• Title/Summary/Keyword: 스포츠 정보기술

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Subdivision Ensemble Model for Highlight Detection (하이라이트 검출을 위한 구간 분할 앙상블 모델)

  • Lee, Hansol;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.620-628
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    • 2020
  • Automatically predicting video highlight is an important task for media industry and streaming platform providers to save time and cost of manual video editing process. We propose a new ensemble model that combines multiple highlight detectors with each focusing on different parts of highlight events. Therefore, our model can capture more information-rich sections of events. Furthermore, the proposed model can extract improved features for highlight detection particularly when the train video set is small. We evaluate our model on e-sports and baseball videos.

Named Entity Recognition with Structural SVMs and Pegasos algorithm (Structural SVMs 및 Pegasos 알고리즘을 이용한 한국어 개체명 인식)

  • Lee, Chang-Ki;Jang, Myun-Gil
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.655-667
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    • 2010
  • The named entity recognition task is one of the most important subtasks in Information Extraction. In this paper, we describe a Korean named entity recognition using structural Support Vector Machines (structural SVMs) and modified Pegasos algorithm. Using the proposed approach, we could achieve an 85.43% F1 and an 86.79% F1 for 15 named entity types on TV domain and sports domain, respectively. Moreover, we reduced the training time to 4% without loss of performance compared to Conditional Random Fields (CRFs).

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Implementation of a system to analyze user behavior patterns based on vital signs and user locations (생체신호와 위치인식기반 사용자 행동패턴 분석 시스템 개발)

  • Joo, Moon-Il;Chung, Gi-Soo;Kim, Hee-Cheol
    • Smart Media Journal
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    • v.3 no.4
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    • pp.35-40
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    • 2014
  • As small sized bio-sensors and digital yarns are developed, digital wear measuring vital signs can be used for individuals' health, the elderly care and sports activities. This paper discusses a database structure for analyzing stress state, pulses, positions, exercise amount of user based on vital signs measured for 24 hours measured by the wear and GPS information, and a storage for storing XML documents following a standard HL7 meta-model. By analyzing the stored information, the system identifies the stress state and exercise amount of users. Pulses, exercise intensity and emergency situations can be also detected by the system in real time. This paper discusses the implementation of a system enabling to acquire and analyze vital signals to understand user behavior patterns.

A Study of the Adaptation of 2-Dimensional Hair-Style Computer Simulation and Prospects of the 3D System (2D 헤어스타일 시뮬레이션 현황과 3D 시스템 도입방향에 관한 연구)

  • HwangBo, Yun;Ha, Kyu-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.221-229
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    • 2008
  • The development of computer and multimedia brought out new technology, that is, virtual reality. Computer simulation adaptation among the technologies of the virtual reality is spreaded into air service, motor vehicle, medical science, sports, education, even fashion industry. This study look into 2-dimensional hair-style computer simulation system which is started to common use nowadays and the 3-dimensional system which is under the development. And this study proposed several problems such as heavy 3D system booth and the low price but low qualified camera in order to commercialize the 3D system. This study also suggest several alternative, for instance, the change from object photography method to panoramic photography method, the substitute by middle or high end and high qualified camera.

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VDI based Virtual Real World Streaming for Real-time Multi-View Service (실시간 멀티뷰 중계 서비스를 위한 VDI 기반의 가상 실세계 스트리밍 연구)

  • Shin, Young-Rak;Ku, Jahun;Son, A-young;Jo, Hyeok Kyun;Chung, Hyoun Hee;Huh, Eui-Nam
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.126-127
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    • 2014
  • 현재 방송에서는 제공되지 않은 해상도, 촬영 시점 등에 대한 사용자 요구에 따라 방송 서비스를 선택적으로 제공받고자 하는 요구가 생겨나고 있다. 기존 서비스들은 촬영 시점에 따라 정지 영상을 보여주는 정도의 연구가 진행되어 왔다. 본 논문에서는 그 한계점을 극복하고자 가상실세계에서 스트리밍을 제공할 수 있는 방법에 대해 연구하였으며, 실시간 멀티뷰 중계 서비스를 구현하고자 한다. 이를 통해 시청자는 다양한 각도에서 자신이 원하는 화면을 선택적으로 서비스 받을 수 있으며, 미래형 서비스를 위한 원천기술 확보에 도움이 될 것이다. 특히 스포츠 분야에 적용할 때 사용자가 즐길 수 있는 콘텐츠의 질적 향상을 가져올 것으로 기대된다.

