• Title/Summary/Keyword: 시각 요소

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A Framework for Visualizing Social Network Influence (사회연결망 영향력 시각화를 위한 프레임워크)

  • Jang, Sun-Hee;Jang, Seok-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.139-146
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    • 2009
  • This paper deals with visualization that can appropriately show the characteristics deduced from relationships between pieces of information. The visualization of influence, which is used as an important index in deducing the characteristics of relationships in social network analysis, was selected as research topic, and first, the elements that show relationships within the network and the index that show influence were classified and organized. Second, the links between relational elements that show influence in social network were examined, and an influence visualization network was created. Third, an influence visualization framework was proposed which explains the interaction between social network analysis and visualization process. The influence visualization network and framework being proposed in this paper can be used not only to understand and analyze the elements that influence social network but also to make it possible to have a rational and efficient approach to network visualization. Hopefully, they will become a new methodological approach to information design.

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Development of Sound Information Visualization Glasses for the Hearing Impaired (청각장애인을 위한 사운드 정보 시각화 안경의 개발)

  • Lee, Gye-hwan;Kim, In-hyun;Lee, Jun-ho;Lee, Jeong-hoon;Hwang, Kwang-il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.656-659
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    • 2018
  • 통계적으로 일반인보다 청각장애인의 교통 사고율이 높은 것으로 나타나는데, 이는 청각 장애로 대표되는 차량을 포함한 위험 요소를 인식하기 힘든 상태나 조건에서 기인한다. 자동차가 접근하는 등의 소리를 듣지 못한다는 것은 결국 어떠한 위치에 위험요소가 존재하는지 인지하지 못함에 따라 사고로 이어질 가능성이 존재함을 의미하는데 이러한 문제점을 개선함과 동시에 대화중인 사람의 목소리를 시각화하여 정보를 제공함으로써 청각장애인으로 하여금 더 안전하고 쾌적한 삶을 누리게 하는 것이 청각장애인을 위한 사운드 정보 시각화 안경의 개발 목적이다. 위와 같은 배경을 통해 딥 러닝 기술에 기반하여 분류 과정을 거친 소리 정보의 판별을 통해 위험 요소를 인식한 후 시각화 하여 정보를 제공하는 디바이스를 제안한다.

A Study on the Symbolization of the Underground Visual Elements as a Signification-Function -Focus on the Environmental Graphics of the Subway Vehicle & Station in Seoul City- (지하 시각요소의 표지기능(標識機能)적 상징성에 관한 연구 -서울시 지하철 및 지하역(驛)의 환경그래픽을 중심으로-)

  • 김경만
    • Archives of design research
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    • no.18
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    • pp.153-162
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    • 1996
  • underground space have many negative environmental clements which should be confirmed on location and line of action by the artificial signs. iccordingly, environmental graphics as visual language for popular signification-function have to be studied on sign theory of symbolic meanings. Ho\/ever, its usage has not only decorated by microscopiC appreciative eye but also lost its meanlllg as a visual language which was caused by the negligence of systematic management of the facility in charge Result of study, Visual environmental factors as a cause of behavioral attitude based on the study, which has been carefully considered as a communication of the visual language. Therefore, considering the underground environmental graphics as the: sign or the signification-function, It has to be studied on syntactic, semantic and pragmatic viewpoint. SpeCifically, to maKe the color and formation language a signification-function as a generalized connotation to the public, a distinctive classified Visual language must be applied.

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A Comparative Study on the Visual Elements of Beer Brand - Focusing on the Label Design of China and Global Beer Packages - (맥주브랜드의 시각요소 비교연구 - 중국과 글로벌 맥주패키지의 라벨디자인을 중심으로 -)

  • Kim, Heehyun;Meng, Ya Qing
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.324-333
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    • 2020
  • This study compares the visual elements of the top five global beer brands currently in the Chinese market with those of the top five Chinese beer brands. The purpose of the research is to identify the importance of visual elements in the label design of beer package and to present the direction of efficient label design. To this end, it is a brand among visual elements of beer label design, and it investigates the label design of Chinese beer and global beer brand through the multi-accelerated comparative analysis method, focusing on color, illustration and layout, and analyzes the difference of elements appearing in the global beer label design from China by utilizing the recursive five-point scale. According to the research, the visual elements used in the Chinese beer brand were more complex compared to the global beer brand, and most layouts were similar, making the product less differentiated. On the other hand, the global beer brand has secured brand identity and differentiation based on its iconic visual elements and diversity of layout. In order to establish itself as a strong brand in consumers' minds, the Chinese beer brand needs differentiated label design through active use of unique brand design.

New Representation and Algorithm for Visualizing RNA Pseudoknot Structures (RNA Pseudoknot구조의 시각화를 위한 새로운 표현 기법과 시각화 알고리즘)

  • 김우택;이유진;한경숙
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.685-687
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    • 2002
  • RNA pseudoknot은 RNA 삼차 구조를 형성하는 중요한 구조요소일 뿐만 아니라, RNA 분자에서 중요한 역할을 한다. 지금까지 RNA pseudoknot 구조를 시각화하는 도구는 개발되어 있지 않기 때문에 대부분의 pseudoknot 구조의 시각화 작업은 수작업으로 이루어지고 있다. 본 논문은 RNA pseudoknot을 시각화를 위한 새로운 pseudoknot 표현 기법과 시각화 알고리즘에 대해서 소개한다. 새로운 표현기법은 모든 H-type pseudoknot을 uniform planar graph로 나타내고 RNA sequence의 진행방향을 따라가기가 쉽게 되어있다. 알고리즘을 이용하여 PseudoViewer라는 프로그램을 개발하였으며 PseudoViewer는 어떠한 시스템에서도 작동할 수 있는 Java로 구현되었다. 그 결과는 pseudoknot을 명확히 구분되고 보기 쉽도록 시각화됨을 보여준다.

