on unmanned and non-face-to-face is accelerating. Like a digital civilization, it is changing into a digital age, but for those who cannot use digital, the inconveniences in daily life are falling to the level of digital illiteracy. There is a social gap between digital users and non-users, and digital non-users are separated from society. For the digital socialization of the digitally underprivileged, the transition to the digital world is accelerating, and the ability to use digital in everyday life is becoming more important. As the transition to the digital world accelerates, individual social and economic differences are occurring. These problems are hindering the sustainable growth of society. In this study, in order to receive digital education conveniently, we intend to design an education model with excellent accessibility as an education that can be received by all citizens. It is intended to propose a digital education model that can be used universally and solve the inconvenience of life through digital comprehensive competency education that can be received step by step and can be easily received.