• Title/Summary/Keyword: 시장형태

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A BizUnit Test Code Generation for Framework-based Web Application (프레임워크기반 웹 어플리케이션을 위한 BizUnit 테스트 코드 생성)

  • Lee, Eun-Young;Choi, Byoung-Ju;Song, Hwa-Jung;Hwang, Sang-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.899-912
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    • 2009
  • With greater utilization of web application and growth of its market, the function of such application is being expanded With today's increasing demand for high quality software, we see a sharp rise in the interest for web application test. The current trend is that web applications are being developed based on a framework of developmental environment. Hence, as the scope of that framework expands, each module of the entire web application is being configured by the combination of heterogeneous files. The distinctive characteristics of a web application are based on the fact that the framework that is provided in partially completed form controls the structure of all objects of development. The present study defines the web business logic as a minimal unit which has meaning as a unit of application for the web application. In this paper, we define web business logic as a least meaningful execution unit of web applications, propose how to generate automatically the BizUnit test code for it, and analyze the effectiveness of testing of the web application via the BizUnit test codes.

Investigation and Analysis of Forest Geospatial Information Using Drone (드론을 활용한 산림공간정보 조사 및 분석)

  • Park, Joon-Kyu;Jung, Kap-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.602-607
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    • 2018
  • The destruction of forests requires continuous management due to the risk of disasters such as landslides and landslides. However, existing forest inspection methods are inefficient as they require a lot of manpower and time. Recently, drones are attracting attention as an effective way to construct and utilize spatial information. The size of the drone-related industrial market is rapidly increasing. In this study, we attempted to increase the efficiency of forest investigation utilizing drones. The study area was photographed through the use of drones, and ortho image and DSM were generated through data processing. Study results found that it was possible to calculate the area and the volume for the forest damaged area effectively by employing drones, and suggested the applicability of drones. In the future, it is expected that the method of analyzing the forested area using drones can save manpower and time compared to existing methods.

A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

A Difference Analysis of Domestic Family Travel Participation by Demographics of Family (가족의 인구통계적 특성별 국내 가족관광 참여에 대한 차이 분석)

  • Choi, Seung-Mook;Park, Jung-Suk
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.433-442
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    • 2013
  • Families form the consumer base of travel market and the family travel patterns are highly dependent on family characteristics. It is therefore crucial to gain a better understanding of the impact of family characteristics on family travel participation. But tourist research has rarely taken notice of family travel participation in Korea. Taking an empirical perspective, this paper examines family tourism participation by Korean household demographics characteristics and derive implications to improve the domestic tourism using 2011 Korea National Tourism Survey data. As the results of analysis, there are significant difference in the total number of family travel days and expenditure by the size of the municipality where the household is located. And there are significant difference in the number of family travels, the total number of family travel days and expenditure by family income and the overall number of family members.

Interactions between AI Speaker and Children : A Field Study on the Success/Failure Cases by Types of Interactions (인공지능 스피커와 아동들의 상호작용 :유형별 성공/실패 사례 도출을 위한 현장 연구)

  • Hong, Junglim;Choi, Boreum
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.19-29
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    • 2020
  • As the AI speaker market is growing rapidly in recent years, the competition for the preoccupation of children who are the main users and the future prospective customers of the related companies is very intense. However, there is a lack of empirical research on how children interact with AI speakers. Therefore, this research examines the interactions between children and AI speakers, primarily through field studies, to extract what functions they use and what features they have. For this purpose, 799 conversations were collected and analyzed using the log data of the AI speaker recorded in real time. As a result, children were more likely to use children's songs, fairy tales, emotional conversations, and personification compared to adults. In addition, content analysis by specific types resulted in success/failure cases of interaction between children and AI speakers and proposed improvements by failure type. This study is meaningful in that it identifies children's AI speaker preferences, content, and major conversation patterns, and provides guidelines for developing services that meet children's eye level.

A New Optical Media API for Real-Time Recording (실시간 기록을 위한 광매체 API)

  • Lee, Min-Suk;Song, Jin-Seok;Yun, Chan-Hee
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.2
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    • pp.75-85
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    • 2007
  • There are many embedded systems which store and play multimedia streams on optical media such as recordable cd and dvd. Some of those are PVRs, DVRs, and camcorders. In this paper we describe the design and implementation of a new, well structured, fully documented, operating system independent and open source optical media API which can be used in various applications and embedded systems. We also design an ISO-9660 compliant optical media layout, an API set and the scenario for real-time recording. To prove the usability, we develop a text application to replace well-known CD-burning software, cdrecord, and a graphic burning application. All the implementations are firstly done on Linux PC environment, and then ported to a commercial embedded system which uses pSOS as an operating system.

