• Title/Summary/Keyword: 역사문화 콘텐츠

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Relevant Study of Ancient Town Regeneration Construction Based on Theory of Henry Lefebvre -Focused on 'Wu Zhen Ancient Town'- (앙리 르페브르의 이론을 통한 고성구(古城區) 재생구축에 관한 연구 -오진(烏鎭)을 중심으로-)

  • Chen, When-Li;Hong, Kwan-Seon
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.388-397
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    • 2018
  • With the continuous expansion and updating of modern cities, the historical and cultural space of ancient city is under increasing impact from the expansion of modern cities. At present, the regeneration and protection of the ancient city has achieved remarkable results together with poor results. Based on this background, this paper has revealed the power operation behind the space production of three regenerated ancient cities with 'spatial practice', 'representation of space' and '"representation of space' as the framework to, and pointed out the influence of stake holders on space shaping and analysis on the construction of regeneration model. From the perspective of specific materials, society, power, and culture, this paper has analyzed the methods of regeneration construction of Wuzhen ancient city, and provided new methods and reference values for how to regenerate and protect ancient cities. Based on these studies and analysis of the regeneration issues in ancient cities and villages, other historical cultural areas, the paper has indicated that it is necessary to coordinate with the government to clarify the issue of property rights, as well as planners and managers, to activate the regional culture and integrate it with modern culture.

A Study on Characteristics Analysis of Chinese Qipao Design in the Perspective of Cultural Level (중국 치파오 디자인의 문화 차원에서의 특성 분석)

  • Yang, Bei;Chang, Juyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.905-917
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    • 2021
  • Qipao is a national costume of China and a representative Chinese symbol with unique cultural meanings. This study first outlines the concept and development history of Qipao, sorts out existing literature, and summarizes the five elements of Qipao through previous study. Then, based on the theory of cultural levels and design characteristics, focusing on the design characteristics of the three levels of the outer level, middle level and inner level of culture, it analyzes the specific meaning of the five elements of Qipao. Through research, it was found that there are various developmental relationships between the three levels of culture for each element of Qipao. Through the study, it is found that Qipao, as a typical Chinese dress, not only has the research significance of design, but also has rich cultural connotations and diversified information on social, economic, technological, and fashion development. This study can enable us to fully understand the historical and social value and modern significance of the Chinese Qipao, and can provide basic data for fashion design researchers. This study is a basic research for the modernization of traditional Chinese clothing.

Development of the Educational Media(3D lenticular cards, flash games, and board games) using Koguryo chess characters. (고구려 장기 캐릭터를 적용한 매체 개발 (3D 카드, 플래시게임, 보드게임))

  • Kim, jung-eun
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.235-236
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    • 2011
  • 아동에게 적합한 고구려 장기 게임 개발을 위해 Bruner의 EIS 이론을 근거로, 역사상 가장 강력한 힘의 나라였던 고구려 문화를 담은 캐릭터 8종을 개발하였다. 장기 게임은 아동의 집중력과 사고 발달에 유용하며 두뇌발달과 학습향상에 효과적이지만, 본격적인 장기 게임을 하기까지 장기말 종류, 장기말 움직이는 방법, 장기말 배치, 기본 전술 등 익혀야 할 요소가 많고 이것을 배우는 과정이 지루하며 어렵다. 따라서 말의 종류와 이동 방법을 흥미롭게 익힐 수 있도록 3D카드와 플래시 게임을 개발하였고, 캐릭터를 적용한 보드게임을 제작해 보았다.

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The Study of Leitmotif Characters in the Epic Movie, 『Quo Vadis』 and 『El Cid』 (서사영화 『Quo Vadis』와 『El Cid』의 라이트모티프 특징 분석)

  • Kwon, MinSeo-Lea;Lee, Seungyon-Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.109-110
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    • 2015
  • 영화에서 당시 시대 문화를 반영하여 민속적 색채를 어떻게 나타내었는지 분석한다. 이는 두 영화의 배경인 로마와 스페인의 서사를 확인함과 동시에 테마를 작곡할 때에 역사를 반영해야 한다는 사실을 확인 할 수 있다. 영화 "Quo Vadis"와 "El Cid"에 등장하는 음악의 성격과 시대 배경에 따른 차이점을 분석하여 서사 영화에 사용된 멜로디 작곡법을 증명한다.

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A Study of The world famous university's UI symbolic (세계 유명대학 UI의 상징성 연구)

  • Lei, Yu-Hong;Noh, Hwangwoo
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.145-146
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    • 2014
  • 중국 대학의 글로벌화 및 경쟁력 강화를 위하여 새로운 UI 적용 및 자료 활용 방안으로 본 연구를 하고자 한다. 중국대학의 심불타입을 보면 비교적 원형의 심불과 단색, 중국문자의 특징 중에 하나인 상형문자를 이용하여 대학의 심볼을 나타낸 경우가 많았다. 이를 더 발전시키기 위해서는 새로운 UI 적용 시 기존의 형식에서 벗어난 학교, 문화, 역사에 맞는 상징물과 소재를 사용하며, 색상을 단색보다 다양하게 사용한다면 현재보다 더욱 글로벌화 된 모습을 표현 할 수 있다.

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The Symbolic Meaning of Five Party Color in China and Korea (중국과 한국 오방색의 색채상징 연구)

  • Zhao, zi-han;He, jie
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.463-464
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    • 2017
  • 음양오행설을 바탕으로 한 오방색(五方色)은 중국과 한국에서 공통적으로 활용된 전통 색채 체계이다. 그러나 양 국의 상이한 역사 문화적 환경에 의해서 상징의미에 차이가 있으며, 각국 내에서도 시각의 변화에 따라 전통과 현대에서 응용되는 오방색의 상징의미에 변화가 있으므로, 이에 대한 사례를 분석하였다.

