• Title/Summary/Keyword: 여가기능

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The Structural Relationship Between Leisure Function, Self-Efficacy and Quality of Life among Elderly Participants in Leisure Sports (여가스포츠 참여 노인의 여가기능과 자기효능감 및 삶의 질의 구조적 관계)

  • Sang-Haeng Lee
    • Journal of Industrial Convergence
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    • v.22 no.6
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    • pp.89-97
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    • 2024
  • The aim of this study was to examine the structural relationship between leisure function, self-efficacy and quality of life among elderly participating in leisure sports. To achieve the purpose of this study, a total 222 surveys gathered from indoor, outdoor sports facilities in Seoul, Jeonbuk province were utilized for analysis. For analysis of the data, frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis and structural equating modeling were performed using SPSS 18.0 and AMOS 18.0. Main findings were as follows : First, Leisure function had a positive effect on self-efficacy. Second, Self-efficacy had a positive effect on quality of life. Third, Leisure function had a positive effect on quality of life. Fourth, Self-efficacy mediated the relationship between leisure function and quality of life. Our findings revealed a meaningful way to lead healthy life in the elderly.

Leisure Activities and Cognitive Function in Korean Older Adults (한국 남녀 노인의 여가활동 참여와 인지기능의 관계)

  • Chung, Eunyoung
    • 한국노년학
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    • v.40 no.3
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    • pp.443-458
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    • 2020
  • Aim: This study investigated the association between leisure activities and cognitive impairment in Korean community-dwelling older adults. Methods: Among participants of the 2017 National Survey of Older Koreans, 10,055 (male=4,277, female=5,778) were included in this cross-sectional study. To better identify the association between late-life cognition and leisure activities, individual leisure activities were categorized into 3 types including productive, consumptive, and unclassified activities. Multivariate logistic regression analysis was performed to assess the association between participation in leisure activities and cognitive impairment when controlling for possible covariates evidenced by previous studies. Results: Male participants were more likely to be cognitively impaired than female ones with significant differences in all the covariates. After controlling for confounding variables, involvement in productive leisure activities was found to be associated with cognitive function in both male and female groups, along with age, educational level, depressive symptoms, subjective hearing problems, and occupational status. Conclusion: Involvement in productive leisure activities might be associated with decreased risk of cognitive impairment in later life. Appropriate strategies to encourage older adults to participate in productive leisure activities should be established to help them maintain their cognitive function.

A Review of Literature of Leisure Function and Resource of the Elderly (노인 여가의 기능과 여가자원에 관한 문헌고찰)

  • 이윤정
    • Journal of Family Resource Management and Policy Review
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    • v.7 no.2
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    • pp.117-130
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    • 2003
  • This study investigates the literatures of leisure function and resource of the elderly to consider deeply the meaning of their leisure. In conclusion, this study presents the leisure of the elderly has both of positive and negative functions individually, socially and economically and they have the resources of individual, human and social as the usable resources for leisure but each of resources has disturbing restrictions. On the actual condition of elderly's leisure activity, they enjoy negatively like a watching TV and the using rate of leisure facilities is lower than other age groups.

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The Study for the Psychological Functioning of Casual Leisure: Compared with Serious Leisure (일상적 여가의 심리적 기능성에 대하여: 진지한 여가와의 비교를 중심으로)

  • Oh, Sae-Sook;Sohn, Young-Mi;Shin, Kyu-Lee;Oh, Kyung-A
    • 한국체육학회지인문사회과학편
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    • v.51 no.3
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    • pp.273-284
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    • 2012
  • There is a large body of literature that studies serious leisure participants in a wide range of activities. By comparison, casual leisure has received scant attention, bearing few empirical studies. And serious leisure is often cast in an superior role in comparison with casual leisure for optimally healthy or beneficial leisure. The purpose of this study is to investigate the psychological functioning of 'casual leisure-serious leisure'. Especially, we pay more attention to reveal the positive functioning of casual leisure. It draws findings from the data of 291 university students. The results are as follows. First, in comparison with 'casual leisure group', 'serious leisure group' was showed a higher significant increase in leisure related functioning(leisure satisfaction and leisure benefits such as physical health, relationship and self-controlibility). However, There is no significant inter-group differences in 'self-life functioning variables(positive·negative self-esteem, happiness, quality of life)'. It implies even though serious leisure has more relation to positive leisure experiences, people maintain and enhance their self-esteem and experience satisfaction and happiness of their entire lives through casual leisure participation as much as serious leisure.

