• Title/Summary/Keyword: 실시간 모바일 응용

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Design of Sensor-based Healthy Diet App for Smartphones (스마트 폰을 위한 센서기반 건강 다이어트 어플의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.141-147
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    • 2014
  • With the rapid development of major functions in a smartphone, many applications interacting with a smartphone are introduced and mobile applications converged with various related technologies are announced and rapidly disseminated recently. In this paper, we propose the design of a smart mobile application operated with devices like sensors in order to utilize various functions of the smartphone effectively. The mobile application proposed in this paper uses the bluetooth module of the smartphone, composes the wireless ad hoc network with various sensors around us, and collects bionic context information of the user in real time. The smart application designed and implemented in this paper is the sensor based healthy diet application that can fulfill healthy diet program by reflecting the user's sensed bionic context data in real time.

Mesh Geometry Compression for Mobile Graphics (모바일 그래픽스를 위한 메쉬 위치정보 압축)

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.403-408
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    • 2008
  • 본 논문은 모바일 그래픽스 응용에 적합한 메쉬 위치정보의 압축 기법을 제시한다. 제시한 기법은 복원 에러를 최소화하기 위한 메쉬 분할 기법과 기존의 방법에서 방생하는 시각적 손상문제를 해결한 지역적 정량화 기법으로 구성된다. 기존 방법에서는 분할된 조각 메쉬들 간의 경계가 벌어지는 시각적 손상문제가 방생하는데, 모든 조각 메쉬의 지역적 양자화 셀이 같은 크기와 정렬된 지역 좌표축을 갖게 하여 이 문제를 해결했다. 제시한 기법은 메쉬를 렌더링할 때 압축된 위치정보를 메모리에서 그래픽스 하드웨어로 전송하여 실시간으로 복원함으로써 모바일 기기의 자원을 절약하는 특징을 갖는다. 압축된 위치정보의 복원을 표준화된 렌더링 파이프라인에 결합이 가능하도록 설계함으로써 조각 메쉬당 한번의 행렬 곱셈으로 복원이 가능하다. 실험에서는 32 비트 부동소수점 수로 표현되는 위치정보를 8 비트 정수로 지역적 정량화하여 70%의 압축률에서 11 비트 전역적 정량화와 대등한 수준의 시각적 품질을 달성했다.

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A Study of Mobile Collaboration Environment based on Distributed Object Group Framework and Its application (분산객체그룹프레임워크 기반 모바일 협업 환경 및 적용에 관한 연구)

  • Kim, Dong-Seok;Jeong, Chang-Won;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.847-856
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    • 2006
  • In this paper, we suggested a mobile collaboration framework for supporting mobile services among mobile devices, and designed and implemented on this environment. The suggested framework has three elements; groups of sensors and mobile devices(Fixed and Moving-typed PDAs) and a home server. We designed interfaces for interactions with each other in collaboration environment with three elements described above. The information collected by sensors can be share and exchanged by mobile devices or a home server in accordance with Push and Pull methods. This framework is based on the distributed object group framework(DOGF) we implemented before. Therefore the DOGF provides functions of object group management, storing information and security services to our mobile collaboration framework via application interfaces defined. The information collected by sensors is arranged according to user's security 'demands. And user profile information is used for checking authority of each service object. Each component for executing functions of mobile devices and a home server is implemented by TMO scheme. And we used the TMOSM for interactions between distributed components. Finally, we showed via GUI the executablity of a given healthcare application scenario on our mobile collaboration framework.

Implementation of Dynamic Event Analysis Tool for J2ME Programs (J2ME 프로그램의 동적 이벤트 분석기의 구현)

  • Choi Yoon-Jeong;Chang Byeong-Mo
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.802-809
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    • 2006
  • J2ME mobile programs have been widely used as mobile devices like mobile phones become popular. Efficient use of resources in mobile programs is very important because mobile programs are executed in mobile environment with insufficient resources. Moreover, most J2ME programs are event-driven, so effective event handling is important for reliability and efficient use of resource. In this research, we develop a dynamic event analysis system, which can show event handling in real-time. In this system, users can trace only interesting events by selecting some options, and can get event profile after execution.

CAMAR Companion : Context-aware Mobile AR System for supporting the Personalization of Augmented Content in Smart Space (CAMAR Companion : 스마트 공간에서 증강 콘텐츠의 개인화를 위한 맥락 인식 모바일 증강 현실 시스템)

  • Oh, Se-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.673-676
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    • 2009
  • In this paper, we describe CAMAR Companoin, a context-aware mobile AR system that provides a user-adaptive assistance with an augmented picture according to the user's context in smart space. It recognizes physical objects and tracks the movement of those objects with a camera embodied to a mobile device. CAMAR Companion observes a mobile user's context, which is sensed by various kinds of sensors in environments, and infers user preference for the content in the situation. It recommends multimedia content relevant to the user's context. It overlays selected content over associated physical objects and enables the user to experience the content in a user-centric manner. Furthermore, we have developed the prototype to illustrate how our system could be used for a mobile user's well-being care applications in smart home environments. In this application, we found that our system could perceive a user preference even though a user's context is changed dynamically, and then adapt the multimedia content with respect to the user's context effectively. As such, the proposed user-adaptive system has the potential to play an important role in developing customized user interfaces in mobile devices.

