• Title/Summary/Keyword: 시각적 구성요소

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The Components of the Child-care Teachers' Professional Vision Through the Video-based Learning Community: Focusing on Selective Attention and Knowledge-based Reasoning (비디오 활용 학습공동체를 통해 나타난 보육교사의 전문적 시각의 구성 요소: 선택적 주의와 인지 기반 추론을 중심으로)

  • Kim, Soo Jung;Lee, Young Shin;Lee, Min Joo
    • Korean Journal of Child Education & Care
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    • v.19 no.1
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    • pp.27-43
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    • 2019
  • Objective: The purpose of this study is to investigate how the child care teachers experience about professional vision development through participating in video clubs with their peers while watching videos about their interactions with children in the classroom. Methods: We selected three child care teachers in a day care center in Seoul area and conducted the qualitative case study. Video clubs were designed to support the quality of teacher-child interaction by developing child-care teachers' professional vision. And the video clubs used the self-reflection process and cooperative self-reflection process as an important educational method. Results: Teachers were able to experience the change of attention in watching their interaction scene through the 4-time video club participation and to have opportunity for educational (knowledge based) reasoning. Particularly, through participation in the video club, the teacher could pay attention to teachers' intention, teachers' decision making process, and child's intention. In addition, through video club participation, the teachers experienced educational interpretation based on children's thinking and interest; and reasoning through reflective thinking about the results of teaching behavior. This change of professional vision was possible through mutual scaffolding through cooperative reflection among participating teachers. Conclusion/Implications: Based on the results of this study we discussed the importance of the professional vision development of the child care teachers and the effectiveness of the video club for supporting their professional vision development.

Visual Narrative Strategy of Game Promotion: Comparative Analysis of Dead Island and Dead Island 2 Trailers (게임 프로모션 시각 내러티브 전략: <데드 아일랜드>와 <데드 아일랜드 2> 예고편 비교 분석)

  • Roh, Chul-Hwan
    • Cartoon and Animation Studies
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    • s.48
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    • pp.249-269
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    • 2017
  • Promotion and marketing, which are essential to lower the investment risk and maximize commercial profit in the video game market. Game developers and publishers set up public relations strategies to encourage potential consumers' needs. Considering characteristics of video game, the trailer, which is the animated image advertisement material, could occupy a key position in its promotion and marketing plan. Cinematic spectacles and attractive narratives are essential ingredients for game trailers, which are usually produced in 3D animation. Dead Island is an open world first person shooters (FPS) game released in 2011. When launched, it grabbed a great attention with a trailer, awarded the Golden Lion Prize for the best internet film at the Cannes Lions International Festival of Creativity. The game was a commercial success and several spin-offs were producted. In 2014, its publisher, Deep Silver showed the official trailer of Dead Island 2 at Electronic Entertainment Expo, the world's largest game show. Dead Island 2 was scheduled to be released in 2016, but has been now delayed until 2018. This study compares and analyzes two trailers of Dead Island 1 and Dead Island 2. We examine the narrative structure of the trailer for the sequel promotion of a successful game. The differences between the two could be useful for building a promotion strategy of other game series.

A Study on the Location of Game-themed Music by PC Game Genre : Focusing on types of music, structural elements of music, and images (PC게임 장르에 따른 게임 테마음악의 위치화 연구 : 음악종류, 음악의 구조적 요소, 이미지를 중심으로)

  • Park, Kwan-Ik;Hwang, Kyung-Ho;Lee, Hyung-Seok
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.75-90
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    • 2020
  • The purpose of this study is to identify the functional role of music, which is one of the main elements that make up PC games. To this end, theme music by genre of PC game was divided through analysis and then the relationship between variables was analyzed by visually positioning the distance between 'music type', 'structural element of music' and 'image' using multiple correspondence matching analysis. As a result, it was confirmed that there was a difference in location between the types of music by game genre, the structural elements of music, and the characteristics of the image.

The Effect of Dynamic Shopping Experience on Experiential Perception of Value : Internet Shopping and TV Shopping (동태적 쇼핑 경험이 경험 가치 지각에 미치는 영향에 관한 연구 : 인터넷 쇼핑과 TV 홈쇼핑을 중심으로)

