• Title/Summary/Keyword: 온라인 비즈니스

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Design and Implementation of a Students′ Achievement Analysis System using OLAP Technology (OLAP 기술을 이용한 학업성취도 분석 시스템(SAAS)의 설계 및 구현)

  • Park, Mi-Hyeon;Kim, Myung
    • Journal of KIISE:Software and Applications
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    • v.28 no.6
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    • pp.450-459
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    • 2001
  • 다각도로 분석된 학업 성취도를 신속하게 제공받는 학생들은 그렇지 않은 학생들에 비해 차후에 더 나은 학업 성과를 보인다. 그러나 현재의 한국 학교 현장에서 시행되고 있는 평가 방법을 이를 반영하지 못하고 있다. 본 연구에서는 이러한 서비스를 온라인으로 교사와 학생에게 제공하는 ‘학업성취도 분석시스템’인 SAAS를 설계하고 구현하였다. 이 시스템은 비즈니스 데이터를 다차원적으로 분석하여 부가가치를 창출하는데 쓰이는 신기술인 OLAP을 이용한다. 학생, 과목, 기간 차원에 대한 종합적 성취도 분석 결과가 산출되고, 이는 편리한 인터페이스를 통해 제공된다. 시스템의 성능향상을 위해서 분석결과의 부분적 사전연산 방식과 큐브의 청크 단위 저장 방식이 사용되었다. SAAS는 전국 단위 학생 성적 분석을 위해서도 쓰일 수 있을 정도로 성능면에서 확장성을 지니며, 제 7차 교육과정 개혁에도 적용이 가능하다.

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XMLMD: XML Web Services-based Client OLAP API (XMLMD: XML 웹서비스 기반의 클라이언트 OLAP API)

  • Bae, Eun-Ju;Kim, Myung
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.13-15
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    • 2002
  • OLAP(On-Line Analytical Processing)은 데이터 웨어하우스에 저장된 정보를 다차원적으로 분석하여 그 결과를 온라인으로 사용자에게 제공하는 제반 기술로써, 비즈니스 인텔리젼스의 핵심 기술 중 하나이다. OLAP 애플리케이션을 개발하기 위해서는 OLAP API를 필요로 하며, 주요 API들로는 OLE DB for OLAP, JOLAP, XML for Analysis (XML/A)를 들 수 있다. 이 중에서 XML/A는 XML 웹서비스를 지원하는 API로써 SOAP, XML, HTTP 등 개방형 인터넷 표준을 따른다. XML/A는 데이터를 XML 형태로 전송함으로써 서로 다른 플랫폼을 갖는 클라이언트와 서버간에 통신을 할 수 있도록 해 준다. 반면. OLAP 오브젝트나 분석 데이터를 서버에 요청하기 위해서 클라이언트는 동일한 형식의 XML 데이터를 매번 생성해야 하는 번거로움을 안고 있다. 본 연구에서는 윈도우즈 환경의 애플리케이견 개발자들이 이러한 번거로운 작업을 하지 않고 XML/A Provider의 웹서비스를 통해 편리한 다차원 데이터 분석을 지원하는 XMLMD(XML Multidimensional) API를 설계하고 구현하였다.

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Double Lock up Computers Using OTP in User Computer Environment (사용자 컴퓨터 환경에서 OTP를 활용한 컴퓨터 이중 잠금)

  • Shin, Sun-Kyung;Lee, Deok Gyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.424-426
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    • 2019
  • 사용자의 PC에 대한 보안 중, PC를 사용하는 자가 본인이 맞는지에 대한 인증에 주목한다. 기존에 패스워드로만 이뤄졌던 사용자 계정 보안에 OTP(One-Time Password)를 접목 하는 프로젝트 설계 및 구현을 제안하고자 한다. 최근 인터넷과 같은 통신 기술 능력이 급속도로 발전함에 따라 많은 비즈니스들이 온라인을 통해서 이루어지고 있다. 이러한 환경에서 사용자 인증은 안전한 인터넷 사용을 위한 필수적인 요소이다. 따라서 일회용 패스워드의 기술과 필요성을 소개함으로 사용자 컴퓨터 환경에서 OTP를 활용한 컴퓨터 이중 잠금을 소개하고자 한다.

