• Title/Summary/Keyword: 욕망의 주체

Search Result 71, Processing Time 0.024 seconds

Case Study of 'Becoming Women' through the Media Education -Media Education Club for Seniors (노인 미디어 교육을 통한 '여성 - 되기' 사례 연구 -노인 미디어 학습동아리 <은빛둥지> 활동을 중심으로)

  • Chang, Yujeong;Kang, Jinsuk
    • Korean journal of communication and information
    • /
    • v.70
    • /
    • pp.277-305
    • /
    • 2015
  • French poststructuralists Gilles Deleuze and Felix Guattari pointed out that the minority age already has come in the modern society through discussing minority topic. Futhermore, they supported 'Becoming' as new methodology that minorities escape from suppressed reality. 'Becoming' is the practical concept for how one identity could split into different lives and subjects, thus it could be explained as an exemplary that autonomous change and actively entering into different lives. The purpose of this study seeks the practical way for elder women can independently participate in media education which is based on concretely 'becoming woman'. For this, the article examines the main concept and thought of Deleuze and Guattari. The reason why this article premises this theory is for changing 'desire' of elder women's approach to 'becoming women' through new interpretation about minority and minorities which were defined by quantitative criteria. Consequently, this article would suggests the direction of senior media education for seniors for the positive and specific effect.

  • PDF

A study on the French Method of Childrearing Based on the Child Psychoanalytic Perspective : Focusing on Françoise Dolto (아동정신분석학적 관점에 기초한 프랑스 육아법 연구 : Françoise Dolto를 중심으로)

  • Cho, Hee Yeon;Lee, Hwa Do
    • Korean Journal of Child Education & Care
    • /
    • v.17 no.1
    • /
    • pp.51-73
    • /
    • 2017
  • This study has analyzed the characteristics of the French method of childrearing which is drawing attention recently based on the psychoanalytic theory of François Dolto, the so-called French people's godmother, the child psychoanalyst. Dolto is a psychoanalyst who represents France and is the unique character who was loved by the public and established unique frame of child psychoanalytic analysis by combining psychoanalysis and pediatrics. She cherished communication through conversation with infants and toddlers and has perceived even the babies who can not speak yet as a lingual being who understands words. This study has selected domestically published books on French method of childrearing and documentary broadcasting program which dealt with childrearing, classified the common theme and deducted four core words, which are temperance, perseverance, waiting, autonomy and rule, authority and respect and independence and self-reliance. These core themes have been explained based on Dolto's theory of communication, infans, castration, subject and others and desire etc. Also, a new direction has been proposed for the child education in households and childrearing by Korean parents through French method of childrearing.

The Story between Truth and Fiction: Epistemological Approach to Possibility & Limitation of the Re-presentation cinematographic (진실과 거짓 사이에서 이야기하기: 영화적 재현의 한계에 대한 인식론적 고찰)

  • Lee, Sung Wook
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.221-244
    • /
    • 2013
  • The purpose of this study was to concentrate on macroscopic discussion about how the recurrence of actual case in move is accepted ideologically. When considering the characteristic that non-visual factors are embodied when movie image reflects a certain target, the issue of recurrence has always caused discussion. Regardless of its independence or dependence, one individual's experience can be similar to sensual recognition but it can't be identical. Therefore, 'the truth recurred by movie' can't be real 'truth'. When director expresses the target, the aesthetic intention gives an effect to audience's emotion and recognition, Therefore, the study tries to review whether the movie truth drawn by movie can reach the possibility of epistemology agreement.

Analysis of "abjection" appeared in the animation (애니메이션 에서 나타나는 'abjection' 분석)

