• Title/Summary/Keyword: 시뮬레이션학습

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AOA Estimation Algorithm Using Interconnected Neural Network Model (상호결합형 신경망 모델을 이용한 실시간 도래방향 추정알고리즘에 관한 연구)

  • 정중식;임정빈;안영섭
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.111-114
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    • 2003
  • It has well known that MUSIC and ESPRIT algorithms estimate angle of arrival(AOA) with high resolution by eigenvalue decomposition of the covariance matrix which were obtained from the array antennas. In the case that 2-D large-sized array antenna is required, however, one of the disadvantages of MUSIC and ESPRIT is that they are computationally ineffective, and then they are difficult to implement in real time. To alleviate the computational complexity, several method using neural model have been study. For multiple signals, those methods require huge training data prior to AOA estimation. This paper proposes the algorithm for AOA estimation by interconnected hopfield neural model. Computer simulations show the validity of the proposed algorithm.

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Analysis on Teaching Method based on Bridge Resource Management Course Survey

  • Kim, Thi Thu Lan;Jeong, Jae-Yong;Jeong, Jung-Sik
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.06a
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    • pp.107-109
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    • 2012
  • This research studies on Bridge Resource Management (BRM )improvement method base on BRM questionnaire result which was conducted and participated by the mariners and cadets who finished the basic onboard training by STCW 2010 (The Convention on Standards of training, Certification and Watch-keeping for Seafarers) Code A. Through questionnaire result, this paper collected opinions and analyzed data above all of survey items, such as: Time, education times, education material etc relate on theory, practice, simulation, ${\ldots}$to suggest efficient BRM program.

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Adaptive Nonlinear Control of Helicopter Using Neural Networks (신경회로망을 이용한 헬리콥터 적응 비선형 제어)

  • Park, Bum-Jin;Hong, Chang-Ho;Suk, Jin-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.4
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    • pp.24-33
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    • 2004
  • In this paper, the helicopter flight control system using online adaptive neural networks which have the universal function approximation property is considered. It is not compensation for modeling errors but approximation two functions required for feedback linearization control action from input/output of the system. To guarantee the tracking performance and the stability of the closed loop system replaced two nonlinear functions by two neural networks, weight update laws are provided by Lyapunov function and the simulation results in low speed flight mode verified the performance of the control system with the neural networks.

Direct Controller for Nonlinear System Using a Neural Network (신경망을 이용한 비선형 시스템의 직접 제어)

  • Bae, Ceol-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6484-6487
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    • 2013
  • This paper reports the direct controller for nonlinear plants using a neural network. The controller was composed of an approximate controller and a neural network auxiliary controller. The approximate controller provides rough control and the neural network controller gives the complementary signal to further reduce the output tracking error. This method does not place too much restriction on the type of nonlinear plant to be controlled. In this method, a RBF neural network was trained and the system showed stable performance for the inputs it has been trained for. The simulation results showed that it was quite effective and could realize satisfactory control of the nonlinear system.

The Facial Area Extraction Using Multi-Channel Skin Color Model and The Facial Recognition Using Efficient Feature Vectors (Multi-Channel 피부색 모델을 이용한 얼굴영역추출과 효율적인 특징벡터를 이용한 얼굴 인식)

  • Choi Gwang-Mi;Kim Hyeong-Gyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1513-1517
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    • 2005
  • In this paper, I make use of a Multi-Channel skin color model with Hue, Cb, Cg using Red, Blue, Green channel altogether which remove bight component as being consider the characteristics of skin color to do modeling more effective to a facial skin color for extracting a facial area. 1 used efficient HOLA(Higher order local autocorrelation function) using 26 feature vectors to obtain both feature vectors of a facial area and the edge image extraction using Harr wavelet in image which split a facial area. Calculated feature vectors are used of date for the facial recognition through learning of neural network It demonstrate improvement in both the recognition rate and speed by proposed algorithm through simulation.

Generation of Fuzzy Rules for Fuzzy Classification Systems (퍼지 식별 시스템을 위한 퍼지 규칙 생성)

  • Lee, Mal-Rey;Kim, Ki-Tae
    • Korean Journal of Cognitive Science
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    • v.6 no.3
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    • pp.25-40
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    • 1995
  • This paper proposes a generating method of fuzzy rules by genetic and descent method (GAGDM),and its applied to classification problems.The number of inference rules and the shapes of membership function in the antecedent part are detemined by applying the genetic algorithm,and the real numbers of the consequent parts are derived by using the descent method.The aim of the proposed method is to generation a minmun set of fuzzy rules that can correctly classify all training patterns,and fiteness function of GA defined by the aim of th proposed method.Finally,in order to demonstrate the effectiveness of the present method,simulation results are shown.

