• Title/Summary/Keyword: 언어 융합

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3D Object Extraction Mechanism via UML Sequence Models from Natural Language Requirements (자연어 요구사항으로부터 UML 시퀀스 모델을 경유한 3D 객체 추출 메커니즘)

  • Hyuntae Kim;Janghwan Kim;R. Young Chul Kim
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.490-493
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    • 2024
  • 현재 다양한 분야에서 AI 가 사용되고 있다. 최근에는 소프트웨어공학 관점에서 요구 사항 분석에 Chat GPT 와 같은 LLM 모델을 적용하고 있다. 하지만 1) 대부분의 생성형 AI 는 불투명한 공정을 통해 3D 이미지가 생성하고, 3D 이미지를 생성할 때마다 다른 이미지를 생성한다. 이에 따라 동일한 인물이나 사물을 사용하고 싶은 사용자들은 동일한 객체가 들어간 그림을 일관성 있게 생성할 수 없다. 2) 또한 LLM 과 이미지 생성 AI 와의 결합이 시도 되고 있지만 문장 의미 분석 성능이 부족하다. 이를 해결하기 위해, 자연어 요구사항을 언어학적 기법을 통해 분석하고, 분석 결과를 기반으로 UML 시퀀스 다이어그램 및 3D 객체 생성 메커니즘을 제안한다. 즉 언어학적 분석 기법을 통해, 요구사항의 정확한 의미와 속성을 추출한다. 그런 다음 추출된 정보를 시퀀스 다이어그램과 매핑하여 3D 객체 이미지를 생성한다. 제안하는 방법을 통해 3D 객체 생성의 소프트웨어 개발 공정 사용으로 생산성을 높여 시간과 비용을 단축할 수 있을 것으로 기대한다.

Converged Research on the Difference of Learning Style According to Sasang Constitution and Major and Brain Dominance (사상체질과 전공에 따른 학습스타일의 차이 및 뇌의 우세성에 관한 융합 연구)

  • Lee, Mi-kyung;Kim, Yun-Joo;Noh, Byoung Ho;Park, Young-MI
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.145-153
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    • 2016
  • The purpose of this study is to suggest a suitable learning style for 300 college students who are attending Duniversity in Jeonnam providence according to QSSC(Questionnaire of Sasang Contribution Classification), major and brain dominance after finding out the difference of learning style according to Sasang constitution and major and brain dominance according to major. First, Soyangin's learning style was found out extroversion -type, but soeumin's learning style was found out introvert type. There was difference on physical type on learning style according to major. Third, there were found difference for a few questionnaire of the dominance of brain. According to above findings, The results of study suggest that we need to develop a unique teaching method which based on learners constitution and major instead of uniform teaching method.

A Phenomenological Study on Developmental Rehabilitation Service Providers' Group Art Therapy Experiences (발달재활서비스 제공 치료사의 집단미술치료 경험에 대한 현상학적 연구)

  • Jung, Yu-Jin
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.297-307
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    • 2020
  • This study aimed to clarify the meanings of developmental rehabilitation service providers' experiences of participation in a group art therapy. The 5 participants in this study were composed of cognitive, language and art therapists working at children developmental rehabilitation center in G city. The group art therapy was provided to participants from October to December, 2018. And the data were collected using in-depth interviews from January to February, 2019. Collected data was analyzed using the phenomenological method by Colaizzi(1978). As a result, four categories were derived: "Purification of emotions", "New discovery", "Encouragement and comfort", and "Close relationship". In conclusion, therapists participating in a group art therapy experienced purification of emotions and newly discovered about themselves and colleagues. And through encouraging and comforting in the group, they became closer. These results may serve as basic data on using art therapy for giving psychological support to therapists who provide developmental rehabilitation service.

Convergence Study on the Relation between Cognition, Depression and Aggression in the Elderly (노인의 인지, 우울과 공격성의 관계에 관한 융합 연구)

  • Kwon, Myoung-Jin
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.171-176
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    • 2015
  • This study was carried out to determine the relation between cognition, depression and aggression in the elderly. A questionnaire survey was conducted with 198 elderly people in K region. The results were as follows. (1) The cognition of the elderly showed significant difference by gender, age, religion, marital status, education, living together, healthcare and monthly income (p<.05), and depression showed significant difference by gender and monthly income (p<.05). (2) Cognition and aggression(r=.15, p=.030), depression and aggression(r=.39, p<.001) there was a significant correlation between. Physical aggression and verbal aggression proved most significant correlation among the sub-factors(r=.55, p<.001). (3) Depression (${\beta}=0.568$, p<.001) had an significant influence on aggression. The explanation power was shown to be 10.0%. Accordingly, aggression management programs that are tailored according to the depression level of the elderly are required, and nursing based on this consideration would be of help to improve their quality of life.

A Study on convergence of Mobile Learning UX Platform Service for English Learning (영어학습을 위한 모바일러닝 UX플랫폼서비스 융합 연구)

  • Kim, Byung-Wan
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.155-160
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    • 2016
  • The education applications for English learning have been developing consistently by utilizing the smart-phone owing to the development of internet and ICT. Smart technology based study platform, the mobile learning which enables for the students to study beyond the time and space is expected to bring forth new paradigm of education in tune with the environment change and trends. But it is found that the current applications are mostly the contents patterned for English study institution information with single channel or made for thinking study concept with only the simple language learning once they were checked. Therefore, the understanding on the English study process shall be changed and the study on the platform service is required by accessing in the viewpoint of thinking exercise learning. This study is purposed to explore the scope and strategy of mobile learning UX platform development and suggest the service model via prototype for English study.

