References
- Baek, Y. S., Park, H. J., Kim, Y. M., Noh, S. G., , Park, J. Y., Lee, J. Y., Jeong, J. S., Choi, Y. H. & Han, H. S. (2011), STEAM Education in Korea, Journal of Learner-Centered Curriculum and Instruction, 11-4, 149-171.
- Baek, Y. S., Park, H. J., Kim. Y. M., Noh, S. G., Lee, J. Y.m Jeong. J. S. Choi, Y. H., Han, H. S. & Choi, J. H. (2012), A Study on the Action Plans for STEAM Education, Korea Foundation for the Advancement of Science and Creativity.
- Han, J. H., Park, J. H., Jo, M., Park, I. W. & Kim, J. O. (2011), Learning with a Robot for STEAM in Elementary School Curriculum, Journal of Korean Information Education, 15-3, 483-492.
- Hur, K. (2011), Development of PBL based Elementary Robot Programming Curriculum, Journal of Korean Information Education, 15-4. 543-550.
- Hyun, D. L., Yang, Y. H., Kim, E. G. & Kim, J. H. (2011), Research on Development and Application of Learning Program about Algorithm by Using Scratch Programming, Journal of Korean Information Education, 15-3, 387-397.
- Kim, H, N., Chung, W. H. & Jeong, J. W. (1998), National Assessment System Development of Science-Related Affective Domain, Journal of the Korean Association for Research in Science Education, 18-3, 157-369.
- Kim, J. A., Kim, B. S., Lee, J. H. & Kim, J. H. (2011), A Study of Teaching-Learning Methods for the IT-Based STEAM Education Model With Regards to Developing People of Interdisciplinary Abilities, Jour. Fish. Mar. Sci. Edu., 23-3, 445-460.
- Kim, S. H. & Yu, H. C. (2013), Effect of STEAM Education Program Based on Hands on Sensor, The Journal of Korean Association of Computer Education, 16-4, 13-21.
- Kim, T. H., Kim, B. S. & Kim, J. H (2012), The Effects on Pre-service Elementary School Teachers by Algorithm Learning based on Computational Thinking Using Logo, Journal of Korean Information Education, 16-4, 463-474.
- Kim, T. H., Yang. Y. H. & Kim, J. H. (2013), Development and implementation of STEAM Program based on Programming using Kodu, Jour. Fish. Mar. Sci. Edu., 25-5, 1020-1030.
- Kwon, D.Y. (2013), Development and Application of Robot Task using Tangible Programming Tool for Elementary Students, The Journal of Korean Association of Computer Education, 16-4, 13-21.
- Maloney, J., Resnick, M., Rusk, N., Silverman, B., and Eastmond, E. (2010), The scratch programming language and environment, ACM Transactions on Computing Education, 10-4, 16:1-16:15.
- Ministry of Education & Human Resources Development (2005), Revised Plan and Guide of Information and Communication Technology Education in Elementary and Middle Schools, Seoul: Ministry of Education & Human Resources Development.
- Ministry of Education, Science and Technology (2010), The upcoming future, South Korea, being improved by creative human resources and advanced scientific technology. http://www.mest.go.kr.
- Ministry of Education, Science and Technology (2011), Middle School Optional Subject Curriculum, Seoul: Ministry of Education, Science and Technology .
- Noh, J. W.(1998), A survey Study of GALT Full Version and Short Version in Science Education, Ewha Womans University master thesis.
- Oh, J. C., Lee, J. H., Kim, J. A. & Kim, J. H.(2012), Development and Application of TEAM based Education Program Using Scratch -Focus on 6th Graders' Science in Elementary School, The Journal of Korean Association of Computer Education, 15-3, 11-23.
- Park, J. H., Kim, C.(2012), An Effect of Storytelling-based Robot Programming Class, Journal of Korean Information Education, 16-2, 211-222.
- Resnick, M.,Maloney, J., Hernandez, A. M., Rusk, N., Eastmond, E,, Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B. & Kafai, Y.(2009), Scratch: Programming for All, Communications of the ACM, 52-11, 60-67.
- The CSTA Standards Task Force(2011), CSTA K-12 Computer Science Standards revised 2011.
- Torrance, E. P. (2010), Torrance TTCT(Figural) A Type Test Manual, Trans. Kim, Y, C., Daegu: Korean Future Problem Solving Program.
Cited by
- 스크래치를 활용한 고등학교 과학 수업에 대한 학생 인식 vol.35, pp.1, 2014, https://doi.org/10.14697/jkase.2015.35.1.0053
- 국내 로봇활용 SW교육에 대한 연구 동향: 2006년~2016년을 중심으로 vol.17, pp.10, 2014, https://doi.org/10.5392/jkca.2017.17.10.190
- 아두이노를 활용한 STEAM 프로그램이 예비 과학교사의 융합인재 핵심역량에 미치는 영향 vol.44, pp.2, 2020, https://doi.org/10.21796/jse.2020.44.2.183