• Title/Summary/Keyword: 요소분석

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Analytical elements in Guided Imagery and Music (GIM) Programs: From Psychoanalytical and Existential Aspects (정신분석적 및 존재론적 측면을 중심으로 한 GIM 음악분석)

  • Chong, Hyun Ju
    • Journal of Music and Human Behavior
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    • v.3 no.2
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    • pp.59-68
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    • 2006
  • The purpose of this paper is to provide basic guidelines for listening and analyzing GIM music literature. Many GIM practitioners have developed listening guidelines for GIM music literature, however, there needs to be a more structured guidelines and criteria for beginning GIM trainees. This paper has utilized the psychoanalytic and existential analysis of musical elements suggested by Bruscia, which focuses on the rhythmic and tonal components of musical elements. These components deal with the energy level and emotional depth embedded in the music, which are important essences in imagery experiences. The paper further reviewed various approaches of analyzing music which are musical, phenomenological, and heuristic. These approaches include both musical analysis and analyzer's subjective experiences of music. However, it is more essential firstly to understand the basic musical criteria in relation to psychoanalytic and existential aspects before going into subjective experiences of music listening for the beginning GIM trainees.

An Analysis of Evaluation Pome for Print Encyclopedias (인쇄본 백과사전의 평가요소 분석)

  • Park Joon-Shik;Kim Moon-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.33 no.2
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    • pp.5-22
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    • 1999
  • The purpose of this study is to improve the ability to select good encyclopedias by analyzing the evaluation points for print encyclopedias. For this purpose, it investigates S evaluating categories suggested in the related literatures, such as purpose & scope, authority, accessibility, writing style and characteristics & cost, and then draws and analyzes in detail the specific evaluation points under each categories. In the process of analysing special emphasis is placed on the theoretical appropriateness to each evaluating points, not simply suggesting another evaluation points.

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Ideal Type Analysis of Citizen Inclusiveness in Korea: Focusing on Local Communities (한국의 시민포용성의 이념형분석 : 시도자치단체를 중심으로)

  • Han, Chang-Keun;Cho, Won-Hee
    • Korean Journal of Social Welfare Studies
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    • v.49 no.3
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    • pp.179-208
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    • 2018
  • This study amis to analyze the levels of citizen inclusiveness in Korea by the 17 local government levels. Citizen inclusiveness was measured by donations, volunteering, and citizen perception indicators. This study adopted the ideal type method of fuzzyset analysis. We found that citizen inclusiveness was classified into 6 types: inclusive citizen type, inclusive citizen-oriented type, donation-oriented type, volunteering-oriented type, citizen perception-oriented type, and individual-oriented type. This study analyzed key features of these 6 ideal types of citizen inclusiveness. More research on citizen inclusiveness is needed. Trends of changes in citizen inclusiveness and key factors on citizen inclusiveness will be examples of future studies. Inclusive welfare states need both government's efforts in enhancing welfare institutions and citizens' advancement in inclusive citizenship. This study concludes with several implications for further developed citizenship for inclusiveness.

A Study on the Human Sensibility Ergonomic Design Supporting System (감성공학적 디자인 요소변환 지원 시스템의 설계에 관한 연구)

  • 한성배;양선모;정기원;김형범;박정호;이순요
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.129-135
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    • 1996
  • 본 논문은 제품을 설계하는데 있어서 고객의 감성을 구체적인 디자인 요소로 변환하는 감성공학적 디자인 요소변환 지원 시스템을 설계하는데 목적이 있다. 감성공학적 디자인 요소변환 지원 시스템은 감성 데이터 처리 서브시스템, 디자인 요소변환 서브시스템, 형상 데이터 처리 서브시스템 등 크게 세 가지의 서브시스템으로구성된다. 감성 데이터 처리 서브시스템은 고객의 제품에 대한 정성적 감성을 분석하여 디지인 요소와 상관성을 나타내기 위한 시스템으로서, 제품을 표현하는 감성어휘를 추출하고 이를 분석하여 디자인 요소로 변환할 수 있게 해주는 데이터베이스를 구축하는 것이다. 디자인 요소변 환 서브시스템은 고객이 원하는 제품의 이미지를 구체적인 디자인 요소와 연결하는 추론 시스템으로서 감성 데이터베이스에 저장되어 있는 어휘 중에서 고객이 선택한 감성어휘에 대해 퍼지 추론을 이용하 여 디자인 요소와의 연결관계를 형성하게 된다. 형상 데이터 처리 서브시스템은 제품의 아이템/카테고 리에 대한 형상을 데이터베이스로 가지고 있으며, 디자인 요소변환 서브시스템에의해선정된 제품정보와 데이터베이스를 연결하여고객이 원하는 제품이 구체적으로 어떠한 형상을 가지게 되는가를 보여주게 된다.

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The Difference between Real Output Growth and TFPG in Korea for the Role of R&D Stocks and Information and Telecommunication (IT): 1985-1998

  • Park, Chuhwan;Han, Seong-soo
    • Journal of Korea Technology Innovation Society
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    • v.6 no.2
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    • pp.203-212
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    • 2003
  • 본 논문은 연구개발 및 정보통신스톡의 투입이 국내 산업의 생산성을 단순히 양적인 측면에서 증가를 유도하였는지 아니면 총요소생산성의의 증가를 통한 질적인 향상을 유도하였는지의 차이를 성장회계분석과 시계열분석을 통하여 차이를 규명하고 있다. 양적인 측면에서 투입요소들에 대한 영향정도는 유효하게 나타나고 있는 반면, 질적인 측면에서의 투입요소들의 유효성은 모호한 결과를 보이고 있다.

