• Title/Summary/Keyword: 영상 코드화

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FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.308-315
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    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

Application and Verification of Time-Division Watermarking Algorithm in H.264 (시간 분할 워터마킹 알고리즘의 H.264 적용 및 검증)

  • Youn, Jin-Seon;Choi, Jun-Rim
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.6
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    • pp.68-73
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    • 2008
  • In this paper, we propose watermark algorithm called TDWA(Time-Division Watermarking Algorithm) and we applied the proposed algorithm to H.264 video coding standard. We establish that a proposed algorithm is applied to H.264 baseline profile CODEC. The proposed algorithm inserts a watermark into the spatial domain of several frames. We can easily insert strong and invisible watermarks into original pictures using this method. For verification of the proposed algorithm we design hardware core using Verilog-HDL and Excalibur for JM 8.7 code with hardware & software co-simulation. As a result of verification, the PSNR between watermarked pictures and original pictures are more than 60dB and we found the watermark is kept more than 80% after encoding of H.264/AVC with quantization parameter of 28 in baseline profile.

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Enhanced Local Directional Pattern based video shot boundary detection and automatic synchronization for STB quality inspection (STB 품질검사를 위한 개선된 지역 방향 패턴 기반 비디오 샷 경계 검출 및 자동 동기화)

  • Cho, Youngtak;Chae, Oksam
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.8-15
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    • 2019
  • Recently, the importance of pre-shipment quality inspection has been emphasized due to the increase of STB supply. In this paper, we propose a method to support automation of quality inspection through simultaneous multi-channel input of STB video signal. The proposed method extracts a fingerprint using the center scan line of the image after stable video shot boundary detection using CeLDP combining color information and LDP code and performs synchronization between input video channels. The proposed method shows stronger shot boundary detection performance than the conventional shot detection method. Through the experiments applied to the real environment, it is possible to secure reliability and real-time quality check for synchronization between multi-channel inputs required for STB quality inspection. Also, based on the proposed method, we intend to study a large-scale quality inspection method in the future and propose a more effective quality inspection system.

VLSI Design of DWT-based Image Processor for Real-Time Image Compression and Reconstruction System (실시간 영상압축과 복원시스템을 위한 DWT기반의 영상처리 프로세서의 VLSI 설계)

  • Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.102-110
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    • 2004
  • In this paper, we propose a VLSI structure of real-time image compression and reconstruction processor using 2-D discrete wavelet transform and implement into a hardware which use minimal hardware resource using ASIC library. In the implemented hardware, Data path part consists of the DWT kernel for the wavelet transform and inverse transform, quantizer/dequantizer, the huffman encoder/huffman decoder, the adder/buffer for the inverse wavelet transform, and the interface modules for input/output. Control part consists of the programming register, the controller which decodes the instructions and generates the control signals, and the status register for indicating the internal state into the external of circuit. According to the programming condition, the designed circuit has the various selective output formats which are wavelet coefficient, quantization coefficient or index, and Huffman code in image compression mode, and Huffman decoding result, reconstructed quantization coefficient, and reconstructed wavelet coefficient in image reconstructed mode. The programming register has 16 stages and one instruction can be used for a horizontal(or vertical) filtering in a level. Since each register automatically operated in the right order, 4-level discrete wavelet transform can be executed by a programming. We synthesized the designed circuit with synthesis library of Hynix 0.35um CMOS fabrication using the synthesis tool, Synopsys and extracted the gate-level netlist. From the netlist, timing information was extracted using Vela tool. We executed the timing simulation with the extracted netlist and timing information using NC-Verilog tool. Also PNR and layout process was executed using Apollo tool. The Implemented hardware has about 50,000 gate sizes and stably operates in 80MHz clock frequency.

