• Title/Summary/Keyword: 시각적 환경

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Analysis of the Outdoor Design Conditions for Greenhouse Heating and Cooling Systems in Korea (온실의 냉난방시스템 설계용 외부기상조건 분석)

  • Nam, Sang-Woon;Shin, Hyun-Ho
    • Journal of Bio-Environment Control
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    • v.25 no.4
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    • pp.308-319
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    • 2016
  • In order to set the outdoor weather conditions to be applied to the design standard of the greenhouse heating and cooling system, outdoor air temperature and heating degree-hour for heating design, dry bulb temperature, wet bulb temperature and solar irradiance for cooling design were analyzed and presented. For every region in Korea, we used thirty years from 1981 to 2010 hourly weather data for analysis, which is the current standard of climatological normal provided by KMA. Since the use of standard weather data is limited, design weather conditions were obtained using the entire weather data for 30 years, and the average value of the entire data period was presented as a design standard. The design weather data with exceedance probability of 1, 2.5, and 5% were analyzed by the TAC method, and we presented the distribution map with exceedance probability of 1% for heating and 2.5% for cooling which are recommended by design standards. The changes of maximum heating load, seasonal heating load and maximum cooling load were examined by regions, exceedance probabilities, and setpoint temperatures. The proposed outdoor design conditions can be used not only directly for the greenhouse heating and cooling design, but also for the reinforcement of heating and cooling facilities and the establishment of energy saving measures. Recently, due to the climate change, sweltering heat in summer and abnormal temperature in winter are occurring frequently, so we need to analyze weather data periodically and revise the design standard at least every 10 years cycle.

Real-Time Stereoscopic Visualization of Very Large Volume Data on CAVE (CAVE상에서의 방대한 볼륨 데이타의 실시간 입체 영상 가시화)

  • 임무진;이중연;조민수;이상산;임인성
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.679-691
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    • 2002
  • Volume visualization is an important subarea of scientific visualization, and is concerned with techniques that are effectively used in generating meaningful and visual information from abstract and complex volume datasets, defined in three- or higher-dimensional space. It has been increasingly important in various fields including meteorology, medical science, and computational fluid dynamics, and so on. On the other hand, virtual reality is a research field focusing on various techniques that aid gaining experiences in virtual worlds with visual, auditory and tactile senses. In this paper, we have developed a visualization system for CAVE, an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume datasets in real-time using an improved volume visualization technique. In order to complement the 3D texture-mapping based volume rendering methods, that easily slow down as data sizes increase, our system utilizes an image-based rendering technique to guarantee real-time performance. The system has been designed to offer a variety of user interface functionality for effective visualization. In this article, we present detailed description on our real-time stereoscopic visualization system, and show how the Visible Korean Human dataset is effectively visualized on CAVE.

The Effect Analysis of Smart City Planning on Urban Dynamics Using System Dynamics Method - Focused on Anyang-city, Korea (시스템 다이내믹스를 이용한 스마트도시계획이 도시동태성에 미치는 영향 분석 - 안양시를 중심으로)

  • Yi, Mi Sook;Yeo, Kwan Hyun;Kim, Chang Hoon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.1
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    • pp.57-67
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    • 2020
  • Recently, smart cities are attracting attention as a solution for a plethora of urban problems, including transportation, environment, safety, and energy. However, despite a substantial body of research dealt with the concept, trends, policy, and legal institutions of smart cities, few researchers have examined how the smart city services influence the cities from the dynamic perspective that considers the entire cycle of a city, including its growth, stagnation, and decline. Thus, it is vital to understand how the city changes with time from the view that a city is a system of sub-elements-population, industry, transportation, environment, housing, and land-closely interacting together. Within this context, this study explores how the urban dynamics of Anyang-city develop for the long term using the System Dynamics method and analyzes the effect of smart city project investment on the dynamics of Anyang-city. According to the result, Anyang-city is a "mature and stable" type, and its population is expected to decrease slowly by 2040. Specifically, the Anyang-city population will be reduced to 553,000 by 2030. It was analyzed that the number will decrease to 543,000 by 2040. It was also found that the investment in smart city projects in Anyang, based on the Plan for Anyang Smart City, would have the following effects: easing population decline, increasing number of businesses, improving urban safety index, and increasing average driving speed. The population will grow by 4,000 and the number of businesses will increase by 761 than before budget investment. The result of this paper is expected to contribute to identifying and predicting the effect of smart city policies from a long-term perspective.