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A Study on the Development of Meta-Evaluation Indicators for Defense R&D Programs by Using FA/AHP Methods (FA/AHP 기법을 활용한 국방연구개발사업 메타평가 지표 개발에 관한 연구)

  • Kim, Soon-Yeong
    • Journal of Korea Technology Innovation Society
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    • v.12 no.1
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    • pp.113-136
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    • 2009
  • The purpose of this study is to develop meta evaluating indicators for Defense R&D Programs in Korea. At first, the four components of this meta evaluation model were designed, which are evaluation context, evaluation input, evaluation process, evaluation output. And fifty two indicators were developed for this meta evaluation. Basic model of meta evaluation was derived from the literature review and brain storming. And this meta evaluation model was determined by adapting the result of experts who performed evaluations for Defense R&D Programs in recent years. Factor Analysis method was used to verify the validity of meta evaluation model. The survey of fifty three members turned out that Cronbach' ${\alpha}$ was over 0.6 in evaluation components and items. And the reliability of evaluation context was 0.877, that of evaluation input was 0.755, that of evaluation process was 0.755, that of evaluation output was 0.755 respectively. Analytic Hierarchy Process (AHP) method was used in assigning the evaluation weight. The survey of twenty two members showed that the Consistency Ratio was 0.09 in evaluation components and items.

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Relationship Between Construction Productivity and the Weather Elements in the Reinforced Concrete Structure for the High-rise Apartment Buildings (기후요소와 생산성간의 상관관계 분석에 관한 연구 - 공동주택 철근콘크리트 골조공사를 중심으로 -)

  • Kim Shin-Tae;Kim Yea-Sang;Chin Sang-yoon
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.6 s.22
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    • pp.80-89
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    • 2004
  • Among the various factors influencing construction productivity, weather conditions or elements become very important factors in planning and executing construction project. It is especially true in Korea where the weather changes dramatically through few seasons. In this study, relationship between construction productivity of the reinforced concrete structure we for the high-rise apartment buildings and 5 weather elements including temperature, humidity, day time, rainfall, and wind velocity have been analyzed The results trough regression analysis showed that weather elements explain $58.8\%$ of productivity in total and temperature and day time were more important factors among them.

An analysis of the Space as a Narrative Element in the Horror Game (공포게임의 서사적 요소로서의 공간 분석)

  • Lee, Young-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.116-126
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    • 2011
  • In this paper, the horror game is defined as a game that is aimed at causing fear reactions to user. And this paper analyzed narrative elements for studying what causes fear reactions beyond the existing experimental study. This analysis is significant at the point of determining narrative principles in the horror game. So this paper has extracted horror elements from gothic horror novels that established as the 'horror' genre and has considered how these horror elements would be transformed actually in the horror game. So it analyzes how the space and narrative elements as the distinctive characteristics of game are transformed centrally in the case of the 'Silent hill' series(published by Konami Corporation). Furthermore this study will be expected to be a help for clarifying not only the horror game as a peculiar genre but also the relationship between the space and narrative elements in the game.

Evaluating TFP Growth of the Korean Economy in 2000s through the Comparison of Growth Accounting Methods (한국경제의 2000년대 생산성 증가세 평가: 성장회계 분석방법 비교·분석)

  • Shin, Sukha
    • KDI Journal of Economic Policy
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    • v.36 no.2
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    • pp.137-174
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    • 2014
  • This paper examines whether the TFP growth of the Korean economy slowed down in 2000s based on growth accounting, focusing on how sensitive the results are to the particular aspects of the growth accounting method. There has been no consensus on this issue as the previous studies have provided very diverse results due to the differences in the details of the growth accounting method. Main results of this paper are as follows. First, it is how to calculate the labor income of the self-employed that has the most significant impacts on the estimated TFP growth. Measuring capital stock also matters. Second, the TFP growth of the Korean economy appears to be sustained in 2000s when the extreme assumptions on the labor income of the self-employed are excluded and capital stock is measured by the most frequently-adopted method in the previous studies. For more reliable estimation of the TFP growth, further studies on measuring the labor income of the self-employed are needed.

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Components for Picturebook Peritext Analysis (그림책 페리텍스트 분석을 위한 구성 요소)

  • A Reum Nam;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.181-188
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    • 2023
  • Academic interest in the educational value of picturebooks for children and the narrative importance of peritexts have been increased. This study was conducted with the purpose of presenting the components for analyzing the picturebook peritext. To this end, the components of the peritext used in 11 previous studies that analyzed the peritext of picturebooks were comprehensively reviewed. Looking at the results of the study, the components used in previous studies were largely categorized into four categories, and according to the characteristics of the components within each category, they were classified into 'basic information', 'physical elements', 'positional elements', and 'content elements.' The first category, 'basic information,' includes the title, authors' name, publication information, award information, and dedication/acknowledgment, laudatory comment. The second category, 'physical elements,' includes the format, book binding, and quality of material. The third category, 'positional elements,' includes cover(front cover, back cover, spine), endpaper, title page, copyright page, dust jacket and belly band. The fourth category, 'content elements,' includes text, illustration, typography, layout and page shape. Through the results of this study, it is expected that research on the analysis and utilization of various picturebooks will be activated.