Study on the Present Status of Computer Graphics Market in Korean Cinema -Focus on - (한국영화 컴퓨터그래픽산업 현황에 대한 연구 -영화 <중천>을 중심으로-)

  • Kim, Jeong-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.130-139
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    • 2009
  • Most of the movies currently being created are used by CG. As for movie of today, the location of visual effect from film business rose highly with CG introductions to do not ask a style. The CG gets attention recently, and expand a market at rapid pace, the biggest reason are development of software and computer hardware. Advancement of computer technology and technique discharge numerous VFX artists therefore visual effect are possible to deliver with low-budget feature and commercial films more common. As for CG fields Hollywood in United States has most advancement of the computer techniques that create a lot of visual effect artists. However CG techniques of Korea also developed absurdly, because movie market of Korea is getting bigger. Korean CG technology get catching up at the CG techniques of Hollywood every year, however goal of this research in order to study is current address and future possibility of development of Korean CG. The CG example which from the movie was already screened that in the depth. Through movie of existing and knows a different partial authorization, tries to observe the possibility of development of future Korean CG fields.

Partnership's Affect on Success of IT-Outsourcing (파트너십이 IT 아웃소싱의 성과에 미치는 영향)

  • Yeon, Keyong-Hwa
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.171-178
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    • 2007
  • In this paper the Partnership's Influence on the Success of IT-Outsourcing is studied. Especially the role of "Partnership" as Intermediate is mainly researched. As the result we can see the fact that the economic factor does not affect the Partnership and the success of IT-Outsourcing, because the IT-Outsourcing can cause sometimes the increase of the cost. On the other hand strategic factor and technical factor affect directly the Success of IT-Outsourcing. This means that the Success of IT-Outsourcing depends on the close cooperation between customer and service provider, rather than on the following the contents of the Service Level Agreement(SLA). In consequences the Partnership based on the steady and fluent communication and the feeling of sharing the risk and benefit between two parties is the key factor for the Success of IT-Outsourcing.

A Method of Upper-Lower Clothes Automatic Matching Using Attribute-values Matrix (속성값 메트릭스를 이용한 상의-하의 자동 의류매칭 방법)

  • Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1348-1356
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    • 2010
  • With the advancement of information and communication technology, the market of Internet-based fashion/coordination shopping malls have been considerably increasing year by year. As the number of these Internet shopping malls increases, the operators of the malls tend to decorate the first page of their websites with a variety of events and samples of the best-fit upper-lower clothing pairs. They try to provide visitors of their web sites with products that can induce fresh impression by modifying the first page on a daily or a few days basis. If pairs of best-fit upper-lower clothes for various products available in online shopping malls can be calculated and marked, it would help not only to make the first page of the malls more appealing but also to enable users to purchase linked products in a more convenient way, replacing the recommendations usually made by offline clerks. In the paper, we present the results of designing and implementing an upper-lower clothes matching system in which expert coordinators register matching-value of upper and lower clothes in the form of attribute-value matrix.

A Design of Static Meta-Model for Reuse Framework of Embedded System (임베디드 시스템의 재사용 프레임워크를 위한 정적 메타모델 설계)

  • Cho, Eun-Sook;Kim, Chul-Jin;Lee, Sook-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.231-243
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    • 2009
  • Currently interests of embedded software in various areas such as automotive field, ship field, robot field is increasing according to expand market of embedded systems. Various researches such as embedded operating systems, embedded software modeling technique, embedded software testing, and so on are going in progress. However systematic engineering approach in embedded system development is poor because embedded areas focus on hardware parts until now. Furthermore, framework-based de sign technique considering reusability is not reflected in embedded system development. Those development results in many of dead codes scattered in system, and results in poor reusability of system. This paper suggests a framework of embedded system for reusability and a static meta-model for reuse framework. Proposed meta-model expresses not only the structure of reuse framework, but also allows a designer to extend and design easily models of embedded system based on reuse framework according to various embedded system types.

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