• Title/Summary/Keyword: 시각적 환경

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Visual Preference Factor Analysis for the form of bus stop shelter (버스정류장 쉘터 형태의 시각적 선호요인 분석)

  • 유상완;온순기
    • Archives of design research
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    • v.16 no.4
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    • pp.405-412
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    • 2003
  • This research investigated the preference factor which has an effect on the forms of bus stop shelter in order to grasp the visual preference factor, which is necessary for planning and designing of bus stop shelter centering around user, starting with the question of the research regarding that a shelter is preferred by what kind of factor when the environmental conditions are regular. This research examined the relation between visual preference and preference factor which has an effect on it with Multiple Regression Analysis after evaluating visual preference for shelter form by user as applying of scoring system of Interval Scale. The result of the factor analysis by visual evaluation for the form of bus stop shelter through the said research result will have an great effect on the design of bus stop shelter centering around its user. Therefore, this research result will give a knowledge which is necessary for the plan and the installation of bus stop shelter, and contributes to shelter design and bus stop promotion which can maximize the satisfaction of user. As well, concerning the management of bus stop facilities, it will give useful guidelines for planning strategically the shelter management centering around user. In particular, It is estimated that the preference factor analysis by visual evaluation of the mass transportation user in daily life will be the cardinal point for bus stop plan.

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A Study of Software Development Method with Visual Presentation Language - Case Study Architecture Total Solutional Software (시각적 언어를 사용한 소프트웨어 개발 프로세스에 관한 연구 - 건축 통합 솔루션 소프트웨어 개발을 중심으로)

  • 김성곤
    • Archives of design research
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    • v.15 no.3
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    • pp.103-114
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    • 2002
  • Recently, it is more important to do part of software designers for developing user-centered software. They produce visual document for helping communication between developers and visual diagram for analyzing user need factors based on user scenario. Case study of architecture real dispatch service can show developing samples. It is important to produce visual document for one combined opinion between developers in process of defining of development boundary, main concept development, selecting of development system. And visual document process with visual language by software designer is step for recognizing of user need factors before developing interface design in process of collecting design factors of user and environment and analyzing design factor by user scenario. Also, in process of interface and prototype development, it need visual document for peaceful and concord process between developers. Those visual documents with visual language could help to define developers role and duty, user-centered concept development and various interface development proposal during software developing.

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Development of a Visual Simulation Tool for Object Behavior Chart based on LOTOS Formalism (객체행위챠트를 위한 LOTOS 정형기법 기반 시각적 시뮬레이션 도구의 개발)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.595-610
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    • 1999
  • This paper presents a visual simulation tool for verification and validation(V&V) of design implications of the Object Behavior Chart developed in accordance with the existing real-time object's behavior design method. This tool can simulates the dynamic interactions using the executable simulation machine, that is EFSM(Extended Finite State Machine) and can detect various logical and temporal errors in the visual object behavior charts before a concrete implementation is made. For this, a LOTOS prototype specification is automatically generated from the visual Object Behavior Chart, and is translated into an EFSM. This system is implemented in Visual C++ version 4.2 and currently runs on PC Windows 95 environment. For simulation purpose, LOTOS was chosen because of it's excellence in specifying communication protocols. Our research contributes to the support tools for seamlessly integrating methodology-based graphical models and formal-based simulation techniques, and also contributes to the automated V&V of the Visual Models.

무인선박의 복합 센서 결합을 위한 시각동기화 방안 연구

  • Im, Jun-Hu;Choe, Gwang-Ho;Lee, Yu-Dam;Lee, Hyeong-Geun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.29-31
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    • 2016
  • 위성 항법 시스템 (GPS : Global Positioning System)은 3차원 위치는 물론 정확한 시각정보를 제공할 수 있는 항법시스템으로 항해에 있어 필수적인 요소이다. 최근 무인선박에 대한 연구가 활발히 진행되며, GPS에 대한 중요성이 증대되고 있다. 무인선박은 자율 항해를 위하여 GPS와 관성센서, 라이다, 카메라 등의 기타 보조 센서를 결합한 데이터를 활용한다. 복합 센서를 활용한 자율 항해에 있어 각 센서들간의 시각동기 또한 중요한 요소이다. 본 논문은 GPS를 활용하여 소프트웨어/하드웨어적인 시각동기화 기법을 제안한다. 제안된 기법은 embedded Linux platform을 활용하여 GPS로부터 획득한 시각동기화 신호를 기준으로 시각동기화된 복합 센서 데이터를 취득하는 방안이다. 제안된 기법의 성능 평가를 위하여, GPS 가용/불가용 구간을 모사한 환경에서 GPS, 관성센서, 고도계를 결합한 실제 데이터를 활용하였다.

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A Usability Evaluation on the Visualization Techniques of Web Retrieval Results (웹 검색 결과 시각화 기법의 사용성 평가에 관한 연구)

  • Kim, Seong-Hee;Kim, Moon-Jeong
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.3
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    • pp.181-199
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    • 2007
  • This study is to suggest the usefulness of visualization techniques to display web retrieval results. We described the concept of visualization techniques and evaluated the usability for the SearchCrystal and KartOO search engines which provide visualization techniques for displaying the retrieval results. As a result, Searchcrystal search engine had higher score than KartOO system in terms of usability check lists.

