• Title/Summary/Keyword: 영상 화질

Search Result 2,146, Processing Time 0.028 seconds

Spatio-Temporal Video De-interlacing Algorithm Based on MAP Estimation (MAP 예측기 기반의 시공간 동영상 순차주사화 알고리즘)

  • Lee, Ho-Taek;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.2
    • /
    • pp.69-75
    • /
    • 2012
  • This paper presents a novel de-interlacing algorithm that can make up motion compensation errors by using maximum a posteriori (MAP) estimator. First, a proper registration is performed between a current field and its adjacent fields, and the progressive frame corresponding to the current field is found via MAP estimator based on the computed registration information. Here, in order to obtain a stable solution, well-known bilateral total variation (BTV)-based regularization is employed. Next, so-called feathering artifacts are detected on a block basis effectively. So, edge-directional interpolation is applied to the pixels where feathering artifact may happen, instead of the above-mentioned temporal de-interlacing. Experimental results show that the PSNR of the proposed algorithm is on average 4dB higher than that of previous studies and provides the better subjective quality than the previous works.

A Fast Coeff_token Decoding Method for Efficient Implimentation of H.264/AVC CAVLC Decoder (효율적인 H.264/AVC CAVLC 복호화기 구현을 위한 고속 Coeff_token 복원 방식)

  • Moon, Yong-Ho;Park, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.45 no.5
    • /
    • pp.35-42
    • /
    • 2008
  • In this paper, we propose a fast coeff_token decoding method based on the re-constructed VLCT. Since the conventional decoding method is still based on large memory accesses, it is not suitable for the multimedia services such as PMP, PMB, DVH-H where fast decoding and low power consumption are required. Based on the analysis for the codeword structure, new structure of the codeword and the corresponding memory architecture are developed in this paper. The simulation results show that the proposed algorithm achieves memory access saving from 10% to 57%, compared to the conventional decoding method. This meant that the issues of tow power consumption and high speed decoding can be resolved without video-quality and coding efficiency degradation.

A study on the Improvement of Performance for H.264/AVC Encoder (H.264/AVC 부호기의 성능 향상에 관한 연구)

  • Kim Yong-Wook;Huh Do-Cuen
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.7
    • /
    • pp.1405-1409
    • /
    • 2004
  • This paper is studied new block mode decision algorithm for H.264/AVC. The fast block mode decision algorithm is consist of block range decision algorithm. The block range decision algorithm classifies the block over 8$\times$8 size or below for 16${\times}$16 macroblock to decide the size and type of sub blocks. As the sub blocks of 8$\times$8, 8r4, 4$\times$8 and 4$\times$4, which are the blocks below 8$\times$8 size, include important motion information, the exact sub block decision is required. RDC(RDO cost) is used as the matching parameter for the exact sub block decision. RDC is calculated with motion strength which is the mean value of neighbor pixels of each sub block. The sub block range decision reduces encoding arithmetic amount by 34.62% on the average more than the case not using block range decision. The block mode decision using motion strength shows improvement of PSNR of 0.05[dB].

Real-Time Color Gamut Mapping Method Based on the Three-Dimensional Difference Look-Up Table (3차원 차분 룩업 테이블을 이용한 실시간 색역 사상 기법)

  • Han, Dong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.6
    • /
    • pp.111-120
    • /
    • 2005
  • A cost effective three-dimensional color gamut mapping architecture is described. The conventional three-dimensional reduced resolution look-up table is considered and the concept of three-dimensional reduced resolution difference look-up table is introduced for cost effective and real-time color gamut mapping. The overall architecture uses one-dimensional memory decomposition of three-dimensional gamut mapping look-up table, three-dimensional interpolation and simple addition operation for generating the final gamut mapped colors. The required computational cost is greatly reduced by look-up table resolution adjustment and further reduced by the gamut mapping rule modification. The proposed architecture greatly reduces the required memory size and hardware complexity compared to the conventional method and it is suitable for real-time applications. The proposed hardware is suitable for FPGA and ASIC implementation and could be applied to the real-time display quality enhancement purposes.

A Study on the Characteristics and Artistic Application of the Image in Post-Internet Art (포스트-인터넷 아트에서의 이미지 특징과 예술적 적용에 관한 연구)

  • Noh, A Young;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.347-357
    • /
    • 2020
  • This study intended to examine the nature of image which uses the network as the medium in the context of 'post-internet art' and categorize and analyze the cases of applications within art images. In the post-internet art which embraces the background of Web 2.0 and extended digital and network environment, image is transformed and re-mediated into various formats beyond fixed forms. Hito Steyerl defined the image, copied, downloaded, and reedited digitally in low quality as 'poor image.' Young artists, the digital native generation, capture and re-contextualize the changed network environment and depict it in various images. In this context, the application of image in post-internet art can be categorized and analyzed into the 'Image Collected as Material' produced by collecting and recomposing images found in social media, operating system, and website, 'Image Processed through Work' which is newly processed and re-contextualized by using editing programs, and 'Combined Digital-Reality Image' which represents the section of the digital society as the film and image that combine virtuality and reality.

