• Title/Summary/Keyword: 원천 콘텐츠

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Effect of Proactive Personality on the Upward Influence: Focusing on Mediating Effect of Political Skill (주도적 성격이 상향 영향력에 미치는 영향: 정치적 기술의 매개효과를 중심으로)

  • Kang, Kyung-Goo;Kim, Jung-Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.527-540
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    • 2015
  • The current study empirically tests the mediating effects of political skills on the relationship between proactive personality and upward influence. In this study, we attempted to mitigate common method bias by collecting data from two sources. 275 pairs of returned questionnaires were utilized to verify the hypotheses. According to the hierarchical regression, proactive personality and 4 political skills have impact on upward influence positively. proactive personality was positively related to political skills. In addition social astuteness, interpersonal influence and apparent sincerity mediate relationship between proactive personality and upward influence. but networking ability does not have mediating effect. Based on these results, implications and limitations of this study arediscussed and future research direction are suggested.

Multi-Source/Multi-Use Model of Storytelling Related to Patent (특허 연계 스토리텔링의 멀티소스/멀티유즈 모델)

  • Lee, Ga-Hee;Lee, Sang-Zee
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.447-456
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    • 2015
  • In this paper a new model of storytelling related to patent in the field of business as a sort of Intellectual Property(IP) was proposed. The patent related storytelling is investigated in the view points of variety of customers, purposes and applications which is different from the conventional OSMU, transmedia or crossmedia storytelling. In business there are several stages related to patent such as the initial conceptualization and development of technology, apply for and registration of patent, legal conflict like patent invalidation trial and action for infringement of patent and damages, and the commercialization stage like development of product based on patent, advertisement and marketing. Multiple sources optimized to the purpose in each stage of patent related business as well as to multiple convergence application of a patent. Similarly, multi-use refers to the fact that storytelling can be applied in each stage of patent oriented business. The effectiveness and usefulness of proposed MSMU model is also investigated.

Design and Implementation of a Network Packet Scanner based on Multi-Platform (멀티 플랫폼 기반의 네트워크 패킷 스캐너 설계 및 구현)

  • Lee, Woo-In;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.101-112
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    • 2010
  • The recent trend of the hacking deals with all the IT infrastructure related to the profit of the companies. Presently, they attack the service itself, the source of the profit, while they tried to access to the service infrastructure through the non-service port in the past. Although they affect the service directly, it is difficult to block them with the old security solution or the old system and they threaten more and more companies with the demand of money menacing the protection of customers and the sustainable management. This paper aims to design and implement multi-platform network packet scanner targeting the exception handling network intrusion detection system which determines normal, abnormal by traffic. Linux and unix have the various network intrusion detection and packet management tools like ngrep, snort, TCPdump, but most of them are based on CUI (Character based User Interface) giving users discomfort who are not used to it. The proposed system is implemented based on GUI(Graphical User Interface) to support the intuitive and easy-to-use interface to users, and using Qt(c++) language that supports multi-platform to run on any operating system.

The Study of the Correlation Between Image and Text in the Present Cultural Conditions (문화현상에 따른 그림과 글의 소통과 변화 현상)

  • Lee Soon-Goo
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.105-110
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    • 2005
  • Painting and writing are exceedingly different in the way they are visually express. However, if one were to trace the roots of both painting and writing, one would discover the two have the same origins. At one time, both painting and writing fulfilled the function portraying mutual or reciprocal messages to the masses. On the other hand, after the time of medieval manuscript and typography, they were separated completely into image and text. Today, the images are interpreted into the text. Meanwhile, the text better communicates its ideas to the masses through additional support of the simultaneous image. The joint use of the shaping of mutual exchanges between literature and visual art is being enlivened between scholars through their tendency to converse or communicate through the media. Moreover, the visual configuration and characters that strike into the new media are one of the various uses and the significantly important methods of deliberative communication that are necessary for hypertext functioning. In the following text, I will expande and develope the historical communication scheme and the process of modification of painting and writing, lead the origination of modern new-pictograph.

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Effects of Volume and Product Flexibilities on Hospital's Performance (수량 및 제품유연성이 의료조직의 성과에 미치는 영향)

  • Park, Bo-Young;Sohn, Byung-Kyu
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.389-402
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    • 2011
  • Previous research on the management of health care organization has heavily focused on health care quality and operational efficiency, whereas this research deals with flexibility, an important strategic priority in the field of operations management. Particularly, this research analyzes the effects that internal and external resources of volume and product flexibilities have on the organization's financial performance. Survey data from various types of sampled domestic hospitals have been collected using the developed questionnaire and analyzed with a regression model. The results show that volume flexibility based on internal resources has not only main effects but also interaction effects with internal and external resources of product flexibility. However, volume flexibility based on external resources is not shown to have any effect on performance. The explanation and managerial implications from the results are discussed.

The Effect of technical competence according to commercialize the company's technology incubator support and management performance stage (창업보육기업의 기술사업화에 따른 기술역량이 지원과 경영성과단계에 미치는 영향)

  • Jeon, In-Oh
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.325-340
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    • 2012
  • The present study, the technology commercialization through support of government enterprise incubator, incubator companies examined, and the support of the government in accordance with the technical competence necessary steps management performance steps, support conditions required were investigated. Government support of technology commercialization support business performance necessary steps to support the needs of the incubator companies and step conditions. Therefore, need funding and funding support, and the time and duration of the condition of the steps in the support business performance, the conduct of the government's support is the most needed step, showed a new growth engine projects of the application and selection screening, sector was.