The educational models using enhanced mathematics ICT in the Korean IT environments (21세기 선진형 ICT 수학 교육 방법론 모델)

  • Kim, Duk-Sun;Park, Jin-Young;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.22 no.4
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    • pp.533-543
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    • 2008
  • Recently, many advanced countries have used original ICT tools in their educational courses. But Korea didn't have any effective origin ICT tools in our mathematical education, compared with other countries which have developed various tools, for examples, Web-Mathematica and HP Calculator. Although we have the advanced IT environment, the educational environments in mathematics using ICT seems to be not promising. In this paper, we suggest a new mathematics education tools in ICT and the internet environments in Korea, and a teaching and studyingmodel for the teachers, students and classrooms. It is based on the Sage-Math and RPG. Sage-Math which is the software based on the web and RPG(Random Problem Generator) will give a good answer for the future of Korean mathematics ICT education.

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Exploration of the Development Direction of Virtual Exhibition Using 3D Architectural Space (3D 건축공간을 활용한 가상 전시의 발전 방향 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.979-986
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    • 2022
  • In this study, the virtual exhibition using 3D architectural space was analyzed in terms of the viewer's experience. For this purpose, the analysis items of the virtual architectural space include whether the actual architectural space is reproduced, the introduction of surreal elements, the degree of freedom of movement and circulation, the level of photorealism of spatial expression, the level of reproduction of the exhibits and information provision method, and the interaction with other participants. Six virtual exhibition projects designed by a well-known architect were selected and analyzed. Three directions were found through the analysis. First, even when designing a virtual exhibition space with a high degree of freedom, there is a tendency to present a familiar architectural environment. Second, the current method of creating a virtual architectural space is that the method using a 360-degree rendering image and the method using a game engine coexist with pros and cons. Third, the interaction between participants in the virtual exhibition is implemented only by using a game engine. It is expected that the virtual space production environment using the game engine to be developed will become more advantageous in the future.

Algorithm for Correcting Error in Smart Card Data Using Bus Information System Data (버스정보시스템 데이터를 활용한 교통카드 정류장 정보 오류 보정 알고리즘)

  • Hye Inn Song;Hwa Jeong Tak;Kang Won Shin;Sang Hoon Son
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.3
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    • pp.131-146
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    • 2023
  • Smart card data is widely used in the public transportation field. Despite the inevitability of various errors occur during the data collection and storage; however, smart card data errors have not been extensively studied. This paper investigates inherent errors in boarding and alighting station information in smart card data. A comparison smart card data and bus boarding and alighting survey data for the same time frame shows that boarding station names differ by 6.2% between the two data sets. This indicates that the error rate of smart card data is 6.2% in terms of boarding station information, given that bus boarding and alighting survey data can be considered as ground truth. This paper propose 6-step algorithm for correcting errors in smart card boarding station information, linking them to corresponding information in Bus Information System(BIS) Data. Comparing BIS data and bus boarding and alighting survey data for the same time frame reveals that boarding station names correspond by 98.3% between the two data sets, indicating that BIS data can be used as reliable reference for ground truth. To evaluate its performance, applying the 6-step algorithm proposed in this paper to smart card data set shows that the error rate of boarding station information is reduced from 6.2% to 1.0%, resulting in a 5.2%p improvement in the accuracy of smart card data. It is expected that the proposed algorithm will enhance the process of adjusting bus routes and making decisions related to public transportation infrastructure investments.

An Implementation of Lighting Control System using Interpretation of Context Conflict based on Priority (우선순위 기반의 상황충돌 해석 조명제어시스템 구현)

