• Title/Summary/Keyword: 영상기반분석

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A Research on streaming protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.239-244
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    • 2006
  • 최근 인터넷에서 많은 관심을 보이고 있는 개인 미디어(UCC;User Created, Contents, VC2;Viewer Created Contents, 이하 UCC-사용자가 직접 제작한 미디어 콘텐츠를 불특정 다수에게 제공하는 서비스) 중에 비디오/오디오 콘텐츠를 영상 콘텐츠의 기본적인 매체라 할 수 있는 TV상에서 직접 즐길 수 있다면 미디어의 대상과 그 미디어의 Entertainment적인 효과는 배가될 것이다. 디지털 케이블 방송에서 UCC와 같은 다양하고 많은 미디어 콘텐츠를 디지털 TV상에서 서비스를 하고자 한다면 현재의 OCAP(OpenCable Application Plat form)기반에서는 RVOD(Real Video on Demand)와 동일한 서비스 모델을 가져야 하는 부담과 UCC 제공을 위한 방송 플랫폼별 인터페이스가 필요할 것이다. 이러한 문제점을 Return Path를 통한 RTP(Real-time Transport Protocol;RFC1889)을 이용해서 기존의 VoD(Video on Demand)스트림의 대역에서 분리하고 별도의 VOD프로토콜을 구현함으로써 라이브 방송환경과 동일한 인프라의 지속적인 확장보다는 일반적인 네트워크 프로토콜을 이용하여 VoD서비스를 위한 인프라에 많은 영향을 받지 않는 서비스가 가능할 수 있을 것이다. 따라서 본 논문에서는 RTP를 위한 Set-Top-Box상의 다운로드 가능한 구조의 클래스 분석과 클라이언트 대응의 UCC Transcoding 및 전송을 위한 스트리밍 서버의 설계에 중점을 두고 경량화 된 VOD서비스 및 시스템을 설계함으로써 방송환경 하에 On-Demand서비스의 효율적인 확장성과 보다 많은 콘텐츠 등록 및 활용의 기회를 가져올 수 있을 것으로 기대한다.

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Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure (내러티브 구조 관점에서 본 게임 캐릭터의 퀘스트 플레이에 대한 인터랙션 사전 시각화)

  • Kim, Mi-Jin;Woo, Kim-Sang
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.3-11
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    • 2011
  • A game designer is the initial design of the quest based on narrative. It is important that to predict game character of play experience to establish these static content. This paper deal with player's affective interaction distinguishing among game characters are perform quest-play based on their characteristic status. To achieve this, First of all, previous studies regarding pre-visualization of narrative structure for other visual media are reviewed. Secondly, it is specified that quest-play experience and player's cognitive behavior. At last, these features of status by character were pre-visualized with QUG(Quest Unit Graph), which could be represented differences in precess of quest-play through analysis on world of warcarft game. Previous research is about of numerical balance in terms of character's achievement, whereas this study is meaningful that is proposed that visual model of quest-play interaction focused on narrative structure to predict game designer's architecture of quest experience.

A Disembarking Notification System in Public City Buses using Smart Device and High Frequency

  • Chung, Myoungbeom
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.55-63
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    • 2020
  • Recently, people have come to enjoy using movies and music applications, such as YouTube, Netflix, and Watcha Play, on their smart devices while riding public transportation. However, they sometimes miss their destination stations because of these activities. Therefore, in this paper, we propose a disembarking notification system for public city buses using smart devices and high frequencies generated via the buses' speakers. The high frequencies are generated by the public buses' station information broadcasters. Smart devices then analyze the high-frequency signals with their inner microphones, and the proposed application displays a disembarking notification to the user when the user's destination or stop-over station's signal is the same. To evaluate this system's performance, we tested 1,000 real-time disembarking notifications, and the test results showed 98.9% accuracy. Moreover, we compared these results to those using only OpenAPI, and our proposed system featured far better outcomes. Thus, this proposed notification system can prove a useful technology for many people who often use public city buses, as it can notify specific users of their destination stations. Furthermore, this system will become innovative technology for global public transportation by informing users of their desired stations using speakers.

A Study of Using the Car's Black Box to generate Real-time Forensic Data (자동차의 블랙박스를 이용한 실시간 포렌식 자료 생성 연구)

  • Park, Dea-Woo;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.253-260
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    • 2008
  • This paper is based on the ubiquitous network of telematics technology, equipped with a black box to the car by a unique address given to IPv6. The driver's black box at startup and operation of certification, and the car's driving record handling video signals in real-time sensor signals handling to analyze the records. Through the recorded data is encrypted transmission, and the Ubiquitous network of base stations, roadside sensors through seamless mobility and location tracking data to be generated. This is a file of Transportation Traffic Operations Center as a unique address IPv6 records stored in the database. The car is equipped with a black box used on the road go to Criminal cases, the code automotive black boxes recovered from the addresses and IPv6, traffic records stored in a database to compare the data integrity verification and authentication via secure. This material liability in the courtroom and the judge Forensic data are evidence of the recognition as a highly secure. convenient and knowledge in the information society will contribute to human life.