Security and Trust of Mobile Payment Apps : Focus on Personal Predisposition and Security Signal (모바일 결제 앱에서의 보안과 신뢰 : 개인의 성향과 보안 신호를 중심으로)

  • Kim, Min-Gyung;Choi, Boreum
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.194-204
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    • 2019
  • The mobile payment app market has been expanding recently. However, the usage rate of mobile payment apps is not meeting service providers' expectations due to concerns about security and privacy. This study investigated how personal predisposition and how the security signals of the payment app affect users' perceived privacy and security risks, and how these factors ultimately affect the trust of mobile payment apps. The results showed that privacy concerns increase the risk of perceived personal information leaks and reduce perceived mobile system security, while familiarity, perceived reputation, and assurance seal reduce the risk of perceived personal information leaks and increase perceived mobile system security. Finally, it revealed that the reduced risk of perceived personal information leaks and the increased security of mobile systems had a positive impact on the reliability of mobile payment apps.

An Ontology-based Concept Map Agent for e-learning (e-러닝을 위한 온톨로지 기반의 컨셉맵 에이전트)

  • Kim, Kyeung-Shun;Kim, Seong-Baeg;Kim, Cheol-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1009-1012
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    • 2005
  • e-러닝의 활용도와 역할이 커져 가면서, 온톨로지(Ontology)나 컨셉맵(Concept Map)을 이용하여 e-러닝의 학습효과를 높이는 방안들이 연구되고 있다. 그러나 아직까지 e-러닝에 온톨로지나 컨셉맵 개념을 적용한 연구 사례는 미미한 수준이며, 이들간의 연계에 대한 고려 없이 별개의 대상으로 다루어져 왔다. 본 연구는 온톨로지와 컨셉맵의 상호 연관 관계와 각각의 장점들을 분석하여 학습에 있어서 시너지(Synergy)를 가져올 수 있는 새로운 e-러닝 시스템 구축 방안을 제안한다. 제안 시스템에서 온톨로지와 컨셉맵 간의 연계는 컨셉맵 에이전트에 의해 이루어진다. 컨셉맵 에이전트는 학습자의 수준이나 관심영역(주제와 범위)에 맞게 온톨로지로부터 추출한 학습 콘텐츠를 재구성해 준다. 학습자는 제안 시스템의 사용자 인터페이스를 통해 자신이 이해하고 있는 지식을 컨셉맵 형태로 표현할 수 있고, 컨셉맵 에이전트에게 요청하여 제공 받은 모범답안 컨셉맵과 자신이 표현한 컨셉맵을 비교하여 학습자가 스스로 자기 평가를 할 수 있다. 본 e-러닝 시스템이 제공하는 이러한 새로운 형태의 학습 환경은 학습자가 학습 지식에 대해 보다 체계적으로 접근하여 효과적으로 학습할 수 있게 해준다. 또한, 학습에 있어서 컨셉맵을 이용하므로 학습 형태의 특성상 보다 원천적으로 암기 위주의 학습에서 탈피하여 구성주의적인 학습을 가능하게 한다.

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Analysis the Commercial Success Factors of the One Source Multi-Use Contents (One Source Multi-Use 콘텐츠의 흥행요소 분석)

  • Park, Chan-Ik
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.788-791
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    • 2010
  • One Source Multi-Use(원 소스 멀티 유스)'란 하나의 소재를 서로 다른 장르에 적용해 파급효과를 노리는 마케팅 전략을 말한다. 이 같은 '원 소스 멀티 유스'의 대표적인 소재가 바로 만화다. 그러나 근래에 들어서는 만화를 비롯하여 소설, 게임, 애니메이션, 영화 등을 원천소스로 하여 다양한 장르로 변형되고 있다. 그중 대표적인 것이 '공포의 외인구단'과 '바람의 나라'를 들 수 있다. '공포의 외인구단'은 이현세의 원작이고(1982-1983)이고 '바람의 나라'는 김진의 만화가 원전이다(1992-2008현재). '공포의 외인구단은 곧바로 영화화 됐으며 20년 후인 2009년에 드라마로 만들어 졌다. '바람의 나라는' 1997년 국내 최초의 온라인게임으로 만들어져 현재까지 많은 사랑을 받으며 서비스되는 게임이며 또한 2006년과 2007년에는 뮤지컬로도 만들어졌고 최근에는 TV드라마로 만들어져 많은 인기를 얻고 있다. 또 다른 예로는 '툼레이더'를 들 수 있는데 이는 게임이 원작이고 게임의 인기를 업고 영화로 만들어졌으며 세계적인 흥행성공에 힘입어 속편까지 제작된 상태이다. 이에 본 연구에서는 '원 소스 멀티 유스'의 대표적인 성공사례인 '바람의 나라'와 '툼 레이더'의 여러 요소 중 시각적인 요소인 캐릭터와 영상이미지의 분석을 통해 흥행요인을 도출하고자 한다.

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The Design DNA in the Traditional Korean Culture (한국 전통사상과 디자인 DNA)

  • Song, Jean Hee
    • Smart Media Journal
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    • v.4 no.4
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    • pp.101-110
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    • 2015
  • Every nation and every people has its own tradition and culture that have uniquely developed throughout history. In due course, such tradition and culture form a design DNA serving as the fountainhead of various creative activities. This paper is basically a general investigation on the traditional cultural legacy focused on the unique design DNA characteristic of the Korean culture. In particular, presenting the examples of innovation and creativity in the Korean traditional design, it attempts to analyze them from the perspective of following criteria: efficiency, purposefulness, aesthetics, and simplicity. The analysis confirms the fact that design is one of the important culture content resulted from its interaction with history and culture, which includes the influences of neighboring countries and cultures.