The Analysis of the Successful Factors from User Side of MMORPG (사용자 측면에서의 MMORPG <월드 오브 워크래프트> 성공요인 분석)

  • Baek, Jaeyong;Kim, Kenneth Chi Ho
    • Cartoon and Animation Studies
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    • s.42
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    • pp.151-175
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    • 2016
  • The game industry has evolved from mobile games to PC online games after the smart-phone industry was opened up. In this environment, the game industry has rather been negatively developing its commercials means than the sufficient fundamental entertainment to the users. Especially, many games were released with better graphic qualities yet poor originality, continuing to be popular without enhancing the market itself. Moreover, the user's recognition level has improved. The users share their online gaming experience easily with the development of network environment. They receive the feedbacks on the quality of the game through the online channels and media by sharing them together. The high margin of the game industry will lead to the negative feedbacks of the users, effecting them to critique the content although the market looks good for now. The game industry's evolution has to be reviewed in the perspective of users, to look back at the successful cases of the past before the mobile era by analyzing and indicating the quality of the games and content's direction. This research is focused on the success factors of from the user's point of view, which has been widely claimed as a popular game franchise publicly before the mobile games had risen. WOW has been the most successful MMORPG game with its user record of 1.2 million till now. For these reasons, this study analyzes 's success factors from the user's point of view by configuring five expert groups, sequentially applying expert group survey, interview, Jobs-to-be-done and Fishbein Model as UX methodologies based on the business model to see through its long term rein in the industry. Consequently, The success factors from the user side of MMORPG provides an opportunity for the users to interact deeply with the game by (1) using well designed 'world view' over 10 years, (2) providing 'national policy' that is based on the locations of the users' culture and language, (3) providing 'expansions' with changes in time to give the digging elements to the users.

A Study on Business Strategies and Success Factors of Social Network Service and Enterprises: Focusing on Representative SNS of Korea, China, and USA (소셜 네트워크 서비스 기업의 비즈니스 전략과 성공요인 분석에 관한 연구 : 한국, 중국, 미국의 대표적인 SNS을 중심으로)

  • Lee, Cheol-Min;Kim, Chang-Su;Park, Kyung-Won;Ahn, Hyun-Sook
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.177-187
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    • 2014
  • In this paper, representative social network services(SNS) of Korea, China, and America such as Cyworld, Renren and Facebook were analyzed in regards to their business strategies and successful factors. From the analysis results, it was found that their common business strategies are strengthening a sense of belonging by providing differentiated customer services and by increasing customer satisfaction and this kind of strategies were naturally connected to the corporate marketing. So, Maintaining their own differentiated services, SNS companies should make a constant efforts to meet customers' needs on the base of success factors. Companies which will carry out marketing with SNS should also improve their images through communication with customers, utilizing services provided by SNS companies which match well with companies using SNS as a means of marketing. As various extensive researches are being conducted on SNS which enabled online networking, such findings will be usefully referred for similar researches and will provide theoretical basis and practical guidelines for future researches.

Smart-Telemedicine System Design and Business Model Analysis for Longitudinal Healthcare (예방의학을 위한 Smart-Telemedicine 시스템과 비즈니스 모델의 설계와 분석)

  • Kim, Chanyoung;Kwon, Dosoon;Lee, Jaebeom;Kim, Jinhwa
    • Information Systems Review
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    • v.14 no.2
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    • pp.1-19
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    • 2012
  • Recently due to the enhancement of education and lifestyle, the trend of healthcare services are changed to a more active and differentiated service in which a continuous self health care is possible. The Smart-Telemedicine system offers medical services by merging Blue-tooth and telecommunication modules to former blood pressure, blood sugar, heartbeat and temperature measuring devices. Moreover, it could analyze one's health pattern which would be helpful for the patient to prevent potential future illness. In addition, the easier accesses to various remote controllable medical check-up programs are offered to public as a number of available smart phone are rapidly escalating. The Smart-Telemedicine system provides the most ideal interactive medical service via accessible smart phones and mobile medical check-up devices at anywhere and anytime. It is very beneficial since it can save patients' time and money because people can reach to the service right at their home and be allowed to take charge of their health care process via longitudinal health data. Therefore, not only social costs that occur in elderly community would be saved, but also business in various forms of medical service field transactions could be possible. This paper will suggest the Smart-Telemedicine System for preventive medicine, its design and analysis of business models and the evaluation of those model.

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A Comparative Case Study on Studio Specialized in Digital Concept Art -Focused on the Field of Animation and Game- (디지털 컨셉 아트 전문 스튜디오에 관한 사례 비교 연구 -애니메이션 및 게임 분야를 중심으로-)

