• Title/Summary/Keyword: 어플리케이션 측정

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Consumers' preference about the attributes of 3rd generation device (3세대 디바이스의 속성별 소비자 선호 분석)

  • Jung, Jae-Young;Lee, Joo-Suk;Kwak, Seung-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.703-710
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    • 2017
  • Third-generation (3G) devicesare next-generation devices that allow the use of intelligent services and applications through the Internet of Things (IoT). As the market forexisting smart devices like smartphones and tablet PCs enters the stage of stagnation, the world is now focusing on 3G devices, parts, and services. This study is intended to measure the user's benefits from the various attributes of 3G devices by applying an economic valuation method. For this purpose, the conjoint analysis method was applied, which is one of the representative valuation methods. To apply conjoint analysis, the following attributes of 3G devicesare considered: mode of use, power efficiency, life care, and price. By applying the mixed logit model, the marginal willingness-to-pay(WTP) for each attribute was derived. The results are statistically significant. Respondents showed a high preference or complete flexibility in the mode of use attribute. And they were also found to have WTP for improvements in the life care attribute. The implications and quantitative results of this study are expected to be useful for policies and strategies in the 3G device market.

Implementation of Wireless Communication Module with Point-to-multipoint Media Access Control (점대다중점 매체다중접속을 지원하는 무선통신모듈의 구현)

  • Kim, June-Hwan;Jung, Jin-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.267-273
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    • 2012
  • The short-range communication module was developed in this paper which is suitable for the point-to-multipoint circumstances of 40 terminals communicating frequently in about 50 meters. The media access control layer of this communication module using asynchronous time-division multiplexing provides a fast and robust performance even in the worst case of simultaneous transmission events, and low packet error rate was measured a in LOS (Line-of-sight) circumstance by adding the function of acknowledge response to media access control layer. The difference test was carried out in order to measure the performance of point-to-multipoint communication. Two communication modules are respectively measured and graphed in 10 branches to 40 branches. The communication module developed in this paper showed a faster performance than the commercial Zigbee module in the specific case presented in this paper. Especially, in over 20 branches showed wide differences of the transmission speed. This results is caused by more network overhead of Zigbee whose wider applications needs the network layer and applicaiton layer besides media access control layer. Also, the asynchronous time-division multiplexing proposed in this paper are more suitable than CSMA-CA of Zigbee module when a lot of module ought to be frequently communicated in small area.

Generation Method of Expression Space for Realtime Facial Expression Control of 3D Avatar (3차원 아바타의 실시간 얼굴표정제어를 위한 표정공간의 생성방법)

  • Kim Sung-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.109-111
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    • 2006
  • 본 논문은 애니메이터로 하여금 얼굴 표정들의 공간으로부터 일련의 표정을 선택하게 함으로써 3차원 아바타의 표정을 실시간적으로 제어할 수 있도록 하기 위한 표정공간의 생성방법에 관하여 기술한다. 본 시스템에서는 약 2400여개의 얼굴 표정 프레임을 이용하여 표정공간을 구성하였다. 본 기법에서는 한 표정을 표시하는 상태표현으로 얼굴특징 점들 간의 상호거리를 표시하는 거리행렬을 사용한다. 이 거리행렬의 집합을 표정공간으로 한다. 그러나 이 표정공간은 한 표정이 다른 표정까지 이동할 때 두 표정간의 직선경로를 통해 이동할 수 있는 그런 공간이 아니다. 본 기법에서는 한 표정에서 다른 표정까지 거쳐 갈 수 있는 경로를 캡쳐된 표정 데이터로부터 근사적으로 유추한다. 우선, 각 표정상태를 표현하는 거리행렬간의 거리가 일정 값 이하인 경우 두 표정을 인접해 있다고 간주한다. 임의의 두 표정 상태가 일련의 인접표정들의 집합으로 연결되어 있으면 두 표정간에 경로가 존재한다고 간주한다. 한 표정에서 다른 표정으로 변화할 때 두 표정간의 최단경로를 통해 이동한다고 가정한다. 두 표정간의 최단거리를 구하기 위해 다이내믹 프로그래밍 기법을 이용한다. 이 거리행렬의 집합인 표정공간은 다차원 공간이다. 3차원 아바타의 얼굴 표정 제어는 애니메이터들이 표정공간을 항해할 때 실시간적으로 수행된다. 이를 도와주기 위해 표정공간을 차원 스케일링 기법을 이용하여 2차원 공간으로 가시화하였고, 애니메이터들로 하여금 본 시스템을 사용하여 실시간 표정 제어를 수행하게 했는데, 본 논문은 그 결과를 평가한다.참여하는 빈들 간의 관계를 분석하여 워크플로우에 대한 성능 측정이 가능하도록 한다. 또한 제안된 메트릭을 통하여 EJB 어플리케이션의 성능 향상을 도모할 수 있도록 한다.로 표면 위로 자라났고, 부종은 창상 밑 조직까지 감소하였으며, 육아조직은 교원질 섬유로 대체되었다. 창상 유발 21일 후, 다른 창상에 비해, HG 처치창은 유의적으로 창상 표면이 거의 재생성 상피로 덮였으며, 육아조직은 창상 유발 14일 후와 비교해서 유의적으로 교원질 섬유로 대체되었다. 위의 모든 결과에서 보듯이, 개에서 전층피부 창상의 처치 시 HG의 사용은 HC와 생리 식염수에 비해 창상치유 복구기의 치유 속도를 촉진하는 것으로 사료된다.시범학교의 자녀를 들 부모들은 환경관련문제에 대한 의식 및 환경관련 제품에 대한 구매행동의 변화가 두드러지게 나타났다.EX>$d^{2+}$ + SA처리구는 두 화합물의 이중 효과에 의해 전반적인 생리 활성을 억제하여, 결국에는 식물의 고사를 유도하는 것으로 사료된다.목에 대한 보안'이 가장 중요한 것으로 나타났다. 본 연구에서는 솔루션 선정요인에 관한 중요도를 e-마켓플레이스의 유형과 산업 별로 평가해보았는데, 여기에서 밝혀진 중요도를 통해 e 마켓플레이스를 구축하고 자 하는 기업은 솔루션을 자체 개발하거나 구입할 때 올바른 의사결정을 할 수 있다. 그리고 솔루션을 제공하려는 기업측면에서는 e-마켓플레이스를 구축하고자 하는 기업에게 유형과 산업별로 적절한 솔루션을 제공할 수 있다.순환이 뇌대사 및 수술 후 신경학적 결과에 보다 유익한 효과를 제공해 줄 수 있음

