• Title/Summary/Keyword: 여가교육

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Effect of Leisure & Recreation Liberal Art Lecture in the University on Leisure Attitude (대학·여가 레크리에이션 이론수업이 수강생의 여가태도에 미치는 영향)

  • Lee, Yeon-Ju
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.379-386
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    • 2010
  • The purpose of this study was to exam the effect of the leisure lecture on the class participants' leisure attitude. To achieve the purpose, a experiment method was performed. The167 subjects for this experiment were extracted from two leisure lectures of a university located in north Chungcheong province. With those subjects, a leisure lecture was operated for two hours in a week for fifteen weeks. To collect data, Ragheb & Beard[22]'s LAS(Leisure Attitude Scale) was used. The scale was used twice for the subjects. The first was tested at the beginning of first lecture and the second was at the last lecture. The collected data was analyzed with paired t-test by SPSS 12.0 program for Windows. The results proved that the leisure lecture affected on the subjects' all four sub-factors(cognitive, affective, intent, behavioral) of leisure attitude. Furthermore, the effect of the lecture was different by sex and grade.

A Study on Leisure Type, Daily Life Stress, and Studying Immersion of Middle School Students in DaeJeon (대전지역 중학생의 여가활동유형과 생활스트레스 및 학습몰입에 관한 연구)

  • Song, Jin-Suk;Lee, Young-Kwan
    • Journal of Korean Home Economics Education Association
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    • v.20 no.4
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    • pp.43-57
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    • 2008
  • The purpose of this study was to analyze a relationship of adolescent's leisure's type, daily life stress, and studying immersion in middle school students. Subjects were 200 middle school students. Instrumentation were questionnaires from the leisure's type scale, daily life stress scale, and studying immersion scale. Data analysis was by mean, percentile, oneway-ANOVA, Pearson correlation, and multiple regression. The major findings of this study were as follow; First, there was a significant difference between adolescent's leisure's type and daily life stress. Second, there was a significant difference between adolescent's leisure's type and studying immersion. Third, there was a positive or negative relation among adolescent's leisure's type, daily life stress, and studying immersion. Fourth, studying and family problem in daily life stress, and educational oriented leisure in adolescent's leisure type was the most predicting variable in adolescent's studying immersion.

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The Basic Study on Activating the Education of Leisure Activity for the Old Age - focus on the relationship between leisure activities(level and types)and life satisfaction - (노년기 여가활동 활성화 교육을 위한 기초 연구 - 노인의 여가활동과 생활만족도 간의 관계를 중심으로 -)

  • Jeong, Yu-Ri;Lee, Shin-Sook
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.49-63
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    • 2013
  • This study is conducted to activate the education of leisure activity for the old age so as to improve the qualities of the lives in the prolonged elderly lives. The method is examined to see how the level and types of leisure activities and life satisfaction for elderly. The target of the survey for this study was the 280 male and female elderly living in S city and C city. the statistics used for data analysis were reliability, frequency, percentage, mean standard deviation, t-test, one way ANOVA and correlation. The results of study were as follow; First, the result investigating the degrees of old people's participation in the pattern of leisure activities and life satisfaction showed pastime activities and family centered activities as the most participating leisure activity pattern, self developing activities and religious social service activities as the least participating one. Second, in comprehensive social demographic characteristic of the elderly participating in the leisure activities pattern, it was shown that the higher their level of lives was, the better their family atmosphere was, the healthier they were, they participated more in their leisure activities. Third, when the life satisfaction were reviewed to find what relation there were according to the pattern of leisure activities, it was shown that the more they participated in recreation and social activities, the more they participated in self developing activities, the more they participated in family centered activities, their life satisfaction was higher. and the old people who did the pastime activities showed high life satisfaction too. Considering this result, we need to develop systematic programs suited to our culture. In addition, Home Economics Education has to support the ideas and leisure experts have to be cultivated.

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Exploring on the Educational Aalues in After School Sports-leisure Activity (초등 방과 후 스포츠여가활동의 교육적 의미 탐구)

  • Ko, Moon-Soo;Kim, Chae-Woon
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.457-465
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    • 2012
  • The purpose of study was to exploring on the educational values in after school physical programs. The participants were students in grades 5 (3), after school parents who are interested in sports activities (3), after school sports activities led by experienced teachers in three of were selected as study participants. The data were collected through in-depth interviews, collected data were transcribed and coded for domain analysis, classification analysis. The analysis of the results were as follows. After school physical activities, educational significance of the various values of physical activity experiences, meeting with school physical education and sport, educational welfare: the elimination of educational disparities, physical culture, introductory appeared.

