• Title/Summary/Keyword: 실시간 참여수업

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Design of Programming Language Teaching-Learning Model for Learning Motivation Enhancement and its Application Effect (학습동기 향상을 위한 프로그래밍 언어 교수-학습 모델 설계 및 적용 효과)

  • Kim, Kyong-Ah;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.251-252
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    • 2016
  • 프로그래밍 언어 수업은 학습자들 간의 학습 수준의 차이가 크게 나타나고 수업 내용의 연관성이 높은 특성을 가지고 있다. 이로 인해 다른 어떠한 수업보다 학습자들의 학습동기를 향상시켜 지속적으로 학습에 적극적으로 참여할 수 있는 외재적 동기 부여를 통한 학습효과 증진 방법이 필요하다. 본 연구에서는 프로그래밍 교육에서 성찰일지를 활용한 학습동기 증진 교수 학습 모델을 제시하고, 실제 수업에 적용 후 학습동기에 대한 사전 사후 설문을 실시하여 제시한 교수 학습 모델이 학습동기 증진에 효과 있었음을 조사 분석하였다.

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Design of Real-Time Video System for Mathematics Education (수학교육을 위한 화상교육 시스템의 설계)

  • Park, Ji Su;Choi, Beom Soon
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.1
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    • pp.29-34
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    • 2021
  • The real-time video education is used as an effective method of operating classes that replaces face-to-face education of instructors and learners in remote areas. However, the existing video call and video conferences system is mainly used, and this is effective in linguistic education because it focuses on lecture through video, but it is not utilized in other education. In this paper, we propose a design model of real-time video system that can improve the effectiveness of science curriculum and mathematics education by providing the functions that can be utilized during class by improving limitations of image - oriented image education.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

Design and Implementation on-line Real-time Video Communication Learning System(RVCLS) for Web-based Project Learning (웹기반 프로젝트 학습을 지원하는 실시간 화상학습시스템의 설계 및 구현)

  • Choi, Gil-Su;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.80-90
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    • 2003
  • In this paper, we designed the on-line Real-time Video Communication Learning System(RVCLS) for Web-based project learning and develop programs for test groups. And we have also analyzed how the Web-based learning using RVCLS change the students' perception on the classroom environment, using the WIHIC which is the classroom environment examination tool As a result, the Web-based project learning activities using RVCLS had affirmative effects on the eight areas of classroom environment such as students unity, teacher support, participation in class, spontaneity, exploration activities, task-oriented mind, cooperative attitude, and equality. Also, the web -based project learning using RVCLS is expected to help students enhance the self-directed learning capacity and increase abilities to use ICT.

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Pre-service Elementary School Teachers' Perceptions on Instructional Design: Based on Lesson Plan Analysis (예비초등교사의 교수설계에 대한 인식: 수업지도안 분석을 중심으로)

  • Kwon, Hyuk-il
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.421-428
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    • 2021
  • This study intended to identify the differences of pre-service elementary school teachers' perceptions on instructional design between face-to-face and online instruction. Lesson plans for face-to-face and online instruction were analyzed by 84 participants who were seniors at C university of education. Results of content analysis indicate that 'Providing Learning Guidance' domain is the biggest domain in terms of the frequency gap between face-to-face and online instruction. Frequency differences by domains between face-to-face and online instruction were found to be significant as a result of Chi-square test. Frequency differences by instructional elements in the 'Providing Learning Guidance' domain between face-to-face and online instruction were found to be statistically significant as well. In conclusion, this study indicates the differences of pre-service elementary school teachers' perceptions on instructional design between face-to-face and online instruction, which implies the necessity for the development and implementation of professional development programs focusing on the perceptions on instructional design of online instruction for pre-service elementary school teachers.

A Comparative Study of University Students' Satisfaction on the Online Courses between Primary & Secondary Teachers' University: Focused on the English-Related Subjects (온라인 영어강좌에 대한 대학생들의 수업만족도 분석연구: 초등예비교사와 중등예비교사의 비교)

  • Lee, Seungbok;Yoon, Tecnam
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.386-394
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    • 2021
  • This study aims to investigate the class satisfaction of the students enrolled in between a primary and secondary teacher's college, and to identify any statistical differences among the class satisfaction factors. In order to answer these questions, a survey of 50 questionnaires were distributed to 54 primary teachers' college students and 50 secondary teacher's college ones, respectively. A survey consisted of 5 categories including class contents, instruction results, class environment, instructional supports and efficiency. To analyze data, the descriptive analysis and independent sample t-test were administerd using Jamovi statistical program. The results revealed that there was no significant difference between two groups in terms of the overall class satisfaction, even though the mean score from the secondary teachers' college students was higher than that of the primary teachers' college students. However, there was a significant difference in the class satisfaction's sub categories: class environment, instructional supports and efficiency.

