• Title/Summary/Keyword: 영어의 향상

Search Result 317, Processing Time 0.023 seconds

A Study on the Teaching Method of University General English with Poetry: Robert Frost's "Out, Out-" (영시를 통한 대학 교양 영어 교육 방안 연구: 로버트 프로스트의 「꺼져라, 꺼져라-」를 중심으로)

  • Kim, Hae Yeon
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.11
    • /
    • pp.403-413
    • /
    • 2021
  • This paper emphasizes the effect of using poetry in the University General English education and suggests the teaching method of English education with a Frost's poem, "Out, Out- ." These days, learner-centered English education and integrative study of four linguistic functions, reading, listening, speaking and writing are considered important in the University General English class. Poetry is very effective text for the education purposes. Poetry techniques like a visual image, rhythm, rhyme, or repetition are actually mnemonics and strongly connected to the enhancement of memory and oral linguistic function. This paper suggests the specific education methods in the poetry selection, pre-reading step, reading step and after- reading step with concrete examples of "Out, Out-." These education methods through the 'oral text' can be a good and sustainable model for learner-centered education.

Structural Transfer through English Parsing (구조 변환을 겸한 영어 구문 분석기)

  • 여상화;서정연
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.04c
    • /
    • pp.507-509
    • /
    • 2003
  • 본 논문에서 제안하는 영어 Parser는 Bottom-Up Best-First Chart Parser를 기반으로 영어 구문 분석과 동시에 영$\longrightarrow$한 구조변환을 수행한다. 따라서, 영어 입력문에 대한 파서의 결과는 한국어 구운 Tree가 된다. 구문 분석과 변환을 동시에 수행하므로, 번역 과정을 단순화하고 번역지식 관리가 용이하여 번역기의 튜닝이 용이하다. 구현된 파서는 대규모 문법 규칙에 대응하기가 용이하고. 새로운 규칙의 추가가 용이하여 번역기의 점진적인 성능 향상이 가능하다.

  • PDF

Critique of the Flash Animation Contents in the Children's Educational Website (어린이 영어 교육용 사이트에서 플래시 애니메이션의 활용에 관한 연구)

  • 김영애
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.11b
    • /
    • pp.751-754
    • /
    • 2002
  • 학습자 중심이라는 큰 장점을 가지고 급속도로 발전해 가는 온라인 교육의 세계적인 흐름에서 어린이 영어 교육사이트에 있어 어린이들에게 흥미를 높여주고 동기를 유발시키며, 추상적인 언어를 살아있게 해 주며, 적은 용량으로 애니메이션을 표현할 수 있는 플래시 애니메이션 활용의 필요성을 알아보았고, 기존 영어교육사이트의 플래시 애니메이션을 분석해 본 결과. 작업이 제대로 이루어지지 않아 동영상으로 보여줄 수 있는 상황의 이해, 학습동기 유발, 집중력 향상 등의 학습효과를 기대하기 어렵다. 사용자에 대한 많은 연구와 플래시 애니메이션의 적극적인 활용과 개선을 통해 어린이를 위한 온라인 영어 교육이 충분히 제 역할을 다 할 수 있는 계기가 되리라 기대한다.

  • PDF

A Study on General English Education for English Education Major (영어교육전공 대학생의 교양영어 교육에 대한 연구)

  • Kim, Ji-Eun;Choi, Young Hun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.8
    • /
    • pp.565-571
    • /
    • 2019
  • This study aims to suggest more efficient ways of teaching English more related to but distinct from major English, based on the needs and awareness of the students of English Education Department. For this, interviews and surveys have been carried out targeting some English Education majors. The results show that the satisfaction level of students is relatively low, marking around the score '3'. While the satisfaction level about classroom environment including the multi-media equipment, and professors' teaching ability, quality and methods is higher compared with other factors, the improvement of English skills and interest-causing levels are lower on average. Besides, this study also includes the surveys on the needs of students for various teaching programs, differentiated classes and qualified instructors. Based on the results, this study makes three suggestions as follows; (1) the opening of some specific English classes for English-education majors (2) the development of English-conversation classes related to English-education majors (3) the development of communication-centered English reading based on English literature.

Developing English Proficiency by Using English Animation (영어애니메이션을 활용한 영어 의사소통 능력 향상에 관한 연구)

  • Jung, Jae-Hee
    • Cartoon and Animation Studies
    • /
    • s.37
    • /
    • pp.107-142
    • /
    • 2014
  • The purpose of this study is to examine the effects of the teaching English factors on student's communicative competence and motivation by using animation at the College. To achieve this purpose, this study presented an effective integrative teaching model to develop students communicative competence. The study created animation based teaching English model by using the animation of Frozen and applied it to lectures. Using animation in the classroom was a creative English teaching technique involving authentic activities like English dram, English guide contest, and various communicative activities A case study on the use of the animation in English classes at was examined and the language teaching syllabus were provided. In order to investigate the motivation and proficiency of learners, the writer chose 79 students who took the lecture. The study discovered the students' motivation and proficiency in English improved significantly. The results of experiment are as follows: First, using animation in the English class was found to have meaningful influence student's intrinsic motivation to learn English. Second, using animation in the English class was found to be effective for developing student's English proficiency. Third, appropriate materials should be selected and applied it to the real classroom activities. In conclusion, one of disadvantages of learning is less communication and the authentic interaction in a real life, so that the integrative teaching methodology which is combined English content and English animation content is also the effective method to improve student's intrinsic motivations in the age of global village.