A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.193-198
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    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.

A Study on Funk Ceramics in the 20th Century through 'Irony' ('아이러니'를 통한 20세기 펑크 도예 연구)

  • Bang, Chang-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.151-159
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    • 2021
  • The purpose of this study is to attempt a convergent study by analyzing modern funk ceramic artworks through 'Irony', which was mainly used in rhetoric and literature. The irony has come to modern times and has embraced the type of irony by Jung Keut-Byul, a literary critic who has discovered that the classifications and definitions are different from each other, and who has solved these problems and has newly classified the irony (the irony of oxymoron, the irony as a counterstatement, the irony of dramatic turn, the irony as a poetic truth) as a framework for analyzing the works of 20th century punk potters. As a result, the formative language found in funk ceramic art had many similarities with the irony of duality of surface and reality, and its humorous and comic character was more prominent than the heavy, melodramatic tone shown in literature. It was also found that the media characteristics and craft properties of ceramic art, such as clay and glaze, have become the drivers for ceramic sculptors to draw attention in funk art.

Deep Learning-Based Automation Cyber Attack Convergence Trend Analysis Mechanism for Deep Learning-Based Security Vulnerability Analysis (사이버공격 융합 동향 분석을 위한 딥러닝 기반 보안 취약점 분석 자동화 메커니즘)

  • Kim, Jinsu;Park, Namje
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.1
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    • pp.99-107
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    • 2022
  • In the current technological society, where various technologies are converged into one and being transformed into new technologies, new cyber attacks are being made just as they keep pace with the changes in society. In particular, due to the convergence of various attacks into one, it is difficult to protect the system with only the existing security system. A lot of information is being generated to respond to such cyber attacks. However, recklessly generated vulnerability information can induce confusion by providing unnecessary information to administrators. Therefore, this paper proposes a mechanism to assist in the analysis of emerging cyberattack convergence technologies by providing differentiated vulnerability information to managers by learning documents using deep learning-based language learning models, extracting vulnerability information and classifying them according to the MITRE ATT&CK framework.

Analysis of Water Balance in Paddy Fields using Open Source SWMMModel (Open source SWMM모형을 활용한 논배수로 물수지 분석)

  • Kim Beom gu;Choo In Kyo;Kareem Kola Yusuff;Jung Young Hun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.403-403
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    • 2023
  • 도시화로 인한 생활, 공업, 농업용수의 수요는 증가하지만, 이를 해결하기 위한 댐 건설은 생태계의 단절, 수몰 지역 생성 등의 이유로 비판적인 여론이 많아 신규 수자원 확보가 어려워지고 있다. 따라서 우리는 신규 수자원을 확보하기보다 기존 수자원의 물관리 체계를 개선하고 합리적인 물 배분 기술을 개발할 필요가 있다. 이중 농업용수의 회귀 수량에 대하여 알아볼 필요가 있다. 수리 시설물에서 공급된 농업용수는 전량 작물에 의해 소비되는 것이 아니며, 포장으로 공급되지 않고 용수로를 통해 배수되기도 한다. 포장으로 공급된 수량은 물꼬를 넘어 배수되기도 하고, 일부는 침투되어 지하수를 통해 흘러나가기도 한다. 이 와 같이, 농업용수 공급량 중 소모되지 않고 하천으로 유입되는 수량을 관계 회귀 수량이라 한다. 따라서 본연구에서는 농업에 소모되지 않고 하천으로 유입되는 회귀수량을 정확히 조절할 수 있도록 농업용수 회귀수량을 계산하는 모델을 구현하였다. SWMM(Storm Water Management Model)은 도로, 도랑, 관로, 초지 등 주로 도시지역의 강우-유출-지표면 유출을 해석하는 모델이며 농지의 수로네트워크 특성을 잘 반영할 수 있다는 장점이 있다. 이번 연구에서는 용수로를 개수로로 고려하여 테스트베드 모형을 구축할 것이다. SWMM은 농업용수 물순환 모의를 위해 이미 활용되고 있으나 논에서의 증산량이 미반영되며 수혜지역 내의 지하수위가 미반영 되는 등 정확한 물순환 모의를 위해서 한계점 개선이 필요하다. 이 한계점 개선을 위해서 회귀수량 공식을 c언어로 구현 후 EPA SWMM의 소스코드를 활용하여 회귀수량 추정이 가능한 SWMM을 구현하였다. 해당 연구를 통해 농업용수의 회귀수량을 계산하여 정확한 물수지 분석이 가능하여 농업지역의 수자원 확보에 도움을 줄 것이다.

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A study on Illustration Design using the characteristics of Marine Life -Centered on the colors and forms of Marine life- (해양생물의 특징을 활용한 일러스트레이션 디자인 연구 -해양생물 색채와 형태를 중심으로-)

  • NIU, MINGHUI;Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.189-199
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    • 2022
  • While modern illustration designs require originality, the shape and color of marine life provide rich materials for illustration creation. Illustration has a very high artistic creation value. Based on the knowledge of color science and visual form design, this study takes illustration design and marine biology as the main research object. The purpose of this study is: ① The typical features of Marine life are sorted by color and form. ② Lead out graphic symbols representing Marine life. ③ Combine Marine life with illustration design to make design cases. Through research, it is highlighted that the curve feature is a typical feature for distinguishing marine organisms from terrestrial organisms. The classification and comparative analysis of the color phenomena of tropical fish help to extract and process the color of marine tropical fish on the basis of understanding the color characteristics of tropical fish, and apply it to the illustration design.