• Title/Summary/Keyword: 얼굴 변형

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Facial Expression Recognition using Hausdorff Distance Matching and Caricatural Effect (하우스도르프 거리매칭과 캐리커쳐 효과를 이용한 얼굴표정 인식)

  • 박주상;오경환
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.526-528
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    • 2001
  • 기존의 얼굴표정 인식연구의 대부분은 얼굴영상에서 사전정보 획득과, 인식이 각각 별개로 수행되어, 전자의 결과가 후자를 보장하지 못하거나, 데이터와 계산 양의 과다, 그리고 인지과정이 사람과 다르다는 등의 문제가 있다. 이에 대해 하우스도르프 거리 매칭을 적용, 표정인식을 시도한다. 이는 전체적인 유사도를 측정하는 방법으로서 전체이론(Holistic theory)에 기반하여, '사람의 인지과정'을 따른다. 그러나 축소된 데이터를 사용하므로, 이 방법의 인식결과가 부족할 경우, 영상워핑을 적용하여 Brennan과 Carton이 제안한 캐리커쳐 효과를 이용한다. 이는 영상을 적절히 변형, 표정의 특징을 과장하고 잡영을 제거하여, 인식하기 쉬운, 분명한 표정을 생성하는 방법이다. 위 과정을 통해, 사람의 인지과정을 모사하고, 최소한의 데이터로써 사전정보 획득과정이 생략된, 입력영상으로부터 직접 표정을 인식하는 방법을 제안한다.

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Face Super Resolution using Self-Supervised Learning (자기 지도 학습을 통한 고해상도 얼굴 영상 복원)

  • Jo, Byung-Ho;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.724-726
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    • 2020
  • 본 논문에서는 GAN 과 자기 지도 학습(self-supervised learning)을 통해 입력 얼굴 영상의 공간 해상도를 4 배 증가시키는 기법을 제안한다. 제안하는 기법은 변형된 StarGAN v2 구조의 생성자와 구분자를 사용하여 저해상도의 입력 영상만을 가지고 학습 과정을 거쳐 고해상도 영상을 복원하도록 자기 지도 학습을 수행한다. 제안하는 기법은 복원된 영상과 고해상도 영상 간의 손실을 줄이는 지도 학습이 가지고 있는 단점을 극복하고 입력 영상만을 가지고 영상 내부에 존재하는 특징을 학습하여 얼굴 영상에 대한 고해상도 영상을 복원한다. 제안하는 기법과 Bicubic 보간법과의 비교를 통해 우수성을 검증한다.

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Robust Face and Facial Feature Tracking in Image Sequences (연속 영상에서 강인한 얼굴 및 얼굴 특징 추적)

  • Jang, Kyung-Shik;Lee, Chan-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.1972-1978
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    • 2010
  • AAM(Active Appearance Model) is one of the most effective ways to detect deformable 2D objects and is a kind of mathematical optimization methods. The cost function is a convex function because it is a least-square function, but the search space is not convex space so it is not guaranteed that a local minimum is the optimal solution. That is, if the initial value does not depart from around the global minimum, it converges to a local minimum, so it is difficult to detect face contour correctly. In this study, an AAM-based face tracking algorithm is proposed, which is robust to various lighting conditions and backgrounds. Eye detection is performed using SIFT and Genetic algorithm, the information of eye are used for AAM's initial matching information. Through experiments, it is verified that the proposed AAM-based face tracking method is more robust with respect to pose and background of face than the conventional basic AAM-based face tracking method.

Face Tracking for Multi-view Display System (다시점 영상 시스템을 위한 얼굴 추적)

  • Han, Chung-Shin;Jang, Se-Hoon;Bae, Jin-Woo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2C
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    • pp.16-24
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    • 2005
  • In this paper, we proposed a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images can be synthesized which correspond to viewer's position by using geometrical transformation such as a rotation and a translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, tracking of viewer's dominant face initially established from camera by using statistical characteristics of face colors and deformable templates is done. As a result, we can provide motion parallax cue by detecting viewer's dominant face area and tracking it even under a heterogeneous background and can successfully display the synthesized sequences.

3D Facial Animation with Head Motion Estimation and Facial Expression Cloning (얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션)

  • Kwon, Oh-Ryun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.311-320
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    • 2007
  • This paper presents vision-based 3D facial expression animation technique and system which provide the robust 3D head pose estimation and real-time facial expression control. Many researches of 3D face animation have been done for the facial expression control itself rather than focusing on 3D head motion tracking. However, the head motion tracking is one of critical issues to be solved for developing realistic facial animation. In this research, we developed an integrated animation system that includes 3D head motion tracking and facial expression control at the same time. The proposed system consists of three major phases: face detection, 3D head motion tracking, and facial expression control. For face detection, with the non-parametric HT skin color model and template matching, we can detect the facial region efficiently from video frame. For 3D head motion tracking, we exploit the cylindrical head model that is projected to the initial head motion template. Given an initial reference template of the face image and the corresponding head motion, the cylindrical head model is created and the foil head motion is traced based on the optical flow method. For the facial expression cloning we utilize the feature-based method, The major facial feature points are detected by the geometry of information of the face with template matching and traced by optical flow. Since the locations of varying feature points are composed of head motion and facial expression information, the animation parameters which describe the variation of the facial features are acquired from geometrically transformed frontal head pose image. Finally, the facial expression cloning is done by two fitting process. The control points of the 3D model are varied applying the animation parameters to the face model, and the non-feature points around the control points are changed by use of Radial Basis Function(RBF). From the experiment, we can prove that the developed vision-based animation system can create realistic facial animation with robust head pose estimation and facial variation from input video image.

