• Title/Summary/Keyword: 안드로이드 환경

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Development of an Infrared Imaging-Based Illegal Camera Detection Sensor Module in Android Environments (안드로이드 환경에서의 적외선 영상 기반 불법 촬영 카메라 탐지 센서 모듈 개발)

  • Kim, Moonnyeon;Lee, Hyungman;Hong, Sungmin;Kim, Sungyoung
    • Journal of Sensor Science and Technology
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    • v.31 no.2
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    • pp.131-137
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    • 2022
  • Crimes related to illegal cameras are steadily increasing and causing social problems. Owing to the development of camera technology, the miniaturization and high performance of illegal cameras have caused anxiety among many people. This study is for detecting hidden cameras effectively such that they could not be easily detected by human eyes. An image sensor-based module with 940 nm wavelength infrared detection technology was developed, and an image processing algorithm was developed to selectively detect illegal cameras. Based on the Android smartphone environment, image processing technology was applied to an image acquired from an infrared camera, and a detection sensor module that is less sensitive to ambient brightness noise was studied. Experiments and optimization studies were conducted according to the Gaussian blur size, adaptive threshold size, and detection distance. The performance of the infrared image-based illegal camera detection sensor module was excellent. This is expected to contribute to the prevention of crimes related to illegal cameras.

Open API-based Conversational Voice Interaction Scheme for Intelligent IoT Applications for the Digital Underprivileged (디지털 소외계층을 위한 지능형 IoT 애플리케이션의 공개 API 기반 대화형 음성 상호작용 기법)

  • Joonhyouk, Jang
    • Smart Media Journal
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    • v.11 no.10
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    • pp.22-29
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    • 2022
  • Voice interactions are particularly effective in applications targeting the digital underprivileged who are not proficient in the use of smart devices. However, applications based on open APIs are using voice signals only for short, fragmentary input and output due to the limitations of existing touchscreen-oriented UI and API provided. In this paper, we design a conversational voice interaction model for interactions between users and intelligent mobile/IoT applications and propose a keyword detection algorithm based on the edit distance. The proposed model and scheme were implemented in an Android environment, and the edit distance-based keyword detection algorithm showed a higher recognition rate than the existing algorithm for keywords that were incorrectly recognized through speech recognition.

Design of a Greenhouse Monitoring System using Arduino and Wireless Communication (아두이노와 무선통신을 이용한 온실 환경 계측 시스템 설계)

  • Sung, Bo Hyun;Cho, Young-Yeol
    • Journal of Bio-Environment Control
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    • v.31 no.4
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    • pp.452-459
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    • 2022
  • One of the important factors among the smart farm factors is environmental measurement. This study tried to design an environmental measurement monitoring system through Bluetooth wireless communication with LoRa using the open source programs Arduino, App Inventor, and Node Red. This system consists of Arduino, LoRa shield, temperature and humidity sensor (SHT10), and carbon dioxide sensor (K30). The environmental measurement system is configured as a system that allows the sensor to collect environmental data and transmit it to the user through wireless communication to conveniently monitor the farm environment. As libraries used in the Arduino program, LoRa.h, Sensirion.h, LiquidCrystal_I2C.h and K30_I2C.h were used. When receiving environmental data from the sensor at regular intervals, coding using average value was used for data stabilization. An Android-based app was developed using Node Red and App Inventor program as the user interface. It can be seen that the environmental data for the sensor is well collected with the screen output to the serial screen of Arduino, the screen of the smartphone, and the user interface of Node Red. Through these open source-based platforms and programs will be applied to various agricultural applications.

Development of Greenhouse Environment Monitoring & Control System Based on Web and Smart Phone (웹과 스마트폰 기반의 온실 환경 제어 시스템 개발)

  • Kim, D.E.;Lee, W.Y.;Kang, D.H.;Kang, I.C.;Hong, S.J.;Woo, Y.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.18 no.1
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    • pp.101-112
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    • 2016
  • Monitoring and control of the greenhouse environment play a decisive role in greenhouse crop production processes. The network system for greenhouse control was developed by using recent technologies of networking and wireless communications. In this paper, a remote monitoring and control system for greenhouse using a smartphone and a computer with internet has been developed. The system provides real-time remote greenhouse integrated management service which collects greenhouse environment information and controls greenhouse facilities based on sensors and equipments network. Graphical user interface for an integrated management system was designed with bases on the HMI and the experimental results showed that a sensor data and device status were collected by integrated management in real-time. Because the sensor data and device status can be displayed on a web page, transmitted using the server program to remote computer and mobile smartphone at the same time. The monitored-data can be downloaded, analyzed and saved from server program in real-time via mobile phone or internet at a remote place. Performance test results of the greenhouse control system has confirmed that all work successfully in accordance with the operating conditions. And data collections and display conditions, event actions, crops and equipments monitoring showed reliable results.

