• Title/Summary/Keyword: 유목적 공간

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A Study on the Nomadic thoughts in Contemporary Interior Space (현대 실내공간에 나타나는 유목적 사고에 관한 연구)

  • Lee, Eun-Kyoung;Suh, Jeong-Yeon
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.133-139
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    • 2004
  • The purpose of this study was to analyze the characteristics of 'Nomadic thought' in interior space through the understanding and interpretation of the contemporary nomadic life. The citizens in modern times lead a nomadic life on the move rather than settle down in place, and this pattern of life is going with increasing speed keeping in step with the development of the Internet. From this point of view, this theoretical investigation on the relationship between the interior architectural analysis and their applications through nomadic thought as a new paradigm is to establish the basis of interior design in the capacity of the main value system in our new generation and to explore the new notion of interior space

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Spatio-temporal Variations in the Dynamics and Export of Large Wood in Korean Mountain Streams (우리나라 산지계류에 있어서 유목 동태의 시.공간적 다양성과 그에 따른 유출 특성)

  • Seo, Jung Il;Chun, Kun Woo;Kim, Suk Woo;Im, Sangjun
    • Journal of Korean Society of Forest Science
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    • v.101 no.3
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    • pp.333-343
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    • 2012
  • In-stream large wood (LW) has a critical impact on the geomorphic characteristics relevant to ecosystem management and disaster prevention, yet relatively little is known about variations in its dynamics and subsequent export on the watershed-scale perspective in Korea. Here we review variations in the dynamics and subsequent export of LW as a function of stream size, which is appropriate for Korean mountain streams. In upstream channels with narrow bankfull widths and low stream discharges, a massive amount of LW, resulting from forest dynamics and hillslope processes, may persist for several decades on valley floor. These pieces, however, are eventually transported during infrequent debris flows from small tributaries, as well as peak hydrology in main-stem channels. During the transport, these pieces suffer fragmentation caused by frictions with boulders, and stream bank and bed. Although infrequent, these events can be dominant processes in the export of significant amounts of LW from upstream channel networks. In downstream channels with wide bankfull widths and high stream discharges, LW is dominantly recruited by forest dynamics and bank erosion only at locations where the channel is adjacent to mature riparian forests. With the LW pieces that are supplied from the upstream, these pieces are continuously transported downstream during rainfall events. This leads to further fragmentation of the LW pieces, which increases their transportability. With decreasing stream-bed slope, these floated LW pieces, however, can be stored and form logjams at various depositional sites, which were developed by interaction between channel forms and floodplains. These pieces may decay for decades and be subsequently transported as particulate or dissolved organic materials, resulting in the limitation of LW fluvial export from the systems. However, in Korea, such depositional sites were developed in the extremely limited streams with a large dimension and no flood history for decades, and thus it does not be expected that the reduction of LW export amount, which can be caused by the long-term storage. Our review presents a generalized view of LW processing and is relevant to ecosystem management and disaster prevention for Korean mountain streams.

Search for the Efficient Hierarchical Data Structure in Mobile Screen (모바일 화면에서의 효율적인 메뉴구조 - 유목의 명확성, 깊이수준, 아이템의 수, 공간단서를 중심으로)

  • Cho, Kyung-Ja;Choi, Hyang;Han, Kwang-Hee
    • Korean Journal of Cognitive Science
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    • v.18 no.2
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    • pp.193-221
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    • 2007
  • This study explored the efficient hierarchical data structure of mobile interfaces. The first experiment demonstrated the effects of grouping(clear/unclear), depth level(2/3/5), and the number of items(32/64/128) on the search time and the number of errors. The results indicated that participants spent less time and made fewer errors to perform the task when the clear mobile interfaces, low depth level, and fewer items were provided. In addition, the results indicated that there were no effects of the depth level and the number of items on the search time and number of errors in clear mobile interfaces conditions. As depth level and the number of items changed, on the other hand, participants spent longer time to complete the task and made more mistakes in unclear mobile interfaces conditions. The second experiment investigated the effects of grouping(clear/unclear), the number of items(32/64/128), and spacial cues(colors/ windows/ number of cues) on search time and the number of errors in hierarchical data structures which had five depth levels. The results indicated that participants spent less time to complete the task and made less errors in a mobile interface when grouping is clear and the number of items are fewer. The results were identical with the first experiments. In addition, the main effect of spacial cues indicated that providing spacial cues via pictures and numbers can be helpful to reduce errors in search behaviors.

