• Title/Summary/Keyword: 영상 기반 증강현실

Search Result 201, Processing Time 0.027 seconds

Histogram Based Hand Recognition System for Augmented Reality (증강현실을 위한 히스토그램 기반의 손 인식 시스템)

  • Ko, Min-Su;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.7
    • /
    • pp.1564-1572
    • /
    • 2011
  • In this paper, we propose a new histogram based hand recognition algorithm for augmented reality. Hand recognition system makes it possible a useful interaction between an user and computer. However, there is difficulty in vision-based hand gesture recognition with viewing angle dependency due to the complexity of human hand shape. A new hand recognition system proposed in this paper is based on the features from hand geometry. The proposed recognition system consists of two steps. In the first step, hand region is extracted from the image captured by a camera and then hand gestures are recognized in the second step. At first, we extract hand region by deleting background and using skin color information. Then we recognize hand shape by determining hand feature point using histogram of the obtained hand region. Finally, we design a augmented reality system by controlling a 3D object with the recognized hand gesture. Experimental results show that the proposed algorithm gives more than 91% accuracy for the hand recognition with less computational power.

A Design of Marker-Based Augmented Reality System Structure using Object Removal Technique (객체 제거 기법을 활용한 마커기반 증강현실 시스템 구조 설계)

  • Kim, Dong-Hyun;Jung, Sung-Mo;Lim, Ji-Hoon;Cagalaban, Giovanni;Leem, Hyo-Young;Geun, So-Geol;Kim, Su-U;Kim, Seok-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.10a
    • /
    • pp.621-624
    • /
    • 2011
  • Recently, augmented reality is divided into broadly marker based and markerless based as part of HCI (Human Computer Interaction). Markerless based is augmented object using natural features in real-world environment. On the other hand, Marker based is use to calculate easily the coordinates and exactly augmented object using flat marker of rectangular. However, marker-based image is provided due to the presence of the marker in a markerless, giving users a more less realistic and immersive view. In this paper, We research about combined diminished reality and augmented reality for Marker-Based Augmented Reality System Structure using Object Removal Tchnique in order to increase realistic and immersive view.

  • PDF

Effective Hand Region Detection for Natural Augmented Reality Interface (자연스러운 증강현실 인터페이스를 위한 효과적인 손 검출)

  • Choi, Jun-Yeong;Han, Jae-Hyek;Seo, Byung-Kuk;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.11a
    • /
    • pp.367-370
    • /
    • 2009
  • 증강현실에서 자연스럽고 인간 친화적인 인터페이스로는 비전 기반의 손동작을 이용한 인터페이스가 가장 각광받고 있다. 그러나 복잡한 배경에서 손을 찾고 손동작을 인식하는 것은 여전히 어려운 문제로 남아 있다. 특히, 배경에 살색을 가진 물체가 많이 있다면 이 문제는 더욱 해결하기 어려워진다. 이 논문은 손 영역을 정확하게 검출 하는 방법에 초점이 맞춰져 있으며, 효과적인 방법을 제안한다. 제안하는 방법은 기본적으로 손과 팔을 포함하는 영역이 다른 피부색 영역과 다른 밝기를 가지고 있다고 가정한다. 구체적으로 제안하는 방법은 밝기 차이를 이용하여 피부색 영역으로부터 손과 팔을 포함하는 영역을 검출한다. 본 논문에서는 밝기 차이를 구분하는 방법으로 �o지(edge) 영상을 이용한다. 그 다음 손과 팔의 기하학적 특징을 이용하여 손목을 찾고 손을 포함하는 사각형 영역을 검출한다. 마지막으로 사각형 영역으로부터 손을 찾아낸다. 손을 찾는 방법 또한 약간 다르지만 비슷한 밝기 기반의 추출 방법을 사용한다. 우리는 간단한 손동작 기반의 증강현실 인터페이스를 구현함으로써 제안한 방법의 효용성을 검증한다.

  • PDF

Bubble Popping Augmented Reality using Haptic Mouse (햅틱 마우스 기반 버블포핑 증강현실)

  • Lee, Woo-Keun;Jeong, Da-Un;Jang, Seong-Eun;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.205-207
    • /
    • 2010
  • 본 논문에서는 버블포핑을 구현하는 증강현실 기법을 제안한다. 제안 기법은 진동촉각햅틱 마우스, 비디오 입력용 웹캠, 마커 패턴 영상, 그래픽 구 버블 객체, 그래픽 마우스 등으로 구성된다. 마우스의 이동에 따라 그래픽 마우스가 3차원 공간상에서 이동하면서 버블과의 충돌이 발생하게 되면, 충돌시 발생하는 버블의 이벤트로 fade-out과 diverge and fade-out의 버블 효과를 구현한다. 제안 시스템은 ARToolkit 및 OpenGL을 기반으로 제작되었으며, 시각적인 마커 기반 시스템으로 버블의 움직임과 사용자의 인터랙션을 통해, 버블 포핑의 증강현실을 전달한다.

  • PDF

Design of Beacon System for Estim ating 6DOF and Central Management Based on the Convolutional Neural Network in an augmented reality environment (증강현실 환경에서 합성곱 신경망 기반 6 자유도 자세 추정 및 중앙 관리가 가능한 비콘 시스템 설계)

  • An, Hyeon Woo;Cho, Jae Hyeon;Moon, Nammee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2018.06a
    • /
    • pp.178-179
    • /
    • 2018
  • 증강현실 환경에서 현실 세계의 물체를 포착하여 디지털화 시키는 것은 몰입감 향상에 있어 매우 중요한 기술이다. Faster R - CNN 은 영상에서 여러 물체를 인식하는 기술 중 하나이며, 지금껏 많은 응용 기술의 개발과 함께 많은 연구가 진행되고 있다. 본 논문은 증강현실 환경에서 평면물체의 2D 변환관계를 설명하는 Homography 와 Faster R - CNN 을 활용하여 여러 개의 비콘에 대한 6 자유도(6DOF) 를 추정하는 방법을 제안한다. 또한 증강현실에서 주로 사용되는 마커 기술에 존재하는 단점들을 극복할 수 있는 비콘 구조를 소개하고 여러 개의 비콘을 용이하게 관리하는 시스템을 제안한다.