A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

Design and Implementation of A Context-Aware Authentication Security Service Based on u-Hospital Environments (u-병원 환경 기반에서 상황인식 인증 보안 서비스 설계 및 구현)

  • Jeong, Chang-Won;Choi, Jae-Hyeong;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.51-57
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    • 2012
  • The warming up of the recent competition in the smart phone industry followed by rapid increase of open platforms and app stores have led the mobile terminals to adopt the general purpose operating system. The mobile device utilizing this OS is vulnerable to mobile malignant code which is highly transferable. As a result, the scale of mobile attack and harm increase. However, compared to the malicious code and virus which keep increasing, the elements for security to prevent are insufficient. Therefore, this paper describe about the Context Aware Service that eliminates the potentially risky elements on the smart phone service, which could threaten the usability of the service including invasion of personal information. The proposed system prevents from disclosure of personal information by giving the procedure of information, and realizes the service that is able to change the sequence of identifying the users' information to prepare for emergency.

A Study on the User Experience of Smartphone Camera Application (스마트 폰 카메라 애플리케이션의 사용자 경험 연구)

  • Kim, Eung-Cheol;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.221-226
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    • 2017
  • This study investigates the user experience about the camera application and the operation environment that share the photographed pictures with the SNS in a smartphone user environment which is a necessity of modern people. To do this, 10 task tasks were selected based on 3 aspects such as manipulation, editing, and sharing, and the task execution time was measured after tasks were performed on 8 persons, 4 persons in 20s. Experiments conducted mainly on Samsung Experience 8 and LG UX 6.0, which are representative user interfaces of Android mobile operating system, showed that there are differences in usability between the three interfaces for each interface. In the course of the experiment, all of the subjects mentioned ease of operation and various functions as advantages. However, the complexity of text-based interfaces has been difficult to use because of the variety of functions that can be set up. Future research will be needed to improve the usability of camera applications by user interface.

A Study on Remote Cultivation Consignment System for Hobby using LED Plant Factory (LED 식물공장을 이용한 취미용 원격 식물재배 위탁 시스템에 대한 연구)

  • Cho, Myeon-gyun
    • Journal of Convergence for Information Technology
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    • v.7 no.1
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    • pp.49-54
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    • 2017
  • In this paper, we propose a system that can provide a environment for plant cultivation in connection with LED plant factories and enable users to participate in plant cultivation remotely to engage in personal hobbies. The proposed system can monitor the growth conditions of plants through various sensors and remotely adjust the cultivation environment required for plant growth through the Arduino system, so that users can feel the satisfaction of plant cultivation and harvesting as a hobby. On the other hand, we suggest a mutual benefit structure for plant factory and users by securing a certain amount of income source to factory, by paying the idle space to the individual online. This paper demonstrates the feasibility of the proposed system by making the prototype of the remote plant cultivation consignment system using the Arduino and Android application(App.), and contributes to popularize the LED plant factories and expand the business area in future.

Implementation of Device Driver for Virtual Machine Based-on Android (Android 가상머신을 위한 디바이스 드라이버 구현)

  • Kim, Ho-Sung;Seo, Jong-Kyoun;Park, Han-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.1017-1023
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    • 2015
  • The amount of smart phones has increased exponentially. Due to the periodic release of high-performance smart phones and upgraded operating system, new smart phones become out-dated over 1 or 2 years. In order to solve environmental constraints of these smart phones, virtualization technology using Thin-Client terminal has been developed. However, in the case of Virtual Machine(VM), the applications associated with sensors and a GPS device can not run because they are not included. In this paper, by implementing the device driver for Android running in a virtual machine in the x86-based systems, it is to provide Android virtualization capabilities such as using the latest smart phones in the virtual machine environment. It would like to propose a method that the virtual device driver receives sensors and GPS information from the old Android smart phones(Thin-Client) that actually work and run as if the real device exists.

Real-Time Kernel for Linux based on ARM Processor, RTiKA (Real-Time Implant Kernel For ARMLinux) (ARM 프로세서 기반의 리눅스를 위한 실시간 확장 커널 (RTiKA, Real-Time implant Kernel for ARMLinux))

  • Lee, Seung-Yul;Lee, Sang-Gil;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.587-597
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    • 2017
  • Recently, the demand for real-time performance in mobile environment is increasing due to the improvement of hardware performance, however a GPOS(General-Purpose Operating System) such as Android and Linux do not provide real-time performance. We developed RTiK(Real-Time implant Kernel) for this problem, but it has the disadvantage of supporting only x86 Architecture. In this paper, we designed and implemented a RTiKA(Real-Time implanted Kernel for ARM) to support real-time in ARM Linux. We used MCT(Multi-Core Timer) timer which replaces Local APIC Timer for real-time support, and we measured the period of generated real-time task for performance verification and evaluation. As the recent the RTiKA can guarantee the operating of several real-time tasks based on the cycle of 1ms.