• Title/Summary/Keyword: 연구개발 단계

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The Trends and Application of Multilingual Automatic Speech Translation Technology (다국어 자동통역 기술동향 및 응용)

  • Kim, S.H.;Yun, S.;Cho, H.Y.;Choi, S.K.;Kim, S.H.
    • Electronics and Telecommunications Trends
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    • v.26 no.5
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    • pp.1-13
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    • 2011
  • 근래에 국가 간 교류가 한층 활발해지고 스마트폰이 급속히 보급됨에 따라 일반인들이 쉽게 자동통역 제품을 접할 수 있게 되었다. 자동통역 기술은 1990년대부터 세계 각국에서 정부차원의 연구개발 단계, 시범 서비스 및 실용화 연구개발 단계를 거쳐, 이제는 수십 개의 언어를 지원하는 스마트폰용 자동통역 앱이 소개되는 단계에 이르렀다. 본 고에서는 다국어 자동통역의 핵심 요소기술에 대해 설명하고, 최근 자동통역 기술의 개발 동향 및 응용 사례에 대해 기술한다.

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A Study on the Analysis of Agricultural R&D Keywords Using Textmining Method (텍스트마이닝을 활용한 농업 R&D 키워드 분석)

  • Kim, Ji-Hoon;Kim, Seong-Sup
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.721-732
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    • 2021
  • This study analyzed keywords for agricultural R&D using the textmining method to examine the trend of agricultural R&D. Data used for the analysis included R&D project information provided by NTIS, and the research and development step by year from 2003 to 2018 were classified and applied. The TF-IDF approach was used as the analysis method, and ranking was derived based on score. Furthermore, we analyzed by grouping for similar keywords. The main analysis results are as follows. First, agricultural R&D trends are changing according to the introduction of new technologies and changes in the external environment. Second, keyword changes appeared with a time lag in the R&D step. The main keywords are changing in the order of basic research - applied research - development research. Third, the main keyword of agricultural R&D was 'rice.' However, the direction and purpose of the research were changing according to changes in the domestic and foreign agricultural environments.

Development of Steps AI Digital Competency Framework for Teachers (교원을 위한 단계별 AI디지털 역량 프레임워크 개발)

  • Soo-Bum Shin
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.597-603
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    • 2023
  • This study evaluates the AI digital competencies of teachers and presents a step-by-step framework for teacher's AI digital competencies that can be utilized in training. To do this, AI digital competencies were analyzed from the perspective of utilization and disposition, linked with the Technological Pedagogical Content Knowledge (TPACK) perspective. Then, as a precedent for step-by-step teacher AI digital competencies, the 3-step competency of the British Education and Training Foundation and the UNESCO ICT Teacher Competency Framework were presented. In this study, teacher's AI digital competencies were divided into three stages: entry, adaptation, and leadership, considering precedent research and domestic conditions. The initial entry stage passed the validity test in the second round of the Delphi survey, and the other two stages passed in the first round. The final entry stage is described as a stage where teachers understand AI digital but have difficulty implementing it, the adaptation stage is a level applied to standard curricula, and the leadership stage is a level where AI digital is applied in advanced courses and teachers serve as models for others. Through the overall AI digital competencies presented in this study, detailed competency development is possible, and it can be used as a reference material for developing evaluation items.

The Effects of Creating a Cooking Activity by Applying Recipe Development on Young Children's Creativity and Nutrition Knowledge (레시피 개발을 적용한 요리활동이 유아의 창의성 및 영양지식에 미치는 영향)

  • Kim, Rae-Eun;Hong, Soon-Ock;Kim, Myung-Hee
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.122-134
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    • 2019
  • The purpose of this research is to analyze the effect on children's creativity and nutrition knowledge of cooking activities by applying recipe development. The procedure consists 7 steps which are diagnosing a necessity, setting a basic direction, setting ingredients and topics of the activity, designing some models of the activity, designing some developed activity, lastly completing the creative cooking activity. The model of this activities consists 5 steps which are exploring the ingredients, creating a recipe, practising the activities, representing the activities, lastly evaluation the activities. Participants were 36 children who are 4 to 5 years old from K daycare center located in Busan. The results exhibited that creativity and nutrition knowledge of experimental group is significantly higher than comparative group. The creative cooking activity by applying recipe development is effective for advancing in creativity and getting nutrition knowledge of children.

Stage-wise Combination of Key Factors Affecting Healthcare User Innovation by Using Fuzzy-set Qualitative Comparative Analysis (퍼지집합 질적 비교분석을 통한 의료분야 사용자 혁신 단계별 핵심요인 조합 연구)

  • Lee, Sang-Won;Shin, Juneseuk
    • Journal of Technology Innovation
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    • v.24 no.4
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    • pp.193-219
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    • 2016
  • We examine how combinations of key factors affecting healthcare user innovation vary by innovation stages from idea generation through R&D to commercialization and venturing using a fuzzy-set Qualitative Comparative Analysis (fsQCA) of thirty Korean cases in the healthcare field. Our empirical analysis shows that well-functioning innovation network and easy resource acquisition facilitate ideation of radical user innovation. However, technological capability and governmental support are crucial to make a shift to R&D as well as commercialization stages. Differently, incremental user innovation depends heavily on technological capability of users. Our analysis can provide policy makers as well as corporate innovation mangers with a strategic framework for boosting user innovation along three stages.