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Nonlinear Adaptive Control of Unmanned Helicopter Using Neural Networks Compensator (신경회로망 보상기를 이용한 무인헬리콥터의 비선형적응제어)

  • Park, Bum-Jin;Hong, Chang-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.4
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    • pp.335-341
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    • 2010
  • To improve the performance of inner loop based on PD controller for a unmanned helicopter, neural networks are applied. The performance of PD controller designed on the response characteristics of error dynamics decreases because of uncertain nonlinearities of the system. The nonlinearities are decoupled to modified dynamic inversion model(MDIM) and are compensated by the neural networks. For the training of the neural networks, online weight adaptation laws which are derived from Lyapunov's direct method are used to guarantee the stability of the controller. The results of the improved performance of PD controller by neural networks are illustrated in the simulation of unmanned helicopter with nonlinearities,

Design of a Dingle-chip Multiprocessor with On-chip Learning for Large Scale Neural Network Simulation (대규모 신경망 시뮬레이션을 위한 칩상 학습가능한 단일칩 다중 프로세서의 구현)

  • 김종문;송윤선;김명원
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.2
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    • pp.149-158
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    • 1996
  • In this paper we describe designing and implementing a digital neural chip and a parallel neural machine for simulating large scale neural netsorks. The chip is a single-chip multiprocessor which has four digiral neural processors (DNP-II) of the same architecture. Each DNP-II has program memory and data memory, and the chip operates in MIMD (multi-instruction, multi-data) parallel processor. The DNP-II has the instruction set tailored to neural computation. Which can be sed to effectively simulate various neural network models including on-chip learning. The DNP-II facilitates four-way data-driven communication supporting the extensibility of parallel systems. The parallel neural machine consists of a host computer, processor boards, a buffer board and an interface board. Each processor board consists of 8*8 array of DNP-II(equivalently 2*2 neural chips). Each processor board acn be built including linear array, 2-D mesh and 2-D torus. This flexibility supports efficiency of mapping from neural network models into parallel strucgure. The neural system accomplishes the performance of maximum 40 GCPS(giga connection per second) with 16 processor boards.

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Development of a scenario and evaluation for SimMan3G simulation-based learning : Case for patient with acute abdominal pain (SimMan3G 시뮬레이션 기반 학습 시나리오 개발 및 효과 연구 : 급성복통 환자를 중심으로)

  • Chae, Min-Jeong;Choi, Gil-Soon
    • The Korean Journal of Emergency Medical Services
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    • v.17 no.2
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    • pp.77-87
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    • 2013
  • Purpose : The purpose of this study was to develop a scenario and to evaluate the students by simulation-based learning of acute abdominal pain case in an emergency unit. The expert group of simulation developed the scenario based on actual abdominal pain by medical treatment records. Methods : Scenario was developed to evaluate the simMan3G simulation-based learning. The scenario was used in 2013 with ten groups of fourth grade 50 nursing students who voluntarily participated in the simulation class. Results : The nursing students were able to express nursing knowledge, learning attitude and self-efficacy. The simulation-based scenario proved to be very effective to students' skill training. The performance of nursing practice through simulation class made the nursing students more confident with patient care. Conclusion : Simulation-based learning was found to be the most effective curriculum to the nursing students and made the students satisfied and confident. So the simulation-based learning would be helpful to other students including paramedic students and medical school students.

A study on the development of digital board game contents for music education of elementary schoolchild to improve cognitive recognition (인지능력 향상을 위한 초등학생 음악교육용 디지털 보드게임 콘텐츠 개발 연구)

  • Park, Eunee;Jeong, Won Jun;Oh, Seok-Hee
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.133-142
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    • 2020
  • Digital educational game market is growing as it expands to smart platforms such as smart phones and tablet PCs. As games have become digital in the classroom evolving to two-ways. In this paper, it designed that enables elementary students to acquire musical knowledge related to musicians through digital board games. By collecting achievement cards of musicians associated with. Elementary students repeatedly gain relevant musical knowledge in the end. The developed game was simulated using Petri net to check the gameplay flow.