• Title/Summary/Keyword: 오픈디자인

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A Study on Planning Open Space between Civic Buildings as an Active Place (적극적 장소로서의 도심의 건물 외부 오픈 스페이스 환경 계획에 관한 연구)

  • 김혜원
    • Archives of design research
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    • v.14
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    • pp.141-150
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    • 1996
  • In recent years space planning for modern city has been accomplished through scientific high technique and computer supported collaborative work. Relatively human being is treated as a component of the space or whole building and according to the social structure people tend to prefer private space. The necessity of the open space as an active place is emphasized now because the interaction created between users of the space and the nature, surrounding environment can influence on improving quality of outdoor life and giving the place specific identity. In this paper three ways of analyses of components which compose the open space are studied. Especially through the process of analyses derived from differenet areas, the necessity of communication model in collaborative work is proposed.

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Development of a Testing Tool to Validate Integrity of a Constructed Cloud System based on OpenStack (오픈스택 기반 클라우드 시스템의 구축 검증 도구)

  • Son, Seokho;Kang, Dong-Jae
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.658-663
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    • 2014
  • Due to the rapid development of open source based Cloud management platforms such as OpenStack, many and various individuals and institutions are trying to construct Cloud computing systems based on open source software projects. It is essential, for those who install, administrate or operate a Cloud, to validate the integrity of the constructed Cloud system. This paper, therefore, proposes the design of a testing tool for validating the integrity of a constructed OpenStack-based Cloud system. Especially, the proposed testing tool utilizes the Tempest project which is an open source project that consists of OpenStack test cases. The proposed testing tool is expected to help developing Cloud technology and Cloud users.

A Study for Interaction of Board Game based on Open Markets (오픈마켓 기반 보드 게임의 상호작용에 관한 연구)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.128-130
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    • 2014
  • Digital products which is concentrated on function implementation are disregarded from consumers, while those that is interacting with human and user experience based on digital contents get to high royalties and preferences currently. This trend is the same as open market based on game fields. This paper aims to find the feature of proper interaction in board game on open market and derive the key design factor of them. After many literatures were reviewed, we found how to apply interaction factors to games. We expect to develop the game with the optimal user experience to apply the proper interaction to board game in domestic open market in the future.

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A Study on the Flexibility of the Open Plan Educational Space in Elementary School (초등학교 오픈플랜 교육공간의 가변성에 관한 연구)

  • 한영호
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.50-55
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    • 1996
  • Open education has brought about new concept and variation in educational quality , schools have adopted open education since mid 1980s. Since then ,open education has developed in Korea, but do not fit to the Korean educational situation without some modification in educational space. In the study, some theoretical backgrounds of open education reviewed from some literature were applied, and introduced the flexibility of the open education, some results of the analysis of flexibility space and furniture system. The purpose of this study is to suggest some of direction in the open education space for more advanced Korean education situation.

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줌인 - 인협, 디자인.콘텐츠보강.트렌드 반영 홈페이지 전면 개편

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.13 no.2
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    • pp.78-81
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    • 2014
  • 대한인쇄문화협회(회장 김남수)는 2014년을 맞아 기존에 운영하던 협회와 인쇄수출지원센터, 월간 프린팅코리아의 홈페이지를 새단장, 하나의 메인화면으로 통합해 오픈했다. 더욱 다양해진 인쇄관련 정보와 더 쉽고 편리해진 UI로 새단장한 홈페이지에는 매일 4천명 이상이 방문하는 등 성황을 이루고 있다.

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A Study on the characteristics of the Open-kitchen style of the food & beverage space (오픈키친 형식으로 본 식음공간 특성에 관한 연구)

  • Pae, Kee-Heui;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.160-164
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    • 2006
  • Along with the development of the modern industrial society, quality of food and beverage space has become advanced, individualized, diverse. Especially the sense of diversity has been expressed in many ways to meet the consumer's needs. What the consumers wants from the food and beverage space is to experience gourmet food with the convenience desired. Consumers today are choosy with the practical use of the space with the reasonable price as well as the taste and quality of the food. They also expect light atmosphere at the same time, something extraordinary as well. Therefore, to provide the space for the consumers needs, open-kitchen style has came into the highlights. Open-kitchen is the basic form of serving meals and has become the important aspect of providing the current needs of the consumers. This study will analyze the open-kitchen style of the food and beverage space of the domestic and foreign based on this phenomenon to study their characteristics.