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Analysis of Camera Operation in MPEG2 Compressed Domain Using Generalized Hough Transform Technique (일반화된 Hough 변환기법을 이용한 MPEG2 압축영역에서의 카메라의 움직임 해석)

  • Yoo, Won-Young;Choi, Jeong-Il;Lee, Joon-Whoan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3566-3575
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    • 2000
  • In this paper, we propose an simple and efficient method to estunate the camera operation by using compressed information, which is extracted diracily from MPEG2 stream without complete decoding. In the method, the motion vector is converted into approximate optical flow by using the feature of predicted frame, because the motion vector in MPEG2 video stream is not regular sequene. And they are used to estimate the camera operation, which consist of pan, and zoom by Hough transform technique. The method provided better results than the least square method for video stream of basketball and socer games. The proposed method can have a reduced computational complexity because the information is directiv abtained in compressed domain. Additionally it can be a useful technology in content-based searching and analysis of video information. Also, the estimatd cameral operationis applicable in searching or tracking objects in MPEG2 video stream without decoding.

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Iterative Bispectrum Estimation and Signal Recovery Based On Weighted Regularization (가중 정규화에 기반한 반복적 바이스펙트럼 추정과 신호복원)

  • Lim, Won-Bae;Hur, Bong-Soo;Lee, Hak-Moo;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.3
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    • pp.98-109
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    • 2000
  • While the bispectrum has desirable properties in itself and therefore has a lot of potential to be applied to signal and Image restoration. few real-world application results have appeared in literature The major problem with this IS the difficulty In realizing the expectation operator of the true bispectrum, due to the lack of realizations. In this paper, the true bispectrum is defined as the expectation of the sample bispectrum, which IS the Fourier representation of the triple correlation given one realization The characteristics of the sample bispectrum are analyzed and a way to obtain an estimate of the true bispectrum without stochastic expectation, using the generalized theory of weighted regularization is shown. The bispectrum estimated by the proposed algorithm is experimentally demonstrated to be useful for signal recovery under blurred noisy condition.

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A Fast Coeff_token Decoding Method for Efficient Implimentation of H.264/AVC CAVLC Decoder (효율적인 H.264/AVC CAVLC 복호화기 구현을 위한 고속 Coeff_token 복원 방식)

  • Moon, Yong-Ho;Park, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.5
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    • pp.35-42
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    • 2008
  • In this paper, we propose a fast coeff_token decoding method based on the re-constructed VLCT. Since the conventional decoding method is still based on large memory accesses, it is not suitable for the multimedia services such as PMP, PMB, DVH-H where fast decoding and low power consumption are required. Based on the analysis for the codeword structure, new structure of the codeword and the corresponding memory architecture are developed in this paper. The simulation results show that the proposed algorithm achieves memory access saving from 10% to 57%, compared to the conventional decoding method. This meant that the issues of tow power consumption and high speed decoding can be resolved without video-quality and coding efficiency degradation.

Design of a Realtime Stereo Vision System using Adaptive Support-weight (적응적 영역 가중치를 이용한 실시간 스테레오 비전 시스템 설계)

  • Ryu, Donghoon;Park, Taegeun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.11
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    • pp.90-98
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    • 2013
  • The stereo system based on local matching is very popular due to its algorithmic simplicity, however it is limited to apply to various applications because it shows poor quality with low matching rates. In this paper, we propose and design a realtime stereo system based on an adaptive support-weight and the system shows low error rates and realtime performance. Generally, in the adaptive support-weight algorithm the intermediate computing results can not be reused to reduce the number of computations. In this research we modify the scheduling to reuse the intermediate results for the better performance by processing rows and columns separately. The nonlinear functions such as exponential or arc tangent have been designed with piecewise linear and step functions by empirical simulations and error analysis. The proposed architecture is composed of 9 processing elements for realtime performance. The proposed stereo system has been designed and synthesized using Donbu Hitek 0.18um standard cell library and can run up to 350Mhz operation frequency (33 frames per second) with 424K gates.

A Study on the Conceptualization of Information Resources for Localities Based on the FRBRoo/CIDOC CRM (FRBRoo/CIDOC CRM 기반의 로컬리티 정보자원 구조화 연구)

  • Hyun, Moonsoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.265-290
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    • 2014
  • The aim of the study is to examine the applicability of FRBRoo / CIDOC CRM to conceptualize information resources for localities. It attemps to establish the conceptual structure and the relationship of them and seeks ways to apply the model. For this purpose, almost 30 articles specially in localities research were analysed and categories of information resources for localities were identified. After examining conceptual model in cultural information management sectors (library, museum, archive), 6 case of conceptualization were attempted based on FRBRoo / CIDOC CRM. In conclusion, it presented that FRBRoo / CIDOC CRM could be applied to various type of information resources for localities and that it could be possible to represent information resources based on particular space(place, local) through the conceptualization.

Estimation of Camera Motion Parameter using Invariant Feature Models (불변 특징모델을 이용한 카메라 동작인수 측정)

  • Cha, Jeong-Hee;Lee, Keun-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.191-201
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    • 2005
  • In this paper, we propose a method to calculate camera motion parameter, which is based on efficient invariant features irrelevant to the camera veiwpoint. As feature information in previous research is variant to camera viewpoint. information content is increased, therefore, extraction of accurate features is difficult. LM(Levenberg-Marquardt) method for camera extrinsic parameter converges on the goat value exactly, but it has also drawback to take long time because of minimization process by small step size. Therefore, in this paper, we propose the extracting method of invariant features to camera viewpoint and two-stage calculation method of camera motion parameter which enhances accuracy and convergent degree by using camera motion parameter by 2D homography to the initial value of LM method. The proposed method are composed of features extraction stage, matching stage and calculation stage of motion parameter. In the experiments, we compare and analyse the proposed method with existing methods by using various indoor images to demonstrate the superiority of the proposed algorithm.

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