• 제목/요약/키워드: 신체동작

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A Study about the Training Program for the Tippelt Technique on the Parallel Bars (평행봉 Tippelt 기술 훈련 프로그램 개발 및 향상도 평가 분석)

  • Back, Jin-Ho;Park, Jong-Chul;Yoon, Chang-Sun
    • Korean Journal of Applied Biomechanics
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    • v.18 no.2
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    • pp.29-39
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    • 2008
  • This study was to provide for Tippelt technique which was a basic technique used in parallel bars. The program was applied to players for 8 weeks. Then it was analyzed by using 3Dmotion Analysis system to seek the difference between before and after using the program. Moreover establish the improvement and trait for newly made program. The program was made up of down-swing, up-swing and composite connection-phase training. Through down-swing training, shoulder angle made extension and chest closed quickly. As a result, players' performance have improved. Through up-swing training, legs kicking to vertical direction and trunk stood up fastly. As a result, players' performance have improved. When going upward, the center of mass must be in control not to have a lot of movement and hip angle extension using the bar is very positive coaching. When coaching composite connection in training from down-swing to up-swing, must have enough air phase time using center of mass vertically to have extension of leg. As a result, players' performance have improved by having increase of air phase time.

Gesture Recognition using Global and Partial Feature Information (전역 및 부분 특징 정보를 이용한 제스처 인식)

  • Lee, Yong-Jae;Lee, Chil-Woo
    • Journal of KIISE:Software and Applications
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    • v.32 no.8
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    • pp.759-768
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    • 2005
  • This paper describes an algorithm that can recognize gestures constructing subspace gesture symbols with hybrid feature information. The previous popular methods based on geometric feature and appearance have resulted in ambiguous output in case of recognizing between similar gesture because they use just the Position information of the hands, feet or bodily shape features. However, our proposed method can classify not only recognition of motion but also similar gestures by the partial feature information presenting which parts of body move and the global feature information including 2-dimensional bodily motion. And this method which is a simple and robust recognition algorithm can be applied in various application such surveillance system and intelligent interface systems.

The effect of action-observational physical training based on mirror neuron system on upper extremity function and activities of daily living in stroke patient (유비쿼터스 환경에서의 거울신경세포시스템에 근간한 동작관찰-신체훈련 (뇌졸중 환자의 상지기능과 일상생활활동에 미치는 영향))

  • Ko, Hyo-Eun;Park, Jin-Ju;Lee, Kyung-Ju;Lee, Eun-Hee;Oh, Myung-Hwa
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.123-130
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    • 2014
  • The aim of this study was to determine the effect of action observational physical training on upper extremity function and activities of daily living in stroke patient. 19 hemiparetic patients participated in this study and were randomly selected into an experimental group and a control group. An experimental group observed performance actions of purposeful activity task through a video and imitated actions with the traditional occupational therapy, and a control group only observed actions with the traditional occupational therapy. Traing was performed 3 times a week and 30 min for each round for 4 weeks. WMFT were performed for an upper extremity function and MBI were performed for activities of daily living. As a result, WMFT and MBI showed significant difference between before and after in two groups but didn't show significant difference between two groups.

Biomechanical Analysis of Throwing Movement between Skilled and Unskilled High School Students (남자 고등학생 숙련자.비숙련자의 던지기 동작에 대한 운동역학적 비교 분석)

  • Kough, Hyung-Jeek;Ju, Myung-Duck
    • Korean Journal of Applied Biomechanics
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    • v.19 no.1
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    • pp.87-98
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    • 2009
  • This study was conducted to compare biomechanical differences in throwing movement between skilled and unskilled high school students using three-dimensional analysis system with a force platform. The findings indicated that skilled students showed shorter throwing time, faster horizontal speed of (1) the center of mass at heel contact of left foot, (2) the forearm throughout swing phase, (3) the hand after heel contact while unskilled students showed faster horizontal speed of, (1) the center of mass after heel contact and (2) the hand at heel contact of left foot. Skilled students showed greater (1) shoulder angle during throwing, (2) elbow angle after take off of foot, (3) peak vertical ground reaction force during throwing and (4) peak anterior-posterior ground reaction force at heel contact of right foot. While skilled students showed leaning backward of the trunk during throwing, unskilled students showed leaning forward during release phase with leaning backward before release.

