• Title/Summary/Keyword: 스티칭 범위

Search Result 4, Processing Time 0.026 seconds

Effect of Stitching Range on Radiation Dose to Eyeball, Thyroid, Breast, Pelvis in Whole Spine Radiography with Standing Position (선 자세 척추 전장 방사선검사 시 스티칭 범위가 장기(수정체, 갑상샘, 유방, 골반부)의 선량에 미치는 영향)

  • Min-Ji, Hong;Han-Yong, Kim;Dong-Hwan, Kim;Young-Cheol, Joo
    • Journal of the Korean Society of Radiology
    • /
    • v.17 no.1
    • /
    • pp.47-52
    • /
    • 2023
  • In whole spine radiography using the stitching technique, overlapping parts occur in the process of synthesizing the three segmented images, so some anatomical structures may be repeatedly exposed, and it has been thought that the dose increases as the scan range increases. However, in the whole spine radiography using the stitching technique in this study, under the condition that the stitching range is taken in the same three splits, the overlapping area decreases as the stitching range increases, so in the case of breasts included in the overlapping range, the dose value decreased by almost half as the stitching range increased from 90 cm to 105 cm. During spinal full-length radiological examination using the stitching method, an appropriately long stitching range could be set to reduce the exposure dose of the breast.

Fast Stitching Algorithm and Cubic Panoramic Image Reducing Distortions (빠른 스티칭 알고리즘과 왜곡현상을 해소하는 큐브 파노라마 영상)

  • Kim Eung-Kon;Seo Seung-Wan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.580-584
    • /
    • 2005
  • One of the problems of panoramic image stitching methods is that its computational cost is so high that the image processing required usually cannot be done in real-time. Real-time performance is important in applications such as video surveillance becausewe must see current scenes. But it takes more than several seconds to calculate transform coefficients between images. Panoramic VR technologies such as Apple QuickTime VR have problem that distorts images of top and bottom. This paper presents a fast stitching method and a methpd reducing distortions of top and bottom in cubic panoramic image.

  • PDF

The Effect of the Position Change of the Magnification Marker and the Stitching Range on the Image in the Examination of the Femur Radiography Using Stitching Technique (스티칭 기법을 이용한 대퇴골 방사선검사 시 확대 표식자 위치 및 스티칭 범위 변화가 영상에 미치는 영향)

  • Hong, Seong-Woo;Joo, Young-Cheol;Kim, Sheung-Hyuk;Go, Ye-Weon;Kim, Jong-Suk
    • Journal of radiological science and technology
    • /
    • v.43 no.5
    • /
    • pp.331-336
    • /
    • 2020
  • In this study, we would like to examine the effect of the location of the magnification marker and the change in the stitching range on the magnification marker and the expansion of the anatomical structure in the examination of femoral stitching radiation using the stitching technique, and to find out the usability of the femoral stitching radiation examination in the preoperative examination for THRA. The measured values measured by 5 researchers were summed and presented through descriptive statistics. When the position of the magnification marker was changed, the average value of the measured value was in the range of 113.54 to 113.90 mm. The anatomical structures of the femur were measured in the range of 57.24 to 57.78 mm, 27.20 to 27.56 mm, and 70.11 to 70.81 mm, respectively. This showed a similar deviation from the expansion rate of previous related papers using markers. Therefore, it is considered that femoral stitching X-ray examination using magnification markers can be used for preoperative examination for THRA.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
    • /
    • v.19 no.6
    • /
    • pp.49-57
    • /
    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.