• Title/Summary/Keyword: 알고리즘 시간효율성

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Fast Inter CU Partitioning Algorithm using MAE-based Prediction Accuracy Functions for VVC (MAE 기반 예측 정확도 함수를 이용한 VVC의 고속 화면간 CU 분할 알고리즘)

  • Won, Dong-Jae;Moon, Joo-Hee
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.361-368
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    • 2022
  • Quaternary tree plus multi-type tree (QT+MTT) structure was adopted in the Versatile Video Coding (VVC) standard as a block partitioning tool. QT+MTT provides excellent coding gain; however, it has huge encoding complexity due to the flexibility of the binary tree (BT) and ternary tree (TT) splits. This paper proposes a fast inter coding unit (CU) partitioning algorithm for BT and TT split types based on prediction accuracy functions using the mean of the absolute error (MAE). The MAE-based decision model was established to achieve a consistent time-saving encoding with stable coding loss for a practical low complexity VVC encoder. Experimental results under random access test configuration showed that the proposed algorithm achieved the encoding time saving from 24.0% to 31.7% with increasing luminance Bjontegaard delta (BD) rate from 1.0% to 2.1%.

A Study on Multiplexer Assignment Problem for Efficient Dronebot Network (효율적인 드론봇 네트워크 구성을 위한 Multiplexer 할당모형에 관한 연구)

  • Seungwon Baik
    • Journal of The Korean Institute of Defense Technology
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    • v.5 no.2
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    • pp.17-22
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    • 2023
  • In the midst of the development of science and technology based on the 4th industrial revolution, the ROK Army is moving forward with the ARMY TIGER 4.0 system, a ground combat system that combines future advanced science and technology. The system is developing around an AI-based hyper-connected ground combat system, and has mobility, intelligence, and networking as core concepts. Especially, the dronebot combat system is used as a compound word that refers to unmanned combat systems including drones and ground unmanned systems. In future battlefields, it is expected that the use of unmanned and artificial intelligence-based weapon systems will increase. During the transition to a complete unmanned system, it is a very important issue to ensure connectivity individual unmanned systems themselves or between manned and unmanned systems on the battlefield. This paper introduces the Multiplexer Allocation Problem (MAP) for effective command control and communication of UAV/UGV, and proposes a heuristic algorithm. In addition, the performance of the proposed algorithm is analyzed by comparing the solutions and computing time. Also, we discuss future research area for the MAP.

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Performance Comparison of Spatial Split Algorithms for Spatial Data Analysis on Spark (Spark 기반 공간 분석에서 공간 분할의 성능 비교)

  • Yang, Pyoung Woo;Yoo, Ki Hyun;Nam, Kwang Woo
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.1
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    • pp.29-36
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    • 2017
  • In this paper, we implement a spatial big data analysis prototype based on Spark which is an in-memory system and compares the performance by the spatial split algorithm on this basis. In cluster computing environments, big data is divided into blocks of a certain size order to balance the computing load of big data. Existing research showed that in the case of the Hadoop based spatial big data system, the split method by spatial is more effective than the general sequential split method. Hadoop based spatial data system stores raw data as it is in spatial-divided blocks. However, in the proposed Spark-based spatial analysis system, there is a difference that spatial data is converted into a memory data structure and stored in a spatial block for search efficiency. Therefore, in this paper, we propose an in-memory spatial big data prototype and a spatial split block storage method. Also, we compare the performance of existing spatial split algorithms in the proposed prototype. We presented an appropriate spatial split strategy with the Spark based big data system. In the experiment, we compared the query execution time of the spatial split algorithm, and confirmed that the BSP algorithm shows the best performance.

A Term Cluster Query Expansion Model Based on Classification Information of Retrieval Documents (검색 문서의 분류 정보에 기반한 용어 클러스터 질의 확장 모델)