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Coding Efficiency Comparison between Next Generation Video Codecs: HEVC vs VP9 (차세대 동영상 코덱 압축 효율 비교: HEVC vs VP9)

  • Kim, Il-Koo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.176-179
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    • 2013
  • 본 논문에서는 JCT-VC 에서 2013 년 1 월에 표준화가 완료된 High Efficiency Video Coding (HEVC)과 구글에서 2013 년 6 월에 개발 완료 예정인 VP9 의 압축 효율 비교를 수행한다. HEVC 는 UHD 등 고화질 방송 등에 대응하도록 디자인 되었으며, VP9 은 유튜브 (YouTube) 등과 같은 인터넷 비디오 스트리밍에 적합하도록 디자인되었다. VP9 의 경우 HEVC 와는 달리 로열티 프리 (royalty-free)를 지향하며 오픈소스 (open source) 방식으로 개발이 진행되고 있다. 본 논문에서는 HEVC 와 VP9 의 디자인 차별점을 소개하고, 랜덤 액세스 환경(Random Access, RA)과 저지연 환경 (Low Delay, LD)에서 HEVC 와 VP9 의 압축 효율을 비교한다. 실험 결과에 따르면, 방송 및 패키지 미디어 등에서 많이 사용될 랜덤 액세스 환경에서는 VP9 이 HEVC 대비 32.7% 열세를 보인다. 비디오 컨퍼런스등과 같은 저지연 환경에서는 VP9 이 HEVC 대비 26.7% 열세를 보인다. VP9 의 경우 개발이 완료된 것이 아니므로, 향후 압축 효율의 향상이 있을 것으로 기대된다.

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Study on Use the Metaverse Platform in Fashion Design (패션디자인 분야의 메타버스 플랫폼 활용 연구)

  • Ryu, Kyoung ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.31-44
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    • 2023
  • Fashion design in the metaverse is not simply a 3D avatar or virtual fashion, it is an important clue for shopping trends, and the role of fashion design has grown even more because avatars and humans are identified and active. This study, I attempts to understand the metaverse platform accurately and find out the scope of fashion design within the metaverse platform. In addition, we want to provide basic data that can expand the field by using fashion design in various ways on the metabus platform. This study investigated and analyzed various metaverse fashion cases, articles, software, and methods used by metaverse fashion creators, and the results are as follows. First, the metaverse platform is a new level of virtual interaction where users and creators communicate through the convergence of augmented reality, lifelogging, mirror world, and virtual world. Second, most of the users of the metaverse platform are generation Z, and metaverse creators who make money by producing avatars or items, including fashion design, are emerging as a new job field. Third, many fashion brands created spaces on the Metaverse platform, collaborated with games, or opened fashion weeks for publicity, marketing, and sales. Fourth, as a 3D program for metaverse fashion creator activities, open-source software is easier and free of charge compared to programs for fashion design specialists, and most costumes can be reproduced, so it will be easier for fashion design majors to utilize.

A Study on Characteristics of Exterior Design in Passenger Ships (여객선 외관 디자인의 특징에 관한 연구)

  • Byun, Lyang-Soun;Park, Jae-Hee
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.65-72
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    • 2005
  • The expected demands for the new styling design can be studied by examining the recent deliveries and the new buildings on order. These ships are setting the trend for the operation of passenger ships. There has been a rapid increase in size and produce of ship some remarkable exterior design image. These ships follow very similar design concept, even if their operator compete with each other in the same market. But also new innovative design solution have been introduced to catch the interest of the passengers. The propose of this study is to investigate the exterior styling design in passenger ships, which result form examining the exterior elements such as funnels, pods, hulls, trademark, colours, flowing curvilinear lines and from. Each different passenger ship lines require different design style for different markets, while ships of different sizes and categories obviously require different solution. When a new class is created later, key design element will be retained, with some items being changed and new ideas introduced.

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Development of an Open-Typed Optimal Trolley Model for Cable-Based Retractable Membrane Roof (케이블 기반 개폐 막 지붕의 오픈형 최적 트롤리 모델 개발)

  • Lee, Donwoo;Shon, Sudeok;Choi, Bongyoung;Lee, Seungjae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.719-727
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    • 2021
  • In the field of architecture, retractable devices capable of responding flexibly to the environment have been applied widely to large structures. Among these devices, the aesthetically pleasing retractable membrane is lightweight so that the membrane can be opened easily using only a traction device. On the other hand, because the towed membrane moves as it is connected to the main cable by a trolley, the number of trolleys needed increases in proportion to the roof's area. This study proposes an optimal model for an open-type trolley (OTT), which is used widely in these devices, using topology optimization. The analysis used the ANSYS program. A new model was proposed based on the results and reviewed through the feedback. Through this process, it was possible to develop a prototype with increased durability and reduced weight. For OTT, optimization was performed based on static analysis and the boundary conditions, so three prototypes were designed. A comparison of the proposed trolley with the conventional one under the same conditions revealed an up to 71.04% decrease in volume while the yield-strength reached 8.67 to 11.43%. In conclusion, the optimal trolley proposed was found to be reliable in terms of economy and stability.