A Development of Extracurricular Programs for Enhancing Creative Self-Efficacy based on Design Thinking Process (창의적 자기효능감 향상을 위한 디자인씽킹 기반 비교과 프로그램 개발)

  • Kim, Sun-Hee
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.259-266
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    • 2020
  • The purpose of this study is to develop a extracurricular programs for enhancing creative self-efficacy of college student based on design thinking process, and to examine the effectiveness of the developed program. Since this study is also interested in suggesting the procedure for extracurricular program development and optimizing programs by derivation of improvements, a design-based research method was applied. Results are as follow; first, the procedure for extracurricular program development proceeds in three stages, second, the programs was developed as a 30-hour in-depth program and was conducted twice during winter and summer vacation, and the last, the program was confirmed that it has a positive effect on improving creative self-efficacy. This study contributed to providing a general procedure that can be referred when developing a program that reflects the context of the university, and to present the specific program and the case that use the test tool to confirm the effectiveness.

A Study for Development of Competency-Based Continuing Education System Depending on Nurses Clinical Ladder (간호사 임상경력단계에 따른 역량기반 보수교육시스템 개발을 위한 연구)

  • Jang, Keum-Seong;Kim, Heeyoung;Kim, Nam-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.503-515
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    • 2018
  • The aim of this study was to develop a list of nursing competency for nurses' continuing education, and to propose a competency-based continuing education system according to nurses' clinical ladder. The definition of nursing competency was extracted by analyzing 10 studies. Also, the knowledge base of each nursing competency was confirmed through Carper and Chinn & Kramer's research. Nurses' clinical ladder and preliminary items of nursing competency behavior indicators were verified by seven experts for content validity. The results of this study were as follows; Nursing competencies were defined as 'evidence-based patient care', 'education and counseling', 'nursing management and leadership', 'law and ethics', 'professional value and development', 'research and policy development'. In addition, the validity of the 4 stages of clinical ladder and the 24 indicators of nursing competency were confirmed by experts. These findings suggest that the competency-based continuing education system according to the clinical ladder will be utilized as an effective human resource development strategy for improving the professionalism of nurses.

A Structured Model for Usability Evaluation of Software User Interfaces during the Design and Development Phases (설계 및 개발 단계에서 소프트웨어 사용자 인터페이스들의 사용성 평가를 위한 구조화 모형에 관한 연구)

  • Lim, Chee-Hwan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.47
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    • pp.25-33
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    • 1998
  • 오늘날 인간-컴퓨터 시스템에서 상호작용 하는 컴퓨터 소프트웨어의 사용성에 많은 관심이 집중되고 있으며, 소프트웨어 인간공학 분야에서 이전 연구들은 소프트웨어 사용자 인터페이스들에 대한 사용성 평가의 중요성을 지적하고 있다. 소프트웨어 개발자들, 인터페이스 설계자들 또는 인간공학자들은 개발되는 시스템들이나 인터페이스 디자인들을 평가하는 일에 종종 직면하게 된다. 본 연구는 사용성 기준들과 척도들을 이용하여 사용자 인터페이스 디자인들의 평가를 위한 구조화 모형을 제시한다. 제시된 모형은 선별 단계와 평가 단계로 이루어진 두단계 모형이다. 첫 번째 단계는 정성적인 기준들을 가지고 전문가들의 판단에 근거한 접근방법으로 가능한 인터페이스 대안들을 추려내어 합리적인 부분집합으로 줄이기 위한 단계이다. 두 번째 단계는 정량적인 기준들을 가지고 실 사용자에 근거한 접근 방법으로 객관적인 척도들을 가지고 첫 단계에서 제시된 대안들의 부분집합을 평가하는 것이다. 제안된 방법이 정보분석을 위한 데이터 베이스 시스템의 인터페이스 설계에 적용되었다. 본 연구에서 제안된 모형은 실제 평가자들에게 사용성 기준들과 척도들에 근거해서 최선의 인터페이스를 선정할 수 있는 구조화된 접근방법을 제시한다.

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쾌적침대개발을 위한 종합수면생리신호 분석

  • 김원식;박세진;윤영로;김건흠
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.190-195
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    • 1997
  • Medilog SAC847 수면종합분석시스템을 이용하여 침대와 온돌에서 성인 남 자가 수면시 피험자의 뇌전도, 턱근전도, 다리근전도, 심전도, 안전도(눈) 등의 생리신호를 동시 측정하여수면단계기록국제기준에 근거하여 NREM 4단 계와 REM 단계의 수면시간을 산정 하였다. 수면감을 평가하기 위하여 침대 와 온돌에서 수면시 입면지연시간과 NREM 단계4의 수면시간 비중을 고찰한 결과 침대수면이 온돌수면보다 입면지연 시간이 더짧게 나타났으며 나머지 NREM 4단계와 REM 단계에 소요된 수면시간은 서로 비슷하게 나타났다. 본 연구를 통한 수면생리신호 분석연구는 쾌적침대개발에 활용하고자 한다.

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Development of 'Energy education' program for Creative Activities in middle school (중학교 창의적 체험활동을 위한 '에너지 교육' 수업 자료 개발)

  • Kim, Kyoung-Ah;Choi, Jun-Seop
    • 대한공업교육학회지
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    • v.37 no.2
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    • pp.161-179
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    • 2012
  • The purpose of this study was to develop 'energy education' program for Creative Activities in middle school. The subject of this study was carried out with secondary student of middle school in Daegu. The development of 'energy education' program for middle school creative activies was carried out preparation, development and application. The details of each phase are as follows; The preparation phase was consised of collecting and research datas, energy education programs andliterature review for development of program. The development phase was developed through program that based on setting goals, designing of teaching-learning plans, development of materials of teaching and evaluation. The improvement phase was to modufy energy education instructional materials by running CD validity test of the expert, (2) preliminary tests and field trials of students. More than 65% of students to take class of this program agreed with the program of 'energy education' in class of creative activities was appropriate.