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Implementation of A Low-Power Embedded System via Scratch-pad Memory Compression (스크래치 패드 메모리의 압축을 통한 저전력 임베디드 시스템의 구현)

  • Suh, Hyo-Joong
    • The KIPS Transactions:PartA
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    • v.15A no.5
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    • pp.269-274
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    • 2008
  • Recently, lots of embedded processors which can run streaming multimedia with high resolution display are introduced. Among the applications running on these embedded processors, real-time audio streaming is one of the applications that suffer from the lack of energy and memory space. In this paper, we propose a novel data compression method on scratch-pad memory, which saves both useful space on the scratch-pad memory and energy. We have implemented the data compression scheme on the GDM1202 real-time audio streaming processor, and the performance results show that we obtained 13.3% energy saving while maintaining comparable application performance to that of the non-compression case.

Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

Implementation of Mobile IPv6 Fast Authorization for Real-time Prepaid Service (실시간 선불 서비스를 위한 모바일 IPv6 권한검증 구현)

  • Kim Hyun-Gon
    • Journal of Internet Computing and Services
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    • v.7 no.1
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    • pp.121-130
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    • 2006
  • In next generation wireless networks, an application must be capable of rating service information in real-time and prior to initiation of the service it is necessary to check whether the end user's account provides coverage for the requested service. However, to provide prepaid services effectively, credit-control should have minimal latency. In an endeavor to support real-time credit-control for Mobile IPv6 (MIPv6), we design an implementation architecture model of credit-control authorization. The proposed integrated model combines a typical credit-control authorization procedure into the MIPv6 authentication procedure. We implement it on a single server for minimal latency. Thus, the server can perform credit-control authorization and MIPv6 authentication simultaneously. Implementation details are described as software blocks and units. In order to verify the feasibility of the proposed model. latency of credit-control authorization is measured according to various Extensible Authentication Protocol (EAP) authentication mechanisms. The performance results indicate that the proposed approach has considerably low latency compared with the existing separated models, in which credit-control authorization is separated from the MIPv6 authentication.

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Design and Implementation of a Main-Memory Database System for Real-time Mobile GIS Application (실시간 모바일 GIS 응용 구축을 위한 주기억장치 데이터베이스 시스템 설계 및 구현)

  • Kang, Eun-Ho;Yun, Suk-Woo;Kim, Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.11-22
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    • 2004
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. Consequently, reducing cache misses emerges as the most important issue in current main memory databases, in which CPU speeds have been increasing at 60% per year, compared to the memory speeds at 10% per you. In this paper, we design and implement a main-memory database system for real-time mobile GIS. Our system is composed of 5 modules: the interface manager provides the interface for PDA users; the memory data manager controls spatial and non-spatial data in main-memory using virtual memory techniques; the query manager processes spatial and non-spatial query : the index manager manages the MR-tree index for spatial data and the T-tree index for non-spatial index : the GIS server interface provides the interface with disk-based GIS. The MR-tree proposed propagates node splits upward only if one of the internal nodes on the insertion path has empty space. Thus, the internal nodes of the MR-tree are almost 100% full. Our experimental study shows that the two-dimensional MR-tree performs search up to 2.4 times faster than the ordinary R-tree. To use virtual memory techniques, the memory data manager uses page tables for spatial data, non- spatial data, T-tree and MR-tree. And, it uses indirect addressing techniques for fast reloading from disk.

Design of the Smart Application based on IoT (사물 인터넷 기반 스마트 응용의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.151-155
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    • 2017
  • With the rapid growth of the up-to-date wireless network and Internet technologies, huge and various types of things around us are connected to the Internet and build the hyper-connected society, and lots of smart applications using these technologies are actively developed recently. IoT connects human, things, space, and data with various types of networks to construct the hyper-connected network that can create, collect, share and appling realtime information. Furthermore, most of the smart applications are concentrated on the service that can collect and store realtime contexts using various sensors and cloud technology, and provide intelligence by making inferences and decisions from them nowadays. In this paper, we design a smart application that can accurately control and process the current state of the specific context in realtime by using the state-of-the-art ICT techniques such as various sensors and cloud technologies on the IoT based mobile computing environment.