• Title/Summary/Keyword: 실버산업

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Serious Game Design for the Elderly using Arcade Game Machines (아케이드 게임기기를 활용한 실버용 기능성게임 디자인)

  • Kim, Sung-Jin;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.9-18
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    • 2009
  • This paper deals with the elderly serious game design which makes full use of the existing arcade game machine. This serious game is on the issue for its positive role recently. Serious arcade game for the elderly which is made up arcade platform-based combined contents manufacture technology has an element which is having a fun for building up physical and mental health. It also has a special objective which can prevent against senile dementia. Above-mentioned serious arcade game which has a special objective in both hardware part and software part is needed to study how to design. Accordingly, this paper presents how to make up special-purpose entertainment machine and contents development by biologic, social, and psychological researches and data about the elderly - main users. We hope that this paper can be used as a base for expansion of new industrial field by integrating new product development for the elderly with high game technology.With the help of information technology

A Study on the Present Condition of Senior Sports and Activation Plan of Silver Taekwondo (노인체육의 현황과 실버태권도 활성화 방안 연구)

  • Jeong-Soo Oh
    • Journal of Industrial Convergence
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    • v.22 no.4
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    • pp.31-38
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    • 2024
  • The purpose of this study was to examine the current status of elderly sports both domestically and internationally, and to explore strategies for the activation of Silver Taekwondo as one of the sports disciplines for the elderly. To investigate the status of elderly sports globally, press releases and statistical data from various national public institutions and sports facilities (including the Ministry of Culture, Sports and Tourism, the Ministry of Health and Welfare, the Korean Statistical Information Service, e-National Indicators, and the Korea Sports Promotion Foundation) were collected. Comparative analysis with related papers, journals, and books led to the following findings for activating Silver Taekwondo. Firstly, elderly sports in South Korea are primarily conducted through welfare centers, with a preference for dance, yoga, and music, while martial arts, including Taekwondo, had a lower preference rate. To increase participation in Silver Taekwondo, a variety of marketing approaches, similar to those used internationally, such as experiential case studies in media, film production, distribution, and telephone promotions, are necessary. Secondly, the development of Silver Taekwondo programs tailored to the training targets and the cultivation of instructors capable of executing these programs are needed. The development of programs should involve collaboration with Taekwondo institutions, dojangs, universities, and lifelong education centers, requiring the participation of majoring students and elderly sports instructors.

Environmental Life Cycle Assessments on Nano-silver Inks by Wet Chemical Reduction Process (습식환원법으로 제조한 은나노 잉크의 환경 전과정 평가)

  • Lee, Young-Sang;Hong, Tae-Whan
    • Clean Technology
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    • v.21 no.2
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    • pp.85-89
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    • 2015
  • Utilized in a variety of electronic components, electronic components industry with metallic ink technology was established itself as a major technology research and development was gradually increasing, silver ink that is excellent in conductivity and stability, have long been used in the industry of electronic components in recent years and silver ink has been the size of nanoscale particles dispersed by developing display, an electronic tag, a flexible circuit board or the like used in the semiconductor and electronics as has been highlighted in, however industry modernization of equipment by increasing the production and consumption of products generated during the production process and environmental pollutants by use of waste products is expected to bring a serious environmental problem. In this study, prepared by a wet reduction method, the manufacturing process of the silver nano-ink to the entire process of the environmental impact assessment (LCA) was evaluated using the techniques. Life cycle assessment software GaBi 6 was used as received from the relevant agencies of the silver nano-ink data with reference to the manufacturing process, building inventory was international organization for standardization (ISO) 14040, 14044 compliant LCA conducted over four stages.

