• Title/Summary/Keyword: 외형디자인

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A Development of Color Coordinate Support System for Car Interior Color Design (자동차 인테리어 배색 디자인을 위한 색상배색 지원 시스템 개발)

  • 박정순;정지원
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.57-62
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    • 2001
  • In the car design process, Interior color scheme is one of the important factors that determined consumer's emotional evaluation with a car styling. The systematic research on the car interior color planning may be not achieved in spite of its importance because it is difficult to simulate color scheme before deciding final prototype. The various alternative of color scheme can be simulated and evaluated in early stage of car design process based on upgraded performance of computer hardware and advance41 co-work system. This study proposed a color coordinate support system for car interior color design to support designer based on emotional scale of color image. Color coordinate support system have four kinds of module, that is, the information acquisition module for gathering user's emotional data, the evaluation module for analyzing relation of color impressions and color attributes, the simulation module for supporting color coordinate design, and the evaluation support module for testing final color alternatives.

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A study on public design convergence for eco-friendly playing equipment (친환경 놀이기구의 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-seok;Kim, Sungn-min
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.407-412
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    • 2016
  • The design in this study containing a consideration of children's free fantasy and experiential acquisition, is convergence in terms of its external use of Solar thermal energy and human friendly software, and is about public design based on eco-friendly playing equipments. Despite several flaws, the modularized solar-light power generation equipment is suitable for realizing the concept of the relationship between the Sun and the life thanks to its being versatile. Playing is equivalent to the world for children in itself, therefore; it should be something flexible to stimulate their fantasy and I imagined the sun, which should be something more than a mere source of power generation, and the children interact with each other by the medium of this equipment.

Model for stage make-up design by personality types based on Physiognomy - Focused on eyebrows and eyes make-up design - (관상학에 근거한 성격유형별 무대 분장디자인 모형 연구 -눈썹과 눈 디자인을 중심으로-)

  • Jeon, In-Mi;Lee, Hye-Joo
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.273-286
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    • 2007
  • The performing art is a genre which is integrated of various fields of arts, and Stage Make-up as well. Stage Make-up functions as an important means of communication which makes audience understand the characteristic facts by transforming an actor/actress into the character in the play and also, visually enlarging characters. Due to the creativeness of Stage Make-up, the conceptual study on Stage Make-up design for visual expression coincide with the intended character is needed. However, in Korea, the systematical approach for Stage Make-up design by character types has not developed, or studied yet, The result of this study is to present system model through theoretical study of psychological personality types. and to apply for the expression of characters in the play based on physiognomy(face-reading), The case study of visualizing according to an actor/actress's shape of face. is Specially focused on eyes and eyebrows. In designing Stage Make-up, eyes and eye brows are important elements as a tool for strong expression of the characters. This model of Stage Make-up design by personal type constructed in this study, is for applying methodically as professional approach on actual Stage Make-up design and educational teaching methods as well.

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A Study of 'Transformation' in Design (디자인에서의 '변형'에 대한 연구)

  • Jung, Euy-Chul
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.99-108
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    • 2006
  • The ways in which twentieth-century designers have transformated com mom objects into creative new visions are seemingly infinite yet they conform to certain basic formulas. A remarkable method in those basic formulas can be a transformation. The purpose of this paper is to question what transformation is. After viewing and researching many number of examples of design and how designer dealt with issues of transformation, the result of this paper is as follows. Functional elements such as bases, handles, and openings are inverted in meaning or exaggerated in scale. Designers play upon what we normally expect from metal, glass, and other standard materials; making hard materials seem soft, making soft materials seem hard, transferring techniques appropriate for one material to another. Designer employed an endless variety of plays on functional elements and questioned the nature of materials I concluded that 'transformation in design is the main method of the creative working process for the designer.

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A Study on the Color of Medical Robot Bed from the Universal Design Perspective -A Case Study on the Universal Color Design of Ninebell Corporation's Medical Robot Bed- (유니버셜 디자인 관점에서 본 의료 로봇 침대 색채에 관한 연구 -(주)나인벨의 의료용 로봇 침대의 유니버셜 디자인 색채 사례를 중심으로-)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.203-208
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    • 2019
  • Medical color graphic research will serve as the basis for globally expanding and disseminating the design quality of the company's products through the era of production of medical robots. This study was based on technologies and contents suitable for the era of medical robot bed expansion, universal medical color application, ergonomic color, etc. In addition, the medical bed robot's color research direction was presented from the perspective of universal design. Accordingly, a universal color design was proposed, taking the functions of a medical robot under development by a domestic company as an example. The characteristics of this robot bed can be divided into three types of functions: first, treatment characteristics for prevention of pressure ulcers with curative, second, automatic seat exchange with cleanliness for medical environment, and third, Convenient, which can implement patient transport. The main idea is to present a combination of functional colors appropriate for this. The resulting color analysis and universal color design techniques could be a useful methodology for illustrating the appearance and function of a modern medical robot bed.