  • Lim, Woon-Joo
    • Journal of Digital Convergence
    • /
    • v.10 no.10
    • /
    • pp.517-522
    • /
    • 2012
  • The work to be analyzed in this study is an animation showed in 2006, which was made by Director Satoshi Kon on the basis of a Japanese SF novel written by Yasutaka Tsutsui. The key point is to create a new meaning through showing imaginative power of audiences from the world flying across the borderland between reality and fiction. It regarded suitable for analysis of the borderland appearing in the unconscious world of dream and reality through "abjection". Therefore, this study intends to analogize the conclusion through analysis of the animation focusing on the theory of Julia Kristeva. Abject appears as the phenomenon which cannot be disappeared and the one threatening to disunite which the subject had already organized in the symbolic. The self-feeling of characters is not stable and it keeps watch constantly on the one which may neutralize his caution. They are looking for the power to strengthen the life granting to the subjecthood by chora as the resisting power against the symbolic order. That is, the dreaming space where revengeful power of primitive libido is working and shows mother as Paprika as well as enters through DC mini, works as the semiotic chora as "maternal body". The healing of mental lack in the symbolic caused from here is connected on the borderland to divide between meaning and meaningless as well as normality and abnormality in the semiotic and this is the maternal power of the semiotic. Therefore, "abjection", "abject" and "chora" as well as care and healing of the other self appearing in the subjectivization process in the can be regarded as the one caused from the love towards the subject to be analyzed.

Burning and The Ethical Subject (영화 <버닝>과 윤리적 주체)

  • Kwak, Han-Ju
    • Journal of Popular Narrative
    • /
    • v.26 no.4
    • /
    • pp.117-144
    • /
    • 2020
  • The film Burning (Lee Chang-dong, 2018) is one of the most noted Korean films in recent years as a work that unfolds an elaborate narrative in a delicate visualization. This film is a multi-vocal text in which different types of characters appear and scattered objective facts and ambiguous subjective desires are intertwined, so it is a text that has room for diverse interpretations. This article attempts to read Burning as an ethical discourse centered on the protagonist Jong-su, noting that the film raises universal and significant ethical issues that transcend the specific social and historical conditions of a contemporary Korean youth. I would like to examine the situation in which Jong-su is facing and his reaction to it, above all, from the perspective of Jong-su's ethical awakening and leap forward. Jong-su, a young South Korean non-regular man living in the present, encounters and connects with Hae-mi and Ben and attempts to understand the mysteries of the world. His trajectory, which the film shows closely, inevitably intersects the social and historical dimension of confusion and frustration of a young man graduated from the Department of Creative Writing, the reality of family dissolution and the individual psychological dimension of the sudden disappearance of his lover Hae-mi. Burning is a magistrate film that depicts Jong-su as an ethical subject oriented toward 'communal togetherness' while confronting the world and exploring its mysteries despite all his unfavorable conditions, such as his social position of the precariat youth and the epistemological uncertainty of reality perception. It is read as a story of his painful growth, in which Jong-su is becoming a 'writer', who once was a helpless non-regular delivery worker.

A Study on the Introduction from a Post-Structural stand-point, to understand Computer Games (컴퓨터 게임의 이해를 위한 후기 구조주의적 입문)

  • Chang, Woo-Rin
    • Archives of design research
    • /
    • v.17 no.4
    • /
    • pp.89-96
    • /
    • 2004
  • The public has only a superficial understanding of the computer games, in spite of it's psychological effects and social results. Therefore, in this study, one finds out the serious approach which leads the computer games to recognize its future in terms of new media. Stand-point from Freud to french post-structuralist, it helps the introduction to understand the computer games as a kind of contents in which we are able to observe psychological process. As a result, there are studies about the structure of the dream, the desire, and the language which allow to mention 'parmakon' ; 'difference' between self and object, it provokes the psychological dynamism and so on, the playing the game remains a real trace and change, at the level not only of our psyche but also of our body.

  • PDF

A Study on Aspects of Transmedial Enjoyment of Game Users (게임 사용자의 트랜스미디어적 향유 양상 연구)

  • Ahn, Jin-Kyoung
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.8
    • /
    • pp.119-128
    • /
    • 2021
  • This study defines the integrated game experience of game users that across internal and external media of game as the transmedia enjoyment of game. This study categorizes the cases and analyze features. Game users have four types of transmedial enjoyment. The expansion type is characterized by the user's desire to solve the uncertainty, and the transmission type is characterized by the emergence of alternative play spaces. In the permeation type and the circulation type, it is observed users participate more in the content can be re-contextualized and based on real world knowledge.

