• Title/Summary/Keyword: 시장형태

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

A Study on Contents Development for a Sensory Console Game Based on Bollywood (발리우드를 활용한 체감형 콘솔게임의 콘텐츠 개발에 대한 연구)

  • Kang, Hyo-Soon;Park, Yu-Ran
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1325-1329
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    • 2012
  • The current situation and problems of sensory console games was analyzed focusing on the Nintendo 'Wii.' In order to develop the limitation of contents that lean strongly towards sports and fail to offer diversity one step further into glocal cultural contents, a solution of applying 'Bollywood', which has a main musical format, is presented. Bollywood is a unique cultural code of India which can stimulate the purchase desires of consumers with its exotic freshness in third countries, and can be used to lead sales of a new form of game culture that is familiar yet in a new format in the 1.1 billion population Indian market. The political, social and economic codes of Bollywood are examined in this study in addition to cultural contents and codes that include Bollywood to develop contents that are not foreign to their culture.

Performance Analysis of IT Enterprise for the New-growth System Construction (IT기업의 신성장 체계 구축을 위한 성과분석)

  • Kim Yoon-ho;Kang Hee-jo;Park Kyong-ryol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1796-1801
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    • 2004
  • IT Technology Paradigm Sift from hardware, software, networking to digital contents. In year 2001, IT small and medium size manufacture occupied 3.8% of gross domestic product(GDP). In the mean time, owing to the acceleration of global competition in information and communication technology, life cycle is reduced and global M&A is increased. The aim of this research is to analyze the performance of potential small and medium sized IT enterprise which can be adapt the change of new paradigm. and Also to work out a program of government's supports plan. Finally, It is to study a better plan that promote a new shape enterprise, which aimed to reform the industrial system. Some kinds of investigation, namely, ground investigation as well as questionnaire are performed in order to analyze not only the results of potential small and medium sized IT enterprise but also it's promoting plans.

Analyzing the Impact for Housing Occupied Form of HouseNomad ('하우스노마드족'의 주거점유형태에 미치는 요인 분석)

  • Yun, Jin-Young;Oh, Jongryul
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.955-963
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    • 2014
  • According to the "Population and Housing Census of 2010", announced by the National Statistical Office, "House Nomad group" was increased by more than 70% compared to 2005. Emergence of House Nomad tribe about the cause of the increase of influence and House Nomad tribe give the housing market, but prior to the discussion often, there is no place that still it became clearly evident in the research. The purpose of this study, are looking for the emergence and increasing cause of House Nomad group in terms of consumption behavior of the house. For this reason, We use the Population and Housing Census 1% of the data 2010. and Multinomial Logit Models., is a useful method that can be utilized when there is no rank and order the consumer choice. The results were as follows. House Nomad group was found to be higher probability of living place and good environmental characteristics of housing that has been expressed in the properties of the housing. Also appeared to have a relatively longer time commuting. And that residential mobility is high.

Evaluation of Korean Content Industry Knowledge Information Service Policy : Service Usage and Satisfaction on Video Broadcasting Area (국내 콘텐츠산업 지식정보 지원정책에 관한 연구 -방송영상분야 이용 및 만족도 평가를 중심으로-)

  • Chung, Yoon-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.667-677
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    • 2014
  • One of the key factors in knowledge based economy is knowledge and information. Accordingly, public service policy for related knowledge and information is well equipped in Korea. However, policy has rarely been evaluated. This study analyzes usage and satisfaction of knowledge information service policy among broadcasting and video industry employees. Results shows low in usage as well as satisfaction among employees. Reliability of the service is relatively high, comparing to timeliness and usability. The fact that most respondents individually pay their efforts to collect and analyze information and knowledge means high need for them. This study recommends, instead of providing complete fixed data, to provide means to acquire knowledge, market oriented data to improve the effectiveness of the policy.

Evaluation of silicon powder waste quality by electromagnetic induction melting and resistance test (단결정 잉곳의 표면 그라인딩에서 발생하는 고순도 실리콘 분말 폐기물의 용해 및 품질 평가)