  • Kang, Hyun-Su;Kang, Hyun-Kyu;Park, Se-Young;Lee, Yong-Seok
    • Annual Conference on Human and Language Technology
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    • 1999.10e
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    • pp.7-12
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    • 1999
  • 정보 검색 시스템은 사용자 질의의 키워드들과 문서들의 유사성(similarity)을 기준으로 관련 문서들을 순서화하여 사용자에게 제공한다. 그렇지만 인터넷 검색에 사용되는 질의는 일반적으로 짧기 때문에 보다 유용한 질의를 만들고자 하는 노력이 지금까지 계속되고 있다. 그러나 키워드에 포함된 정보가 제한적이기 때문에 이에 대한 보완책으로 사용자의 적합성 피드백을 이용하는 방법을 널리 사용하고 있다. 본 논문에서는 일반적인 적합성 피드백의 가장 큰 단점인 빈번한 사용자 참여는 지양하고, 시스템에 기반한 적합성 피드백에서 배제한 사용자 참여를 유도하는 검색 문서의 분류 정보에 기반한 용어 클러스터 질의 확장 모델(Term Cluster Query Expansion Model)을 제안한다. 이 방법은 검색 시스템에 의해 검색된 상위 n개의 문서에 대하여 분류기를 이용하여 각각의 문서에 분류 정보를 부여하고, 문서에 부여된 분류 정보를 이용하여 분류 정보의 수(m)만큼으로 문서들을 그룹을 짓는다. 적합성 피드백 알고리즘을 이용하여 m개의 그룹으로부터 각각의 용어 클러스터(Term Cluster)를 생성한다. 이 클러스터가 사용자에게 문서 대신에 피드백의 자료로 제공된다. 실험 결과, 적합성 알고리즘 중 Rocchio방법을 이용할 때 초기 질의보다 나은 성능을 보였지만, 다른 연구에서 보여준 성능 향상은 나타내지 못했다. 그 이유는 분류기의 오류와 문서의 특성상 한 영역으로 규정짓기 어려운 문서가 존재하기 때문이다. 그러나 검색하고자 하는 사용자의 관심 분야나 찾고자 하는 성향이 다르더라도 시스템에 종속되지 않고 유연하게 대처하며 검색 성능(retrieval effectiveness)을 향상시킬 수 있다.사용되고 있어 적응에 문제점을 가지기도 하였다. 본 연구에서는 그 동안 계속되어 온 한글과 한잔의 사용에 관한 논쟁을 언어심리학적인 연구 방법을 통해 조사하였다. 즉, 글을 읽는 속도, 글의 의미를 얼마나 정확하게 이해했는지, 어느 것이 더 기억에 오래 남는지를 측정하여 어느 쪽의 입장이 옮은 지를 판단하는 것이다. 실험 결과는 문장을 읽는 시간에서는 한글 전용문인 경우에 월등히 빨랐다. 그러나. 내용에 대한 기억 검사에서는 국한 혼용 조건에서 더 우수하였다. 반면에, 이해력 검사에서는 천장 효과(Ceiling effect)로 두 조건간에 차이가 없었다. 따라서, 본 실험 결과에 따르면, 글의 읽기 속도가 중요한 문서에서는 한글 전용이 좋은 반면에 글의 내용 기억이 강조되는 경우에는 한자를 혼용하는 것이 더 효율적이다.이 높은 활성을 보였다. 7. 이상을 종합하여 볼 때 고구마 끝순에는 페놀화합물이 다량 함유되어 있어 높은 항산화 활성을 가지며, 아질산염소거능 및 ACE저해활성과 같은 생리적 효과도 높아 기능성 채소로 이용하기에 충분한 가치가 있다고 판단된다.등의 관련 질환의 예방, 치료용 의약품 개발과 기능성 식품에 효과적으로 이용될 수 있음을 시사한다.tall fescue 23%, Kentucky bluegrass 6%, perennial ryegrass 8%) 및 white clover 23%를 유지하였다. 이상의 결과를 종합할 때, 초종과 파종비율에 따른 혼파초지의 건물수량과 사료가치의 차이를 확인할 수 있었으며, 레드 클로버 + 혼파 초지가 건물수량과 사료가치를 높이는데 효과적이었다.\ell}$ 이었으며 , yeast extract 첨가(添加)하여 배양시(培養時)는 yeast extract

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Inverse Estimation of Geoacoustic Parameters in Shallow Water Using tight Bulb Sound Source (천해환경에서 전구음원을 이용한 지음향인자의 역추정)

  • 한주영;이성욱;나정열;김성일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.1
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    • pp.8-16
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    • 2004
  • An inversion method is presented for the determination of the compressional wave speed, compressional wave attenuation, thickness of the sediment layer and density as a function of depth for a horizontally stratified ocean bottom. An experiment for estimating those properties was conducted in the shallow water of South Sea in Korea. In the experiment, a light bulb implosion and the propagating sound were measured using a VLA (vertical line array). As a method for estimating the geoacoustic properties, a coherent broadband matched field processing combined with Genetic Algorithm was employed. When a time-dependent signal is very short, the Fourier transform results are not accurate, since the frequency components are not locatable in time and the windowed Fourier transform is limited by the length of the window. However, it is possible to do this using the wavelet transform a transform that yields a time-frequency representation of a signal. In this study, this transform is used to identify and extract the acoustic components from multipath time series. The inversion is formulated as an optimization problem which maximizes the cost function defined as a normalized correlation between the measured and modeled signals in the wavelet transform coefficient vector. The experiments and procedures for deploying the light bulbs and the coherent broadband inversion method are described, and the estimated geoacoustic profile in the vicinity of the VLA site is presented.