Dysfunction of Digital Leisure of ICT Age and Educational Measurement (ICT 시대의 디지털 여가 역기능과 교육대책)

  • Kim, Myeong-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1979-1984
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    • 2013
  • As digital leisure's activity increase recently, the worry for side effect except right function occurs with reality. In this paper, the importance of leisure, participation effect when someone has a chance to leisure is reviewed. The dysfunction of digital leisure that focuses on usage of the digital device in information society is examined. In order to solve those dysfunction, the measure is presented through education and convergence.

A Study on Leisure Activity type of high school students (실업계고등 학생의 여가활동 유형에 관한 연구)

  • Kim, Seong-Taek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.165-171
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    • 2013
  • This study elects 934 high school students in Kwangju, conducts the survey of the actual condition of the youn's leisure, and comes to a conclusion as follows. the young spend mean 9-10 hours a day on class, mean 6 hours on sieeping, and mean 1-2 hours on self-learning. their spending money is less than 30,000 won and is not enough as the past years. While 33.2% of respondents answered they were trained for leisure activities, 66.8% were not. Also thesurvey indicates that 79.9% of the young think a leisure course will be contribute to sound youth. In kinds of leisure, the young prefer computer game, watching TV, video game, or listening to music which are not active. It is required to guide them to enjoy active leisure activities together. the young think their leisure time is not enough, average(41%) and not enough(37.5%). Especially, thy cannot have enough time to enjoy leisure(62.5%). The young are not satisfied of leisure facilities.

Education for Talent and Aptitude Development and Leisure Satisfaction of Middle School Students (중학생의 특기ㆍ적성 교육 활동 참여 실태와 여가 만족)

  • 김경애;정난희;모은자
    • Journal of Korean Home Economics Education Association
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    • v.15 no.2
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    • pp.1-19
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    • 2003
  • The study has examined the relationship between the middle school students´ after school activities and leisure satisfaction to provide the opportunity of making good use of leisure time and of developing students´ latent talent and aptitude. The research finding are as follows : 1. Based on socio-demographic variables. the female students had more rates of participation in talent and aptitude educational activity than male students. The number of the students from rural areas was much bigger than that of cities such as Gwangju or other big cities in Chonnam. But the students whose parents made a lot of money showed less interest in participating talent and aptitude educational activities. 2. Based on the research of socio-demographic variables, students from counties or smaller areas showed more satisfaction than Gwangju in leisure satisfaction among the six subordinate categories. 7th graders were more satisfied in educational and environmental leisure activities than 8th or 9th graders. Moreover. as the family income is higher and as the father´s educational level is higher. satisfaction rate from leisure activities came out to be higher 3. In regard to satisfaction they get from their leisure activities, it was comparatively high when they had the activities voluntarily as their hobbies or for fun. Some students regarded it as their chances for the next step and they were really satisfied, too. And also the period of time was one of the factors that affected students´ satisfaction. They were satisfied enough when they had the activities less than four month in a year The students who had strong concentration and great enthusiasm showed high leisure satisfaction in all areas except for the environmental one.

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The Causal Relationship Analysis among Leisure Facilitators, Leisure Constraints Negotiation, Serious Leisure for Winter Sports Participants (동계스포츠 참여자의 여가촉진, 여가제약협상, 진지한 여가의 인과관계분석)

  • Oh, Sea Bock;Kim, Hyung-Hoon
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.579-588
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    • 2016
  • The purpose of this study was to analyze Structural relations among leisure facilitators, leisure constraints negotiation, and serious leisure for winter sports participants In order to achieve the purpose of this study, total 320 data were collected who are participating in winter sports at 4 Ski resorts located in Gyeonggi and Gangwon area. The collected data analysis were conducted using SPSS 21.0 and Amos 18.o and its result is as follows; First, through the model-fit validation regarding hypothetical model of leisure facilitators, leisure constraints negotiation and serious leisure, the model-fit was satisfied the standard. Second, leisure facilitators showed no significant effect on both leisure constrains negotiation and serious leisure but leisure constraints negotiation showed significant effect on serious leisure. After validation, all suggested hypotheses were selected. Leisure facilitators showed positive effect on continuous participation on planned, strived serious leisure by encouraging leisure participants and boosted constraints negotiation effort that eliminates negative situation which caused by physical, conscious strategic leisure participation overcoming restricting factors.

여가에도 전략이 필요하다

  • Chae, Jun-An
    • Social Workers
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    • no.9 s.41
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    • pp.26-27
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    • 2005
  • 지금 우리에게는 여가에 대한 전문적인 학습이 필요한 시대가 빠른 속도로 다가오고 있다. 그러므로 앞으로 사회복지 임상현장에섣 의료재활, 사회재활, 직업재활, 교육재활뿐 아니라 여가재활도 중요하게 다루어져야 할 것이다.

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