  • Moon, Byung Moon;Kim, Gangjune;Koo, Hyun Jin;Shin, Je Sik
    • 한국신재생에너지학회:학술대회논문집
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    • 2011.05a
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    • pp.187.2-187.2
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    • 2011
  • 태양광산업의 value chain중 up-stream쪽인 고순도 실리콘산업은 셀, 모듈, 시스템 쪽에 비하여 영업 이익률이나 부가가치 측면에서 매우 높은 성장성을 현재 보여주고 있으며 최근 원자력산업의 안전성 문제가 대두됨으로 인하여 태양광수요가 전 세계적으로 증대되는 경향을 나타내어 태양광용 실리콘의 수요가 확대됨과 아울러 spot시장에서의 가격 또한 상승하고 있다. 이런 관점에서 잉곳 및 웨이퍼 가공 중에 발생하는 고순도 실리콘 폐기물의 재활용 이 다시 주목받고 있다. 태양전지 웨이퍼(wafer)용 소재는 6N급 이상의 결정질 실리콘 잉곳(ingot)이 주를 이루며, 고효율의 셀을 제조하기 위해서 단결정 실리콘 잉곳이 많이 사용된다. 실리콘 단결정을 육성하는 방법에는 Floating zone 법, Czochralski 법, Bridgeman 법, CVD 등 매우 다양하다. 이 중 Czochralski 법은 전체 생산량의 대부분을 차지하고 있는 방법으로, 용융액에서 결정을 인상하여 ingot을 제작하는 방법이다. 그러나 대량의 전기에너지를 소비하여 제작되는 고순도의 실리콘 단결정 잉곳은 후 가공공정에서 그 절반 이상이 분말(powder) 및 슬러지(sludge)로 폐기되므로, 자원의 재활용 및 환경오염 측면에서 주요과제가 되고 있다. Czochralski 법으로 제작된 ingot의 경우 그 표면이 매끄럽지 못하여, 웨이퍼 단위의 가공 시 형태가 진원이 될 수 있도록 표면을 미리 연마(grinding)하는데, 이때에도 미세 분말이 다량 발생하게 된다. 본 연구에서는 이러한 고순도 단결정 실리콘 ingot의 연마 가공공정에서 발생한 미세 분말을 용해하여 보았다. 진공 챔버(chamber) 내부에 유도가열 코일과 냉도가니로 구성된 장비를 통해 전자기유도가열을 이용하여 실리콘 분말 폐기물을 용해하고, 그 시편을 ICP-MS 및 비저항 측정을 통해 분말 의 특성을 조사하여 재활용 가능성을 검토해 보았다.

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An Observation on the Concept of Shape Grammar through the Body Proportion of the Mid-size Sedans (중형 세단의 차체 비례를 통한 자동차 조형문법의 개념고찰)

  • Koo, Sang
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.283-292
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    • 2005
  • Recently automotive markets are on the way into maturing status with the mega merger between makers which brought equalizations of technology and upgrade of overall performance of vehicles. And the needs of automobile also changed into replacement buying from the entry buying. For the reason why it is the recent trend which has more importance on the software oriented element such as the sane design of vehicles than the hardware like the mechanical elements. This changing characteristics of market which requires more creativity and finished style treatment on an automotive design demand the concept of shape grammar for conducting shape on the macroscopic view. In this research the possibility has been observed to use the body proportion as the concept of the shape grammar for analyzing the relations between the form, sign, and perception as a basic principle of organizing shapes.

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E. faecalis and E. faecium Isolated in Dried Marine Products (시판 건해산물에서 분리한 Enterococcus faecalis와 E. faecium의 미생물학적 특성)

  • Ham, Hee-Jin
    • Journal of Food Hygiene and Safety
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    • v.22 no.4
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    • pp.294-299
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    • 2007
  • Eighty seven strains were isolated from 164 dried marine products(dried squid and dried alaska pollack etc) in Seoul Garak wholesale market. Among 87 isolates, twenty four E. faecalis and 4 E. faecium were identified by API strep kit. Twenty eight strains of E. faecalis, and E. faecium were resistant in streptomycin (95.6%), kanamycin (84.5%), gentamycin (66.7%), cephaloxin (97.8%), ampicillin/sulbactam (88.9%), ticarcillin(66.7%), amikacin (97.8%), sulfonamides (97.8%), ceftriaxone (75.6%), nalidixic acid (100.0%), and cefoxitin (100.0%), and were susceptible in amoxicillin/clavulanic acid(97.8%), chloramphenicol(95.6%), sulfamethoxazole/trimethoprim (97.8%), and tetracycline (71.1%). Also, ten strains of E. faecalis was resistant in $S-K-GM-CF-SAM-TIC-An-S_3-CRO-NA-FOX$ drugs simultaneously. Conclusively, E. faecalis strains from dried marine products were resistant on antibiotic drugs residue.

A Study on the Development of Information Resources Management Techniques (정보자원관리 기법 개발에 관한 연구)

  • 정동열
    • Journal of the Korean Society for information Management
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    • v.12 no.1
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    • pp.1-18
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    • 1995
  • The purpose of this paper is to promote the effectiveness of information resources management in corporates or research centers. Every business needs to plan its strategy for the transition from doing business in an industrial economy to doing business in an information economy. Information and information technologies are integral to organizational mission and should play increasingly central role in strategic planning. The production, processing, and distribution of information resources is quickly becoming a major consumer good and an input in the production and decision making of all goods and services. Based upon the questionnaire survey and interview with information managers in information centers, this paper analyze several aspects, such as. the current sutuation, concept, elements and structure, techniques and training models of information resources management for corporates and research centers.

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A Study of Corporate Social Responsibility and Managers' Decision Making about Cost Behavior (사회적 책임활동과 원가형태에 관한 경영자의 의사결정에 관한 연구)

  • Rhee, Chang Seop;Woo, Sohee
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.209-216
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    • 2018
  • This study examines the impact of corporate social responsibility activities (CSR) on cost stickiness. The asymmetrical cost behavior in which the cost reduction rate of a company is lower than the cost increase rate of an increase in sales is called cost stickiness. In this study, we separated the companies with CSR and those without CSR, and then compared their cost behaviors. This study reports that the cost stickiness of the companies performing the CSR is stronger than the companies that did not. This means that the company needs ongoing investments to create value through the CSR, so it is difficult to reduce committed resources involved immediately when sales declines. We expect that the result of this study provides meaningful insight to participants in the capital market by presenting empirical evidence that the firms' CSR can affect the managers' costs decisions.