The Study of Skeleton System for Facial Expression Animation (Skeleton System으로 운용되는 얼굴표정 애니메이션에 관한 연구)

  • Oh, Seong-Suk
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.47-55
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    • 2008
  • This paper introduces that SSFE(Skeleton System for Facial Expression) to deform facial expressions by rigging of skeletons does same functions with 14 facial muscles based on anatomy. A three dimensional animation tool (MAYA 8.5) is utilized for making the SSFE that presents deformation of mesh models implementing facial expressions around eyes, nose and mouse. The SSFE has a good reusability within diverse human mesh models. The reusability of SSFE can be understood as OSMU(One Source Multi Use) of three dimensional animation production method. It can be a good alternative technique for reducing production budget of animations. It can also be used for three dimensional animation industries such as virtual reality and game.

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Locating and Extracing the Mouth in Human Face Images (얼굴 이미지에서 입 영역 분할)

  • Choe, Jeong-Il;Kim, Su-Hwan;Lee, Pil-Gyu
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.55-62
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    • 1997
  • We proposed a method for locating of mouth using deformable templates, described by a parameterized template. An energy function is defined which links, edges, peaks, valleys in image intensity to corresponding properties of the template. The template deforms itself by altering its parameter values to minimize the energy function. The minimized energy function's parameter values can be used as descriptors for the feature. We propose a method for locating mouth fast, accurately by limiting a range of parameters' value and getting initial value of parameters' by preprocessing.

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A Study on Face Contour Line Extraction using Adaptive Skin Color (적응적 스킨 칼라를 이용한 얼굴 경계선 추출에 관한 연구)

  • Yu, Young-Jung;Park, Seong-Ho;Moon, Sang-Ho;Choi, Yeon-Jun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.383-391
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    • 2017
  • In image processing, image segmentation has been studied by various methods in a long time. Image segmentation is the process of partitioning a digital image into multiple objects and face detection is a typical image segmentation field being used in a variety of applications that identifies human faces in digital images. In this paper, we propose a method for extracting the contours of faces included in images. Using the Viola-Jones algorithm, to do this, we detect the approximate locations of faces from images. But, the Viola-Jones algorithm could detected the approximate location of face not the correct position. In order to extract a more accurate face region from image, we use skin color in this paper. In details, face region would be extracted using the analysis of horizontal and vertical histograms on the skin area. Finally, the face contour is extracted using snake algorithm for the extracted face area. In this paperr, a modified snake energy function is proposed for face contour extraction based snake algorithm proposed by Williams et al.[7]

Robust AAM-based Face Tracking with Occlusion Using SIFT Features (SIFT 특징을 이용하여 중첩상황에 강인한 AAM 기반 얼굴 추적)

  • Eom, Sung-Eun;Jang, Jun-Su
    • The KIPS Transactions:PartB
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    • v.17B no.5
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    • pp.355-362
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    • 2010
  • Face tracking is to estimate the motion of a non-rigid face together with a rigid head in 3D, and plays important roles in higher levels such as face/facial expression/emotion recognition. In this paper, we propose an AAM-based face tracking algorithm. AAM has been widely used to segment and track deformable objects, but there are still many difficulties. Particularly, it often tends to diverge or converge into local minima when a target object is self-occluded, partially or completely occluded. To address this problem, we utilize the scale invariant feature transform (SIFT). SIFT is an effective method for self and partial occlusion because it is able to find correspondence between feature points under partial loss. And it enables an AAM to continue to track without re-initialization in complete occlusions thanks to the good performance of global matching. We also register and use the SIFT features extracted from multi-view face images during tracking to effectively track a face across large pose changes. Our proposed algorithm is validated by comparing other algorithms under the above 3 kinds of occlusions.

A Study on Appearance-Based Facial Expression Recognition Using Active Shape Model (Active Shape Model을 이용한 외형기반 얼굴표정인식에 관한 연구)

  • Kim, Dong-Ju;Shin, Jeong-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.43-50
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    • 2016
  • This paper introduces an appearance-based facial expression recognition method using ASM landmarks which is used to acquire a detailed face region. In particular, EHMM-based algorithm and SVM classifier with histogram feature are employed to appearance-based facial expression recognition, and performance evaluation of proposed method was performed with CK and JAFFE facial expression database. In addition, performance comparison was achieved through comparison with distance-based face normalization method and a geometric feature-based facial expression approach which employed geometrical features of ASM landmarks and SVM algorithm. As a result, the proposed method using ASM-based face normalization showed performance improvements of 6.39% and 7.98% compared to previous distance-based face normalization method for CK database and JAFFE database, respectively. Also, the proposed method showed higher performance compared to geometric feature-based facial expression approach, and we confirmed an effectiveness of proposed method.