• Title/Summary/Keyword: 웹기반 교육프로그램

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Design of a Web-Based Learning Program through Six Thinking Hats for Creativity Development (창의성 개발을 위한 여섯 색깔 사고 모자 기법 중심의 웹기반 학습 프로그램 설계)

  • Park, Yun-Seong;Lee, Jae-Inn
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.116-123
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    • 2005
  • 현재의 교육에서 창의성은 선택이 아닌 필수 조건이다. 예전의 모범답안 찾기식 교육으로는 복잡한 현대 사회에 적응하기도 어렵거니와 남보다 한 걸음 더 앞서 나갈 수가 없다. 그만큼 창의성 개발이 중요하다고 할 수 있으나, 국내에서 환경을 이용한 실용적인 창의성 개발 프로그램은 많지 않다. 이에 본 연구에서는 창의성 개발 기법 중에서 한 가지 주제에 대하여 여러 관점에서 접근하도록 하는 기법인 여섯 색깔 사고 모자 기법과 그 기법을 활용할 수 있는 대표적인 네 가지 주제에 대하여 웹 상에서 학습할 수 있도록 프로그램을 설계하였다.

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웹기반 연구윤리 교육 프로그램 운영을 위한 온라인 콘텐츠 개발에 관한 연구

  • Lee, Jong-Gi;Ha, Seong-Ho
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2008.10b
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    • pp.567-574
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    • 2008
  • 국내에서 2005년 황우석 연구윤리 부정 사건 이후 연구윤리가 많은 도전을 받고 있다. 국내 연구윤리 교육 프로그램을 통한 연구윤리교육 확산을 위해, 온라인 콘텐츠를 개발하고자 한다. 먼저 온라인 콘텐츠의 구성은 다음 내용으로 준비한다. 첫째, 연구자를 위한 연구윤리 교육 자료 둘째, 국내의 연구윤리 위반 사례 셋째, 미국대학교의 연구윤리 사례 넷째, 우리 실정에 맞는 연구책임자급 교육내용의 준비이다. 이와 같은 연구윤리 교육 콘텐츠를 준비한 후, 연구윤리교육을 위한 시스템 구성에 대한 내용을 살펴본다. 본 연구는 먼저 온라인 콘텐츠의 개발에 초점을 자지고 있다. 아울러 오픈 소스 프로그램을 이용하여, 이러한 연구윤리 교육 콘텐츠를 탑재 하고 시스템을 구현하기 위한 시스템 구성의 내용들을 정리하였다.

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Development of PTSD Web-based learning (소방공무원을 위한 외상후스트레스장애(PTSD) 웹기반교육 개발)

  • Kim, Jee-Hee
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.212-213
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    • 2009
  • 본 연구의 목적은 소방공무원이 현장에서 겪는 충격 스트레스로 발생하는 외상 후 스트레스장애 (posttraumatic stress disorder, PTSD) 분석을 통해 위기상황 스트레스 해소 교육 프로그램 기초 자료를 제시하고자 하는 데 있다. 연구 목적을 달성하기 위하여 독립변인(업무부담감, 스트레스, 스트레스 대응) 3개, 매개변인(현장충격 스트레스) 1개, 종속변인(신체적 증상)으로 구성하여 영향력을 파악하였다. 본 연구 대상자는 전국 970명 소방공무원으로 2007년 3월부터 12월까지 구조화된 설문지를 이용하여 조사하였다. 자료분석은 SPSS 14.0과 구조방정식 모형인 AMOS 7.0 통계패키지를 사용하였으며, 정확한 코딩데이터의 입력확인을 위해 데이터클리닝(data cleaning) 작업을 실시하였다. 가설검증을 위하여 구조방정식 모형분석을 실시한 결과, 업무부담감, 스트레스, 현장충격 스트레스가 낮고, 스트레스 대응이 높을 때 신체적 증상이 낮아지는 것으로 나타났다. 서울소방학교와 공동으로 총 10개 차시로 웹기반 교육을 구성하였으며, 2010년 1월부터 소방공무원 전체를 대상으로 웹기반 교육을 실시하고자 한다.

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An Evaluation of Effort for Developing the RIA-based Cyber Education System and the non-RIA-based Cyber Education System (RIA 기반 가상교육 시스템과 non-RIA 기반 가상교육 시스템의 개발 노력 비교)

  • Lee Bu-Kwon;Kang Ki-Jun;Seo Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.71-78
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    • 2005
  • With the growth of the Internet, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between the instructor and the learner. For this, there uses the RIA-based dynamic application and multimedia. RIA, which is the new paradigm on the web, provides the learners with more effective and rich contents. For developing a cyber education system, if we use the existing web languages, a large amount of effort is needed. But if we use the RIA-based paradigm, we can remarkably reduce the effort. Also, in developing a new web-based cyber education system the RIA paradigm makes the learners to satisfy their demands, and in developing the system providing the interaction the paradigm gives us the way minimizing the time and effort. In this paper, we compare and evaluate the efforts in developing the RIA based education system with the Non-RIA based education system.

Development of a Web-based Java Applets for Understanding the Principles of Digital Logic Systems (디지털 논리 시스템의 개념학습을 위한 웹기반 자바 애플릿의 개발)

  • Kim Dong-Sik;Seo Ho-Joon
    • Journal of Engineering Education Research
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    • v.4 no.2
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    • pp.35-44
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    • 2001
  • Recently, according to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Java applets for understanding the principles or conceptions of digital logic systems. The proposed Java applets provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Java applets are illustrated to show the validity of the proposed learning method.