A Disital Siver Care for the Health and Rehabilitation of the Elderly (노인 건강과 재활을 위한 디지털 실버케어)

  • Kang, Seungae
    • Convergence Security Journal
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    • v.19 no.3
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    • pp.81-86
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    • 2019
  • This study introduces trends on silver care implemented with the fourth industrial revolution technology, and discusses the use of digital technology for elderly health and rehabilitation by reviewing relevant literature to examine and present directions for future digital-based silver care commercialization. First, health smart home, which is a smart residential service available through digital technology or IT technology that supports independent living in your home, is available. Second, there are technical services using artificial intelligence(AI) and robots. Robots based on advanced intelligence can serve as an assistant for the health and rehabilitation of senior citizens by supporting services that enable the daily lives of senior, checking their health conditions, and high-quality medical care. For the commercialization of these silver care systems, information and services appropriate to the current situation, such as the physical ability and health status of the elderly, should be provided, and it would be desirable to gradually expand the use of essential technology to reflect the needs of the elderly in use so that the digital alienated.

고령자를 위한 u-Healthcare 기반의 FitWellness 서비스

  • Kim, Tae-Uk;O, Hae-Seok
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.141-144
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    • 2008
  • u-Health 관련 보건 비용의 지속적인 증가와 건강 및 사전 예방에 대한 관심이 증가함에 따라 온라인을 통한 상담, 정보제공, 동영상 서비스 및 e-commerce등 건강 관련 서비스 시장이 확대가 되고 있다. 특히 노령인구의 급증에 따른 국내 고령층에 대한 실버산업이 대두되고 있다. u-Health 의료산업은 원무행정 분야에 대한 초기 정보화 단계에 있으며, 대학/종합병원들의 IT예산은 급속히 증가하고 있으나, 중소형 병/의원/약국의 경우 IT 투자예산 확보에 어려움이 있다. 이를 대처하기 위해 u-Health와 Wellness를 통합 함으로서 BT, NT 및 IT 관련 기술을 활용하여 u-Fitwellness 시스템을 구축하여 Ubiquitous 네트워크를 통해 고령자를 위한 건강과 의료관련 서비스, 제품, 정보를 제공하고 개인의 삶의질을 향상시킴으로써 홈 네트워킹 기반 u-Healthcare Total Solution을 통한 융합형 서비스를 제안하고자 한다.

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2005년 2분기 데이터베이스 산업 실버라이닝 기대

  • Kim, Jeong-Mi
    • Digital Contents
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    • no.5 s.144
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    • pp.112-114
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    • 2005
  • 데이터베이스 산업은 정보의 생산, 가공, 유통과 이를 지원하는 각종 컨설팅, 교육 등을 포함하는 거대 산업군(群)으로서 지식기반 사회의 핵심이다. 지난해에는 지속적인 경기 불황과 이에 따른 투자 · 이용 감소로 데이터베이스 산업은 많은 어려움을 겪었다. 그러나 최근 한국데이터베이스진흥센터에서 실시한‘데이터베이스 산업 기업경기 실사지수(DB-BSI) 및 이용환경지수(DB-CSI) 조사’에 따르면, 2분기 경기가 호전될 것으로 전망되고 이용자 만족도도 높게 나타나,2005년 국내 데이터베이스 산업의 재도약이 기대된다.

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The Research of Disapproval in Silver Products - Testified via Electric Wheelchair - (실버 제품의 거부감에 관한 연구 - 전동 휠체어를 통한 검증 -)

  • Cui, Xing;Lee, Hee-Chang;Cho, Kwang-Soo
    • Science of Emotion and Sensibility
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    • v.13 no.2
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    • pp.317-326
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    • 2010
  • The preparations for aging society are in progress at various fields while the related businesses are also actively in progress at each part of the society. At the same time, many countries that have entered aging society at an early stage are also solving various problems of the aging society by performing a continuous research on elderly industry. While disapproval could be generally called an emotional attitude formed over a long period of time from experience, how this disapproval is shown in elderly group and general public group has been investigated. Through the research, we could see that disapproval is shown as formative disapproval and semantic disapproval while it could be seen that a more sensitive reaction is shown toward semantic disapproval than formative disapproval in the silver group and people reacted to both semantic disapproval and formative disapproval in the general public group. Using these results, a hypothesis was set up and as a step to verify this hypothesis, an electric wheelchair for elderly to perform verification of the hypothesis. Through this study, we have attempted to present a design development methodology to reduce a sense of disapproval toward elderly group of people and prepare for the aging society to come in the future by setting the design objectives.