Fast Multiresolution Motion Estimation in Wavelet Transform Domain Using Block Classification and HPAME (블록 분류와 반화소 단위 움직임 추정을 이용한 웨이브릿 변환 영역에서의 계층적 고속 움직임 추정 방법)

  • Gwon, Seong-Geun;Lee, Seok-Hwan;Ban, Seung-Won;Lee, Geon-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.39 no.2
    • /
    • pp.87-95
    • /
    • 2002
  • In this paper, we proposed a fast multi-resolution motion estimation(MRME) algorithm. This algorithm exploits the half-pixel accuracy motion estimation(HPAME) for exact motion vectors in the baseband and block classification for the reduction of bit amounts and computational loads. Generally, as the motion vector in the baseband are used as initial motion vector in the high frequency subbands, it has crucial effect on quality of the motion compensated image. For this reason, we exploit HPAME in the motion estimation for the baseband. But HPAME requires additional bit and computational loads so that we use block classification for the selective motion estimation in the high frequency subbands to compensate these problems. In result, we could reduce the bit rate and computational load at the similar image quality with conventional MRME. The superiority of the proposed algorithm was confirmed by the computer simulation.

A Temporal Error Concealment Algorithm with Adaptive Block Size in the H.264/AVC Standard (H.264에서의 시방향(時方向) 에러은닉 기법)

  • Kim, Dong-Hyung;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.2C
    • /
    • pp.49-58
    • /
    • 2005
  • For the improvement of coding efficiency, the H.264 standard uses new coding tools. Using these coding tools, H.264 has achieved significant improvements from rate-distortion point of view. The adoption of these tools enables a macroblock in H.264 to have more information, sixteen motion vectors, four reference frames and a macroblock mode. In this paper, we present an efficient temporal error concealment algorithm by using not only motion vectors and reference frames but also macroblock mode of neighbor macroblocks. Our algorithm conceals the macroblock error with variable sizes, $16{\times}16,\;16{\times}8,\;8{\times}16,\;8{\times}8$ depending on the macroblock modes of neighbor macroblocks. Simulation results show that the proposed method increase the objective quality regardless of bit-rate and block error rate.

An efficient algorithm for motion estimation in H.264 (H.264를 위한 효율적인 움직임 벡터 추정 알고리즘)

  • Jeong In Cheol;Han Jong Ki
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.12C
    • /
    • pp.1669-1676
    • /
    • 2004
  • In H.264, 7 modes {16${\times}$16, 16${\times}$8, 8${\times}$16, 8${\times}$8, 8${\times}$4, 4${\times}$8, 4${\times}$4) are used to enhance the coding efficiency. The motion vector estimation with 7 modes may require huge computing time. In this paper, to speed up the motion vector estimation procedure while the high image quality remains, we propose a motion vector refinement scheme using the temporary motion vector generated with little computation. The proposed estimation process consists of three phases: Mode decision for a 16${\times}$16 macroblock, Composing a temporary motion vector, Refinement of the temporary motion vector. We demonstrate the effectiveness of the proposed method by computer simulation. In the results, the encoding time consumed by the proposed scheme has been reduced significantly while the encoded video quality remains unchanged.

Error Concealment Method considering Distance and Direction of Motion Vectors in H.264 (움직임벡터의 거리와 방향성을 고려한 H.264 에러 은닉 방법)

  • Son, Nam-Rye;Lee, Guee-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.1C
    • /
    • pp.37-47
    • /
    • 2009
  • When H.264 encoded video streams are transmitted over wireless network, packet loss is unavoidable. Responding on this environment, we propose methods to recover missed motion vector in the decoder: At first, A candidate vector set for missing macroblock is estimated from high correlation coefficient of neighboring motion vectors and missing block vectors the algorithm clusters candidate vectors through distances amongst motion vectors of neighboring blocks. Then the optimal candidate vector is determined by the median value of the clustered motion vector set. In next stage, from the candidate vector set, the final candidate vector of missing block is determined it has minimum distortion value considering directions of neighboring pixels' boundary. Test results showed that the proposed algorithm decreases the candidate motion vectors $23{\sim}61%$ and reduces $3{\sim}4sec$ on average processing(decoding) time comparing the existing H.264 codec. The PSNR, in terms of visual quality is similar to existing methods.

A Side Information Generation Using Adaptive Estimation and Its Performance Comparison in PDWZ CODEC (화소 영역 Wyner-Ziv코덱에서 적응적 예측을 통한 보조정보 생성 방식과 성능 비교)

  • Kim, Jin-Soo;Kim, Jae-Gon;Seo, Kwang-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.2
    • /
    • pp.383-393
    • /
    • 2010
  • DVC (Distributed Video Coding) allows us to explore the video statistics at the decoder side, resulting in a less complex encoder and more complex decoder. In this approach, it is important to generate a good prediction to the current Wyner-Ziv frame, called side information, which plays a crucial role in the overall performance of a DVC system. Conventional MCFI (motion compensated frame interpolation) techniques, which explore temporal correlations between neighbor frames of the current frame, preform the block-based or object-based motion estimation, but, they do not include the basis frame for the Wyner-Ziv frame. This paper proposes an efficient way to get better side information, by finding the average frame between neighbor frames and by comparing adaptively the candidate blocks. Through computer simulations, it is shown that the proposed method can improve the performance up to 0.4dB and provide better subjective and objective visual qualities in Wyner-Ziv CODEC.