A Mesh Partitioning Using Adaptive Vertex Clustering (적응형 정점 군집화를 이용한 메쉬 분할)

  • Kim, Dae-Young;Kim, Jong-Won;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.19-26
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    • 2009
  • In this paper, a new adaptive vertex clustering using a KD-tree is presented for 3D mesh partitioning. A vertex clustering is used to divide a huge 3D mesh into several partitions for various mesh processing. An octree-based clustering and K-means clustering are currently leading techniques. However, the octree-based methods practice uniform space divisions and so each partitioned mesh has non-uniformly distributed number of vertices and the difference in its size. The K-means clustering produces uniformly partitioned meshes but takes much time due to many repetitions and optimizations. Therefore, we propose to use a KD-tree to efficiently partition meshes with uniform number of vertices. The bounding box region of the given mesh is adaptively subdivided according to the number of vertices included and dynamically determined axis. As a result, the partitioned meshes have a property of compactness with uniformly distributed vertices.

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Development of Round Trip Occurrence Simulator Considering Tooth Wear of Drill Bit (시추비트의 마모도를 고려한 라운드 트립 발생 예측 시뮬레이터 개발)

  • Lee, Seung Soo;Kim, Kwang Yeom;Shin, Hyu-Soung
    • Tunnel and Underground Space
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    • v.23 no.6
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    • pp.480-492
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    • 2013
  • After the introduction of geothermal power generation technology based on engineering reservoir creation that can be applied on non-volcanic region, industrial need for studies on the efficient and economic execution of costly deep-depth drilling work becomes manifest increasingly. However, since it is very difficult to predict duration and cost of boring work with acceptable reliability because of many uncertain events during the execution, efficient and organized work management for drilling is not easily achievable. Especially, the round trip that discretely occurs because of the abrasion of bit takes more time as the depth goes deeper and it has a great impact on the work performance. Therefore, a technology that can simulate the occurrence timing and depth of round trip in advance and therefore optimize them is essentially required. This study divided the abrasion state of bit into eight steps for simulation cases and developed a forecast algorithm, i.e., TOSA which can analyze the depth and timing of round trip occurrence. A methodology that can divide a unit section for simulation has been suggested; while the Bourgoyne and Young model has been used for the forecast of drilling rates and bit abrasion extent by section. Lastly, the designed algorithm has been systemized for the convenience of the user.

Change Reconciliation on XML Repetitive Data (XML 반복부 데이터의 변경 협상 방법)

  • Lee Eunjung
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.459-468
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    • 2004
  • Sharing XML trees on mobile devices has become more and more popular. Optimistic replication of XML trees for mobile devices raises the need for reconciliation of concurrently modified data. Especially for reconciling the modified tree structures, we have to compare trees by node mapping which takes O($n^2$) time. Also, using semantic based conflict resolving policy is often discussed in the literature. In this research, we focused on an efficient reconciliation method for mobile environments, using edit scripts of XML data sent from each device. To get a simple model for mobile devices, we use the XML list data sharing model, which allows inserting/deleting subtrees only for the repetitive parts of the tree, based on the document type. Also, we use keys for repetitive part subtrees, keys are unique between nodes with a same parent. This model not only guarantees that the edit action always results a valid tree but also allows a linear time reconciliation algorithm due to key based list reconciliation. The algorithm proposed in this paper takes linear time to the length of edit scripts, if we can assume that there is no insertion key conflict. Since the previous methods take a linear time to the size of the tree, the proposed method is expected to provide a more efficient reconciliation model in the mobile environment.

Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.619-628
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    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

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Proposal and Analysis of Primality and Safe Primality test using Sieve of Euler (오일러체를 적용한 소수와 안전소수의 생성법 제안과 분석)

  • Jo, Hosung;Lee, Jiho;Park, Heejin
    • Journal of IKEEE
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    • v.23 no.2
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    • pp.438-447
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    • 2019
  • As the IoT-based hyper-connected society grows, public-key cryptosystem such as RSA is frequently used for encryption, authentication, and digital signature. Public-key cryptosystem use very large (safe) prime numbers to ensure security against malicious attacks. Even though the performance of the device has greatly improved, the generation of a large (safe)prime is time-consuming or memory-intensive. In this paper, we propose ET-MR and ET-MR-MR using Euler sieve so it runs faster while using less memory. We present a running time prediction model by probabilistic analysis and compare time and memory of our method with conventional methods. Experimental results show that the difference between the expected running time and the measured running time is less than 4%. In addition, the fastest running time of ET-MR is 36% faster than that of TD-MR, 8.5% faster than that of DT-MR and the fastest running time of ET-MR-MR is 65.3% faster than that of TD-MR-MR and similar to that of DT-MR-MR. When k=12,381, the memory usage of ET-MR is 2.7 times more than that of DT-MR but 98.5% less than that of TD-MR and when k=65,536, the memory usage of ET-MR-MR is 98.48% less than that of TD-MR-MR and 92.8% less than that of DT-MR-MR.