Development of the Webcasting System based on Real-time Interaction (실시간 상호작용 환경을 제공하는 인터넷 방송 시스템 개발)

  • Huh, Min;Jung, Bok-Moon;Kim, Yung-Sik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.504-511
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    • 2007
  • Webcasting which is the integration of broadcasting and communications, is a prominent service which has changed to involve bi-directional interactions between a user and a system from uni-directional communication. However almost webcasting are operating by uni-direction between living and recording currently so learners have to hear and watch a contents without their suggestion. Therefore learners can not get interaction and feedback that it may be obtain on face to face class, instructor can not ensure concentration and location of student in webcasting. This paper presents a design and development of the webcasting system based on real-time interaction which provides an environment of real-time communication between casting and learner, a fixing of students' location in order to raise a fidelity and a concentration.

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A Study on the Proper E-Learning System ECube for Self-directed Learning Environment (자기주도적 학습환경에 적합한 이러닝 시스템 ECube에 관한 연구)

  • Lee, Tea-Won;Lee, Hyuk;Lee, Hee-Sung;Choi, Jun-Hyung;Han, Jae-Yun;Hwang, Ga-Young;Jung, Young-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1294-1297
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    • 2012
  • 기존의 이러닝에서는 교수자가 강의동영상을 통하여 주로 단방향으로 지식을 전달하였다. 이런 문제점을 해결하기 위해 본 연구에서논 실시간 상호작용이 가능한 이러닝시스템인 ECube을 제안하고 구현하였다. 교수자에게는 학습자와 실시간 소통을 위한 실시간 강의기능, 전문가의 도움없이 미디어 제작과 편집이 가능한 동영상삼 저작도구인 EMC(Effective Media Contents) 솔루션을 제공한다. ECube 시스템 안의 EMC 솔루션만으로도 자막, 이미지, 퀴즈, 비디오를 합쳐 통합된 콘텐츠의 제작이 가능하다. 학습자에게는 실시간 강의를 수강하는 동안에 발표수업에 참여할 수 있는 기능을 지원하고 자신의 학습에 관한 학습계획부터 학습성과까지의 내용을 문서화할 수 있는 기능을 제공한다. 이 기능을 활용하여 학습자는 과목별 포트폴리오 작성이 가능하여 자기주도적 학습을 수행할 수 있는 학습환경을 제공한다.

An Implementation and Application of Algebraic Graphs by Using FlashMX Script on The Web (FlashMX 스크립트를 이용한 웹상에서 대수함수 그래프의 구현 및 활용)

  • 이상훈;김하진
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.833-835
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    • 2003
  • 지식 기반 사회를 바탕으로 한 정보화 시대인 21C에, 특히 초고속 통신망의 실현으로 인터넷을 누구나 쉽게 접근하여 사용할 수 있게 됨으로써 우리 수학교육도 적극적으로 컴퓨터를 이용한 Web상에서의 실시간 교육의 도입을 필요로 하게 되었다. 이에 따라서 사이버 공간을 통한 교육이 부각되고 있으며 학습자를 대상으로 한 다양한 수업모형의 개발이 활발하게 진행되고 있다. 그러나 현재 대부분의 웹상의 수업모형들은 학습자가 접근하기가 어렵다거나 단순히 내용을 나열하는데 그쳐 학습자의 능동적인 참여의 유도에는 많은 문제점이 있음을 알 수가 있었다. 이에 본 연구는 다른 과목과는 달리 대부분이 추상적인 지식체계로 구성된 고등학교 수학교과 중에서 학습자가 다소 어렵게 생각하는 여러 가지 대수함수의 그래프를 FlashMX의 액션 스크립트를 이용하여 시각화함으로써 Web상에서 학생 스스로가 언제 어디서나 원하는 함수들을 직접 설정하여 즉시 역동적으로 변화가 가능한 그래프를 그려보고 확인함으로써 보다 정확한 이해를 도울 수 있도록 하였다.

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The Effect of Molecular Level Drawing-based Instruction (분자 수준에서의 그림 그리기를 활용한 수업 모형의 효과)

  • Noh, Tae-Hee;You, Ji-Yeon;Han, Jae-Young
    • Journal of The Korean Association For Science Education
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    • v.23 no.6
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    • pp.609-616
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    • 2003
  • This study investigated the effects of 3-level systematic drawing upon students' achievement, conceptions, learning motivation, perceptions of involvement and attitudes toward science instruction. Two classes of 7th grade at a coed middle school were assigned to the control and the treatment groups. They were taught about change of states and motion of molecules for 8 class periods. Two-way ANCOVA results revealed that the scores of achievement test, a conceptions test, motivation and attitudes toward science instruction tests for the treatment group were significantly higher than those for the control group. But there was no difference in the scores of the perceptions of involvement test.