Analysis of the Needs of Middle and Elder Generation on Serious Game for the Elderly (노인용 기능성 게임개발을 위한 중노년층의 수요분석)

  • Lee, Yoon-Jung;Ahn, Joon-Hee;Lim, Kyunq-Choon
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.75-101
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    • 2009
  • The purpose of this article is to analyze the needs of middle and elder generation about serious game for the elderly. The results of this study are; (1) elder generation prefers leisure activities such as mountain climbing, yoga, golf, walking and travel, etc., for health, interest, the development for oneself and relieving stress; (2) they don't prefer game activity for leisure, but prefer to use serious game for health, simulation, medical treatment and sports than middle generation; (3) elder generation has various characteristics and needs so that we should consider their demographical variables when we research and develop serious game contents for the elderly.

The Mediating Effect of Self-esteem on the Relationship between Middle Aged Golf Participant's Leisure Function and Social Role Loss (중년 골프참여자의 여가기능과 사회적 역할 상실감의 관계에서 자아존중감의 매개효과)

  • Choi, Suk-Hwan;Seol, Su-Hwang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.440-447
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    • 2019
  • The purpose of this study was to identify the relationship between leisure function, self-esteem and social role loss among golf players in the middle age. Furthermore, it was meaningful to provide basic data on leisure activities and healthy retirement preparation through golf at the present time of the aging society. The subjects of study who adults were recruited from Seoul, Gyeonggi-do. For the data processing, it conducted frequency, reliability, confirmatory factor, correlation, and structure equaling modeling analyses. The results were as follows; First, leisure function of middle age golf participant had a positive influence on self-esteem(p<.05). Second, leisure function of middle age golf participant had a positive influence on social role loss(p<.05). Third, self-esteem of middle age golf participant had a positive influence on social role loss(p<.05). Forth, self-esteem mediated the relationship between middle age golf participant leisure function and social role loss.(p<.05).

The relation between the participation in social activity and cognitive function among middle-aged and elderly population (중·고령자의 사회활동 참여와 인지기능과의 관계)

  • Hwang, Jongnam;Kwon, Soonman
    • 한국노년학
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    • v.29 no.3
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    • pp.971-986
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    • 2009
  • This research investigated how the participation of various social activities affects cognitive function in middle-aged and elderly population. To examine the relation between the participation of various social activities and cognitive function, we used data from the Korean Longitudinal Study of Ageing. Social activities were classified into four types as religious ritual, leisure, public association and ascriptive association activities, and MMSE-K score was used to measure cognitive function. Results from multiple regression analyses after adjusting for socio-economic status and health status show that the participation in religious and leisure activities have positive effects on cognitive function in middle-aged and elderly population. Participation in leisure activities in middle-aged male group helps preserve cognitive function, and leisure activity and ritual activity are significantly related to cognitive function in middle-aged female group. Meanwhile the participation in religious and leisure activities have positive effects on cognitive function in elderly male and female group. Based on these findings, we suggest that various programs to support the participation of elderly population in social activities should be developed for healthy life for the elderly.

The Effects of Social Class on the Leisure Activities in Korea: based on types and satisfaction of leisure activities (사회계층 변수에 따른 여가 격차 : 여가 유형과 여가 및 삶의 만족도를 중심으로)

  • Nam, Eun-Young;Choi, Yu-Jung
    • Korea journal of population studies
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    • v.31 no.3
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    • pp.57-84
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    • 2008
  • This study investigates the patterns of leisure in Korea and the effects of social class on the objective and subjective dimension of leisure activities and life satisfaction. A data set of 1376 Korean men and women over 18 years old is analyzed to yield five main results. First, Korean prefers domestic entertainment to outdoor activities as is exemplified by domestic audio-visual entertainment(TV/DVD/VCR) which ranks the highest in the favored leisure activity. Leisure activities are divided into four types; "activity-based", "relationship-based", "alcohol-based", "relaxation". Second, the function of leisure activity is to strengthen relationships. The main purpose of leisure activity is to relax and revitalize, while creating prospective social network ranks next to relax. But the effect of leisure time is often compromised by recurring thoughts related to work. Third, respondents with high educational and economic backgrounds are more likely to engage in "relationship-based," "activity-based", "alcohol-based" leisure type. However, such factors do not influence on "relaxation" type of leisure. While students and housewives rank highest in number of respondents, respondents with managerial/professional or white-collar/semi-professional occupations enjoy more diverse activities. Fourth, the effort to discern the significance of social class with respect to the leisure-activity-index revealed followings; the index scores elevate with higher education, younger age and higher income. Fifth, leisure-activity-index is the most important variable predicting leisure satisfaction. Leisure satisfaction is influenced by gender, age, income and occupation. The younger the age and higher the income, the higher it is the leisure satisfaction. Men are more satisfied with leisure activities than women. Students experience the highest satisfaction with leisure activities while service/sales workers, industrial/technical/blue-collar workers shows the least satisfaction. Also, the number of family members decreases significantly the leisure satisfaction. While "activity-based" leisure induces the highest satisfaction, "alcohol-based" leisure produces the least satisfaction. The frequency and diversity of leisure activities, and "activity-based" leisure incur the most positive effects on the life satisfaction.