Interactive Game Designed for Early Child using Multimedia Interface : Physical Activities (멀티미디어 인터페이스 기술을 이용한 유아 대상의 체감형 게임 설계 : 신체 놀이 활동 중심)

  • Won, Hye-Min;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.116-127
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    • 2011
  • This paper proposes interactive game elements for children : contents, design, sound, gesture recognition, and speech recognition. Interactive games for early children must use the contents which reflect the educational needs and the design elements which are all bright, friendly, and simple to use. Also the games should consider the background music which is familiar with children and the narration which make easy to play the games. In gesture recognition and speech recognition, the interactive games must use gesture and voice data which hits to the age of the game user. Also, this paper introduces the development process for the interactive skipping game and applies the child-oriented contents, gestures, and voices to the game.

Path Analysis of Bodily-Kinesthetic Intelligence, Linguistic Intelligence, Flow and Learning Outcomes in Motion-Capture Game-Based Learning (동작인식게임 활용학습에서의 신체운동지능, 언어지능, 몰입, 학습성과 간 경로분석)

  • Ryoo, EunJin;Kang, Myunghee
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.607-618
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    • 2017
  • Recently, there is a growing interest in learning to use games as a teaching method for digital native learners. In this study, we conducted a path analysis between bodily-kinesthetic intelligence, linguistic intelligence, flow, learning outcomes(academic achievement, persistence intention) in motion-capture game-based learning(the used game developed for elementary school history class). As a result, bodily-kinesthetic intelligence directly influenced flow and indirectly influenced learning outcomes. Linguistic intelligence did not have direct influence on flow and indirect effects on learning outcomes. Through this result, we expected that the motion-capture game-based learning facilitate learning motivation and performance of learners for higher bodily-kinesthetic intelligence.

Implementation of Physical Activity Energy Expenditure Prediction Algorithm using Accelerometer at Waist and Wrist (허리와 손목의 가속도 센서를 이용한 신체활동 에너지 소비량 예측 알고리즘 구현)

  • Kim, D.Y.;Jung, Y.S.;Jeon, S.H.;Kang, SY.;Bae, Y.H.;Kim, N.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.1
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    • pp.1-8
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    • 2012
  • Estimating algorithm of physical activity energy expenditure was implemented by using a tri-axial accelerometer motion detector of the SVM(Signal Vector Magnitude) of 3-axis(x, y, z). A total of 33 participants(15 males and 18 females) that performed walking and running on treadmill at 2 ~ 11 km/h speeds(each stage increase 1km/h). Algorithm for energy expenditure of physical activities were implemented with $VO_2$ consumption and SVM correlation between the data. Algorithm consists of three kinds and hip, wrist, waist and hip can be used to apply.

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Silhouette-based Motion Estimation for Movement Education of Young Children (유아의 동작 교육을 위한 실루엣 기반 동작 추정)

  • Shin, Young-Suk;Kim, Hey-Jeong;Lee, Jeong-Wuk;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.273-284
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    • 2008
  • Movements are a critical ability to young children's whole development, including physical, social/emotional, and cognitive development. This paper proposes the method to estimate movements suitable for young children's body conditions. The proposed method extracts a silhouette in each frame of videos that are obtained by deploying two video cameras by compensating illuminations, removing background and conducting morphology operations. And we extract silhouette feature values: an area, the ratio of length to width, the lowest foot position, and 7 Hu moments. Also, the area and movements of sub-area are used as local features. For motion estimation, we used probability propagation of the features extracted from the front and side frames. The proposed estimation algorithm is demonstrated for seven movements, walking, jumping, hopping, bending, stretching, balancing, and turning.

