• Title/Summary/Keyword: 스포츠 성과

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A Study of Sports Stars' Guarantee Advertising and Consumers' Intention to Purchase Sporting Goods (스포츠스타의 보증광고 속성과 소비자의 스포츠용품 구매의도 연구)

  • Ko, Wi-Sug;Park, Sung-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2187-2197
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    • 2013
  • The purpose of this study is to investigate the influence of guarantee advertising by three sports stars (Jisung Park, Doori Cha, and Tahwan Park) working for famous sport brand names such as Nike, Adidas, and Fila on the intention of purchasing. In the study, total 240 people of all ages but those who are under twenty are chosen to conduct a survey. The results of investigation is the followings. First, with the respect of gender and age there are statistically meaningful differences between sports stars' guarantee advertising and consumers' intention of purchasing sporting goods that result from demographical elements. Second, how the guarantee advertising of sports stars have an influence on consumer's intention of purchasing products results in the three sports stars in a different way. As for Jisung Park, the result represents that his athlete characteristics such as expertise, creditability and similarity have to do with consumers' intention of purchasing goods most. Third, as for Doori Cha, the result identifies that his creditability and similarity plays an important role for the consumers' intention of purchasing. Forth, as for Tahwan Park, similarity has some meaningful influence on the sport consumer's intention of purchasing. The fact that similarity plays an important role in common for the consumers' intention of purchasing is noteworthy to the researchers relating to the advertisement area.

스포츠 공학의 현황

  • 박승범;서국웅
    • Journal of the KSME
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    • v.43 no.7
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    • pp.48-55
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    • 2003
  • 이 글에서는 시대적 흐름에 따라 스포츠 과학화에 신파 역할을 할 수 있는 스포츠 공학이라는 분야의 필요성이 날로 증가하는 시점에서 스포츠공학의 역할과 전망에 대해서 설명하고자 한다.

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The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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"항공(航空)스포츠를 통한 지방공항(地方空港) 활성화(活性化) 전약체계(戰略體系)에 관한 연구(硏究)" - 조종자의 기지선택요인 실증분석을 중심으로 -

  • Park, Byeong-Cheol
    • The Journal of Aerospace Industry
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    • s.70
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    • pp.40-69
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    • 2008
  • 정부는 그동안 항공정책을 수립하고 시행함에 있어서 '항공운송'과 같은 경쟁력 있는 부문만을 특정하여 중장기적인 발전전략을 수립하여 온 것이 사실이다. 지방공항은 처음부터 물적, 인적 자원을 수송하는 규모나 주변 환경여건에 있어 국제공항을 따라갈 수 없는 일정한 한계를 가지고 있다. 지방공항의 적자문제를 국제공항의 목표치에 두는 것 자체가 이치에 맞지 않기 때문이다. 그러므로 지방공항은 국제공항과는 다른 관점의 항공 정책이 절대적으로 필요하다. 국가전체의 운송기능 향상을 위한 종합적인 대책도 지방 공항에 적용할 필요가 있지만 지방 공항 고유의 지방자치단체와의 협력을 통한 특색 있는 공항 역할을 재정립하는 것도 필요한 것이다. 한편 항공 스포츠의 역사는 60여년에 이르고 있으나 정부 관련기관의 관심 부족과 활성화 하려는 의지부족으로 여전히 침체되어 있는 것이 사실이다. 그런데 본 연구에서 항공 스포츠의 특징상 공항과의 연계성을 검토하여 보니 상당히 긍정적인 Win-Win 전략이 될 수 있을 뿐 아니라 지방공항과 항공 스포츠 양자가 실제 활성화될 수 있는 공항정책이 구체화될 수 있음을 알게 되었다. 다만 항공 스포츠에도 종목이 다양하므로 지방공항의 특성상 적정한 스포츠 항목과의 연계가 요구된다. 그리하여 본 연구는 항공 스포츠를 활용한 지방공항 활성화 방안으로 항공 스포츠에 적합한 지방공항 요건을 접근성, 안전성, 편의성으로 나누어 검토하고 지방공항과 접목 가능한 항공 스포츠를 제시하고자 하는 가설을 설정하였다. 더 나아가 항공 스포츠를 통한 지방공항 활성화의 기대효과로서 지방공항의 활성화, 지방연계산업의 활성화, 지방공항의 발전 가능성에 대한 가설을 설정하였다. 본 논문은 지방공항 활성화를 위한 전략체계를 항공스포츠 동호인 즉 조종자들의 기지선택 요인을 중심으로 실증분석을 통하여 정리하였고, 일반인들의 인식과 전문가 의견을 토대로 지방공항의 활성화를 위하여 항공스포츠와 전략적 제휴를 하고자 할 경우 관련기관들이 고려할 부분과 운영체계 개선방안을 제시함으로써 구체적인 정책적 제언이 될 수 있도록 하였다.

