• Title/Summary/Keyword: 유창성 지수

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Relationships between rhythm and fluency indices and listeners' ratings of Korean speakers' English paragraph reading (리듬 및 유창성 지수와 한국 화자의 영어 읽기 발화 청취 평가의 관련성)

  • Hyunsong Chung
    • Phonetics and Speech Sciences
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    • v.14 no.4
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    • pp.25-33
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    • 2022
  • This study investigates the relationships between rhythm and fluency indices and listeners' ratings of the rhythm and fluency of Korean college students' English paragraph reading. 17 university students read and recorded a passage from "The North Wind and the Sun" twice before and after three months of English pronunciation instruction. Seven in-service and pre-service English teachers in graduate school assessed the rhythm and fluency of the utterances. In addition, the values of 14 indices of rhythm and fluency were extracted from each speech and the relationships between the indices and the listeners' ratings were analyzed. The rhythm indices of the speakers in this study did not differ significantly from those of native English speakers presented in previous studies in %V, VarcoV, and nPVIV, but were higher in ΔV, ΔC, and VarcoC and lower in speech rate. The level of rhythm and fluency demonstrated by Korean college students was comparable, at least in terms of objective values for certain indices. The fluency indices, such as percentage of pauses, articulation rate, and speech rate, significantly contributed more to predicting both rhythm and fluency ratings than the rhythm indices.

Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration (조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구)

  • Chung, Seung-Ho;Choi, Eun-Suk;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.891-899
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    • 2009
  • We need education program and contents that satisfy on-off line's education maximize an initiative spirit development in an absence of UI design for infants and elementary students. For the multiplicity of inflection of these initiative spirit development education program, we need development of contents and teaching materials(Cre-kids) that can educate both in on-line and in off-line. Cre-kids are divided of four areas that are increased fluency, flexibility, originality and delicacy. Four areas are ideas of language, visual, making and computer. Through each area, we can develop children's systematic modeling idea ability. And we divide of fluency, flexibility, originality and delicacy each four areas and evaluate each aspect and mark for index. That is CDQ(Creativity Design Quotient). Through the evaluation result, we will be able to study about a modeling initiative spirit index.

National or Ethnic Language Fluency and the Quality of Relationship between Parents and Children in Multicultural Family in Korea (한국 다문화 가정 부모자녀 간 한국어 및 계승어 유창성의 일치도가 부모자녀 관계 만족도에 미치는 영향)

  • Jisu Park;Youjin Koh;Yoonsun Han
    • Korean Journal of Culture and Social Issue
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    • v.21 no.4
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    • pp.649-669
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    • 2015
  • Korea has entered a multicultural society. As the number of multicultural family grows, identifying factors that facilitate family adjustment seems important. The relationship between parent and children can be a crucial predictor in family adjustment. Thus this study examined how the concordance/discordance in language fluency affects youth's satisfaction towards their parents. This research employed the 2012 National Survey of Multicultural Families (NSMF) using 9 to 24 year-old multicultural youth'(N=4314) data and that of their parents. Since some youth were from the same family, we used Multilevel Models to take into account youth-level data (level-1) and family-level data (level-2). The major findings are as follows: First, concordance/discordance in both national and ethnic language fluency is associated with the quality of relationship between parents and youth. Second, youth's satisfaction toward parents is highest when foreign parent and youth are fluent in Korean, as well as, when Korean parent and youth are fluent in ethnic languages. These findings can suggest directions for Korean multicultural policy to encourage fluency in both Korean and ethnic languages in multicultural families.

A Method for Developing Items to Assess Earth Science Creativity (지구과학 창의력 평가 문항 개발 방법에 관한 연구)

  • Lee, Hang-Ro
    • Journal of the Korean earth science society
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    • v.24 no.3
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    • pp.150-159
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    • 2003
  • This study suggests methods of assessing scientific creativity and developing items, which can be achieved when both earth science knowledge and general creativity are applied at the same time. According to the results of this study, the cognitive ability gaps between creativity and scientific creativity were clearly defined by the terms' operational definition. Four factors in the Subcategory Of Scientific Creativity-fluency, flexibility, elaboration, and originality-were selected, and the possibility of developing items out of these factors was discovered. The operational definitions of the four factors were given and the criteria for assessment and scoring were set. The validity, reliability, discrimination, and difficulty, which were the conditions required for the assessment instruments, were verified through three field trials of inputting the assessment instruments for scientific creativity. The assessment instruments were composed of 8 items with 2items for each factor. The average item fitness index obtained was 0.99, Cronbach , the item inter-consistency was 0.79,the inter-rater reliability of each item was 0.78, the inter-rater reliability of each factor was 0.75, the item discrimination power was 0.19, and the item difficulty was 0.00. Because the results were within the permitted limit of the conditions required for assessment instruments, the assessment instruments developed for scientific creativity in this study can be said to be very favorable.

Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher (스크래치 활용 데이터 시각화 교육이 초등학교 예비교사의 창의성에 미치는 영향)

  • Kim, Jungah;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.607-614
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    • 2020
  • In this study, a scratch focused on data visualization was applied to 26 elementary school pre-service teachers to analyze the effect on improvement of creativity. Based on the results of the needs analysis conducted on 60 in-service elementary school teachers, the program using scratches according to the data visualization procedure was developed. With the developed educational program, 26 elementary school pre-service teachers were taught for 42 hours for a total of 4 months. In order to examine whether their creativity was improved, a creativity test was conducted and the effectiveness of the applied program was analyzed through a pre/post comparison tests. As a result of the analysis, it was found that the software education using scratch-oriented data visualization for elementary school pre-service teachers had significant effects on the fluency, sophistication, creativity average, and creativity index among the sub-elements of their creativity.

Effects of Scratch Programming Learning based on CPS on Verbal Creativity (CPS 모형 기반 스크래치 프로그래밍 학습이 언어 창의성에 미치는 영향)

  • Kim, ByeongSu;Kim, JongHoon
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.11-19
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    • 2013
  • Recently, the discussion of domain-generality vs. domain-specificity of creativity has been continued. At this point in time, we need to research computer programming activities related to creativity again. While most of existing relative researches have performed TTCT figural tests for evaluating learners' creativity of learning education programming language, our perspective is that verbal creativity is needed on learning education programming language more. In this research, we have developed scratch programming learning based on CPS with the contents using fundamental concepts of computer science from the viewpoint of that programming is a kind of learning required verbal thinking style. This learning program was applied to 17 students of 4th and 5th grade for each 4 classes in 5 days, total 20 classes, this group passed normality test has the result of t-test has found that three subscales (fluency, flexibility and originality) and creativity index (mean of three standard scores) of verbal creativity were improved significantly using the mean of standard scores (100) of TTCT verbal tests as the test value.

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Effect of Creative Thinking through Art Collaboration Class (아트 콜라보레이션 수업을 통한 창의적 사고의 효과)

  • An, Ji-Su;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.121-131
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    • 2019
  • Art Collaborative advertising uses creative works that are not related directly to the product and recreates it as a more valuable product. Creative thinking acts as a core value. The purpose of this study is to investigate the effect of creative thinking using mind map and SCAMPER technique in art collaboration class. After analyzing the art collaboration advertisement class for 6 students in middle school, we analyzed characteristics between creative technique and creativity through student activities and work. The results were as follows. First, creative thinking ability of students who experienced art collaboration showed flexibility and originality in SCAMPER, and fluency in mind map. Second, throughout the course, we were able to observe elaboration, which embodied tough ideas and developed depth. This study will contribute to the research related to the improvement of students' creative convergence case by meeting two or more areas and collaborating on each core competency.

