• Title/Summary/Keyword: 시퀀스리듬

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Estimation of Displacements and Velocities of Objects from Soccer Image Sequences (축구 영상 시퀀스로부터 물체 이동거리와 속도 측정)

  • Nam, Si-Wook;Yi, Jong-Hyon;Lee, Jae-Cheol;Park, Yeung-Gyu;Kim, Jai-Hie
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.2
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    • pp.1-8
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    • 2001
  • In this paper, we propose an algorithm which estimates the displacements and velocities of objects in the soccer field from the soccer image sequences. Assuming the time interval of an object movement is given, we transform the object positions into those in the soccer field model and compute the distance and the velocity. When four corresponding pairs of the feature points, such as the crossing points of the lines in the soccer field, exist and three of them are not on a line, we transform the object positions in the soccer image into those in the soccer field by using the perspective displacement field model. In addition, when the soccer image has less than four feature points, we first transform the object positions into those in the image which has more than four feature points, and then transform the positions into those in the soccer field again. To find the coordinate transformation between two images, we estimate the panning and zooming for consecutive images in the sequence. In the experimental results, we quantitatively evaluated the estimation accuracy by applying our algorithm to the synthetic. soccer image sequences generated by graphic tools, and applied it to the real soccer image sequences for broadcasting to show its usefulness.

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Feature Extraction and Image Segmentation of Mechanical Structures from Human Medical Images (의료 영상을 이용한 인체 역학적 구조물 특징 추출 및 영상 분할)

  • 호동수;김성현;김도일;서태석;최보영;김의녕;이진희;이형구
    • Progress in Medical Physics
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    • v.15 no.2
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    • pp.112-119
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    • 2004
  • We tried to build human models based on medical images of live Korean, instead of using standard data of human body structures. Characteristics of mechanical structures of human bodies were obtained from medical images such as CT and MR images. For each constitutional part of mechanical structures CT images were analyzed in terms of gray levels and MR images were analyzed in terms of pulse sequence. Characteristic features of various mechanical structures were extracted from the analyses. Based on the characteristics of each structuring element we peformed image segmentation on CT and MR images. We delineated bones, muscles, ligaments and tendons from CT and MR images using image segmentation or manual drawing. For the image segmentation we compared the edge detection method, region growing method and intensity threshold method and applied an optimal compound of these methods for the best segmentation results. Segmented mechanical structures of the head/neck part were three dimensionally reconstructed.

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On the Generation of Synchronizable Conformance Test Sequences Using the Duplex Digraph and Distinguishing Sequences (이중 방향그래프와 구별시퀀스를 이용한 동기적 적합시험 항목의 생성)

  • Kim, Chul;Song, Joo-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.2
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    • pp.241-249
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    • 1997
  • In this paper, a new technique is proposed for generating a minimum-length synchronizable test sequence that can be applied in the distributed test architecture where both external synchtonization and input/output operation costs are taken into consideration. the method defines a set of transformation rules that constructs a duplex digraph from a given finite state machine representation of a protocol specification rules that constructs a duplex digraph from a given finite state machine representation of a protocol specificatio such that a rural chinese postman tour of the duplex digraph can be used to generate a minimum-length synchronizable test sequence using synchronizable distinguishing sequences as the state identification sequence for each state of the given finite state machine. The method provides an elegant solution to the synchronization problem that arises during the application of a predetermined test sequence in some protocol test architectures that utilize remote testers.

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A Motion Adaptive Deinterlacing Algorithm Using Improved Motion Detection (향상된 움직임 탐색 기법을 적용한 움직임 적응적 디인터레이싱 알고리듬)

  • Yun, Janghyeok;Jeon, Gwanggil;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.167-177
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    • 2013
  • In this paper, a motion adaptive deinterlacing algorithm is proposed. It consists of three parts: (1) modified edge-based line average, (2) pixel-based consequent five-field motion detection, and (3) block-based local characteristic for detecting true motion and calculating the motion intensity by using an improved method which is able to detect the inner part of moving objects precisely as well as to reduce the risk of false detection caused by intrinsic noises in the image. Depending on the detected motion activity level, it combines spatial and temporal methods with weighting factor. Simulations conducted on several video sequences indicate that the performance of the proposed method is superior to the conventional methods in terms of both subjective and objective video quality.