An interpretive comparison of the education as event in The Structure of World History and Anti-Oedipus (『세계사의 구조』와 『안티 오이디푸스』에 나타난 사건적 교육의 해석적 비교)

  • Kim, Young-chul
    • Korean Educational Research Journal
    • /
    • v.42 no.1
    • /
    • pp.1-34
    • /
    • 2021
  • The thesis tries to compare The Structure of World History with Anti-Oedipus in the textual context, and to re-compare in the educational context. I mean by the education an event which contrasts starkly with an essence. It adopts 5W1H, a general reporting form of an accident or event, as the distinctive features at twice comparisons. The purpose of the thesis is not evaluative but interpretive comparison. In the textual context, the thesis discusses, 1) as WHAT, the use of Marx from Kant vs. Nietzsche's point of view, 2) as WHO, the actual subjects of the exchanging human vs. the productive machine, 3) as WHEN/WHERE, the society of the modes of exchange vs. the modes of inscription, 4) as HOW, the revolutionay means of the simultaneous revolution of the world vs. the schizophrenic process, 5) as WHY, the ideal subjects of the associative human vs. the non-human of liberation of desire. In the educational context, the thesis discusses, 1) in the WHAT as educational way, autonomous morality vs. active power, 2) in the WHO as the affirmity of actual subjects, that of the ideal idea vs. that of real power, 3) in the WHEN/WHERE, as the in-between time-space of education, the incommensurable communicative situation of humans vs. the conflictive of machines, 4) in the HOW, as the educational method of achieving the ideal, the involuntary restoration of the already-had ideal vs. the now-have completion and break-through of the schizophrenic process, 5) in the WHY, as the aim of education, cosmopolitan vs. overman.

  • PDF

A Study of User-Oriented Storytelling Based on Enneagram (에니어그램을 활용한 사용자 중심 스토리텔링에 관한 연구)

  • Kang, Jeong-Hwa;Oh, Gyu-Hwan;Lee, Yun-Jin;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.12
    • /
    • pp.34-48
    • /
    • 2017
  • The narratives of the digital age have attempted interactions, and the interactive storytelling represented by the Branch Narratives has a problem of the expensive production cost of many optional implementations and poor narrative compared to linear story. As an alternative to this, this study proposes a user-oriented storytelling using user's personality traits. Using the Enneagram, a model of human psyche, and the Actantial model of the semiotician Greimas, when stories and characters are the same, the story could be reconstructed by deriving different topics from the same story according to the user's Enneagram personality type. The theme is determined by defining the axis of the desire of the Actantial model by respectively setting the character with the user's Enneagram type as the subject and the core value in the type as the object. The axis of Power could be defined by the stress and security points in Enneagram. In this way, we can derive the themes of 9 Enneagram types and the corresponding Actantial model and make plots. The users will appreciate one of these reconstructed plots in different perspectives and themes, depending on their personality type. In this study, we applied the above methodology to the story of the pansori novel "Tokkijeon". User-centered storytelling is a new attempt to predict user's choice and reconstruct the story based on the user's personality and perspective.

A Semiotic Approach on the Political UCC Contents Focused on Video UCC, (정치적 UCC 콘텐츠에 대한 기호학적 연구 동영상 UCC, 을 중심으로)

  • Mha, Joung-Mee;Kang, Ki-Ho
    • Korean journal of communication and information
    • /
    • v.46
    • /
    • pp.245-279
    • /
    • 2009
  • UCC, an abbreviation for User Created Contents, is not only a symbol of desire but also a product of creativity that a producer contains his or her subjective disposition. More and more UCC tend to have significantly increased in Web 2.0 environment. However, the research on the contents as a creative product has rarely been processed. It may be fairly said that this results in the indifference of researchers in the special field like the political contents since UCC is usually produced by amateurs. Producers' various desire is unlikely revealed, which leads to the flow of users into open media such as the Internet. It could also be available to represent the property, of plural visual language signs in a field. Moreover, UCC has the attribute of re-mediation in effective communication, so the differences between the semiotic properties in the Internet contents could be a significant material for researches. This could contribute to establish a theoretical system for the visual communication. Therefore, this study aims to analyse the signification of the political video UCC, . To develop this analysis, I apply Greimas' Generative Trajectory of Signification Theory to the text, or the UCC. He classifies it as three structures: deep structure, superficial structure, and discourse structure. As a result, the text shows meaningful contents delivering core political messages. In addition, this approach could exam that 'Obama Syndrome' in American recent presidential campaigns is caused by web 2.0 based on Internet campaigns including video UCC.

  • PDF