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Hybrid Urbanscapes of PC Bangs and Their Socio-Spatial Effects on Human Bodies (피시방의 혼성적 도시경관과 인간 육체에 대한 사회-공간적 영향)

  • Lee, Hee-Sang
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.710-727
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    • 2007
  • This paper suggests an inquiry into the characteristics and implications of urbanscapes produced by Internet cafes, widely called PC Bangs in Korea, and their effects on the motions and boundaries of human bodies as cyborgs which exist in between actual and virtual spaces or between human and machine spaces in PC Bangs. The paper, which is organised into two main sections, first investigates the streetscapes of PC Bangs as electronic architectural spaces and suggests the urban electronic space of PC Bangs in terms of hypertext space. Then, it looks at the effects of PC Bangs on human bodies which exist as human-machine hybrids or cyborgs in PC Bangs. The paradoxical socio-spatial characteristics of PC Bangs as third, liminal or hybrid spaces between actual and virtual spaces or between human and machine spaces can be explained as follows. Firstly, there appear both nomadic and sedentary landscapes in that people in PC Bangs move in virtual spaces on the one hand, and are static in actual spaces on the other hand. Secondly, both open and closed spaces are shaped in that although PC Bangs act as open or public electronic spaces, they involve invisible social boundaries, forming the gendered space of masculinism. Thirdly, the boundaries of the human body are extended and are shrunk at the same time in that while the sensory boundaries of the body in PC Bangs are extended through electronic networks, its social boundaries are shrunk through the imaginary space of solipsism. Thus and finally, PC Bangs can be characterised not only as social spaces entailing embodied and gendered landscapes, but also as non-places involving the cyborg landscapes of human-machine connections.

Theoretical Exploration of Migrant Women's Location as Multicultural Borderers: Conceptual Application of Borderlands, Intersectionality, and Transposition to the Feminist Migration Study (다문화경계인으로서 이주여성들의 위치성에 대한 이론적 탐색: '경계지대,' 억압의 '교차성,' '변위' 개념에 대한 검토 및 적용)

  • Jung, Hyunjoo
    • Journal of the Korean Geographical Society
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    • v.50 no.3
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    • pp.289-303
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    • 2015
  • This paper is an introductory research to theorize women migrants' positionality in the era of globalization and the feminization of migration. It particularly examines three recent theoretical approaches within feminist studies and their application to the feminist migration study. Migration means a process of continuous negotiations of one's social and material positions within ever changing relations and situations through crossing various borders including national boundaries. Women migrants face multifaceted oppressions due to gendered relation and greater challenges to transform their identities. They embody politics of location through migration. The paper revolves around theories that explore a potential of feminist subjectivation of marginalized women such as female migrants through their identity negotiation and transformation. The theories in questions are Borderlands and the New Mestiza introduced by Gloria $Anzald{\acute{u}}a$, Intersectionality of oppressions, and Transpositions and the Nomadic Subjects by Rosi Braidotti who borrowed the theories of Deleuze and Guattari through feminist critiques. These theories all represent power relations and subject transformations through spatial metaphors. rough spatialized understandings, the paper proposes interlocking relations among space, gender and migration, and explores conceptual tools as well as epistemological insights for Korean migration study.

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A Study on the Architectural Paradigms expressed in Fashion since 1990s -Focusing on the Similarity of Spatial Construction Systems- (1990년대 이후 패션에 나타난 건축적 패러다임에 관한 연구 -공간구성 방식의 유사성을 중심으로-)

  • Yang, Hee-Young;Yang, Sook-Hi
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.107
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    • pp.85-100
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    • 2006
  • Fashion related with architectural paradigms includes concept of the space utilization beyond fashions field. Such a fashions concept is able to enlarge as a spatial system like architecture. Interface between fashion and architecture is originated in thinking of the rhizome, which understands fashions field within various relationships between environment of the city and fashion. The existing construction systems of fashion is not sufficient in fashions roles as the space that wearing changing body continuously. Consequently, accommodation of architectural paradigms in fashion depends on new recognition about function and space. Architectural paradigms expressed in fashion since 1990s was classified as follows: 1 modular system of Le Corbusier & Archigram, 2 deconstruction, 3 reconstruction, 4 nomadic architecture. Such a paradigms has been easy to combination among fashion and architecture and furniture. Deconstruction and reconstruction fashion revealed process toward completion, and reappeared architectural consideration about process of change toward incompletion. There are acknowledged formative characteristics as follows: mobility, changeability, multi-function, mutual combinative, openness, and fluidity. This study shows that fashion is essential device determined city environment construction in 21C, and revels that fashion has been highlighted as a presage of new spatial economy received architectural construction systems.