  • Seo, Won-Il;Kwon, Sook-Youn;Lim, Jae-Hyun
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.23-33
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    • 2016
  • The current smart lighting is shaped to offer the lighting environment suitable for current context, after identifying user's action and location through a sensor. The sensor-based context awareness technology just considers a single user, and the studies to interpret many users' various context occurrences and conflicts lack. In existing studies, a fuzzy theory and algorithm including ReBa have been used as the methodology to solve context conflict. The fuzzy theory and algorithm including ReBa just avoid an opportunity of context conflict that may occur by providing services by each area, after the spaces where users are located are classified into many areas. Therefore, they actually cannot be regarded as customized service type that can offer personal preference-based context conflict. This paper proposes a priority-based LED lighting control system interpreting multiple context conflicts, which decides services, based on the granted priority according to context type, when service conflict is faced with, due to simultaneous occurrence of various contexts to many users. This study classifies the residential environment into such five areas as living room, 'bed room, study room, kitchen and bath room, and the contexts that may occur within each area are defined as 20 contexts such as exercising, doing makeup, reading, dining and entering, targeting several users. The proposed system defines various contexts of users using an ontology-based model and gives service of user oriented lighting environment through rule based on standard and context reasoning engine. To solve the issue of various context conflicts among users in the same space and at the same time point, the context in which user concentration is required is set in the highest priority. Also, visual comfort is offered as the best alternative priority in the case of the same priority. In this manner, they are utilized as the criteria for service selection upon conflict occurrence.

An Exploratory Study on Determinants Affecting R Programming Acceptance (R 프로그래밍 수용 결정 요인에 대한 탐색 연구)

  • Rubianogroot, Jennifer;Namn, Su Hyeon
    • Management & Information Systems Review
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    • v.37 no.1
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    • pp.139-154
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    • 2018
  • R programming is free and open source system associated with a rich and ever-growing set of libraries of functions developed and submitted by independent end-users. It is recognized as a popular tool for handling big data sets and analyzing them. Reflecting these characteristics, R has been gaining popularity from data analysts. However, the antecedents of R technology acceptance has not been studied yet. In this study we identify and investigates cognitive factors contributing to build user acceptance toward R in education environment. We extend the existing technology acceptance model by incorporating social norms and software capability. It was found that the factors of subjective norm, perceived usefulness, ease of use affect positively on the intention of acceptance R programming. In addition, perceived usefulness is related to subjective norms, perceived ease of use, and software capability. The main difference of this research from the previous ones is that the target system is not a stand-alone. In addition, the system is not static in the sense that the system is not a final version. Instead, R system is evolving and open source system. We applied the Technology Acceptance Model (TAM) to the target system which is a platform where diverse applications such as statistical, big data analyses, and visual rendering can be performed. The model presented in this work can be useful for both colleges that plan to invest in new statistical software and for companies that need to pursue future installations of new technologies. In addition, we identified a modified version of the TAM model which is extended by the constructs such as subjective norm and software capability to the original TAM model. However one of the weak aspects that might inhibit the reliability and validity of the model is that small number of sample size.

Sentimental Analysis of SW Education News Data (SW 교육 뉴스데이터의 감성분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.89-96
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    • 2017
  • Recently, a number of researches actively focus on the contents and sensitivity of information distributed through SNS as smartphones and SNS gained its popularity. In this paper, we collected online news data about SW education, extracted words after morphological analysis, and analyzed emotions of collected news data by calculating sentimental score of each news datum. Also, the accuracy of the calculated sentimental score was examined. As a result, the number of news related to 'SW education' in the collection period was about 189 per month, and the average of sentimental score was 0.7, which signifies the news related to 'SW education' was emotionally positive. We were positive about the importance of SW education and the policy implementation, but there were negative views on the specific method for the realization. That is, a lack of SW education environment and its education method, a problem related to improvement of SW developers and improvement of their labor conditions, and increase of private education in coding were the factors for the negative viewers.

Visual quality enhancement of three-dimensional photon-counting integral imaging using background noise removal algorithm (배경 잡음 제거 알고리즘을 적용한 3차원 광자 계수 집적 영상의 화질 향상)

  • Cho, Ki-Ok;Kim, Young jun;Kim, Cheolsu;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1376-1382
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    • 2016
  • In this paper, we present a visual quality enhancement technique for conventional three-dimensional (3D) photon counting integral imaging using background noise removal algorithm. Photon counting imaging can detect a few photons from desired objects and visualize them under severely photon-starved conditions such as low light level environment. However, when a lot of photons are generated from background, it is difficult to detect photons from desired objects. Thus, the visual quality of the reconstructed image may be degraded. Therefore, in this paper, we propose a new photon counting imaging method that removes unnecessary background noise and detects photons from only desired objects. In addition, integral imaging can be used to obtain 3D information and visualize the 3D image by statistical estimations such as maximum likelihood estimation. To prove and evaluate our proposed method, we implement the optical experiment and calculate mean square error.