• Title/Summary/Keyword: 액션

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Back-pressure cold forging analysis to minimize non-forming area of gear teeth (기어 치형의 미성형 구간 최소화를 위한 배압 냉간 단조 성형 해석)

  • Lee, Yongwoo;Kim, Janghoon;Kwon, Jongho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.256-262
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    • 2016
  • This study performed the back-pressure cold forging analysis to minimize the non-forming area of gear teeth for the output hub and reaction hub in automatic transmission. Two important factors of the back-pressure cold forging process, the load of the punch and the backup force applied to the sleeve, were determined through displacement control analysis. The non-forming area of the gear teeth was compared with both cases of the displacement control analysis and load control analysis, and their solution is similar to the measuring result of a real workpiece. The results show that the load of the punch is dependent on the reduction area of the workpiece, and the backup force applied to the sleeve is determined with regard to the cross-section-area of sleeve. This analysis procedure can be useful and effective in determining the manufacturing condition of the back-pressure cold forging process to minimize the non-forming area.

The Effect of Convergence Action Learning techniques in Simulation Class (융합 액션러닝기법을 적용한 시뮬레이션 교육의 효과)

  • Park, Eun-Hee;Kim, Hye-Suk;Kim, Ja-Ok
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.241-248
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    • 2015
  • Nursing clinical practice, especially because it is required to reproduce this fusion education is very urgent. This Study was done to examine the effect of action learning techniques in simulation class. The study was designed using a nonequivalent control group pretest-posttest design. The participants consisted of control group 92, experimental group 92. The data analyzed using SPSS 18.0 program. Professional self-concept are higher than in the control group were measured.(t=-5.118, p=>.001). communication competence and self-directed learning capability of experimental group increased significantly from those control group. This result means that can help to significantly improve the professional nursing students learning techniques to simulate the application of an action class. In other words, if the act of creative training techniques such as future action learning hands-on training to be a big help.

Down System for the Action Game Differentiation (액션게임의 차별성을 위한 다운 시스템)

  • Kim, Min-Ki;Kim, Byung-Jin;Kim, Hyung-Wook;Na, Young-Han;Seo, Ho-Jin;Han, Sa-Kwang;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.477-480
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    • 2014
  • 본 논문에서는 팀 단위 온라인 액션 게임과의 차별화를 위해 다운 시스템을 적용한 액션게임을 개발하였다. 다운 시스템은 캐릭터가 일정량 이상의 공격을 받을 경우 넘어지며 일시적인 무적 상태가 되는 시스템이다. 캐릭터의 공격과 스킬은 각각 다른 다운 포인트가 매겨져 있으며, 공격자 캐릭터가 수비자 캐릭터에게 공격이나 스킬을 적중할 시 다운 포인트가 쌓이게 된다. 다운 포인트가 한계치를 초과하면 수비자는 다운 상태가 된다. 다운 상태가 된 캐릭터는 넘어지며 일정 시간 무적 상태가 된다. 다운 포인트가 한계치를 초과하기 이전까지의 공격은 다 유효하기에 공격자는 다운 포인트가 초과되기까지의 범위 내에서 최대한 효율적으로 공격을 해야 하며, 수비자는 다수의 적에게 순간적으로 집중 공격을 받아도 일정량 이상의 피해에 노출되지 않기에 반격의 기회를 얻을 수 있다. 단순히 먼저 공격하기에 유리하거나 머릿수가 앞선다고 하여 유리한 것이 아니기 때문에, 다운 시스템을 얼마나 효율적으로 사용하느냐의 여부에 따라 플레이어의 숙련도가 결정된다. 계산적인 공격과 수비를 해야 하기 때문에 단순하게 이루어지는 기존의 팀 단위 온라인 액션 게임과의 차별화를 살펴보았다.

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The Effects of a gerontological nursing clinical practice course using action learning on undergraduate nursing students (액션러닝을 활용한 노인간호학실습 수업 운영의 효과)

  • Kwon, Sang Min;Kwon, Mal-Suk;Park, Jee-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.5
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    • pp.421-427
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    • 2016
  • This study was conducted to examine the effects of a gerontological nursing clinical practice course using action learning on undergraduate nursing students. The subjects were 75 undergraduate nursing students from Y University. Data were analyzed using SPSS/Win 21.0. There were significant improvements in problem solving (t=3.58, p<.001) and communication (t=4.15, p<.000) in the experimental group compared to the control group. This study provides evidence that gerontological nursing courses improve undergraduate nursing students' problem solving and communication skills. Accordingly, this course would be a useful teaching and learning method in nursing programs of outcome based curriculum.