  • Choi, Do-Won;Lee, Heon-Woo;Lee, Hyun-Seok
    • Cartoon and Animation Studies
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    • s.36
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    • pp.167-187
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    • 2014
  • Animation-related films and game industries have been expanding their markets rapidly responding to sharply increasing public demand. The production processes of major studios are getting more and more specialized and detailed. Therefore, they feel burden to manage and maintain as the HR and physical sizes are getting greater. So, independent studios which perform partial processes of the works are increasing over North America and Europe. Specialized studios build previous functions and related business models. They are expanding their areas. Therefore, this study targeted studios specialized in digital concept art in free production step. The characteristics of such studios were analyzed. To this end, first definitions of digital concept art concepts and functional & artistic features of entire production, and their application to business were deliberated through documents and online. Based on the results, the features of 'concept art service', 'self-brand business/ communication', and 'education service' were drawn. Second, based on it, targeting three con cept art studios such as Atomhawk (UK), FengZhu Design (Singapore), and Studio Gage (Korea), case research was done. Comparative analysis for the cases was conducted. It turned out that concept art studio s lead new market demand through active business strategies such as related contents development, marketing, etc. based on specialization. This research is significant to understand global trend of newly establishing specialized studios market and suggest reference data to improve prospective domestic specialized studios competitiveness.

Exploring Fractional Ownership in Korean Art Market: Based on Business Model Canvas (분할소유 미술시장의 현황과 과제 - 비즈니스 모델 캔버스를 중심으로 -)

  • Lee, Yunjin;Koo, Jajoon
    • Korean Association of Arts Management
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    • no.58
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    • pp.179-204
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    • 2021
  • Not only the consumption trend after the COVID-19 pandemic but also low financial interest rates have stimulated people to invest artworks. With the recent noticeable growth, art investments that mainly conducted by younger generation through online platform can be characterized by a fractional ownership in art market which means several people share one piece of artwork. This study explores 4 fractional ownership platforms in the domestic art market including Art Together, Art & Guide, Tessa, and Pica projects, using a business model canvas that describes nine key elements: Customer Segments, Value Proposition, Channels, Customer Relationships, Revenue Streams, Key Resources, Key Activities, Key Partners and Cost Structure. The four cases have similar business models, but the details of revenue streams are different. The key sources of revenue are the profit and commission of the work. Thus, maximizing the profit margin of artworks is the core of revenue streams, so selecting and purchasing highly profitable artworks are significant. Based on the analysis, there are 3 suggestions to continue fractional ownership platform businesses in art market successfully. First, it is required to have a long-term perspective on art investments, as a way to diverse asset portfolio. Second, business confidence should be increased to maintain customer loyalty. Third, the role of platforms as competent experts is important.

A Study on the Continuous Usage Intention Factors of O2O Service (O2O 서비스의 지속사용의도에 미치는 영향요인 연구)

  • Sung Yong Jung;Jin Soo Kim
    • Information Systems Review
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    • v.20 no.4
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    • pp.1-23
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    • 2018
  • A smart phone has been widely spread around world and makes people enjoy online shopping in any time and any place. Recently it also changes the distribution environment. O2O (Online-to-Offline) service becomes new normal due to its convenience of ease shopping of product and services. O2O service market shows steady and steep growth, It is reported that, however, 80% of the businesses has been discontinued within the first year because of unstable business models, customer dissatisfaction and distrust of service. Therefore, it is very important research issue to find out influential factors promoting continuous usage intention of O2O service. Previous study shows that it only considers online characteristics and lack of analysis about offline characteristics and social impact factors. The purpose of this paper is to find out continuous usage intention factors of O2O services by literature review, case analysis, and empirical test. A comprehensive research model and related hypothesis are developed and tested by using a structural equation, Survey was carried out among users who have used O2O service including payment service for at least once. Finally 611 samples are selected out of total 813 surveys. The result shows that the model is theoretically proved and 12 out of 17 hypotheses are accepted. The contribution of this paper is that it provides a new theoretical research model about continuous usage intention factors as well as practical guidelines about promoting continuous usage and growth strategies of O2O service.

The Strategies for the Development of the Security Industry Utilzing Social Network Services (경호경비산업의 발전을 위한 사회연결망서비스 활용전략)

  • Kim, Doo-Han;Kim, Eun-Jung
    • Korean Security Journal
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    • no.46
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    • pp.7-30
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    • 2016
  • This study found the strategies for activating the security industry to utilize social network services based on the platform business model. This research was utilized for in-depth interview and IPA analysis. And use it was to check the contents and strategic improvement projects that can actually materialize and direction of the strategy. First, run a priority need area is a private center of community policing related portal development and operation, universal social networking service(SNS) utilizing expanded, professional training, IT-based security content management and operation of IT infrastructure security guards and security professionals up educational content development, online security guards and security professionals-up refresher training program development. Second, the area over the inventory capabilities increase the effectiveness of the security guards was constructed open-type comprehensive public information system. Third, the area needed to be reviewed are the individual security industry experts workers operating information channels, dedicated customer service and expanding the event of a private security guard & security service providers up. Fourth, the effectiveness of the insufficient area are discuss system improvements, the sharing of community policing closed Cameras for proposals for the expanded utilization of social networking services, private development organizations Social Network Service(SNS).

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