A Study on the methods for improving writing ability through e-learning (영어쓰기능력 향상을 위한 이러닝 활용 방안 연구)

  • Ryu, Da-Young
    • Journal of Digital Convergence
    • /
    • v.12 no.1
    • /
    • pp.51-60
    • /
    • 2014
  • Modern society is rapidly changing by the Internet, and it is getting influential on the field of education. Learners can learn what they want to learn actively and freely at their desired level at anywhere in their free time by using the internet. The purpose of this study, therefore, is to find out the methods for improving writing ability through e-learning. The results of the study are as follows: First, learners can attend a lecture to improve their writing ability and can get learning materials from on-line course sites, internet websites, communities and blogs. Second, e-learning is learner-centered education, so it stimulates learners learning motivation and interest. Third, learners have an opportunity to express their ideas freely, and they can gain cultural comprehension while they communicate with people in the world by e-mail and chatting.

Gamification in Smart Learning Design to Enhance Speaking Skills for EFL Young Learners (초등 학습자의 영어 말하기 능력 향상을 위한 교육 게이미피케이션 접목 스마트 러닝 설계)

  • Choi, Junghye Fran
    • Journal of Korea Game Society
    • /
    • v.16 no.3
    • /
    • pp.7-16
    • /
    • 2016
  • This research aims to suggest a gamified smart learning design for Korean EFL young learners' speaking proficiency. Gamification is the use of game-thinking and game mechanics in non-game contexts to engage users in solving problems. Thus, the gamified smart learning as gamification in education is designed not only to elicit students' participation but also to enhance speaking skills. Especially, this research based on the results of a pilot study is focused on easing the burden of homework as well as engaging the speaking English game for the primary students with a relatively short attention span. The game elements utilized in this study are competition, rewards, customized characterization and so on. Kakao Talk is selected for this gamified smart learning research because of its ease of accessibility, and multiple applicable functions for language learning such as voice recording, text messaging and sharing videos or photos. Gamification in smart learning can be a means of productive approach to contemporary EFL teaching and learning.

Effectiveness of G-Learning(Teaching and Learning Methodology utilizing Game) adopted in an English Class for 5th Grade Elementary School Students (초등학교 5학년 영어수업에 적용된 G러닝(게임을 활용한 교수학습 방법)의 학습 효과)

  • Won, Eun-Sok;Wi, Jong-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.541-554
    • /
    • 2012
  • This study suggests the effectiveness of G-learning English afterschool classes implemented to elementary school students at low achievement level in English. These days, the use of games in teaching and learning, known as G-learning, has gradually expanded, so it is necessary to consider how to adapt G-learning generally in English education. A G-learning afterschool English class was implemented to 23 low-level 5th grade students in an elementary school located in Daejon for 12 weeks. This study set two hypotheses aiming to determine the effectiveness in achievement and affectiveness of the participants. Pre and post achievement tests were conducted. Also, survey and FGI (focused group interview) were carried out twice with the participants. The study found that students' spelling awareness, vocabulary recognition and dialogue comprehension ability (hypothesis 1) were all improved with statistical significance. Moreover, after the class, participants' confidence and interest toward English study showed meaningful increases.

A Study of the Effects of Keller's ARCS Motivational Model on Learning Motivation and Academic Achievement in Business Major English Class (Keller의 ARCS 동기모델이 비즈니스 전공영어 수업에서 학습동기와 학업성취도에 미치는 영향)

  • Kim, Bu-Ja
    • Journal of Digital Convergence
    • /
    • v.18 no.2
    • /
    • pp.213-221
    • /
    • 2020
  • The purpose of this study was to apply Keller's ARCS motivational model to the business major English class and to investigate the effects of ARCS model on learning motivation and academic achievement. The subject for this study was 27 junior students majoring in business administration who took the business major English class. As a means of measurement, questionnaires and the results of written tests were used. The analysis on the results of the two groups, the experimental group applying ARCS model and the comparison group using the traditional lecture method, showed that the teaching-learning method applying ARCS model for the business major English class was effective in improving all elements of learning motivation such as attention, relevance, confidence and satisfaction, and in improving academic achievement in business English and business-related content.

Automatic Foreign Word Transliteration Model for Information Retrieval (정보검색을 위한 외래어 자동표기 모델)

  • 이재성;최기선
    • Proceedings of the Korean Society for Information Management Conference
    • /
    • 1997.08a
    • /
    • pp.17-24
    • /
    • 1997
  • 조사에 따르면 한글 문서에서 사용되는 단어 중 외래어 또는 영어가 포함된 단어가 약 26%정도를 차지하고 있으며, 이는 정보검색의 중요 색인어로 사용된다(권윤형 1996). 그러나 이들 단어들은 서로 같은 단어인데도 영어로 표기되기도 하고 이형의 외래어들로 표기되기도 하여, 정보검색의 효율을 떨어뜨리고 있다. 본 논문에서는 영어 단어와 그에 대응되어 표기되는 외래어들을 찾기 위한 한 단계로서, 영어를 한글로 음차(transliteration)하여 자동표기하는 통계적 모델을 제안하고 실험한다. 제안된 모델은 통계적 기계번역 방식과 그의 한 방법인 문서 정렬(text alignment) 방식에 근거하고 있다. 특히 이 모델에서는 효과적으로 발음의 단위를 분리한 다음 정렬을 하여. 전체적인 계산량을 줄이고 성능도 향상시켰다. 음차표기는 피봇방식과 직접방식의 두가지로 구현하였다. 피봇방식은 영어에서 발음을 생성한 후, 그 발음을 다시 한글로 표기하는 방식이고, 직접방식은 직접 영어 단어에서 한글 표기로 포기하는 방식이다. 두 방식을 제안된 모델을 이용하여 비교 테스트한 결과 직접방식이 보다 정확하게 표준 외래어로 표기하였다.

  • PDF