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The Study on Design of Ontologies for Advertising Data (광고자료 활용을 위한 온톨로지 설계에 관한 연구)

  • Yu, Ha-gyeong;Park, Ok-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.489-490
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    • 2018
  • 광고의 교육학적, 역사 기록물적, 예술적 가치는 교육자료 및 전시 등의 문화 향유의 소재로서 주목받고 있다. 광고자료의 적극적 활용의 선제조건은 광고 정보에 체계적으로 접근할 수 있는 시스템의 구축이다. 본 연구에서는 기존의 광고정보 제공 사이트의 요소를 분석하여 온톨로지 설계를 통한 광고정보의 지식구조 정립을 시도하고자 한다.

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A Case Study on Using Movement Mixed with Capoeira in Contemporary Dance (컨템포러리 댄스에서의 카포에라 움직임 혼용 사례 연구)

  • Kim, Eun Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.257-258
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    • 2019
  • 본 연구에서는 카포에라를 움직임의 기반으로 하는 무용단을 선정하여 그들의 최근 작품을 중심으로 작품 경향을 문헌연구 하였다. 연구 대상이 된 무용단은 러셀 말리펀트(Russell Maliphant), 콰살 댄스 컴퍼니(Quasar Cia. de Dança), 구루포 코르포(Grupo corpo), 댄스 브라질(DanceBrazil)으로 제한하였다. 연구결과 카포에라(Capoeira)는 역동성과 리듬이 극대화된 소용돌이 치는 듯한 새로운 무용의 움직임 언어를 만들어 냈다. 신체움직임을 이용하여 공간, 이미지, 음악과 융화되는 작품 경향을 나타냈다. 사랑, 종교, 역사, 신화를 무대 위에서 움직임으로 풀어낼 수 있는 새로운 움직임 양식을 개발하여 흑인문화가 순수무용분야에 완벽하게 흡수되는 결과를 낫게 되었다.

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A Study on Storytelling of Yeongweal-palkyung Applied by Halo Effect of King Danjong' Sorrowful Story (단종애사(端宗哀史)의 후광효과를 적용한 영월팔경의 스토리탤링 전략)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.3
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    • pp.63-74
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    • 2008
  • With the awareness that Sinyeongwol Sipgyeong(ten scenic spots in Yeongwol) were designed too hastily and only for PR purposes after the change in the tourism environment, this paper indicates that most tourism and culture sources in Yeongwol are related to King Danjong, the sixth king of the Joseon Dynasty. This study proposes a 'Storytelling Plan' for the landscape content called 'Cultural Landscapes - Yeongwol Palgyeong(eight scenic spots in Yeongwol)' after reviewing types and content of Yeongwol Palgyeong through the halo effect of the well-known sad history of King Danjong and the cultural value of Yeongwol. The significance of the unity of the historic site and neighboring landscape is focused on by investigating the anaphoric relations between cultural landscape texts('Yeongwol Palgyeong') and historic content(the sad history of King Danjong). For this, the cultural lnddscape of Yeongwol has been framed and layered to make spatial texts. To emphasize the 'Telling' as well as the 'Story,' interesting episodes have been reviewed to discover a motive. To diversify the 'Telling' methods, absorptive landscape factors have been classified as 'Place,' 'Object' and 'Visual Point.' In addition the storytelling of Yeongwol Palgyeong was examined in consideration of the story and background of 'Yeongwol Palgyeong - Sad Story of King Danjong' and the interaction of a variety of cultural content by suggesting micro-content such as infotainment and edutainment as absorptive landscape factors. In order to make the storytelling plan available in practice as an alternative plan for Yeongwol Tourism, a visual point should be properly set to make the landscape look sufficiently dynamic. In addition, real landscape routes and narration scenarios should be prepared as well. Professional landscape interpreters who are well informed of the natural features of Yeongwol and the history of King Danjong should be brought into the project, and Internet and digital technology-based strategies should be developed.

Analysis Ripple Effect for Physical Promotion in Connection with Local Cultural Contents: Primarily based on Specialized Streets (지역 문화콘텐츠의 물리적 홍보 파급효과 분석 -특화거리를 중심으로-)

  • Shon, Sang-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.33-42
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    • 2016
  • Utilization of cultural contents is more and more increasing as it is believed to improve local problems and provide historical values. This kind of business is positive in terms of the fact that it attracts visitors into local areas and activate local commercial areas. Under this trend, the construction of specialized streets is required to be approached with first priority to solve problems of cities. So to speak, it's more important to solve intrinsic problems found in local communities and then approach cultural contents step-by-step rather than constructing new spaces with first priority. Moreover, cultural contents should accompany economic aspects which result in local community-friendly and sympathetically concentrated values. Under this sentiment, the efforts to suggest economic ripple effects for government local government's businesses using cultural contents are very important. This study analyzed how much economic ripple effects is yielded by reflecting cultural contents. As the result of analysis, specialized street with cultural contents applied are proved to be more concentrated on multiplier of expediting employment, income and tax and tourism industry than service industry. On the contrary to this, service industry showed more concentrated multiplier of expediting production, income, added values and chain reaction effect (coefficients for influence and sensitivity for front and rear side of tourism industry. Based on these results, construction of specialized streets with cultural contents applied is proved to help synergy effects for local economy.