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Design and Implementation of Document Management Courseware Based on the WBI (웹을 기반으로 한 문서관리 코스웨어 설계 및 구현)

  • 권영애;이지영
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.9-15
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    • 2000
  • We call WBI the educational program of this new teaching method which uses the web system. The instruction in WBI settings can make students feel more excited and interested in learning activities because it combined various sorts of multimedia materials such as moving pictures, graphics, and sound.. The diverse learning contents of this program not only supplement student's needs but also stimulate their creativities and application abilities. Based on the internet web courseware, this paper attempts to suggest the new program. This design implements the text, image and sound by using Explorer 5.0 in HTML, Javascript, Photoshop 5.0, Flash 4.0, and finally Gif Construction.

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Educational Game for Arithmetic Operations Using Web Socket (웹 소켓을 이용한 산술 연산 학습 게임)

  • Kim, Sung Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.453-454
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    • 2014
  • 교육용 게임은 학습 흥미를 증진시킬 수 있는 중요한 도구 중 하나이다. 웹 기반의 정보화 기술의 발전에 따라 웹 기반의 학습 콘텐츠의 수요도 계속 증가하고 있다. 본 논문에서는 초등학교 저학년생을 대상으로 기초적인 사칙 연산 학습을 위한 게임 콘텐츠를 개발하였다. 특히, 웹 소켓 기술을 사용하여 개발된 본 게임은 다수의 사용자가 동시에 게임에 참여할 수 있으며, 각 사용자는 별도의 학습 프로그램 설치를 하지 않고도 웹에 연결된 환경이라면 브라우저를 통해 본 학습 게임에 접속하여 활용이 가능하다.

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A Study on the Library Services by 'Podcast' Information Communication Technology Based on Web 2.0 in USA (웹 2.0기반의 '팟캐스트' 정보통신기술을 이용한 미국의 도서관서비스에 관한 연구)

  • Jung, Jong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.41 no.1
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    • pp.99-120
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    • 2010
  • The purpose of this study is to introduce the Podcast's concept, to perform the theoretical research of Podcast services based on Web 2.0, to analyze the application cases of Podcast for academic and public library services in USA, and to propose the proper application programs of Podcast in Korean academic & public libraries. As the results of this study, through the Podcast, the public libraries have served these : library & events introduction, user instruction, community news, special lecture, storytelling, library tour, etc, and the academic libraries have served these : special topic librarian introduction, special lectures, seminar, forum, addition to library tour. The results of this study will give the good examples for planning Podcast programs in Korean academic & public libraries.

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An Evaluation of Effort for Developing the RIA-Based Cyber Education System (RIA 기반 가상교육 시스템의 개발 노력 평가)

  • Lee Bu-Kwon;Yoo Kyeong-Jong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.91-99
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    • 2003
  • With the improvement of the web-technology, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between instructors and learners. There are several fields using the dynamic application and multimedia contents. RIA(Rich Internet Application), which. is the new paradigm of the web, provides clients with more effective and rich contents, combining the dynamic application and multimedia contents. With the existing web script language, a lot of time and efforts will be very needed to provide learners with various and rich contents. In this paper, we compare the efforts in developing the RIA based education system with the Non-RIA based education system, then experiment the characteristics of the RIA based education system

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Development and Application of Web-based Instruction Program for the Enriched Course of School Biology (중등 생물교과 심화과정 학습용 웹 기반 학습 프로그램 개발 및 적용)

  • Ye, Jin-Hee;Park, Chang-Bo;Seo, Hae-Ae;Song, Bang-Ho
    • Journal of The Korean Association For Science Education
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    • v.22 no.2
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    • pp.299-313
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    • 2002
  • A web-based instruction program for the enriched course under the 7th Revised National Curriculum of Biology in Korea was developed and the application effects to learners were analyzed. For the development of the web-based instruction program, five topics of biology from the enriched courses through 7th to 10th grades in the middle and high school science textbooks were selected and modulated with interrogative sentences. Each topic of programs was divided into four activity sections according to the learners' activity procedures supplemented with explanations and evaluations. Each activity was hyper-linked to multi-layers and animations. Further, a virtual experiment was also developed and an evaluation section designed by Java Script was attached. Among five topics, one topic of 'Reproduction and development' at 9th grade level was selected to examine the effects on students' learning. Among 247 9th grade students in the research subject school, only 67 students were able to accessible to ultra-thin Internet cables with their computers at home and they became an experimental group. A control group was assigned to those who are similar level of school science achievement to the experiment group and did not use the web-based program. It was found that most of 9th grade students are able to use Internet at home, however, they do not prefer to use Internet for homework or task project. Rather, most of students used Internet for e-mail or information navigation. Students used internet to solve problems of science and perceived the benefits of Internet for science learning. However, there are not many students to utilize Internet for science homework or task project. Students expressed that they do not prefer to use a web-based learning program for science learning due to lack of interests in science. The effects on students who studied with this program appeared to be significantly high compared to those who did not study with this program. Students who studied with this program positively evaluated this program, in particular, they enjoyed animation effect and virtual experiments. It was concluded that a web-based program for science learning should be developed and distributed through Internet in an attractive and interesting format for students. It was also concluded that various web-based programs for science learning with animation effect and virtual experiments should be developed to increase students' interests in science as well as to improve students' science achievements.