• Title/Summary/Keyword: 운동기능성

Search Result 172, Processing Time 0.024 seconds

The effect of the message frame on perceived benefits and psychological well-being in mobile fitness games (모바일 피트니스 게임에서 메시지 프레임이 지각된 혜택과 심리적 웰빙에 미치는 영향)

  • Noh, Ghee-Young;Jang, Han-Jin
    • Journal of Korea Game Society
    • /
    • v.17 no.2
    • /
    • pp.155-164
    • /
    • 2017
  • This study conducted to analyze the difference of perceived benefits, psychological well-being, exercise application attachment, and perceived exercise achievement according to the message frame provided in the mobile fitness game. Repeated Measure Design and Playtest methodologies were used for this research. As a result, when gain messages were shown, all factors were higher than the case of showing loss message. The results of this study emphasize that when persuasion messages need to be presented through a health functional game, gain messages can be more effectively delivered to the users of health functional game than loss messages.

The Effect of Form of Outsole on Energy Consumption and Heart Rate during Gait (보행시 신발 밑창 형태가 에너지 소비 및 심박수에 미치는 영향)

  • Park, Jin-Kook;Choi, Hyun-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.3
    • /
    • pp.1266-1273
    • /
    • 2013
  • The purpose of this study was to analysis the effect of form of outsole - complex function double rocker sole(CDR) vs. negative-heel rocker sole (NR) - on energy consumption and heart rate intensity during gait. 11 women, who had no medical history on musculoskeletal disease and surgery within 3 years prior to study, were participated. The walking energy cost per time (WECt) during 35minutes, heart rate intensity, and total calorie consumption were compared by using pair t-test. The WECt and total calorie consumption were found to be significantly higher(p<.05) in CDR than NR. However, there was no difference in HRi. Based on the present study, CDR shoe may have significant implications in shoe prescription for people who want to increase energy consumption.

A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.1
    • /
    • pp.143-152
    • /
    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

Effects of Calf Sleeve on the Muscle Function of Ankle Joint (종아리 기능성 의류가 발목 관절 근기능에 미치는 영향)

  • Kim, Al-Chan
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.5
    • /
    • pp.307-312
    • /
    • 2022
  • The purpose of this study was to investigate the effects of wearing functional clothing over calf muscles on the muscle function of the calf and to verify whether functional clothing can increase calf muscle function. The participants of the study were 21 male students from University B who had no lower extremity abnormality. The measurement method was measured at 30°/sec and 120°/sec angle speed before and after wearing functional clothing on the right and left calves using Humac Norm of CSMI, a constant speed muscle function measuring instrument. No significant difference was observed during dorsiflexion when wearing functional clothing, but in plantar flexion, muscle strength and muscle endurance were significantly increased. Therefore, wearing functional clothing over the calves showed a positive effect on improving exercise function, and future research suggests a study comparing the degree of muscle function improvement between those wearing functional clothing and those not wearing it for athletes training ahead of the competition.

The Study of Persimmon Vinegar as a Functional Drink on Reduce Blood Lipids and Enhance Exercise Performance (감식초를 활용한 기능성 음료로서의 혈중 지질 농도 감소와 운동기능성 증대 가능성 검토)

  • Seo, Hyobin;Song, Youngju;Kang, Jun-Yong;Kwon, Dae-Keun;Kim, Pan-Gi;Ryu, Sungpil
    • Journal of Korean Society of Forest Science
    • /
    • v.100 no.2
    • /
    • pp.232-239
    • /
    • 2011
  • This study was performed to find out the persimmon vinegar as a functional drink on reducing blood lipids and enhancing exercise performance. For these, thirty two Sprague-Dawley male rats were divided into 4 groups; control (CONT), water placebo with high fat diet control (ACON), high fat diet with 2.5 times diluted persimmon vinegar ingestion (PV2.5), and high fat diet with 5.0 times diluted persimmon vinegar ingestion (PV5.0). Body weight was not different. Abdominal fat pads were statistically reduced in PV2.5 and PV5.0 compared to CONT and ACON. Blood glucose was not significant but TC, LDL-C and TG were lower in PV2.5 and PV5.0 than other groups, and HDL-C in PV2.5 was the highest among groups. Glycogen contents in the muscle and liver were higher in PV2.5 and PV5.0 compared to CONT and ACON. These results suggested that persimmon vinegar ingestion may inhibit the blood lipids increase and increase glycogen storage which possibly enhancing exercise performance. Therefore, persimmon vinegar has the possibility as the functional drink.

Serious Game Design for Rehabilitation Training with Infrared Ray Pen (적외선 펜을 이용한 재활훈련 기능성 게임 콘텐츠 설계)

  • Ok, Soo-Yol;Kam, Dal-Hyun
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.151-161
    • /
    • 2009
  • In this paper, we propose a serious game which aims to draw the interest of rehabilitants and increase their locomotive ability with an infrared ray(IR) pen interface. The proposed game focuses on providing easy-to-manipulate cognitive rehabilitation environments. In order to achieve the goal, we devised new game interface composed of a Wiimote controller and a IR pen. Moreover, SVM(support vector machine) algorithm was employed for gesture recognition. The proposed game can be successfully utilized not only for rehabilitants but also for aged persons in preventing dementia and promoting their health.

  • PDF

Pathophysiology of Functional Dysphonia (기능성 음성장애의 병태생리)

  • Jin, Sung Min
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
    • /
    • v.25 no.2
    • /
    • pp.75-78
    • /
    • 2014
  • Functional dysphonia refers to a voice disturbance that occurs in the absence of structural or neurologic laryngeal pathological characteristics. Poorly regulated activity of the intrinsic and extrinsic laryngeal muscles is cited as the proximal cause of functional dysphonia (FD). Recently, the term functional dysphonia has been replaced in some clinical circles by diagnostic label muscle tension dysphonia (MTD), which serves to highlight excess, dysregulated, or imbalanced activity of the intrinsic and extrinsic laryngeal muscles as proximal cause of the observed dysphonia. And recent research evidence points to specific personality traits as important contributors to its development and maintenance. However, the origin of this dysregulated laryngeal muscle activity has not been fully elucidated. Further research is needed to better understand the pathogenesis of functional dysphonia, and factors contributing to its successful management.

  • PDF

A developed Serious Game for Rehabilitation Training (Wiimote를 이용한 재활환자용 기능성 게임 콘텐츠 설계)

  • Ok, Soo-Yol;Kam, Dal-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.709-710
    • /
    • 2009
  • Current Serious games for medical treatment and rehabilitation are not usually suitable for actual patients because of the inconvenient user interfaces. The disabled or rehabilitants have limited ability to control the game contents. Therefore, it is very important to develop proper interfaces for such serious games. In this paper, we propose a serious game that utilizes the Nintendo wiimote controller and pattern recognition techniques. We also show the possibility of such contents for the future application to actual rehabilitation.

  • PDF

Analysis of Wearing Propensities, Wearing Comfort, Mobility of Movement, and 3D Shape for Advanced Baseball Leg Guards Design (야구 다리보호대 디자인을 위한 착용실태 및 착용감, 운동기능성, 3D 형태분석)

  • Lee, Hyojeong;Eom, Ran-I;Lee, Yejin
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.39 no.1
    • /
    • pp.63-76
    • /
    • 2015
  • This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.