FPGA-Based Post-Quantum Cryptography Hardware Accelerator Design using High Level Synthesis (HLS 를 이용한 FPGA 기반 양자내성암호 하드웨어 가속기 설계)

  • Haesung Jung;Hanyoung Lee;Hanho Lee
    • Transactions on Semiconductor Engineering
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    • v.1 no.1
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    • pp.1-8
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    • 2023
  • This paper presents the design and implementation of Crystals-Kyber, a next-generation postquantum cryptography, as a hardware accelerator on an FPGA using High-Level Synthesis (HLS). We optimized the Crystals-Kyber algorithm using various directives provided by Vitis HLS, configured the AXI interface, and designed a hardware accelerator that can be implemented on an FPGA. Then, we used Vivado tool to design the IP block and implement it on the ZYNQ ZCU106 FPGA. Finally, the video was recorded and H.264 compressed with Python code in the PYNQ framework, and the video encryption and decryption were accelerated using Crystals-Kyber hardware accelerator implemented on the FPGA.

An Improvement of Still Image Quality Based on Error Resilient Entropy Coding for Random Error over Wireless Communications (무선 통신상 임의 에러에 대한 에러내성 엔트로피 부호화에 기반한 정지영상의 화질 개선)

  • Kim Jeong-Sig;Lee Keun-Young
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.9-16
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    • 2006
  • Many image and video compression algorithms work by splitting the image into blocks and producing variable-length code bits for each block data. If variable-length code data are transmitted consecutively over error-prone channel without any error protection technique, the receiving decoder cannot decode the stream properly. So the standard image and video compression algorithms insert some redundant information into the stream to provide some protection against channel errors. One of redundancies is resynchronization marker, which enables the decoder to restart the decoding process from a known state in the event of transmission errors, but its usage should be restricted not to consume bandwidth too much. The Error Resilient Entropy Code(EREC) is well blown method which can regain synchronization without any redundant information. It can work with the overall prefix codes, which many image compression methods use. This paper proposes EREREC method to improve FEREC(Fast Error-Resilient Entropy Coding). It first calculates initial searching position according to bit lengths of consecutive blocks. Second, initial offset is decided using statistical distribution of long and short blocks, and initial offset can be adjusted to insure all offset sequence values can be used. The proposed EREREC algorithm can speed up the construction of FEREC slots, and can improve the compressed image quality in the event of transmission errors. The simulation result shows that the quality of transmitted image is enhanced about $0.3{\sim}3.5dB$ compared with the existing FEREC when random channel error happens.

Design of Translator for generating Secure Java Bytecode from Thread code of Multithreaded Models (다중스레드 모델의 스레드 코드를 안전한 자바 바이트코드로 변환하기 위한 번역기 설계)

  • 김기태;유원희
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.148-155
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    • 2002
  • Multithreaded models improve the efficiency of parallel systems by combining inner parallelism, asynchronous data availability and the locality of von Neumann model. This model executes thread code which is generated by compiler and of which quality is given by the method of generation. But multithreaded models have the demerit that execution model is restricted to a specific platform. On the contrary, Java has the platform independency, so if we can translate from threads code to Java bytecode, we can use the advantages of multithreaded models in many platforms. Java executes Java bytecode which is intermediate language format for Java virtual machine. Java bytecode plays a role of an intermediate language in translator and Java virtual machine work as back-end in translator. But, Java bytecode which is translated from multithreaded models have the demerit that it is not secure. This paper, multhithread code whose feature of platform independent can execute in java virtual machine. We design and implement translator which translate from thread code of multithreaded code to Java bytecode and which check secure problems from Java bytecode.

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Development of an MCNP-Based Cone-Beam CT Simulator (MCNP 기반의 CBCT 전산모사 시스템 개발)

  • Lim, Chang-Hwy;Cho, Min-Kook;Han, Jong-Chul;Youn, Han-Bean;Yun, Seung-Man;Cheong, Min-Ho;Kim, Ho-Kyung
    • Journal of the Korean Society for Nondestructive Testing
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    • v.29 no.4
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    • pp.351-359
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    • 2009
  • We have developed a computer simulator fur cone-beam computed tomography (CBCT) based on the commercial Monte Carlo code, MCNP. All the functions to generate input files, run MCNP, convert output files to image data, reconstruct tomographs were realized in graphical user-interface form. The performance of the simulator was demonstrated by comparing with the experimental data. Although some discrepancies were observed due to the ignorance of the detailed physics in the simulation, such as scattered X-rays and noise in image sensors, the overall tendency was well agreed between the measured and simulated data. The developed simulator will be very useful for understanding the operation and the better design of CT systems.

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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