  • 이승창;유수연
    • Proceedings of the Korean DIstribution Association Conference
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    • 2003.05a
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    • pp.149-175
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    • 2003
  • 1990년대 이후 인터넷을 비롯한 각종 기술의 발달로 TV 홈쇼핑, 인터넷 쇼핑, 카탈로그 쇼핑, 모바일 쇼핑 등과 같은 새로운 소매업태가 등장함에 따라 각기 다른 소매업태, 즉 각기 다른 쇼핑 환경들이 어떻게 소비자의 가치지각에 영향을 미치는 가에 대한 연구가 필요성이 제기되었다. 이를 위해 본 연구에서는 인지 심리학의 한 이론인 인지 연속성 이론의 동태적 과업시스템을 소비자의 쇼핑 행동에 적용하였다. 즉 소비자의 쇼핑 경험을 소비자와 쇼핑 환경이 상호작용하는 동태적 과업으로 간주하였으며 이에 따른 가치지각을 연구하고자 한 것이 본 연구의 목적이다. 본 연구에서는 동태적 쇼핑 경험의 구성요소로서 내ㆍ외면적 특성인 소비자의 쇼핑성향과 쇼핑 환경을 정의하였으며 소비자의 경험가치에 있어서는 Holbrook의 경험가치 척도를 적용하여 소비자의 동태적 쇼핑경험이 쇼핑가치지각에 어떠한 영향을 미치는 가를 실증적으로 분석하였다. 본 연구에서 적용한 경험가치척도는 경제적 가치, 효율성, 내면적 즐거움, 현실도피성과 같은 추구 가치와, 시각적 매력, 엔터테인먼트 가치, 서비스 우수성과 같은 수동적 가치로 구분되며 실증분석 결과 이러한 경험가치들은 각각 동태적 쇼핑 경험의 내ㆍ외면적 특성에 따라 서로 다른 영향을 받는 것이 검증되었다.

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Designing Augmentative and Alternative Communication (AAC) Application for Children with Severe and Multiple Disabilities (중도중복장애아동을 위한 보완대체 의사소통(AAC) 앱 설계)

  • Kim, Seul-Gi;Yook, Juhye
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1281-1287
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    • 2018
  • In this study, specific elements and functions in modules of the AAC (Augmentative and Alternative Communication) application for children with severe and multiple disabilities were elicited, and screen interface was designed accordingly. As results, screen configuration, communication display edition, audiovisual output, and switch and scanning modules were defined. Screen configuration module consists of communication category, spelling board, favorites, screen lock, and setting function. The Communication display edition module includes communication categories, symbols, and favorites edition. The audiovisual output module provides the ability to adjust the pitch, intensity, speed, and tone of the voice individually in the form of auditory output. In the form of visual output, the background color and size of the frame, border color and thickness are adjusted. The switch and scanning module provides a function to select by pressing the switch when the symbol cell is highlighted audibly and visually. The development of the AAC application designed in this study is needed.

Considerations on the Origins of Shojo Manga Style: The Works of Nakahara Junichi (일본 소녀만화의 시각적 표현의 원류에 관한 고찰 : 나카하라 준이치의 작품을 중심으로)

  • Kim, So-Won
    • Cartoon and Animation Studies
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    • s.18
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    • pp.1-16
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    • 2010
  • As manga is a genre characterized by combined use of letters and pictures, visual expression, that is style, is one of the most important representative elements, even beyond the structuring of the story. Shojo Manga (lit. Young girl's Manga) in particular is distinguished by visual style clearly differentiated from other manga genres. Shojo Manga uses a variety of unique techniques that cannot be found in other manga genres. The use of starry eyes in the depiction of the characters, taller than life characters, and the creative use of frames which disregard the traditional square shape are some examples. Therefore, the question arises of by whom and when such visual characteristics in Shojo Manga were created. This paper will analyze the figure of Nakahara Junichi (1913-1983), illustrator of Shojo magazines active between the 1930's and 1950's, and who as it has been stated in previous research, influenced the splendorous illustrations of Shojo Manga. Therefore, I will look for the commonalities and differences between Shojo Manga and Nakahara's oeuvre, shedding light on the origins of Shojo Manga and attempting to theorize the relationship existing between them.

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CIM Interface Technique for a Collage Promotion in the Age of Smart - Focusing on Smart Web - (스마트시대의 대학 홍보를 위한 CIM 인터페이스 기법 - 스마트 웹 중심 -)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.3
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    • pp.597-606
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    • 2012
  • The description of this paper was made putting the emphasis on CIM Interface configuration with a college policy program as the center whether it is suitable or not for a college promotion. CIM Interface technique for a college promotion is an expression method by visual requirements. Alternatives to a college promotion turned up which are depending on Contents, Image, Marketing strategies by visual elements. The application of consumer contents to give users information did the role of a channel inducing the users to join. Besides, an information designing enabled the information structure to be a visual expression by being grafted on content consistency. First above all, the implementation policy of such systematical formation could be found through University Identity Program-IMC useful as a branding strategy of a college promotion. Like this, a methodology which is able to increase the efficiency of college promotion through a process and a connection was established.

