• Title/Summary/Keyword: 웨어러블 디자인

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An Exploratory Research for Design of Digital Fashion Product Based on the Concept of "Wearable Computer" I (웨어러블 컴퓨터(Wearable Computer) 개념(槪念)을 기반(基盤)으로 한 디지털 패션상품(商品)의 디자인 가능성(可能性) 탐색(探索) I)

  • Park, Seon-Hyung;Lee, Joo-Hyeon
    • Journal of Fashion Business
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    • v.5 no.3
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    • pp.111-128
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    • 2001
  • The purpose of part I of this research was to study the definition of the wearable computer, the influential factors which led to its advent, the history of its progress and to prospect the figure of future research in fashion field of it. A qualitative analysis was applied to fulfill the research purpose, in which academic reports, professional journals, newspapers, magazines, books and sites were reviewed and analyzed in depth. The wearable computer which has been developed as a type of the portable hardware for computing during the first period, 1960s-1980s, has progressed into apparently softer and technologically advanced prototypes during the 2nd period, early-mid 1990s. From the beginning of the 3rd period since late 1990s, 'really wearable' prototypes were developed as the results of efforts to invent the more comfortable and interactive 'wearcomp' Based on the result of the analysis, the meaning of wearable computer in fashion field was interpreted in this study, as a reflection of converged demand and tendency of this era. New issues for future research of the wearable computer were suggested in the viewpoint of fashion design.

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Study on Remedies of Convergence Design for Personalized Fire Helmets (개인 맞춤형 소방용 헬멧의 융합 디자인 방안 연구)

  • Ahn, Yong Jun;Kang, Myung Chang;Lee, Tae Gu
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.5
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    • pp.371-376
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    • 2016
  • Safety related workers, such as firefighters, have to wear a protective helmet. The Development of Helmets for safety is in progress to promote the wearable device industry. Several accidents caused by negligence in recent days have raised public attention to safety. For this reason, the amount of national budget funding for the study of fire-fighting and smart safety helmets has increased. However, most previous studies have focused on safety, rather than the application of new technologies based on physical attributes, especially the characteristics of head shape and size, even though fire helmets play the critical role of protection from flames and external shocks etc. in an emergency. This paper will present the smart technologies and newly developed designs for safety helmets that are personalized for each firefighter, based on the characteristics of their head, and will help a rescue operation to be much more safe and efficient.

A Development of Fear Experience Simulation Game using Virtual and Augmented Reality (가상현실을 이용한 공포 체험 시뮬레이션 게임 개발)

  • Jin, Ho-bin;Park, Chung-sun;Lee, Ha-rim;Kang, Min Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.547-548
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 몰입(immersion)이라는 경험적 속성을 가지고 있어, 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자의 오감 경험을 확장하고 공유함으로서 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있도록 한다. 따라서 본 논문에서는 가상증강현실을 이용하여 유저와 상호작용하고, 사용자에게 현실적인 공포감을 줄 수 있도록 하는 오감 체험 공포 시뮬레이션을 개발하였다. 이 체험 시뮬레이션 게임은 Eon Studio 개발툴과 JavaScript를 이용하여 구현되었으며, Eon I-CUBE안에서 1인칭 주인공 시점으로 게임을 진행하도록 하였다.

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Development and application of career experience programs for fashion majors using LED devices (LED 디바이스를 활용한 패션전공 진로체험 프로그램 개발 및 적용)

  • Paek, Kyung Ja
    • The Research Journal of the Costume Culture
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    • v.30 no.2
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    • pp.319-329
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    • 2022
  • This study started from the practical need for a career experience program in the fashion major that is creative and responds to current methodologies. The purpose of this study is to propose a fashion work experience program that combines digital technology and practical experience. The research methods and procedures were as follows: fashion items and wearable devices were selected, the LED smart bag program was developed, and it was executed. A total of 123 students participated in the program, and a satisfaction survey was conducted after observation and oral evaluation. All of the participants completed the LED smart bag processes of design ideation, material selection, production, and styling using an eco-bag (one of the fashion items and as an LED wearable device). As a result of the participants' satisfaction (on a 5-point scale), most items showed a high level of satisfaction of 4.39 points or more. The smart bag program was evaluated to increase interest based on the time allotted and the students' level and to bolster their understanding of, and interest in, the fashion major. Therefore, this study is expected to be baseline to explore diversification of the fashion major work experience program, in order to create interest in the fashion major based on creative convergence competency.

Wearable Sensing Device Design for Biological Monitoring (생체정보 모니터링을 위한 웨어러블 센싱 디바이스 디자인)

  • Lee, Jee Hyun;Lee, Eun Ji;Kim, Ji Eun;Kim, Yoolee;Cho, Sinwon
    • Journal of the Korean Society of Costume
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    • v.65 no.1
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    • pp.118-135
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    • 2015
  • In recent years, smart clothing had been developed in order to better detect and monitor physical movement of the patient, so that such activities such as location identification and biometric recognition could be done. However, most of the sensing devices of smart clothing were limited to smart sensing sports clothing and the designs did not consider the physical characteristics and the behavior of the wearer. Therefore, this study aimed to create an open protection system by developing a wearable sensing device for health monitoring and location information. For this purpose, this study developed eleven types of wearable sensing design that could be commercially sold and worn by people who needed their biological information to be constantly monitored. The study conducted four tests in order to develop three types of sensing devices for various sensing wears. The purpose of this study was to expand the user rang of smart sensing wears, and provide a foundation for the development of distinctive wearable sensing devices reflecting the user. Furthermore, contribute to the design for the person subject to protection.