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Performance of Serial Communication Protocols through Conducting Threads (전도성사를 매체로 한 직렬 통신 프로토콜 성능)

  • Kim, Na-Young;Kim, Hwan;Kim, Juk-Young;Kwon, Young-Mi
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.21-28
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    • 2011
  • Recently medical and entertainment applications using conducting textile are suggested, but the data of conducting threads are not characterized, classified and verified. Only the data sheet published by manufacturing companies is available. Thus we need to verify the performances of the threading threads in communication. And we need a guideline if the existing communication protocols can be used for the conducting threads communication or the new specific communication protocols have to be developed for the communication. This paper classifies the characteristics of conducting threads made by domestic and overseas companies. Based on the criteria we classified conducting threads into three classes: class A, class B and class C. Further we carried out experiments to verify the adaptability of existing simple serial communication protocols such as RS232. Six different conducting threads are used in experiments and the length of each thread was 0.5m, 1m, 2m and 3m. The data transmission rate and error rate are collected and analyzed. RS485 is very prone to error due to static electricity from human and environment. So it may not be appropriate as long-distance communication protocol up to 12km which is possible in theory. RS232 shows stable and error-less data transmission ability even though every conducting thread didn’t show transmission capability over RS232. USB protocol shows high data rate transmission but the distance cannot be exceeded over 2m. Additionally, USB requires stable power supply. But if the power is supplied through conducting thread, its function is not.

An Exploratory Research for Development of Design of Sensor-based Smart Clothing - Focused on the Healthcare Clothing Based on Bio-monitoring Technology - (센서 기반형 스마트 의류의 디자인 개발을 위한 탐색적 연구 - 생체 신호 센서 기술에 기반한 건강관리용 의류를 중심으로 -)

  • Cho Ha-Kyung;Lee Joo-Hyeon;Lee Chung-Keun;Lee Myoung-Ho
    • Science of Emotion and Sensibility
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    • v.9 no.2
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    • pp.141-150
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    • 2006
  • Since the late 1990s, 'smart clothing' has been developed in a various way to meet the need of users and to help people more friendly interact with computers through its various designs. Recently, various applications of smart clothing concept have been presented by researchers. Among the various applications, smart clothing with a health care system is most likely to gain the highest demand rate in the market. Among them, smart clothing for check-up of health status with its sensors is expected to sell better than other types of smart clothing on the market. Under this circumstance, research and development for this field have been accelerated furthermore. This research institution has invented biometric sensors suitable for the smart clothing, and has developed a design to diagnose various diseases such as cardiac disorder and respiratory diseases. The newly developed smart clothing in this study looks similar to the previous inventions, but people can feel more comfortable in it with its fabric interaction built in it. When people wear it, the health status of the wearers is diagnosed and its signals are transmitted to the connected computer so the result can be easily monitored in real time. This smart clothing is a new kind of clothing as a supporting system for preventing various cardiac disorder and respiratory diseases using its biometric sensor built-in, and is also an archetype to show how smart clothing can work on the market.

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Categorization of POIs Using Word and Context information (관심 지점 명칭의 단어와 문맥 정보를 활용한 관심 지점의 분류)

  • Choi, Su Jeong;Park, Seong-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.470-476
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    • 2014
  • A point of interest is a specific point location such as a cafe, a gallery, a shop, or a park. It consists of a name, a category, a location, and so on. Its information is necessary for location-based application, above all category is basic information. However, category information should be automatically gathered because it costs high to gather it manually. In this paper, we propose a novel method to estimate category of POIs automatically using an inner word and local context. An inner word is a word that contains POI's name. Their name sometimes expose category information. Thus, their name is used as inner word information in estimating category of POIs. Local context information means words around a POI's name in a document that mentioned the name. The context include information to estimate category. The evaluation of the proposed method is performed on two data sets. According to the experimental results, proposed model using combination inner word and local context show higher accuracy than that of model using each.