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An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

A Study on Silver Town Space Design Based on Visual Experience (시각적 체험을 기반으로 실버타운 공간디자인에 관한 연구)

  • Yuan, Si-Zhou;Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.281-289
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    • 2022
  • As the aging of our society gradually deepens, the quality of the elderly care environment based on the elderly care model of the Silver Town space is gradually becoming the focus of everyone's attention. This study mainly studies and discusses the visual and behavioral characteristics of the elderly. In order to pay more attention to the special needs of the elderly in order to optimize the spatial environment, the design of visual experience design in the living environment of the elderly in Silver Town is designed. explore in depth Through this, the environment of the space is optimized so that the elderly can enjoy their old age in a comfortable environment. This study is based on visual psychology, environmental psychology, gerontology and other theories. Through the collection of related literature and field research on the elderly, the function and overall combination of the living environment of the elderly in Silver Town is studied, and the environment is organized. Based on the behavioral and visual needs of middle-aged and older people, a design method was proposed to strengthen the visual connection in space. In terms of visual experience, the lighting, colors, and materials of the environment are studied. Through a combination of theory and research and experiments, it is concluded that the elderly prefer plants with warm colors, high brightness colors, and geometric patterns. The design principle and design method of the visual experience in the Silver Town space are summarized.

폴리이미드 필름의 초발수화를 통한 금속배선화 공정 개발

  • Na, Jong-Ju;Lee, Geon-Hwan;Choe, Du-Seon;Kim, Wan-Du
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.05a
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    • pp.12.2-12.2
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    • 2009
  • 전자 디스플레이 산업의 중요성과 미래사회에서 요구되는 정보기기로써 유연한 기판을 사용한 소자에 대한 수요가 급격히 증가하고 있으며, 이들 산업에 응용되기 위해서는 저비용, 고생산 공정이 요구되고 있다. 이를 위해 인쇄전자 기술에 대한 연구가 활발히 진행되고 있다. 특히, 금속배선은 모든 소자의 기본이면서 낮은 저항과 높은 신뢰성을 동시에 요구하고 있어 인쇄전자 기술이 해결해야 할 가장 어려운 난제 중의 하나이다. 따라서 본 연구에서는 낮은 저항과 높은 신뢰성을 만족시킬 수 있는 새로운 금속배선 공정으로서 폴리이미드 필름을 초발수 처리한 후 친수 패턴을 하여 전도성 잉크에 함침함으로서 친수 패턴을 따라 금속배선이 이루어 지도록 하는 방법을 제안하고자 한다. 폴리이미드 필름의 표면을 플라즈마 처리하여 표면에 나노돌기를 형성시키고 불소기를 함유한 코팅층을 형성시킴으로써 물에 대한 접촉각이 $150^{\circ}$이상이 되도록 초발수 처리할 수 있었다. 초발수 처리된 폴리이미드 기판에 쉐도우 마스크를 사용하여 UV조사함으로써 조사된 부분만 친수성을 가지는 패턴을 형성하였다. 이렇게 친수 패턴이 제작된 초발수 폴리이미드 유연기판을 실버잉크에 함침함으로써 선폭 $200{\mu}m$를 가지는 금속배선을 형성시켰다. 형성된 금속배선의 단면 형상을 측정하였으며, 열처리를 통하여 비저항이 $30{\mu}{\Omega}$-cm를 얻을 수 있었다. 통상 1회의 함침으로는 금속배선의 두께가 150nm정도로 금속배선으로 사용하기에는 얇아 배선의 두께를 증가시키기 위하여 수 회 함침을 시도하여 $2{\mu}m$의 두께로 증가시킬 수 있었다. 이때 선폭과 선간 간격은 크게 변하지 않고 두께만 증가시킬 수 있었다. 이는 금속배선을 형성한 후에도 폴리이미드 유연기판의 초발수성은 그대로 유지되어 여러번 함침할 때 잉크가 이미 형성된 배선에만 묻게 되어 두께는 증가하나 선폭과 선간 간격은 증가하지 않는 것으로 판단된다. 사용한 실버잉크는 실버의 함량은 10~20wt%인 수계 잉크였다.

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