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

Effect of Module Design for a Garment-Type Heart Activity Monitoring Wearable System Based on Non-Contact Type Sensing (비접촉식 심장활동 모니터링 기능 의복형 웨어러블 시스템의 모듈 효과 탐색)

  • Koo, Hye Ran;Lee, Young-Jae;Gi, Sunok;Lee, Seung Pyo;Kim, Kyeng Nam;Kang, Seung Jin;Lee, Jeong-Whan;Lee, Joo Hyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.3
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    • pp.369-378
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    • 2015
  • Various forms of wearable bio-signal monitoring systems have been developed recently. Acquisition of stable bio-signal data for health care purposes needs to be unconscious and continuous without hindrance to the users' daily activities. The garment type is a suitable form of a wearable bio-signal monitoring system; however, motion artifacts caused by body movement degrade the signal quality during the measurement of bio-signals. It is crucial to stabilize the electrode position to reduce motion artifacts generated when in motion. The problems with motion artifacts remain unresolved despite their significant effect on bio-signal monitoring. This research creates a foundation for the design of garment-type wearable systems for everyday use by finding a method to reduce motion artifacts through modular design. Two distinct garment-type wearable systems (tee-shirt with a motion artifact-reducing module (MARM) and tee-shirt without a MARM) were designed to compare the effects of modular design on the measurement of heart activity in terms of electrode position displacement, signal quality index value, and morphological quality. The tee-shirt with MARM showed superior properties and yielded higher quality signals than the tee-shirt without MARM. In addition, the tee-shirt with MARM showed a better repeatability of the heart activity signals. Therefore, a garment design with MARM is an efficient way to acquire stable bio-signals while in motion.

A Study on the Possibility of Three-dimensional Wearable Respiration Rate Sensor based on Surface Area Changes (표면적 변화에 기반한 입체적 웨어러블 호흡수 센서의 가능성 탐색)

  • Lee, Seungpyo;Ban, Hyunsung;Lee, Joohyeon
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.35-44
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    • 2018
  • This study suggests the sensing method of the Three-dimensional respiration rate sensor based on surface area changes, and exploring the design direction of the three-dimensional breathing sensor and the design orientation of the garment. To achieve this, two types of three-dimensional respiration rate sensor were produced, and the study of the dummy and the subjects studied. The study I investigated the possibility of measurement of the three-dimensional respiration sensor by the study variables of the sensor type and speed of respiration. The study II proposes a suitable type of sensor for each of the three measuring positions in addition to the study variables in the study I. To evaluate accuracy, reproducibility, and reliability of the three-dimensional respiration rate sensor, the BIOPAC was used to measure the respiration rate simultaneously with the three-dimensional respiration rate sensor. Through all these results of the experiment, it explored the possibility of measurement of the three-dimensional respiration sensor for the dummy. It also proposed a suitable type of sensor by measuring the respiration rate for the human body.

Design Development Process for Clothing of Upper Limb Assistive Wearable Soft Robot (상지 보조 소프트로봇의 의복화를 위한 디자인 개발 프로세스)

  • Hong, Yuhwa;Park, Juyeon;Nam, Yun Ja;Park, Daegeun;Cho, Kyu-Jin;Kim, Youn Joo
    • The Korean Fashion and Textile Research Journal
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    • v.23 no.1
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    • pp.106-117
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    • 2021
  • This study proposes a design process for an upper limb assistive wearable soft robot that will enable the development of a clothing product for an upper limb assistive soft robot. A soft robot made of a flexible and soft material that compensates for the shortcomings of existing upper limb muscle strength assistive devices is being developed. Consequently, a clothing process of the upper limb assistive soft robot is required to increase the possibility of wearing such a device. The design process of the upper limb auxiliary soft robot is presented as follows. User analysis and required performance deduction-Soft robot design-upper limb assistive wearable soft robot prototype design and production-evaluation. After designing the clothing according to the design process, the design was revised and supplemented repeatedly according to the results of the clothing evaluation. In the post-production evaluation stage, the first and second prototypes were attached to actual subjects, and the second prototype showed better results. The developed soft robot evaluated if the functionality as a clothing function and the functionality as the utility of the device were harmonized. The convergence study utilized a process of reducing friction conducted through an understanding and cooperation between research fields. The results of this study can be used as basic data to establish the direction of prototype development in fusion research.

A Study on the Design of a Wearable Solar Energy Harvesting Device Based on Outdoor Activities (아웃도어 활동기반 웨어러블 광에너지 하베스팅 장치 디자인에 관한 연구)

  • Lee, Eunyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.6
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    • pp.1224-1239
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    • 2020
  • This study develops a wearable solar energy harvesting device that absorbs solar energy to generate and store power which can be used during outdoor activities by users even after dark. For this study, a prototype hat for outdoor activities at night was developed after the design of a solar energy harvesting generation, storage, and delivery system was designed that could store energy to light up LEDs. First, the main control board of the system was designed to integrate the charging function, the darkness detection circuit, the battery voltage sensing circuit, and the LED driving circuit in order to reduce bulkiness and minimize the connection structure. It was designed to increase convenience. Second, the system was designed as a wearable fashion product that connected each part with fiber bands and manufacturing it so as to be detachable from the hat. Third, charging and LED operation tests show that the battery is fully charged after 5 hours even in winter when the illuminance value is low. In addition, the LED operation experiment verified the effectiveness of a buffered system that could operate the LEDs for about 3 hours at night.