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System for sports welfare policies: Explore the potential for policy effectiveness of governance (생활체육과 스포츠복지 정책 전달체계 : 정책 효과성 증대를 위한 거버넌스의 가능성 탐색)

  • Kim, Hanbeom;Lee, Jangwon
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.1
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    • pp.147-156
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    • 2021
  • In order for life-sports to develop sports policies need to be addressed in the conceptual categories of sports welfare policies. Beyond the concept of sports welfare, it must be recognized as an important part of general welfare to further increase the effectiveness of sports welfare policies. And for sports welfare policies to be effectively delivered to the target people, it need to be incorporated into a national-level policy system such as a general welfare system. In this study sports welfare governance and Exclusive Organization Policy Model was proposed as one of the ways in which sports welfare policies were incorporated into a national delivery system.

A Program Development and Application on Educating Sport Ethics (스포츠윤리교육 프로그램 개발 및 적용)

  • Park, Sung-Joo
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.37-47
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    • 2016
  • This study aims to develop an educational program of sport ethics which would enhance moral autonomy on the part of athletes. First, based on James Rest's Four Component Model of moral behavior, this study has analyzed prior studies and built educational contents. Then, it used dilemma discussions among peers for disequilibrium of cognitive structure. Last, this program has been tested and proven by college students who were thoroughly interviewed afterwards. After joining the program, the student-athletes showed a positive change of thought and action in relation to sport ethics. I hope that this study will contribute to enlarging the field of sport ethics education.

German legal model for the accounting and taxation obligation in public sports organizations (공익적 스포츠협회의 회계 및 조세의무에 관한 독일의 법 모델)

  • Kim, Kwang-Soo
    • Korean Business Review
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    • v.21 no.1
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    • pp.37-49
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    • 2008
  • Many sports organizations have been founded due to the Increasing demand for sports with the development of leisure culture. As a social institution for sport facilitation, sports organizations should assure rationality and transparence of finance and operation by introducing a system for financial reporting as usually adopted for a profit-making corporation. Also, general regulations on the tax obligation in sports organizations have to be formulated more clearly. This study tried to derive some implications for the accounting and taxation obligations in Korean sports organizations based on a basic model of public sports organizations, formed with a profit-making organization and satisfying the requirements of public interest as regulated by German taxation law.

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Development of Sports Events Management Process and Conformance Assessment (스포츠이벤트 매니지먼트 프로세스 개발 및 적합성 평가)

  • Kim, Joo-Hak;Kim, Joo-Yong;Cho, Sun-Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.691-700
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    • 2017
  • International sports events is one of the core products in the sports industry the scale of sports event business is steadily increasing. However, In terms of sports event management, knowledge and experience generated through sports events are ineffective and non-systematically managed. For this reason, unnecessary resources are wasted and trial and error are repeated in hosting, preparing and operating in sports event management. The purpose of this study is to develop a sports event management process and evaluate conformance. To accomplish the purpose of this study, developed the core processes of sports events in step by step and then applied and conformance evaluated of the designed process. Developed and evaluated sports events management processes are five Functional Area of registration, accommodation, transport, broadcasting, and food and beverage. Of these FA, 63 activities were selected and analyzed. The modeling was used as IDEF method, the conformity analysis was used as Fuzzy logic, analysis tool was used ProM.

Analysis of Corporate Sales Performance Improvement through Sports Sponsorship (기업 후원을 받는 스포츠 선수의 성적과 기업의 판매 성과 간의 관계 분석)

  • Kim, Junsung;Jung, Hojin
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.550-559
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    • 2015
  • We empirically examined the effect of sponsorship on firms' performance. Among many indices measuring a firm's performance, we focused on its revenue and revealed that the performance of players sponsored by the firm has a significant and positive impact on the firm's revenue. In light of transaction data on sports equipments from its importer, our paper makes the following primary contribution by empirically examining the short run effect of sports sponsorship. We believe our findings based on the field data provide strong implications for firms faced with similar decisions.

초등학생의 e-스포츠 참가가 게임중독 및 공격성에 미치는 영향

  • Choi, Kyong-bum
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.607-609
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    • 2010
  • 본 연구는 초등학생의 e스포츠참가가 게임중독 및 공격성에 미치는 영향을 규명하고자 한다. 이를 위해 이 연구는 서울소재 초등학교에 재학중인 5, 6학년 남학생을 대상으로 유의표집법을 활용하여 5학년 90명, 6학년 90명 등 총 180명을 추출하였다. 통계분석은 SPSSWIN 17.0을 이용하여 신뢰도분석과 회귀분석을 활용하였다. 이상과 같은 연구방법 및 절차를 통해 도출한 결론은 다음과 같다. 첫째, 초등학생의 e-스포츠참가는 게임중독에 영향을 미친다. 즉, 참가정도가 높을수록 게임중독은 심해진다. 둘째, 초등학생의 e-스포츠참가는 공격성에 영향을 미친다. 즉, 참가정도가 높을수록 공격성은 강화된다. 셋째, e-스포츠참가 초등학생의 게임중독은 공격성에 영향을 미친다. 즉, 게임중독이 심할수록 공격성은 강화된다.

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