Approach to develop a software supporting sign design strategy -Focusing on the letter information- (사인디자인 지원 소프트웨어 개발을 위한 방안 -문자정보를 중심으로-)

  • Paik, Jin-Kyung;Choi, In-Kyu;Shim, Eun-Mi;Lee, Kyung-Mi
    • Archives of design research
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    • v.17 no.4
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    • pp.149-158
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    • 2004
  • Domestic sign industry has seen a rapid growth in recent years, however, the level of quality is not so high. The main reason for this is due to the lack of well educated specialists. Thus, in this investigation, we will develop sign design experience software for the experienced employees in sign industry. Especially, focusing on the indoor letter information, we will develop the software that can provide the graphic effect associated with letter information. First, current situation and preliminary study in sign system used in public information were conducted, then design elements were analyzed from this. Then, experiments were performed on teh analyzed elements, and evaluation methods for the sign design were determined. Experiments including typography, color, layout, line alignment, letter space, and line space were conducted to analyze the visual perception. From these experiments, effective elements can be extracted and used as a elements for sign design software. As a next step, we will propose the development of experience software in sign design that can help to determine the sign elements. Thus, our investigation will provide sign design experience software that can be used by any inexperienced individuals, and be a great help for the more effective sign planning.

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Character Design Research for Local Brand Marketing -Focused on the package design for fastfood Bibimbob, 'Mix-bob' (지역브랜드 마케팅을 위한 캐릭터패키지 디자인 연구 -전주비빔밥 응용 패스트푸드 '믹스밥' 패키지 개발을 중심으로)

  • Joh, Yun-Sook
    • Cartoon and Animation Studies
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    • s.45
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    • pp.283-298
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    • 2016
  • Design is a fatal factor to differentiate and survive one product from the other in fierce competition of the market, when other conditions such as price or quality makes no much difference. Among many marketing tools, package design is known as a direct communication that visualizes and forms the very initial brand image of a product. Package design is not only for packing, transporting, storing and loading but for engraving the brand image in a consumers' mind and lead them to purchasing. One of recent package design trands is various ways of using character, not just as a printed image on the surface but as a part of three dimensional structure of package. If it succeed, the package design could give out the secondary fun and impact to the consumers. The package design with an effective character is itself a great marketing tool and valuable design asset, which can bring a further profit to the company. Especially, character-package can be a powerful and effective marketing method for various local products, in needs of further publication and sales with limited cost. It should motivate the sales of the products by grabbing their attention and taken as a souvenir. This research takes a character package as a useful marketing method for a local brand in Jeonju, South Korea, and tries to design a three dimensional package using its own character. Through the process, the research aims to propose an important design strategy for repositioning or enhancing an existing brand.

Usability Evaluation of OSD(On Screen Display) User Interface Based on Subjective Preference (주관적 선호도에 의한 제품 OSD(On Screen Display)의 사용성 평가)

  • 박정순;이건표
    • Archives of design research
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    • v.12 no.3
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    • pp.105-114
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    • 1999
  • As the microelectronics technology is developed, new types of smart intelligent products are being emerged. OSD user interface is one of the critical factor in this kind of product, especially brown goods and information devices, as it is responsible for imput and output function. OSD is being treated as accompaniment to hardware in spite of its importance, and therefore is developed from only simple and separate usability testing based on performance measurement. This study propose a usability evaluation method of OSD based on subjective preference to support existing usability testing. The purpose of this analysis is to make clear what is important factor and how its preference level is from the user's viewpoint. The various attributes of OSD are clarified from user's questionaire and interview, and orthogonal array is generated with specified factor levels. The prototypes are generated from rapid prototyping tool and tested in natural simulation environment. The preference data which collected in this usability testing is analyzed with conjoint analysis module. This usability evaluation is not the final stage in user interface design process but the early planned and circulated stage.

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Research on Designing and Development of Sortable Trash Can in Public Spaces of Beijing (베이징 공공장소 쓰레기 분리수거함 디자인 개발 연구)

  • Hao, Qian;Kang, Bum-Kyu
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.110-119
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    • 2014
  • Product design should reflect environment and experience of use in consideration of product's role as well as roles in life. In doing so, it is expected to realize interaction between product's role and users. Therefore, design of a recycling bin should also consider not only colors, shape, or materials but also process and experience of use. This study was conducted targeting public recycling bins in Beijing. As for the study method, first concept of a recycling bin was defined while specifying significance of recycling in Beijing City. Also, advanced research on recycling related policies that are currently being promoted was carried out. Second, current status of recycling in Beijing and problems of recycling bins were analyzed through on-campus survey. Lastly, users' psychological demand on a recycling bin was assessed and analyzed to suggest developmental direction of recycling bin design in the future.

A Study on the Design of Alarms to Maintain the distance in the COVID-19 Era. (코로나19시대의 거리유지를 위한 경보기 디자인에 관한 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.513-518
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    • 2022
  • In the past two years, all sectors of society have been underdeveloped and suffered a significant damage due to COVID-19. In particular, people who were working in many areas of research were unable to do anything due to restrictions on meetings with people and social distancing. The purpose of this study is to develop a social distancing device that allows users to maintain the distance in accordance with the government guidelines through an analysis of people's social distancing methods in the COVID-19 society through UX Design. In order to develop the social distancing device, the distance is expressed by changing the color of LED based on research related to UI design such as ultrasonic distance sensor, battery, charging method, distance display method, etc. The outer form of the social distancing device is designed using 3D, the device is developed by installing ultrasonic distance sensor, neo-pixel module and Arduino after printing a prototype using a 3D printer, and this device is tested to develop a final product that helps the social distancing practice amid COVID-19.