• Title/Summary/Keyword: 움직임추정 및 보상

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Video Coding Using Wavelet Decomposition for Very Low Bit - rate Networks (초저속 전송 네트웍을 위한 웨이브릿 변환을 이용한 비디오 코딩)

  • Oh, Hwang-Seok;Lee, Heung-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2629-2639
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    • 1997
  • The video coding for very low bit-rate has recently received considerable attention, but the conventional coding schemes with block based transform suffer from the blocky effect for the constraints of limited bit-rate. In this paper, we present a video coding system based on wavelet transform and multiresolution motion estimation/compensation for very low bit-rate video. The proposed scheme uses the wavelet transform which is flexible to represent non-stationary image signals and adaptable to the human visual characteristics. The wavelet transformed coefficients are coded by various coding modes in accordance with the sum of absolute error after motion estimation/compensation in wavelet decomposed domain. And simple buffer control technique is applied to handle constant image quality. It is shown that the presented scheme has more acceptable image quality without blocky effects than conventional block based transform video coding.

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Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.47-53
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    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.

An Efficient Hardware-Software Co-Implementation of an H.263 Video Codec (하드웨어 소프트웨어 통합 설계에 의한 H.263 동영상 코덱 구현)

  • 장성규;김성득;이재헌;정의철;최건영;김종대;나종범
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.771-782
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    • 2000
  • In this paper, an H.263 video codec is implemented by adopting the concept of hardware and software co-design. Each module of the codec is investigated to find which approach between hardware and software is better to achieve real-time processing speed as well as flexibility. The hardware portion includes motion-related engines, such as motion estimation and compensation, and a memory control part. The remaining portion of theH.263 video codec is implemented in software using a RISC processor. This paper also introduces efficient design methods for hardware and software modules. In hardware, an area-efficient architecture for the motion estimator of a multi-resolution block matching algorithm using multiple candidates and spatial correlation in motion vector fields (MRMCS), is suggested to reduce the chip size. Software optimization techniques are also explored by using the statistics of transformed coefficients and the minimum sum of absolute difference (SAD)obtained from the motion estimator.

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Accelerated compression of sub-images by use of effective motion estimation and difference image methods in integral imaging (집적영상에서 효율적인 물체움직임 추정 및 차 영상 기법을 이용한 서브영상의 고속 압축)

  • Lee, Hyoung-Woo;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2762-2770
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    • 2012
  • In this paper, we propose a novel approach to effectively compress the sub-images transformed from the picked-up elemental images in integral imaging, in which motion vectors of the object in each sub-image are fast and accurately estimated and compensated by combined use of MSE(mean square error)-based TSS(tree-step search) and FS(full search) schemes. This is, the possible object areas in each sub-image are searched by using the fast TSS algorithm in advance, then the these selected object areas are fully searched with the accurate FS algorithm. Furthermore, the sub-images in which all object's motion vectors are compensated, are transformed into the residual images by using the difference image method and finally compressed with the MPEG-4 algorithm. Experimental results reveal that the proposed method shows 214% improvement in the compression time per each image frame compared to that of the conventional method while keeping the same compression ratio with the conventional method. These successful results confirm the feasibility of the proposed method in the practical application.

Motion adaptive do-interlacing using the weighted summation of the spatial/temporal information (시간 및 공간 정보의 가중합산을 이용한 움직임에 적응적인 디인터레이싱)

  • 변승찬;변정문;김경환
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.568-570
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    • 2003
  • 비월주사(interlaced)에서 순차주사(progressive)로의 변환을 디인터레이싱(de-interlacing)이라 한다. 제안하는 방식은 움직임 검출을 통해 움직임이 없는 영역에서는 앞선 필드정보를 이용하여 별도의 계산량 없이 디인터레이싱을 하게 되며, 움직임이 있는 영역에서는 공간정보(spatial information)를 이용하여 디인터레이싱하는 ELA(Edge based line average) 방식과 양방향 움직임 추정(bi-directional motion estimation)을 통한 시간정보(temporal information)를 이용하여 디인터레이싱하는 움직임 보상방법 간의 가중합산(weighted summation)을 이용하여 디인터레이싱을 수행하는 방법을 제안한다. 이 때 가중치(weight)는 공간 및 시간 정보 모두를 사용하여 결정되어지며, 이렇게 결정되어진 가중치를 통해 각 방식의 단점을 극복하게 된다. 이러한 가중합산을 이용한 방법은 높은 계산복잡도 없이 단순한 구현을 통해 다양한 조건에서 높은 성능의 디인터레이싱이 가능토록 해주며, 그 하드웨어 구현을 용이하게 해준다.