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Analysis of Effectiveness of Multiple Sensory Modalities in Virtual Environments (가상 환경 하에서 다감각 변수들의 영향도 평가)

  • Hong, Jeong-Hun;Jeong, Dong-Hyeon;Sim, Song-Yong;Song, Chang-Geun
    • Journal of KIISE:Software and Applications
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    • v.27 no.9
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    • pp.931-941
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    • 2000
  • 본 논문은 가상환경 속에서 사용되는 다감각(시각, 청각, 후각, 촉각)요소가 현실감에 끼치는 영향력을 평가한다. 이번 실험에 80명의 피실험자가 참여하였으며, 여러 감각 요소들을 조합한 가상환경을 경험하게 하여 얻은 실험 데이터를 분석함으로써 각 요소들의 영향도를 평가한다. 주된 평가 요소는 가상 현실 환경 속에서 피실험자가 주관적으로 느끼는 현심감과, 감각 요소들이 피실험자들의 기억력에 미치는 영향도를 객관적으로 측정한 결과를 가지고 분산분석법을 사용하여 검증하여 본다. 이번 실험을 통하여 우리는 이러한 다중 감감 요소들이 단일한 감각요소가 있을 때에 비하여 가상 환경 속에서의 사물에 대한 기억력과 현실감을 증가시킬 수 있다는 결과를 얻는다. 또한 피실험자가 느꼈던 가상환경 속의 현실감과 사물에 대한 기억력에 대하여, 시각적인 요소를 증가시키는 것보다 그 외의 다른 요소(청각, 후각, 촉각)들을 첨가시키는 것이 현실감과 기억력을 배가시키는 요소로써 더 효과적이고 민감하게 반응한다.

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A Study of the Value of Psychological Recognition on The Pictorial Composition (화면구성에 있어서 심리적 인식에 관한 연구)

  • Moon, Chul
    • Archives of design research
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    • v.13 no.1
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    • pp.111-120
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    • 2000
  • Certain complex forces are existing at the other side of a canvas. These are visual arrangements and within the arrangement, even the simple combination of dots and lines create more than visual patterns. No matter what form that visual art has taken, it is performed in a certain space and it is constucted with various visual elements. For effective communication, visual elements must form a stable sturcture by extablishing organic relationship among each other. These requires an understanding of the human visual characteristics and psychonology, because human sight senses the same biological and psychological visual elements differently in its force and weight, according to the position within a given space. Although the structure which controls such force and weight exists within a peice of work, it is a internal plan of the work that actually controls the communication through a man\ulcorner psychological reactions towards the horizontal and virtical structures within it. Moreover it is a visual statement that effectively expresses a theme or a message. This thesis has studied visual structures through the analysis of art pieces regarding of these kind of a visual picture plane, characteristics of a picture plane formed by a structure of force existing on the other side of the picture and the theory of visual balance. In addition, the aim of this study is to help designers who deals with visual image works to understand the visual structures and psychological recognitions and to apply these picture plane compositions at their real work by recognizing the psychological power within the construction elements.

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Analysis of Visual Culture Contents -Focusing on the Analytic Methodology for Visual Fun (시각 문화콘텐츠 분석에 관한 연구 -시각적 재미의 분석 방법론을 중심으로)

  • Park, Young-Won
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.170-181
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    • 2012
  • The study on the analytical and productive methodolgy of visual culture contents is meaningful because cultural contents are regarded as a national growth industry. The fundamental notion of cultural contents is researched based on the notion of visual culture, and important factors of the fun are analyzed as a creative motive of visual culture contents. So this paper provides anaytical methodologies for the fun in visual culture contents, which are based on semiotic theories of Charles Morris, Roland Barthes and Roman Jakobson. These analytical matrix can be references for the study of the mechanism of fun and the basic theory for using fun effects in the visual culture contents.

A Study of The Correlation between Visual Metaphor and User Affection (인터페이스에서 시각 메타포의 요소와 사용자 감성과의 상관성 연구)

  • Lee, Gwang-Deuk;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.165-166
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    • 2013
  • The principle of human perception, behavior, and thought is presented in the traditional interface design study that is ease to use and increase the learn-ability. We believe that the usability is related to user's affection. The goal of this paper is to investigate how visual metaphor works in usability and affection in interface to analyse the effect of visual metaphor to user affection. Literature reviews for the concept of metaphor and affection design conducted. We analyse the effect to user's affection through think-aloud i.e. protocol analysis for metaphor.

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A Network Time Server using CPS (GPS를 이용한 네트워크 시각 서버)

  • 황소영;유동희
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1004-1009
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    • 2004
  • Precise time synchronization is a main technology in high-speed communications, parallel and distributed processing systems, Internet information industry and electronic commerce. Synchronized clocks are useful for many leasers. Often a distributed system is designed to realize some synchronized behavior, especially in real-time processing in factories, aircraft, space vehicles, and military applications. Nowadays, time synchronization has been compulsory thing as distributed processing and network operations are generalized. A network time server obtains, keeps accurate and precise time by synchronizing its local clock to standard reference time source and distributes time information through standard time synchronization protocol. This paper describes design issues and implementation of a network time server for time synchronization especially based on a clock model. The system uses GPS (Global Positioning System) as a standard reference time source and offers UTC (universal Time coordinated) through NTP (Network Time protocol). Implementation result and performance analysis are also presented.