• Title/Summary/Keyword: 실시간 모바일 응용

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A Basic Study on The Sleep Posture Recognition System Using Kinect and Pressure Sensor (키넥트와 압력센서를 이용한 무구속 수면자세 인식 시스템의 기초 연구)

  • Na, Ye-Ji;Lee, Sang-Jun;Wang, Chang-Won;Jeong, Hwa-Young;Ho, Jong-Gab;Min, Se-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.653-655
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    • 2016
  • 본 논문에서는 키넥트와 압력센서를 이용하여 수면자의 수면자세를 인식할 수 있는 수면자세 모니터링 시스템을 제안하였다. 기존 수면 모니터링 시스템은 장시간 착용해야 하는 불편함과 구속감으로 인해 수면의 질을 저하시킬 우려가 있다. 이러한 점을 해소하기 위해 압력센서와 키넥트 카메라를 이용하여 무구속 저비용의 효율적인 시스템을 구현하였고, 수면 매트형식으로 제작하여 그 유효성을 평가하였다. 본 연구에서 제안한 수면자세 모니터링 시스템은 실시간으로 수면자세를 감지하고 사용자의 수면시간 및 상태를 파악하여 건강한 수면습관을 들이는 방법을 권고할 수 있다. 향후에는 수집된 데이터를 이용하여 웰니스 및 헬스케어 모바일 응용 서비스로의 활용이 가능할 것이다.

Research on High-speed Event Detection based on Fuzzy Rule-based Quine-Maccluskey for Streaming Big Data (퍼지 기반 퀸-맥클러스키 규칙 감축 기법을 이용한 대용량 스트리밍 데이터의 고속 이벤트 탐지 기법 연구)

  • Park, Na-Young;Kim, Kyung-Tae;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.373-376
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    • 2014
  • 최근 모바일 기기 및 무선기기의 발달로 인하여 센서 네트워크가 다양한 분야에서 응용되고 있다. 따라서 센서에서 실시간으로 발생하는 스트리밍 데이터에서 이벤트를 감지하고 분석하는 것은 중요한 연구 분야로 부각되고 있다. 단순 이벤트의 발생 조건을 빠르게 판별하기 위해 비트맵 인덱스 기반 복합 이벤트 검출 기법 등 여러 가지 방법들이 사용되고 있지만, 아직까지 이기종 센서에서 발생하는 각기 다른 형태의 데이터를 융합하여 이벤트를 검출하는 복합 이벤트 처리에 대한 연구는 미비한 실정이다. 본 논문에서는 각기 다른 형태를 가지는 스트리밍 데이터에 멤버쉽 함수를 적용하여 퍼지화 함으로서 이기종 센서에서 발생하는 데이터를 융합 처리가능하며, Quine-Mccluskey 감축기법을 통하여 규칙의 신뢰도 및 속도가 향상된 의사결정을 하는 고속 이벤트 탐지기법을 제안한다.

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Indoor Location Monitoring System Based on WPS (WPS 기반의 실내 위치 모니터링 시스템)

  • Baek, Seung-min;Park, Gun-young;Oh, Chang-heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.851-853
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    • 2013
  • Recently, location-based service as the developed continuously, interest in positioning technology is increasing. As the most famous indoor positioning technology, WPS is a positioning technology using WiFi, which can complement the limits of the indoor positioning to have a GPS. In this paper, to provide a system for monitoring the position of the inside of the user based on the position information that using the RSSI signal of the wireless AP based WPS technology, they grip the location information of the mobile nodes in the indoor. If using the method proposed, it is expected to be applied to various services it is possible to apply the WPS, this is because it is possible to estimate in real time the location distribution of mobile nodes in the indoor.

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Augmented Reality Logo System Based on Android platform (안드로이드 기반 로고를 이용한 증강현실 시스템)

  • Jung, Eun-Young;Jeong, Un-Kuk;Lim, Sun-Jin;Moon, Chang-Bae;Kim, Byeong-Man
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.181-192
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    • 2011
  • A mobile phone is becoming no longer a voice communication tool due to smartphones and mobile internet. Also, it now becomes a total entertainment device on which we can play game and get services by variety applications through the Web. As smartphones are getting more popular, their usages are also increased, which makes the interest of advertising industry in mobile advertisement increased but it is bound to be limited by the size of the screen. In this paper, we suggest an augmented reality logo system based on Android platform to maximize the effect of logo advertisement. After developing software and mounting it on a real smartphone, its performances are analyzed in various ways. The results show the possibility of its application to real world but it's not enough to provide real time service because of the low performance of hardware.

Adaptive Error Recovery in cdma2000 1xEV-DO Broadcast and Multicast Networks (cdma2000 1xEV-DO를 위한 모바일 브로드캐스트/멀티캐스트 네트워크에서의 능동적인 에러 교정 방법에 관한 연구)

  • Kang Kyungtae;Park Hosang;Cho Yongwoo;Shin Heonshik
    • Journal of KIISE:Information Networking
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    • v.33 no.1
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    • pp.91-102
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    • 2006
  • We analyze the performance of MAC-layer Reed-Solomon error recovery in the cdma2000 1xEV-DO Broadcast and Multicast Services (BCMCSs) environment, with respect to the size of the ECB (Error Control Block) and the air-channel condition, and establish the relationship between ECB size, error recovery capacity and service latency. From this we propose an adaptive error recovery scheme which adjusts the size of the ECB to reflect the environment of the mobile nodes so as to meet the required service quality (target bit error-rate), while reducing the latency of real-time applications. Extensive simulation results show the effectiveness of our approach compared to the current static scheme. Proposed adaptive schemes achieves near optimal solution with respect to service latency while satisfying the required service quality.