Pizza Sales Prediction by Using Big Data Analysis. (빅데이터 분석을 통한 피자 판매량 예측)

  • Lee, Daebum;Kim, Kyoungsup;Lee, Youngsoo;Kim, Hanahan;Byun, Dongsam;Park, Sungchul;Jeon, Hwaseong;Kim, Juntae
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.890-893
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    • 2014
  • IT산업의 새로운 패러다임으로 빅데이터 분석이 주요한 기술로 부각되고 있다. 본 논문에서는 빅데이터를 수집, 분석하여 이를 통해 피자 판매량을 예측하는 모델을 제안한다. 판매량 예측을 위하여 과거 판매 데이터와 함께 공휴일, 날씨, 뉴스기사, 경제지표, 트렌드, 스포츠 이벤트 등의 데이터를 수집하여 이용하였으며, 판매량 예측 방법으로는 회기분석과 인공신경망 학습 등을 사용하여 빅데이터를 사용하지 않은 경우와 정확도를 비교하였다. 실험 결과 빅데이터를 이용함으로써 예측 오차율이 5%이상 향상됨을 확인하였다.

Biomechanical Research Trends for Alpine Ski Analysis (알파인 스키 분석을 위한 운동역학 연구 동향)

  • Lee, Jusung;Moon, Jeheon;Kim, Jinhae;Hwang, Jinny;Kim, Hyeyoung
    • 한국체육학회지인문사회과학편
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    • v.57 no.6
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    • pp.293-308
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    • 2018
  • This study was carried out to investigate the current trends in skiing-related research from existing literature in the field of kinematics, measurement sensor and computer simulation. In the field of kinematics, research is being conducted on the mechanism of ski turn, posture analysis according to the grade and skill level of skiers, friction force of ski and snow, and air resistance. In the field of measurement sensor and computer simulation, researches are being conducted for researching and developing equipment using IMU sensor and GPS. The results of this study are as follows. First, beyond the limits of the existing kinematic analysis, it is necessary to develop measurement equipment that can analyze the entire skiing area and can be deployed with ease at the sports scene. Second, research on the accuracy of information obtained using measurement sensors and various analysis techniques based on these measures should be carried out continuously to provide data that can help the sports scene. Third, it is necessary to use computer simulation methods to clarify the injury mechanism and discover ways to prevent injuries related to skiing. Fourth, it is necessary to provide optimized ski trajectory algorithm by developing 3D ski model using computer simulation and comparing with actual skiing data.

A Study on XR Handball Sports for Individuals with Developmental Disabilities

  • Byong-Kwon Lee;Sang-Hwa Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.31-38
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    • 2024
  • This study proposes a novel approach to enhancing the social inclusion and participation of individuals with developmental disabilities. Utilizing cutting-edge virtual reality (VR) technology, we designed and developed a metaverse simulator that enables individuals with developmental disabilities to safely and conveniently experience indoor handicapped handball sports. This simulator provides an environment where individuals with disabilities can experience and practice handball matches. For the modeling and animation of handball players, we employed advanced modeling and motion capture technologies to accurately replicate the movements required in handball matches. Additionally, we ported various training programs, including basic drills, penalty throws, and target games, onto XR (Extended Reality) devices. Through this research, we have explored the development of immersive assistive tools that enable individuals with developmental disabilities to more easily participate in activities that may be challenging in real-life scenarios. This is anticipated to broaden the scope of social participation for individuals with developmental disabilities and enhance their overall quality of life.

A study on community care using AI technology (AI 기술을 활용한 커뮤니티케어에 관한 연구)

  • Seungae Kang
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.151-156
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    • 2023
  • Currently, ICT is widely used in caring for the elderly living alone and preventing the disappearance of the elderly with dementia. Therefore, in this study, based on the government policy direction for the 4th industrial revolution, the use of AI technology-based care services, which are gradually increasing in community care, was sought to explore the current status and prospects for utilization and activation.AI speakers and caring robots, services that can be used for community care, help solve various problems experienced by the elderly, and are also used to relieve lack of conversation or loneliness by adding emotional functions. In order to activate community care using AI technology in the future: First, there is a need for continuous education to familiarize the elderly with AI devices and 'user experience (UX) design' for the elderly. Second, it is necessary to use human-centered technology that has a complementary relationship and enables emotional mutual relationships rather than using function-oriented technology. Third, it is necessary to solve ethical problems such as guaranteeing the user's right to self-determination and protecting privacy.

Personalized Advertising Techniques on the Internet for Electronic Newspaper Provider (전자신문 제공업자를 위한 인터넷 상에서의 개인화된 광고 기법)

  • 하성호
    • Journal of Information Technology Application
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    • v.3 no.1
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    • pp.1-21
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    • 2001
  • The explosive growth of the Internet and the increasing popularity of the World Wide Web have generated significant interest in the development of electronic commerce in a global online marketplace. The rapid adoption of the Internet as a commercial medium is rapidly expanding the necessity of Web advertisement as a new communication channel. if proper Web advertisement could be suggested to the right user, then effectiveness of Web advertisement will be raised and it will help company to earn more profit. So, this article describes a personalized advertisement technique as a part of intelligent customer services for an electronic newspaper provide. Based on customers history of navigation on the electronic newspapers pages, which are divided into several sections such as politics, economics, sports, culture, and so on, appropriate advertisements (especially, banner ads) are chosen and displayed with the aid of machine learning techniques, when customers visit to the site. To verify feasibility of the technique, an application will be made to one of the most popular e-newspaper publishing company in Korea.

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