• Title/Summary/Keyword: 영화텍스트

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Found Footage Film of Self-Reflexivity (자기반영적 파운드 푸티지 필름)

  • Suh, Yong Chu
    • Cartoon and Animation Studies
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    • s.33
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    • pp.317-341
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    • 2013
  • Found Footage Film has been increasingly addressed between film and visual art world in the age of rapid media change. With regards to this self-conscious found footage filmmaking, narrative structures are unraveled to relate new stories, images are removed from their original context only to reappear in a different context, new layers that alter the meaning are added, stereotypes from Hollywood movies are exposed, and new montages are used to destroy the illusion of the medium itself. The physical properties of the original material are also emphasized or altered in order to add a new meaning. The starting point of this study is the recognition of the origin of found footage film. It traces back to the found object from primitive impulse and found art from Dada and surrealism. Many found footage films have been at least partly inspired by Duchamp's ready-mades. These films use footages that the filmmakers did not shot, and even footage that was never intended as art. This essay deals with the found footage practices and interrogates the aesthetic implications by the concept of self-reflexivity. Self-reflexivity means consciousness turning back on itself, and found footage film is about films which call attention to themselves as cinematic constructs. It breaks with art as illusionism and exposes their own factitiousness as textual constructs. Furthermore, the inevitable mortality of celluloid and temporal reconstruction of original film will be treated. Recentely, many attention has been given to role of Found Footage Film. I hope to add the understanding of the artistic found footage film with this study.

Study on the Academic Discussion about Animation Authorship (애니메이션 작가주의에 대한 학술담론 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.43
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    • pp.123-150
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    • 2016
  • There has been discussed very little about animation authorship studies, especially the themes of authors and their original animation texts since 1990s. This study is to explore the academic discourse of animation authorship studies understanding the media aesthetics of animation and the scholarly approach of animation studies about authorship. This article examines 55 articles via meta analysis about animation authorship studies drawn from the 1,516 articles on the general animation studies. The results were as follows. First, the domestic animation studies on the authorship were made about animators of Japan, US, and european countries. Second, It was dominant that scholarly interest on the screen direction and visual expression of animation texts. This shows the authorship approaches were mainly about visual aspects of animations. The domestic animation authorship studies did not trace the authorship issues on author's world view and visual style revealed in the corpus of texts. Instead, they discussed authorship issues on the characteristics of individual animation text. It has been evident that animation studies were not enthusiastic about building the independent theory on animation. Therefore, animation studies have tried theorizing the animation issues borrowing the literature and film theories. This study can contribute to increase phase of animation studies by drawing the intensive discussion of animation authors and their authorship.

A study on the correlation between nonverbal signs in Charade and narrative transformation: Focusing on the formation process of the subject appearing in the film Carol (셔레이드에서의 비언어 기호와 서사적 변형의 상관성 연구 - 영화 <캐롤>에서 나타나는 주체의 형성 과정을 중심으로)

  • Jo, Eun Jin;Song, Chi Man
    • 기호학연구
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    • no.56
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    • pp.109-136
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    • 2018
  • The purpose of this study is to examine the narrative correlation of nonverbal signs found in Charade. Charade, by using nonverbal signs, provides information about the character's psychological change, his or her relationship with others, and the places where they stay. The study of Charade, then, has to be approached considering not only the transmission of messages through nonverbal signs but also its signification. This study has analyzed the narrative and formation process of the subject that triggers the subject's activity by taking narrative semiotics to the film Carol (2015). As the status of women is represented by the mise-en-$sc{\grave{e}}ne$ at this time, this study aims to examine such a fact through Charade, which belongs to the realm of mise-en-$sc{\grave{e}}ne$. In this study, nonverbal signs that are used in Charade are drawn based on the nonverbal communication theory. The result of analyzing the texts showed that the use of interior decoration was outstanding in the process of expressing the status of female subjects. The use of gaze was noticeable in the process of expressing the acquisition of female subjects' power. Besides, it should be noted that the use of nonverbal signs such as accessories, territoriality, or gesture, was worthy of attention. It was confirmed that such nonverbal signs play an important role in the formation of subjects and configuration of narrative transformation.

Storytelling Strategy of and Its Potential to Evolve into Transmedia Franchise (<자이언트 펭TV> 스토리텔링 전략과 트랜스미디어 스토리텔링으로의 가능성)

  • Cho, Hee-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.211-227
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    • 2020
  • This study intends to analyze the storytelling strategy of EBS's YouTube channel , which has been creating a remarkable cultural phenomenon since April 2019, and to examine the potential for its transition to transmedia franchise. Based on Henry Jenkins'seven principles of transmedia storytelling, shows satisfactory relevance in all but 'multiplicity'out of the 10 capacities consisting of the principles. In particular, was found excellent in terms of core capacities such as 'spreadability', 'immersion', 'worldbuilding', 'continuity', 'drillability' and 'performance'. In addition, critical discourse analysis(CDA) in sociocultural practice dimension of the keywords of the related news articles has discovered that is strongly linked to the following five values: 'social integration', 'resistance against authoritarianism', 'self-dignity and reasonable individualism', 'gender neutrality' and 'ecologism', indicating the reason why the work has been able to resonate so extraordinarily with participants across all generations. By answering the two chosen research questions, this study has proved that has high potential to be successful in evolving into transmedia franchise, while keeping building a new realm of edutainment storytelling by cleverly exploiting EBS's unique identity as a public education broadcaster. is viewed as an exceptional property capable of advancing transmedia storytelling in the local market; thus, productive arguments and contemplation over its evolution in storytelling needs to continue so that it can maintain a long-lasting positive influence.