Hierarchical Motion Estimation Method for MASF (MASF 적용을 위한 계층적 움직임 추정 기법)

  • 김상연;김성대
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.7-13
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    • 1996
  • MASF is a kind of temporal filter proposed for noise reduction and temporal band limitation. MASF uses motion vectors to extract temporal information in spatial domain. Therefore, inaccurate motion information causes some distortions in MASF operation. Currently, bilinear interpolation after BMA(Block Matching Algorithm) is used for the motion estimation sheme of MASF. But, this method results in unreliable estimation when the object in image sequence has larger movement than the maximum displacement assumed in BMA or the input images are severely corrupted with noise. In order to i:;olve this problem, we analyse the effect of inaccurate motion on MASF and propose a hierarchical motion estimation algorithm based on the analysis results. Experimental results show that the proposed method produces reliable output under large motion and noisy situations.

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Watermarking Algorithm for Copyright Protection of Haegeum Sound Contents (해금 사운드 콘텐츠의 저작권 보호를 위한 워터마킹 알고리듬)

  • Hong, Yeon-Woo;Kang, Myeong-Su;Cho, Sang-Jin;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.214-219
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    • 2009
  • This paper proposes a watermarking algorithm considering the frequency characteristics of Haegeum sounds for copyright protection of digital Haegeum sound contents. The harmonics of Haegeum sounds commonly have large magnitude values in 1500Hz~2000Hz and 2800Hz~3500Hz so that those bands are selected to embed a watermark. The proposed method computes the FFT (fast Fourier transform) of the original sound signal and embeds the watermark bits generated by PN (pseudo noise) sequence into the harmonics in the selected bands. Furthermore, the proposed method is robust to lowpass filter, bandpass filter, cropping, noise addition, MP3 compression attacks and the maximum BER (bit error rate) is 1.41% after lowpass filter attack. To measure the quality of the watermarked sound, subjective listening test, MUSHRA (multiple stimuli with hidden reference and anchor), was conducted. The mean value of MUSHRA listening test is bigger than 98 and 96.67 for every Haegeum sounds and Korean classical music with Haeguem, respectively.

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An Improvement of VLC Using Tree Splay Algorithm (트리 스플레이를 이용한 가변장 부호화기의 성능개선)

  • 김정우
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.640-647
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    • 2004
  • This paper presents a method that, by using a tree splay, dynamically modifies the fixed table of a VLC used in the standards and thus improves the performance of a video encoder. The previous standards, which drew up tables by using a limited number of images, were not able to accommodate the characteristics of new image input. The new method proposed in this paper employs the probabilistic characteristics of an image input, thus making encoding more effective. Furthermore, the present study also proposes a method to regulate the weight in order that the accumulated probabilities can make a dominant symbol emerge, while keeping the probability adequate and thus maximally accommodating the characteristics of the image input. The results from applying the proposed method to a variety of image sequences showed that, while various types of images yielded slightly different results, it improved the performance up to a maximum of 0.23㏈, compared to MPEG-4 standard.

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A Study on the Expression of Symbolism in the Production of Animation for the Original Work 'Grave of the Fireflies(火垂 墓)' ('반딧불의 묘' 원작에 대한 애니메이션 연출의 상징성 표현 연구)

  • Kim Il-Tae;No Su-Ah
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.111-121
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    • 2005
  • The appearance of digital culture swiftly has changed the culture in domestic and international arenas before and after the year 2004 and the image and animation have become two of the most important expression media in contemporary age. Among the Japanese animations that have demonstrated the rapid development of cartoon and animation in the world, the director Dakahata Isao's 'Graves of the Fireflies' that has influenced many works has been evaluated as one of the noticeable works that has a unique method and scenario dramatization in terms of producing the original novel into an animation. This study investigates the metaphor and symbolism shown in this work according to each sequence, divides the production ability in the work into three elements and applies them to the important elements such as camera, colors and mise-en-scene when the original work is depicted into image. It can be summarized in more detail as in the following: firstly, I study the rhythm of camera corresponding to the symbolism of the angle that the camera has and production; secondly, I analyze the artistic elements appeared in the process of expressing the original work into the image, especially the production for the colors and symbolism contained in them and the composition of screen. Thirdly, I analyze how effectively the atmosphere for the situations for the original work is expressed in animation with the aid of one of the image elements, mis-en-scene. It is expected that the analyzed findings will be effective as a way of overcoming the limitation of expressions that the original work in text and the study on these processes will become good examples to the relevant workers and will be the good references to the producers who are interested in the creation of animation in Korea.

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