Analysis of Domestic Research Trend on Women's Space (여성공간에 관한 선행연구 경향 분석)

  • Lee, Soyeon;Kim, Nayeong
    • Design Convergence Study
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    • v.17 no.6
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    • pp.127-143
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    • 2018
  • Although women's status in society have been improving, the existing space for women's main activities is still perceived as limited in scope. In this respect, this study analyzes the domestic literature on women's space and discusses the space for women with intent to gain some implications for further studies on space associated with women. Articles on women's space were sub-classified in light of keywords, years of publication, sites, purposes, methods and journal categories, followed by network and frequency analyses. In addition, focus group interview was conducted to explore a new orientation for further studies. The degree centrality was found high in such keywords as 'women's clinics', 'CPTED', 'women-friendly cities' and 'femininity'. In addition, there is a paucity of studies on women's space. Recent studies have diversified the scope of women's space. At the same time, macroscopic 'urban' approaches to women's space have lately been emerging. Finally, the focus group interview on women's space highlighted the needs to further studies about 'femininity, 'maternity', and 'gender equality' in space, and 'safe environment'.

A Study on the Location of Game-themed Music by PC Game Genre : Focusing on types of music, structural elements of music, and images (PC게임 장르에 따른 게임 테마음악의 위치화 연구 : 음악종류, 음악의 구조적 요소, 이미지를 중심으로)

  • Park, Kwan-Ik;Hwang, Kyung-Ho;Lee, Hyung-Seok
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.75-90
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    • 2020
  • The purpose of this study is to identify the functional role of music, which is one of the main elements that make up PC games. To this end, theme music by genre of PC game was divided through analysis and then the relationship between variables was analyzed by visually positioning the distance between 'music type', 'structural element of music' and 'image' using multiple correspondence matching analysis. As a result, it was confirmed that there was a difference in location between the types of music by game genre, the structural elements of music, and the characteristics of the image.

강우레이더와 2차원 토석류 수치모형을 이용한 토석류모의

  • Nam, Dong Ho;Lee, Seok Ho;Kim, Byung Sik
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.28-28
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    • 2017
  • 최근 기후변화로 인하여 국지성 집중호우 및 태풍으로 인한 피해가 빈번하게 발생하고 있으며, 산지가 많은 국내에서는 토석류 피해 또한 급증하고 있다. 2011년 집중호우로 인해 서울시에 위치한 우면산에서 많은 토석류가 발생하였고 이로 인해 많은 인명과 재산피해가 발생하였다. 여기서, 토석류란 산악지역의 상류에서 유발된 강우와 함께 토석 및 유목 등이 섞여 계곡하류로 빠르게 이동하는 현상을 의미한다. 이러한 토석류의 피해를 줄이기 위해서는 발생가능성과 범위를 예측하는 것이 무엇보다 중요하며, 토석류 발생에 영향을 미치는 가장 큰 두 가지 원인은 강우와 지형학적인 조건이라고 할 수 있다. 그러나, 현실적으로 강우정보는 하류지역에 위치하고 있는 AWS 기상관측소의 정보만을 이용 할 수 있기 때문에 산악지역에서 시시각각 변화하는 강우정보를 얻는 데는 한계가 있다. 그러므로 시 공간적인 강우의 변동성을 관측할 수 있는 레이더 강우정보를 이용하는 것은 매우 중요하다고 판단된다. 따라서 본 연구에서는 시 공간적으로 우수한 해상도를 가진 레이더 강우 정보와 토석류 2차원 수치해석 모형인 RAMMS(Rapid Mass Move Simulation)모형을 연계하여 토석류 모의를 실시하여 토석류의 유동심, 토석유속, 충격력 등을 산정하였고, 지상강우정보를 이용하여 산정된 결과와 비교함으로서 레이더 강우정보를 이용한 토석류 예측의 적용 가능성을 확인하였다.

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A study on the expression of space and time by match cut in the image media -focusing on the movie, Bram Stoker's Dracula (1992)- (영상미디어에서 매치 컷을 통한 시·공간 표현 연구 -영화<드라큘라>(1992)를 중심으로-)

  • Lim, Yong-Seob
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.419-424
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    • 2018
  • Match cut is the montage technique that is widely used in the image media. This technique is versatile to generate the receivers a variety of meanings. In this article, the match cut shorts applied in the movie, Bram Stoker's Dracula, were analyzed based on the meanings occurred between the shorts. In addition, the analysis methods were based on the philosophical issues of Gilles Deleuze which had been analyzed focusing on the generation competency. Also, Francis Bacon's paintings, 'painting' (1946) and 'self-portrait' (1969) demonstrating similar meanings were compared to assist understanding. Upon the analyses of these two media, the meanings of 'becoming' that had the feature of nomadism between the shorts and occurred in the process of combined generation were analyzed. Therefore, match cut occurred in the image media was found to function to the receivers in a variety of ways and the degree of its utilization was not limited upon this analysis.