  • PDF

Non-Marker Based Mobile Augmented Reality Technology Using Image Recognition (이미지 인식을 이용한 비마커 기반 모바일 증강현실 기법 연구)

  • Jo, Hui-Joon;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.12 no.4
    • /
    • pp.258-266
    • /
    • 2011
  • AR(Augmented Reality) technology is now easily shown around us with respect to its applicable areas' being spreaded into various shapes since the usage is simply generalized and many-sided. Currently existing camera vision based AR used marker based methods rather than using real world's informations. For the marker based AR technology, there are limitations on applicable areas and its environmental properties that a user could immerse into the usage of application program. In this paper, we proposed a novel AR method which users could recognize objects from the real world's data and the related 3-dimensional contents are also displayed. Those are done using image processing skills and a smart mobile embedded camera for terminal based AR implementations without any markers. Object recognition is done from the comparison of pre-registered and referenced images. In this process, we tried to minimize the amount of computations of similarity measurements for improving working speed by considering features of smart mobile devices. Additionally, the proposed method is designed to perform reciprocal interactions through touch events using smart mobile devices after the 3-dimensional contents are displayed on the screen. Since then, a user is able to acquire object related informations through a web browser with respect to the user's choice. With the system described in this paper, we analyzed and compared a degree of object recognition, working speed, recognition error for functional differences to the existing AR technologies. The experimental results are presented and verified in smart mobile environments to be considered as an alternate and appropriate AR technology.

Application method of cultural heritage contents exhibition combining augmented reality technology (증강현실 기술을 결합한 문화유산콘텐츠의 전시활용)

  • Kang, Jae-Shin
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.5
    • /
    • pp.137-143
    • /
    • 2017
  • Augmented reality makes people feel realistic and reduces the damage to cultural properties that can come into contact with the actual cultural heritage. Augmented reality has the advantage that it can show the past appearance of the historical building or relics, the environment, or related information in addition to the current real environment. Despite these values ​and advantages, As a result of researches and analyzes of the Augmented Reality contents of the National Museum, 'palace in my hand', and the Miruksa project In the field of domestic cultural heritage warriors, augmented reality technology has shown a very negative attitude such as simply showing cultural heritage content or using it as a guide. However, various conditions such as display and sensor hardware and technology needed to realize augmented reality more effectively are improving day by day. And If you have various facilities such as the idea of ​adding storytelling to the exhibits and WiFi building, In the near future, it will be equipped with a display system of cultural heritage contents that combines augmented reality with a more complete one.

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
    • /
    • v.9 no.2
    • /
    • pp.131-140
    • /
    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

An Environment Information Management System for Cultivation in Agricultural Facilities using Augmented Reality (증강현실 기반 농업용 환경 정보 관리 시스템)

  • Kim, Min-ji;Kim, Jong-Ho;Koh, Jin-Gwang;Lee, Sung-Keun;Lee, Jae-Hak
    • The Journal of Bigdata
    • /
    • v.3 no.2
    • /
    • pp.113-121
    • /
    • 2018
  • In this study, an augmented reality(AR)-based information management system for agricultural facility is proposed. Using a variety of sensed data transmitted by Lora-based wireless networks deployed at the agricultural facility, this system is capable of augmenting the sensed data and displaying them on the user's smartphone screen to provide visualized information to user. When users point their smartphone camera to the agricultural facility, the environment information collected from numerous sensors installed at the facility would be visualized and appear on the screen. Unlike traditional system which requires user to search a specific facility and then select sensor(s) to obtain the environment information, the proposed system shows the information on smartphone screen by augmenting it with real image captured by camera without doing a series of time-taking selection process. Since the way of acquiring information is through image or video, this system contributes to convenient monitoring and efficient management for agricultural facility.

The study of vision-based context-awareness research for intelligent realistic communication (지능형 실감 통신을 위한 비젼 기반의 상황인식 연구)

  • Kim, Jong-Bae;Jang, Ji-Woong
    • Annual Conference of KIPS
    • /
    • 2012.11a
    • /
    • pp.679-682
    • /
    • 2012
  • 본 논문은 지능형 실감 통신 서비스를 위해 단순히 영상 데이터만을 상대방에게 전송하는 것이나 영상 내에 포함된 사용자 상황 정보(위치, 얼굴, 문자 등)들을 인식한 후 자연스럽게 사용자 화면상에 오버레이 시키는 증강현실 기반의 상황인식 기술 개발을 위한 방안을 기술한다. 제안한 방안은 사용자 위치 인식 기술, 사용자 인식 기술, 웨어러블 컴퓨팅 기술, 증강현실 기술, 그리고 화질 개선을 위한 에러 은닉 기술들을 기반으로 한 연구이다. 제안한 방안은 향후 이동 통신 환경에서 사용자에게 보다 편리한 정보 제공 환경으로 공함으로써, 도서관이나 박물관 또는 관광지 등에서 사용자에게 쉽게 새로운 정보를 제공하는 수단으로 자리 잡을 수 있을 것이다.