A Study on the Continuity of the Image of Picture Book for Children (어린이그림책화면의 연속성에 대한 연구)

  • 유동관
    • Archives of design research
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    • v.16 no.4
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    • pp.233-242
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    • 2003
  • The illustrations of picture book for children transmit not only one image but also the summary and contents of the picture book by connecting images harmoniously. The images of picture book give children a variety of emotion and impression depending upon the location of image at various factors such as blank and form, texture and colors, and space feeling, etc. Therefore, the picture book for children has the continuity transmitting the flow of images by not only the contents of natural story but also uniform and rhythmical factors. The continuity of images can transmit images by visual ideas that are produced depending upon the connections of pictures between writings and picture, between images, and inside images. In such a way, children can understand the contents of story. The paper examines the continuity of the images of the picture book for children and describes correct expressions on harmonious connections of the images made based on children's individuality and ingenuity.

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asset management framework for low-carbon water distribution system (저탄소 상수도 관망을 위한 자산관리 체계 구축)

  • Kim, Beomjin;Lee, Jaeyeon;Lee, Seungyub
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.183-183
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    • 2022
  • 최근 몇 년 동안 기후변화에 대응하기 위한 탄소중립 혹은 저탄소 운영의 중요성이 강조되어왔다. 상수도 관망은 직접적인 탄소 배출 시설물은 아니지만, 상수도 관망의 운영 그리고 구성요소의 제조부터 폐기까지의 전 생애주기 동안 막대한 양의 에너지를 사용하는데, 이러한 에너지의사용이 탄소 배출에 간접적인 영향을 주는 것으로 알려져 있다. 특히 수자원공사에 따르면, '17년 기준 수도사업 관련 전기 사용에 따른 간접 배출이 70만tCO2eq에 이르는 것으로 보고되고 있어, 에너지의 효율적인 운영 및 자산관리 체계의 필요성이 커지고 있는 실정이다. 상수도 관망의 에너지 효율에 영향을 주는 요인은 크게 구성요소의 노후와 누수로 구분할 수 있다. 본 연구에서는 상수도 관망 관로 별 노후와 누수 여부를 판단하여 교체 전략을 수립할 수 있는 자산관리 모형을 제안하고 관로별 에너지 효율을 시각화하여 전반적인 자산관리에 근거를 제시하고자 한다. 모형은 최적화 기법을 통한 관로별 기능적 노후도 산정 및 누수 탐지, 관만 내 누수 지역화, 에너지 효율 시각화 등 총 3개의 모듈로 구성되어 있다. 제안한 모형은 고도의 차이가 큰 국내 D시 가상 관망에 적용하였다. 해당 관망에 다양한 관로의 노후 및 누수 상황을 가정하여 가상의 데이터를 생성하고 이를 토대로 관로별 기능적 노후와 누수 조건을 고려하여 해당 모형을 검증한다. 또한, 노후와 누수에 따른 가상 상황별 관로의 자산관리 의사결정 예시를 제공하여 향후 모형의 활용에 대한 가이드 라인을 제시한다. 마지막으로 관망 내 설치된 감압밸브를 터빈으로 전환하여 관망 운영 단계에서 무의미하게 소산되는 열에너지를 회수하는 방안을 검증하였다. 최적화 기법을 통해 비용 대비 최적 터빈 설치 지역을 선정하였고 향후 터빈 설치에 고려해야 할 사항을 정리한다. 본 연구에서의 결과는 향후 종합적인 저탄소형 상수도 관망을 위한 초석을 제공할 것으로 기대한다.

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A Study on the Components and Color Characteristics of the Streetscape of History·Culture Streets - Focused on the Bookstore Street in Kaifeng, China - (역사·문화 가로경관의 구성요소 및 색채특성 연구 - 중국 카이펑시 (中国 開封市) 서점거리를 중심으로 -)

  • Sun, Lu;Yoon, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.143-156
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    • 2021
  • In this study, the Bookstore Block of Historical and Cultural Street in Kaifeng City is taken as the object, which makes analysis on the landscape color features appearing in the elements of the bookstore block landscape. Through literature, it obtains the contrast list for the landscape composite elements of the historical and cultural street. After mastering the general characteristics of architectural colors and basic analysis methods of landscape colors in the Qing Dynasty, it conducts the site survey on the landscape composition elements and colors of the bookstore block. According to the conclusion, it is found that the landscape color of bookstore block is composed of R series, PB series, Y series and achromatic (N) series, in which the overall color shows relatively high integrity. However, it exists some deficiencies in the use of colors in signs, facilities and modeling objects. Therefore, it is necessity to increase the color plan of landscape elements such as signs, modeling objects and facilities, enhance the recognition possibilities of visual information.