An Inquiry Into an Expanded Hybridity in 'Audience Participation Theatre' Through the Concept of Hybrid - Focused on 《Every Brilliant Thing》- (하이브리드 개념을 통한 '관객 참여형 연극'의 확장된 혼종성 연구 - 연극《내게 빛나는 모든 것》을 중심으로 -)

  • Jeon, Sun-Yeol
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.113-125
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    • 2021
  • This research has the purpose to approach 'Audience participation theatre' through applying the concept of 'Hybrid' which newly come to the fore after 21st in a theatre space. In fact, 'Hybrid' has been suppling crucial power to create and pass a culture down for a long time, and it could not different to a theatre space. The hybridity in previous traditional theatre which is central 'text' and 'architectural theater' is limited movement only on the stage, such as 'an actor between presence and absence', 'a theatrical time between real and fiction' and 'an objet between An Sich(thing itself) and Fur Sich(thing with inner meaning). However after 20st's 'Avant-Garde' with 'decomposition sprit', the hybridity become broader from only on the stage to entire theatre space including auditorium caused by collapse the boundary between auditorium and stage. In other words, 'auditorium' and 'audience' are considered as 'a theatrical element' coequal with other elements, and it can create various special results through they are mixed equally. Therefore, 'Audience participation theatre' could regarded a kind of hybrid phenomenon between 'auditorium and audience' and 'actor and stage' which are most disparate relation, and it is also approached 'hybridized audience', 'hybridized space' and 'hybridized text' as a new identity.

Text Mining Analysis of News Articles Related to 'Space Hazard' ('우주 위험' 관련 뉴스 기사의 텍스트 마이닝 분석 연구)

  • Jo, Hoon;Sohn, Jungjoo
    • Journal of the Korean earth science society
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    • v.43 no.1
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    • pp.224-235
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    • 2022
  • This study aimed to confirm the status of media reports on space hazards using topic modeling analysis of media articles that are related to space hazards for the past 12 years. Therefore, Latent Dirichlet Allocation (LDA) analysis was performed by collecting over 1200 space hazards articles between 2010 and 2021 on solar storm, artificial space objects, and natural space objects from BIGKins news platform. The articles related to solar storm focused on three topics: the effect of solar explosion on satellites; effect of solar explosion on radio communication in Korea, centered on the Korean Space Weather Center; and relationship between aircrew and space radiation. The articles related to artificial space objects focused on three topics: the threat of space garbage to satellite and space stations and the transition of useful objects into space junk; the relationship between space garbage and humanity as shown in movies; and the effort of developed countries for tracking, monitoring, and disposing of space garbage. The articles related to natural space objects focused on two topics: International Space Agency's tracking and monitoring of near-Earth asteroids and the countermeasures of collisions, and the evolution and extinction of dinosaurs and mammals, with a focus on the collisions of asteroids or comets. Therefore, this study confirmed that domestic media play a role in conveying dangers of space hazards and arousing the attention of public using a total of eight themes in various fields such as society and culture, and derived education method and policy on space hazards.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

Performance Improvement Methods of a Spoken Chatting System Using SVM (SVM을 이용한 음성채팅시스템의 성능 향상 방법)

  • Ahn, HyeokJu;Lee, SungHee;Song, YeongKil;Kim, HarkSoo
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.6
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    • pp.261-268
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    • 2015
  • In spoken chatting systems, users'spoken queries are converted to text queries using automatic speech recognition (ASR) engines. If the top-1 results of the ASR engines are incorrect, these errors are propagated to the spoken chatting systems. To improve the top-1 accuracies of ASR engines, we propose a post-processing model to rearrange the top-n outputs of ASR engines using a ranking support vector machine (RankSVM). On the other hand, a number of chatting sentences are needed to train chatting systems. If new chatting sentences are not frequently added to training data, responses of the chatting systems will be old-fashioned soon. To resolve this problem, we propose a data collection model to automatically select chatting sentences from TV and movie scenarios using a support vector machine (SVM). In the experiments, the post-processing model showed a higher precision of 4.4% and a higher recall rate of 6.4% compared to the baseline model (without post-processing). Then, the data collection model showed the high precision of 98.95% and the recall rate of 57.14%.

A Study on The Educational Utilization of Webtoons Theoretical and Practical Evidence Exploration (웹툰(Webtoon)의 교육적 활용가능성에 대한 이론적, 실천적 근거탐색)

  • Seol, Yeon-Kyung
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.510-520
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    • 2020
  • This study attempts to explore the educational applicability of webtoons. Webtoons have very useful educational elements in educational environments. First, they are extremely popular among learners of the internet age and not only do webtoon images provide immersiveness and enjoyment to learners in class environments based on text but the narrativity and contextuality of webtoons can also provide abundant material in connection with the subject. Also, the interactivity of the Web 2.0, a space where webtoons are circulated, can also be utilized in educational environments. This study attempts to explore grounds for detailed approaches for the educational applicability of webtoons using theoretical and practical methods. It is hoped that through this study, assessments can be made of positive prospects regarding the educational applicability of webtoons.

Application and Effect of Remediation in Web Design (웹 디자인에서의 리미디에이션의 활용과 효용)

  • 서현석;서종환
    • Archives of design research
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    • v.17 no.2
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    • pp.113-122
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    • 2004
  • Modern society came to enjoy dramatically advanced information technologies by the digitalization of New Media with the improvement of communication technologies and interaction between various information system and technologies. New service by web, not only text but image, audio and moving image have opened new experience possible for us. The development was possible because the web has characteristics of media making Remediation of various media possible. The web has remediated newspaper, magazines, TV, audio, movie by taking them, competing with them, attacking them and absorbing them. As a result, now we can enjoy various characteristics of different media at the Web. This study is to look into the effectiveness of Remediation at web design through various case studies. This study also is to seek more effective methods of expressions in the web and future improvement direction.

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