개방형 문제를 활용한 평가가 수학적 창의력에 미치는 효과

  • Byeon, Eun-Jin;Jeon, Pyeong-Guk
    • Communications of Mathematical Education
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    • v.11
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    • pp.259-277
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    • 2001
  • 본 연구는 개방형 문제를 활용한 평가가 수학적 창의력에 미치는 효과를 분석함으로써 수학적 창의력을 신장시킬 수 있는 평가 방법을 찾는데 그 목적이 있다. 이를 위해 대구광역시 소재의 C중학교 2학년 1개반과 S중학교 2학년 1개반을 임의로 선정하여 한 반은 개방형 문제를 활용한 평가 집단으로 하고 다른 한 반은 전통적 평가 집단으로 무선 할당하여 실험연구를 실시하였다. 실험처치는 두 집단에게 서로 다른 유형의 평가를 실시하는 것으로, 실험집단은 개방형 문제를 평가과제로 하여 실험집단 담임 교사가 평가를 실시하였으며, 비교집단은 객관식 및 주관식 단답형 문제를 평가과제로 하여 비교집단 담임교사가 전통적인 평가를 실시하였다. 본 연구에서 사용한 검사도구는 수학적 창의력 검사로 사전 사후검사 모두 같은 검사지를 사용하였다. 사후 수학적 창의력 검사의 평균의 차를 t-검정한 결과 유의도p=.025(p < .05)로 실험집단과 비교집단 사이에는 통계적으로 유의미한 차가 있는 것으로 나타났다. 수학적 창의력의 각 요소별로 차이가 있는지 알아보기 위해 사후 창의력 검사의 각 요소별로 평균의 차를 t-검정한 결과, 유창성과 융통성은 각각 유의도 p=.030, p=.040으로 p < .05 수준에서 통계적으로 유의미한 차이가 있었으며, 독창성은 유의도 p=.052로 p < .1 수준에서 통계적으로 유의미한 차이를 보였다. 연구결과 개방형 문제를 활용한 평가가 전통적 평가보다 수학적 창의력 향상에 더 효과적이며, 수학적 창의력의 세 가지 요소(유창성, 융통성, 독창성)의 향상에도 효과적인 것으로 나타났다. 결론적으로 개방형 문제를 활용한 평가가 수학적 창의력 신장에 효과적인 방법임을 시사한다.질공학적 특성의 위도별, 깊이별 변화는 탄산질 퇴적물과 규질 퇴적물의 분포, 수층의 생산성 및 수심변화에 따른 용해도와 퇴적을 차이 그리고 침식 및 재퇴적작용 등 퇴적 과정이 위도별로 달랐기 때문으로 판단된다.haetoceros resting spores/Chaetoceroe vegetative cells도 80 cm 보다 상층에서는 높게 나타나 규조온도지수 분포와도 일치하는 경향을 보인다. 이상의 규조군집 분석 결과에 의하면, 홀로세의 후빙기동안 본 연구 지역인 동해 북동부에는 대마 난류의 유입이후 현재와 유사한 환경이 우세하게 발달했으나, 난류종 P. doliolus의 변화는 동해내에서 대마난류의 세기가 반복되었음을 지시하고 있다./3 수준으로 높다. 결론적으로 풍부한 화학물질들을 함유한 제주해류는 남해 및 동해의 생지화학적 과정들에 있어 상당히 중요함을 시사한다.다. 수조 상층수 중 Cu, Cd, As 농도는 모든 FW, SW수조에서 시간이 지남에 따라 일관성 있게 감소하였고, 제거속도는 Cu가 다른 원소에 비해 빨랐다. 제거속도는 FW 3개 수조 중 FW5&6에서 세 원소 모두 가장 느렸고, SW 3개 수조 중에서는 SW1&2에서 가장 빨랐다. SW와 FW간 제거속도 차이는 세 원소 모두 명확치 않았다 Cr은 FW에서 전반적으로 감소하는 경향을 보였지만 SW에서는 실험 초기에 감소하다 24시간 이후에는 증가 후 일정한 양상을 보였다. Pb은 FW에서 전반적으로 감소했지만 SW에서는 초기에 급격히 증가 후 다시 급격히 감소하는 양상을 보였다 Pb 또한 Cu, Cd, As와 마찬가지로 SW1&2에서 제거속도가 가장 빠르게 나타났다. FW 상층수 중 Hg는 시간에 따라 급격히 감소했고,

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Development and Application of the STEAM Education Program Focused on the Sensor-Based Scratch Programming (센서 기반 스크래치 프로그래밍 중심의 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.65-74
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    • 2014
  • The STEAM education and the computer science education have become increasingly important with the advert of science technology that enhances the national competitiveness. The purpose of the research is to develop the STEAM education program focused on programming education. I introduced a programming activity utilizing a sensor that can trigger students' interest with relation to other school subject factors. I applied the education program to grade 4-5 students, then compared and analyzed effects of the education program by conducting pretest and posttest regarding the creativity, reasoning skills, and the affective domain in science learning. Overall, the analysis reveals that the STEAM education program developed in this study improved fluency, originality and creativity index of the students' creativity, reasoning skills and scientific attitudes.

A Study on an Evaluation of Software Reliability with Test (테스트 단계를 고려한 소프트웨어 신뢰성 평가에 관한 연구)

  • 유창열;권대고
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.1-6
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    • 1998
  • The evaluation of reliability is very important in the development process of software. There may be lack of trustfulness on the results that come from the analysis and evaluation of reliability of softwares which do not divide the test phases. At this point, this article studies how to evaluate the reliability dividing the test phases in order to settle the these problems. In doing so, I apply the fault data to be found in Unit Test, Integration Test, Validation Test and System Test to SRGM(Software Reliability Growth Model), Exponential SRGM, Delayed S-shaped SRGM and Inflection S-shaped SRGM. The result is that Inflection S-shaped is best suitable with Unit Test Delayed S-shaped is best suitable with Integration and Validation Test, and Exponential SRGM is best suitable with System test. In this respect, I can show that the results of this study on parameter estimation, difference square summation, number of fault remained is superior to the established methods.

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