Landscape Evaluation Based on Ecological and Visual Characteristics of Moodeungsan Natural Park (생태 및 시각특성을 기초로 한 무등산도립공원의 경관평가)

  • 황국웅;이규완
    • Korean Journal of Environment and Ecology
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    • v.12 no.1
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    • pp.14-21
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    • 1998
  • Landscape has two side, ecological structure and visual characteristics. And Landscape evaluation should be implemented from this viewpoint. In this study, landscape of the Moodeungsan natural park was evaluated based on ecological and visual characteristics, and the results was compared with the existing zoning. And it was recognized that the areas having high preserbability are located in the nature environmental zone. For the purpose of natural park management planning, in this study, rezoning method of natural park based on landscape evaluation is proposed.

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Consideration for cognitive effects in smart environments for effective UXD(User eXperience Design) (스마트환경의 효과적인 UXD를 위한 인지작용 고찰)

  • Lee, Chang Wook;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.397-405
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    • 2013
  • The development of the technology of the 21st century, wireless Internet technology development in smart environments, was rapidly settled. In such an environment, the user is faced with many smart devices and smart content. This study is the analysis of the smart environment and smart devices, and user-to-user cognitive out about the effects reported. Cognitive effects observed behavior, technology, and user-centered system design, and plays a very important role to play in educating the users. And theoretical consideration about the UX (User eXperience) and UXD (User eXperience Design), by case analysis on the technical aspects of 'effective' visual aspect of interoperation aspects (interaction), and the cognitive effects of UXD (User eXperience Design) examined. As a result, on the visual aspects of the user experience based on the design that can be used to know, and be sound or through interaction with the user of the machine-to-machine interaction (and interaction) that must be provided, such as location-based or speech recognition technology will help you through the convenience of the user. Through this research, the smart environment and helping act of understanding, effective UXD (User eXperience Design) to take advantage of to help.

육상교통 환경에서 시각도움정보를 이용한 사용자 위치결정 가용성 분석

  • Han, Ji-Ae;Gang, U-Yong;Lee, Eun-Seong;Park, Jae-Ik;Kim, Hyeon-Su;Heo, Mun-Beom
    • Bulletin of the Korean Space Science Society
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    • 2011.04a
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    • pp.21.3-21.3
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    • 2011
  • 이 논문에서는 육상교통 환경에서 GPS 가시 위성의 수가 부족할 경우 사용자 위치 결정 성능 향상을 위해 시각도움정보를 이용하는 방법을 제안하고자 한다. GPS를 이용하여 정확한 위치를 구하기 위해서는 위성으로부터 송출된 신호가 수신기까지 도달하는데 걸린 시간을 정확히 구하는 것이 가장 중요한다. 이를 위하여 위성과 수신기 간의 시각이 정확히 동기가 되어야 하지만 대부분 저가 발진기를 사용하는 수신기의 측정치에는 수신기 시계오차가 포함되어 있다. GPS 측정치로부터 정확한 위치결정을 위해서는 수신기 시계 오차가 고려되어야 하기에 최소 4개의 위성이 필요하지만 건물, 차량, 나무 등의 장애물의 영향을 받는 육상교통 환경에서는 4개 미만의 위성이 관측되는 경우가 종종 발생한다. 이러한 경우 정상적인 방법으로 수신기 시계오차가 계산되지 않아 위치 결정 성능이 떨어지게 되므로, 시각도움정보를 활용하여 위치 결정 성능을 향상시킬 수 있다. 제안한 방법의 시각도움정보는 가시 위성이 4개 이상의 경우 결정된 수신기 시계오차를 수신기 시계 고정법을 적용하여 생성하였다. 가시 위성수가 3개로 결정된 위치 결과와 시각도움정보를 적용하여 결정된 위치와의 비교를 통해 위치 성능이 향상됨을 확인할 수 있었다.

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A Study on Evaluation of Visual Factor for Measuring Subjective Virtual Realization (주관적인 가상 실감화 측정 방법에 대한 시각적 요소 평가 연구)

  • Won, Myeung-Ju;Park, Sang-In;Kim, Chi-Jung;Lee, Eui-Chul;Whang, Min-Cheol
    • Science of Emotion and Sensibility
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    • v.15 no.3
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    • pp.389-398
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    • 2012
  • Virtual worlds have pursued reality as if they actually exist. In order to evaluate the sense of reality in the computer-simulated worlds, several subjective questionnaires, which include specific independent variables, have been proposed in the literature. However, the questionnaires lack reliability and validity necessary for defining and measuring the virtual realization. Few studies have been conducted to investigate the effect of visual factors on the sense of reality experienced by exposing to a virtual environment. Therefore, this study was aimed at reinvestigating the variables and proposing a more reliable and advisable questionnaire for evaluating the virtual realization, focusing on visual factors. Twenty-one questions were gleaned from the literature and subjective interviews with focused groups. Exploratory factor analysis with oblique rotation was performed on the data obtained from 200 participants(females: 100) after exposing to a virtual character image described in an extreme way. After removing poorly loading items, remained subsets were subjected to confirmatory factor analysis on the data obtained from the same participants. As a result, 3 significant factors were determined to efficiently measure the virtual realization. The determined factors included visual presence(3 subset items), visual immersion(7 subset items), and visual interactivity(4 subset items). The proposed factors were verified by conducting a subjective evaluation in which participants were asked to evaluate a 3D virtual eyeball model based on the visual presence. The results implicated that the measurement method was suitable for evaluating the degree of the virtual realization. The proposed method is expected to reasonably measure the degree of the virtual realization.

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