The Convergence Effects of Oral Health Education Class Applying Action Learning on Communication Ability and Problem-Solving Ability (액션러닝을 활용한 구강보건교육학 수업이 의사소통능력과 문제해결능력에 미치는 융합적 학습효과)

  • Lee, Hye-Jin;Jang, Kyeung-Ae
    • Journal of Convergence for Information Technology
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    • v.9 no.11
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    • pp.212-217
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    • 2019
  • This study is a convergence study attempted to understand the learning effects of oral health education class applying action learning on the communication ability and problem-solving ability in dental hygiene students. The subjects of this study were 37 students in the third year of dental hygiene department. As a result, the learning effects of oral health education class applying action learning on the communication ability(p<0.001) and problem-solving ability(p<0.001) showed positive changes in the pre and post comparison. The changes in the scores of sub-dimensions of the communication ability and problem-solving ability were also significant in the pre and post comparison. As the class applying action learning is effective in improving the learner's communication ability and problem-solving ability, it should be utilized as the leaner participation-oriented teaching method for design and operation of dental hygiene education.

Study on floating action button's use and its application (Floating Action Button의 사용 실태와 올바른 사용법)

  • Kang, Hyo Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.261-266
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    • 2019
  • The purpose of this study is to assess usage of floating action button, a component of Google's Material Design. Case studies were conducted to overview the component's current usage and qualities, followed by eye-tracking experiments and in-depth interviews conducted to 12 subjects. Results have shown that while floating button can promote an action by catching viewers' attention with its striking visual, users tend to look at top more, thus preferring top placement for interfaces. To give positive user experience, designers should consider factors such as the amount of content covered by the button, the way users interact with the application, etc. This study aims to provide proper guidelines for the component's application.

Development of Spanish Teaching Model Applying Action Learning through Strengthening Communication (스페인어 교양수업에서 액션러닝을 통한 소통 강화 교수학습 모형 개발)

  • Kang, Pil-Woon
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.121-127
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    • 2021
  • This study is to propose a communication strengthening teaching model using action learning for Spanish learners, and to verify its effectiveness through a case study of Spanish lessons. This study was conducted under the same conditions by dividing 91 students from September 1 to December 20, 2019 into experiment and control classes. As a result of the experiment, both classes improved their writing ability to some extent, but the learners in the experimental class applying action learning showed more meaningful results in terms of the content, expressions, fluency of the text, and the affective domain test also showed a significant difference. The development of this teaching model, which is necessary for learner-centered convergence activities, is expected to be of academic significance as it can be used for other foreign language class activities as well as improving Spanish communication.

The Effects of Virtual Simulation Program based Convergence Action Learning on Problem-Solving, Critical Thinking, Communication Skills, and Clinical Competency of the Nursing students (융합 액션러닝 기반 가상 시뮬레이션 프로그램이 간호대학생의 문제해결 능력, 비판적 사고, 의사소통 능력, 임상수행 능력에 미치는 효과)

  • Kim, Kyeng-Jin;Ha, Young-Sun;Park, Yong-Kyung
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.489-499
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    • 2022
  • This study examined the effect of convergence action learning based virtual simulation program for nursing college students. The study was carried out according a nonequivalent control group design. The study subjects were 54 nursing college students. The data collection period was from April 12, 2021 to June 18, 2021. Collected data were analyzed using SPSS PC+ 23.0. The experimental group had significantly different to communication skills, and clinical competency in comparison to the control group. This suggests that the convergence action learning based virtual simulation program can be applied as a way to increase nursing students' communication skills, and clinical competency.

Weighting based User Behavior Pattern for Filtering Spam Mail (사용자 행동 패턴을 기반으로 가중치를 부여한 스팸 메일 필터링)

  • Han, A-Sung;Kim, Hyun-Jun;Jo, Geun-Sik
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.389-394
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    • 2007
  • 스팸 메일의 비율은 지속적으로 증가하여 최근 전체 이메일의 92.6%가 스팸 메일인 것으로 드러났다. 본 논문에서는 시간의 경과에 따른 사용자의 액션 패턴을 기반으로 사용자의 관심에 따른 가중치를 적용하여 스팸 메일 여부를 가리는 방법을 다룬다. 액션간의 관계와 액션 사이의 시간에 따라 가중치를 차별화함으로써 얼마나 높은 필터링 성능을 보일 수 있는 지, 또한 학습 속도 향상에 얼마나 기여할 수 있는지를 측정할 것이다. 실험에서는 실제 메일 데이터를 이용하여 베이지안 분류자, 가중치가 부여된 베이지안 분류자와 본 논문이 제안하는 시스템의 학습 성능의 향상 속도를 비교할 것이다. 또한 제안된 시스템이 Concept Drift와 적응 학습, 그리고 개인화를 어떻게 다룰 지를 보일 것이다.

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A Study on Transfer form in Action Scene of Animation (애니메이션 액션장면의 이동형태에 관한 연구)

  • 오정석;윤호창;고상미
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.460-467
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    • 2003
  • According to Korea Socity of Cartoon&Animation studies research material, consumer's preference degree about animation genre answered that investigation target's 50% is doing basis in interest. Animation has various factor of interest induction, but we can count as person's action scene among them. Laying stress on Japan animation 'Offended ghost princess' and 'New century Ebangerion', this research Analyze identifying special feature and difference of transfer form of person(object) that show in cut away of action scene, and Recognized whether diagnostic expressions by the result influence as dynamic element to actuality consumers.

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