Ergonomic Evaluation of a Powered Rail Trolley in a Tomato Greenhouse (토마토 온실 내 레일 전동 작업차의 인간공학적 작업 부하 평가)

  • Jeong, Eun Seong;Yang, Myongkyoon;Son, Daesik;Cho, Seong In
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.143-143
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    • 2017
  • 산업이 고도화됨에 따라 자동화 기계 및 로봇에 의해 대량 생산 되는 품목과 달리, 작업 절차의 비정형성, 비연속성 등으로 인해 여전히 농업에 많은 인력이 투입되고 있다. 국제노동기구에 따르면, 세계 인력의 절반이 농업 인력에 해당하고 작업 중 부상이나 사망 등으로 인해 가장 위험한 직업군 중 하나에 해당하는 것으로 나타났다. 시설 재배 농업의 경우, 노동집약적인 온실 내 작업 특성상 잘못된 자세로 작업하거나 지나친 작업량 등으로 인해 작업자에게 근골격계 질환이 발생할 수 있다. 근골격계 질환으로 인해 작업효율이 감소하거나 생산비용의 증가로 이어질 수 있으며, 농가 수익에 손실이 발생할 수 있다. 이에 본 연구에서는 현행 시설 재배 농업에서 사용되는 레일 전동 작업차를 이용하여 작업자가 토마토를 수확할 때의 신체에 대한 농작업의 부하를 평가하고자 하였다. 작업차를 이용한 주요 작업 절차는 작물로부터 과실 수확, 과실 상자에 과실 투입, 빈 과실 상자와 가득 찬 과실 상자의 교대, 작업차 위의 과실 상자를 운반용 파레트에 하역하는 순서로 이루어지는 것을 확인하였다. 비디오장비로 촬영된 일련의 농작업 과정을 OWAS, RULA, REBA와 같은 체크리스트형 인간공학적 작업 부하 평가 도구를 이용하여 평가한 결과, 기존 레일 전동 작업차를 이용한 농작업의 근골격계 질환 유발 가능성을 확인하였다. 동작별 위험성을 토대로 근골격계 질환 유발 가능성이 높아 개선이 필요한 농작업 동작을 선정하였다. 선정된 동작은 실험실 내 환경에서 피실험자를 통한 모의 동작의 생체 신호 계측을 통해 신체 부하 정도를 정량적으로 측정할 수 있으며, 보조가 필요한 신체 부위를 특정하거나 안전성 확보가 필요한 동작에 대한 증거가 될 수 있다. 본 연구를 통해 향후 토마토 온실 내 신선도 유지를 위한 레일 전동 작업차의 개발에 작업자의 안전과 효율성 향상을 위한 인간공학적 설계를 적용할 수 있을 것으로 기대한다.

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A Kinematical Analysis of 205B Motion in Platform Diving (플랫폼 다이빙 종목 205B동작의 운동학적 분석)

  • Lee, Chong-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.53-62
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    • 2008
  • The purpose of this research was to analyze the kinematics of the 205B movement in platform diving. For the experiment, 2 athlete from the national diving team were chosen as the subject and two S -VHS video cameras were used. For this diving players preparing for the olympics participated. It was shown that the mean total took $1.112{\pm}0.12s$. In order to perform better, the divers time must be increased, at take off and rotation must be done high up and the horizontal distance must be shorted to main entrance of the water. To enter the water safely, the jump has to be high, the horizontal speed slow and the vertical speed as fast as possible. At E1 the lower limbs change in speed should decrease and after the rotation begins at E2. At take off, the jump is more important than the rotation for the performance of the dive. At take off, the trunk angular velocity was high, and this was needed to jump high for moment of inertia for rotation because for efficient jumping the upper body has to spread out and increase the height of the center of mass.