Design of a Marine Leisure Information Retrieval Agent for Mobile Terminal Support of WIPI Environment (WIPI 환경의 모바일 단말기 지원을 위한 해양 레저 정보 탐색 에이전트의 설계)

  • Choi, Hong-Seok;Jung, Sung-Hun;Lim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.171-174
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    • 2005
  • According as marine leisure industry has developed and the demand of leisure culture has increased rapidly, a desire about service which supply marine safety and connect marine information is enlarging. The performance of personal mobile device has improved and been evolved by composition terminal. So, it became possible that storage and expression of multimedia information as well as simple communication facility. Domestic wireless internet has given development strain to developer and contents Provider(CP) because of different platform. And this has become hindrance factor of wireless internet activation. But, recently, the use of WIPI(Wireless Internet Platform for Interoperability), the wireless internet standard platform, could use different wireless application programs and also guarantee the independency for hardware. We wish to develop contents of download form that supply geographic information of Electronic Navigational Chart(ENC) in the marine that is digitalized to carrying along terminal of WIPI base and various informations for marine leisure. For this, DB that offer ENC and additional information should be constructed. Also, we need server (CPS; Contents provider Server) that offer required contents. In this paper, we design web retrieval agent which store request information to database. When consumer required necessary information through personal mobile device, CPS can inform that by real time. So, we wish to develop agent component that parse informations in various World Wide Webs, and store to database.

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Design and Implementation of Event Based Message Exchange Architecture between Servers for Server Push (서버 푸시를 위한 이벤트 기반 서버간 메시지 교환 아키텍처의 설계 및 구현)

  • Cho, Dong-Il;Rhew, Sung-Yul
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.181-194
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    • 2011
  • Server push which is technology of sending contents from servers to browsers in real time using long polling requests enables real time bidirectional communications between servers and browsers in HTTP environment. Recently, thanks to the rapid supply of mobile devices having ability of full browsing, server push is being applied to various applications. However, because servers providing services should offer distributed contents to a large number of users simultaneously in various user environments, they have a burden that offers contents quickly distinguishing much more concurrent users than before. The method of message exchange so far achieved in distributed server environment has difficulties in the performance of simultaneous user request process, the identification of users and the contents delivery. In this paper, We proposed message exchange architecture between servers for offering server push in the distributed server environment. The proposed architecture enables message exchange in the method of push between servers based on event driven architecture. In addition, the proposed architecture enables flexible identification of a event agent and event processing under the connected environment of a lot of users. In this paper, we designed and implemented the proposed architecture and compared performance with the previous way through a performance test. In addition, function is confirmed through the case realization. As a result of the performance test, the proposed architecture can lessen the use of server Thread and response time of users and increase simultaneous throughput.

Metro Destination Information Service using Smartphone (스마트폰을 활용한 지하철 행선지 서비스)

  • Kim, Jin-Soo;Kim, Bo-Ram;Lee, Se-Hoon;Lee, Yun-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.409-412
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    • 2011
  • 본 논문에서는 LBS를 이용한 지하철 이용 서비스를 제안한다. 이 서비스는 지하철 내부에서 자신의 정확한 역 내 위치를 추적하고 공유할 수 있도록 하여 이용자의 편리성을 극대화 한다. 이 서비스는 GPS와 모바일통신 기술을 기반으로 하여 지상/지하 관계없이 사용자 자신의 위치를 추적함으로서 공간의 이동에 따른 서비스제약을 최소화 한다. 단순히 현재 위치를 실시간으로 제공하는 것을 목적으로 하는 것이 아니라 추출한 위치를 기반으로 목적지까지의 보다 정확한 도착시간, 잔여시간, 남은 정거장수, 알람시간 등의 정보를 제공하여 기존 서비스에서 더욱 고급화되고 향상된 서비스를 제공한다. 본 논문에서는 google map, naver map등의 open API를 이용하여 지도상에서만 제공하는 지하철 LBS보다 응용력 및 서비스 품질 면에서 우수함을 보인다.

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An Energy Consumption Model using Two-Tier Clustering in Mobile Sensor Networks (모바일 센서 네트워크에서 2계층 클러스터링을 이용한 에너지 소비 모델)

  • Kim, Jin-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.9-16
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    • 2016
  • Wireless sensor networks (WSN) are composed of sensor nodes and a base station. The sensor nodes deploy a non-accessible area, receive critical information, and transmit it to the base station. The information received is applied to real-time monitoring, distribution, medical service, etc.. Recently, the WSN was extended to mobile wireless sensor networks (MWSN). The MWSN has been applied to wild animal tracking, marine ecology, etc.. The important issues are mobility and energy consumption in MWSN. Because of the limited energy of the sensor nodes, the energy consumption for data transmission affects the lifetime of the network. Therefore, efficient data transmission from the sensor nodes to the base station is necessary for sensing data. This paper, proposes an energy consumption model using two-tier clustering in mobile sensor networks (TTCM). This method divides the entire network into two layers. The mobility problem was considered, whole energy consumption was decreased and clustering methods of recent researches were analyzed for the proposed energy consumption model. Through analysis and simulation, the proposed TTCM was found to be better than the previous clustering method in mobile sensor networks at point of the network energy efficiency.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.