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A Study on Frame Interpolation and Nonlinear Moving Vector Estimation Using GRNN (GRNN 알고리즘을 이용한 비선형적 움직임 벡터 추정 및 프레임 보간연구)

  • Lee, Seung-Joo;Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.459-468
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    • 2013
  • Under nonlinear characteristics of frames, we propose the frame interpolation using GRNN to enhance the visual picture quality. By full search with block size of 128x128~1x1 to reduce blocky artifact and image overlay, we select the frame having block of minimum error and re-estimate the nonlinear moving vector using GRNN. We compare our scheme with forward(backward) motion compensation, bidirectional motion compensation when the object movement is large or the object image includes zoom-in and zoom-out or camera focus has changed. Experimental results show that the proposed method provides better performance in subjective image quality compared to conventional MCFI methods.

A study on the Improvement of Performance for H.264/AVC Encoder (H.264/AVC 부호기의 성능 향상에 관한 연구)

  • Kim Yong-Wook;Huh Do-Cuen
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1405-1409
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    • 2004
  • This paper is studied new block mode decision algorithm for H.264/AVC. The fast block mode decision algorithm is consist of block range decision algorithm. The block range decision algorithm classifies the block over 8$\times$8 size or below for 16${\times}$16 macroblock to decide the size and type of sub blocks. As the sub blocks of 8$\times$8, 8r4, 4$\times$8 and 4$\times$4, which are the blocks below 8$\times$8 size, include important motion information, the exact sub block decision is required. RDC(RDO cost) is used as the matching parameter for the exact sub block decision. RDC is calculated with motion strength which is the mean value of neighbor pixels of each sub block. The sub block range decision reduces encoding arithmetic amount by 34.62% on the average more than the case not using block range decision. The block mode decision using motion strength shows improvement of PSNR of 0.05[dB].

The Design of Repeated Motion on Adaptive Block Matching Algorithm in Real-Time Image (실시간 영상에서 반복적인 움직임에 적응한 블록정합 알고리즘 설계)

  • Kim Jang-Hyung;Kang Jin-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.345-354
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    • 2005
  • Since motion estimation and motion compensation methods remove the redundant data to employ the temporal redundancy in images, it plays an important role in digital video compression. Because of its high computational complexity, however, it is difficult to apply to high-resolution applications in real time environments. If we have a priori knowledge about the motion of an image block before the motion estimation, the location of a better starting point for the search of an exact motion vector can be determined to expedite the searching process. In this paper presents the motion detection algorithm that can run robustly about recusive motion. The motion detection compares and analyzes two frames each other, motion of whether happened judge. Through experiments, we show significant improvements in the reduction of the computational time in terms of the number of search steps without much quality degradation in the predicted image.

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An Algorithm with Low Complexity for Fast Motion Estimation in Digital Video Coding (디지털 비디오 부호화에서의 고속 움직임 추정을 위한 저복잡도 알고리즘)

  • Lee, Seung-Chul;Kim, Min-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12C
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    • pp.1232-1239
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    • 2006
  • In video standards such as MPEG-1/2/4 and H.264/AVC, motion estimation / compensation(ME/MC) process causes the most encoding complexity of video encoder. The full search method, which is used in general video codecs, exhausts much encoding time because it compares current macroblock with those at all positions within search window for searching a matched block. For the alleviation of this problem, the fast search methods such as TSS, NTSS, DS and HEXBS are exploited at first. Thereafter, DS based MVFAST, PMVFAST, MAS and FAME, which utilize temporal or spacial correlation characteristics of motion vectors, are developed. But there remain the problems of image quality degradation and algorithm complexity increase. In this thesis, the proposed algorithm maximizes search speed and minimizes the degradation of image quality by determining initial search point correctly and using simple one-dimension search patterns considering motion characteristics of each frame.

Fast mode decision by skipping variable block-based motion estimation and spatial predictive coding in H.264 (H.264의 가변 블록 크기 움직임 추정 및 공간 예측 부호화 생략에 의한 고속 모드 결정법)

  • 한기훈;이영렬
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.417-425
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    • 2003
  • H.264, which is the latest video coding standard of both ITU-T(International Telecommunication Union-Telecommunication standardization sector) and MPEG(Moving Picture Experts Group), adopts new video coding tools such as variable block size motion estimation, multiple reference frames, quarter-pel motion estimation/compensation(ME/MC), 4${\times}$4 Integer DCT(Discrete Cosine Transform), and Rate-Distortion Optimization, etc. These new video coding tools provide good coding of efficiency compared with existing video coding standards as H.263, MPEG-4, etc. However, these new coding tools require the increase of encoder complexity. Therefore, in order to apply H.264 to many real applications, fast algorithms are required for H.264 coding tools. In this paper, when encoder MacroBlock(MB) mode is decided by rate-distortion optimization tool, fast mode decision algorithm by skipping variable block size ME/MC and spatial-predictive coding, which occupies most encoder complexity, is proposed. In terms of computational complexity, the proposed method runs about 4 times as far as JM(Joint Model) 42 encoder of H.264, while the PSNR(peak signal-to-noise ratio)s of the decoded images are maintained.