Smartphone Addiction Detection Based Emotion Detection Result Using Random Forest (랜덤 포레스트를 이용한 감정인식 결과를 바탕으로 스마트폰 중독군 검출)

  • Lee, Jin-Kyu;Kang, Hyeon-Woo;Kang, Hang-Bong
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.237-243
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    • 2015
  • Recently, eight out of ten people have smartphone in Korea. Also, many applications of smartphone have increased. So, smartphone addiction has become a social issue. Especially, many people in smartphone addiction can't control themselves. Sometimes they don't realize that they are smartphone addiction. Many studies, mostly surveys, have been conducted to diagnose smartphone addiction, e.g. S-measure. In this paper, we suggest how to detect smartphone addiction based on ECG and Eye Gaze. We measure the signals of ECG from the Shimmer and the signals of Eye Gaze from the smart eye when the subjects see the emotional video. In addition, we extract features from the S-transform of ECG. Using Eye Gaze signals(pupil diameter, Gaze distance, Eye blinking), we extract 12 features. The classifier is trained using Random Forest. The classifiers detect the smartphone addiction using the ECG and Eye Gaze signals. We compared the detection results with S-measure results that surveyed before test. It showed 87.89% accuracy in ECG and 60.25% accuracy in Eye Gaze.

English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System (망각곡선과 대결 기반 순위 결정 시스템을 적용한 영어 단어 학습 어플리케이션 개발)

  • Youm, Kiho;Oh, Kyoungsu;Chun, Youngjae
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.151-160
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    • 2015
  • This paper presents English vocabulary memorization system using forgetting curve to automatically adjust the vocabulary difficulty to match learner's level. Our system will decide the appropriate repetition cycle, depending on the number of memorizing words through the forgetting curve, then requires an iterative learning. No matter what learners know or do not know, words are reviewed. To save time by reviewing some words which have the highest probability that learners forget. And it provides vocabulary based on learner level, which makes learner maintain their interest and achievement. A general system provides vocabularies which difficulty matches with evaluated ones, or randomly provides some vocabularies without consideration of users' level. But we apply the "Glicko" system which is being used in the online chess game ranking system to adjust the vocabulary's difficulty. We utilize the system used in the one-by-one player system to our vocabulary-human system. As a result, learners's level and the vocabularies's difficulty is measured in the review process. Moreover it maximizes the performance of English vocabulary memorization by applying feedbacks from practice testing and distributed learning.

Performance Evaluation and Enhancement of Transmission Technique in Wireless Sensor Networks (무선센서네트워크에서 성능측정을 통한 전송방식의 문제점 분석 및 개선)

  • Lim, Dong-Sun;Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1311-1321
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    • 2010
  • Sensor network is used to obtain sensing data in various area. The interval to sense the events depends on the type of target application and the amounts of data generated by sensor nodes are not constant. Many applications exploit long sensing interval to enhance the life time of network but there are specific applications that requires very short interval to obtain fine-grained, high-precision sensing data. If the number of nodes in the network is increased and the interval to sense data is shortened, the amounts of generated data are greatly increased and this leads to increased amount of packets to transfer to the network. To transfer large amount of packets fast, it is necessary that the delay between successive packet transmissions should be minimized as possible. In this paper, we propose SET(SendDoneEventbasedTransmission Technique)which reduces the delay between successive packet transmissions by using SendDone Event which informs that a packet transmission has been completed. In SET, the delay between successive packet transmissions is shortened very much since the transmission of next packet starts at the time when the transmission of previous packet has completed, irrespective of the transmission time. Therefore SET could provide high packet transmission rate given large amount of packets.

A Study on Optimal Location Selection and Analytic Method of Landmark Element in terms of Visual Perception (시각적 측면에서 랜드마크 요소의 최적입지선정 분석방법에 관한 연구)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6360-6367
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    • 2015
  • The location selection of the element that should guarantee easy visual perception, like the landmark, is the a topic that appears much in the design process. Recently, a graph analysis technique using computers has been applied in order to evaluate the visibility of the visual element, but the analytic frame is flat and the setting of the visual pont and the matrix are fixed so there were great limitations in obtaining the results of the practical analysis. Thus, this study presented Nondirectional Multi-Dimensional Calculation (MDVC-N), an analytic methodology available for the analysis of the dynamic visual point in the 3D environment. It thus attempted to establish the analytic application using the 3D computer graphics technology and designed a script structure to set the visual point and the matrix. In addition to that, this study tried to verify the analytic methodology by applying the complex land as an example model, where buildings in various heights of terrains with a high-differences are located, verifying the same analytic methodology. It thus tried to identify the visual characteristics of each alternative location. The following results were gained from the study. 1) The visibility can be measured quantitatively trough the application of the 6-alternatives. 2) Using the 3dimensional graph, intuitive analysis was possible. 3) It attempted to improve the analytic applicability by calculating the results corrected as a variable behavior from the local integration variable of the space syntax.