• Title/Summary/Keyword: 스티칭 기법

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High-quality Stitching Method of 3D Multiple Dental CT Images (3차원 다중 치과 CT 영상의 고화질 스티칭 기법)

  • Park, Seyoon;Park, Seongjin;Lee, Jeongjin;Shin, Juneseuk;Shin, Yeong-Gil
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1205-1212
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    • 2014
  • In this paper, we propose a high-quality stitching method of 3D multiple dental CT images. First, a weighted function is generated using the difference of two distance functions that calculate a distance from the nearest edge of an overlapped region to each position. And a blending ratio propagation function for two gradient vectors is parameterized by the difference and magnitude of gradient vectors that is also applied by the weighted function. When the blending ratio is propagated, an improved region growing scheme is proposed to decide the next position and calculate the blending intensity. The proposed method produces a high-quality stitching image. Our method removes the seam artifact caused by the mean intensity difference between images and vignetting effect. And it removes double edges caused by local misalignment. Experimental results showed that the proposed method produced high-quality stitching images for ten patients. Our stitching method could be usefully applied into the stitching of 3D or 2D multiple images.

A panorama image generation method using FAST algorithm (FAST를 이용한 파노라마 영상 생성 방법)

  • Kim, Jong-ho;Ko, Jin-woong;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.630-638
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    • 2016
  • In this paper, a feature based panorama image generation algorithm using FAST(Features from Accelerated Segment Test) method that is faster than SIFT(Scale Invariant Feature Transform) and SURF(Speeded Up Robust Features) is proposed. Cylindrical projection is performed to generate natural panorama images with numerous images as input. The occurred error can be minimized by applying RANSAC(Random Sample Consensus) for the matching process. When we synthesize numerous images acquired from different camera angles, we use blending techniques to compensate the distortions by the heterogeneity of border line. In that way, we could get more natural synthesized panorama image. The proposed algorithm can generate natural panorama images regardless the order of input images and tilted images. In addition, the image matching can be faster than the conventional method. As a result of the experiments, distortion was corrected and natural panorama image was generated.

Face Texture Generation using an Image Alignment Algorithm based on Variable-Sized Blocks of Cylindrical Prototype Model (실린더형 원형모델의 가변적 블록크기를 기반으로 하는 영상정렬 알고리즘을 이용한 얼굴 텍스쳐 생성)

  • Lee, Joong-Jae;Choi, Hyung-Il
    • Journal of KIISE:Software and Applications
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    • v.28 no.11
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    • pp.855-863
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    • 2001
  • We propose an image alignment algorithm based on variable-sized blocks of cylindrical prototype model to generate a face texture for a realistic 3D face model. This is a block matching algorithm which aligns 2D images of a 3D cylindrical model using th correlation between them. While matching blocks, it does not use same sized blocks with considering a curvature of 3D model. And we make a texture of aligned images using a technique of image mosaic. For this purpose, we stitch them with assigning linear weights according to the overlapped region and using the cross-dissolve technique.

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Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

Study on Compositing Editing of 360˚ VR Actual Video and 3D Computer Graphic Video (360˚ VR 실사 영상과 3D Computer Graphic 영상 합성 편집에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • This study is about an efficient synthesis of $360^{\circ}$ video and 3D graphics. First, the video image filmed by a binocular integral type $360^{\circ}$ camera was stitched, and location values of the camera and objects were extracted. And the data of extracted location values were moved to the 3D program to create 3D objects, and the methods for natural compositing was researched. As a result, as the method for natural compositing of $360^{\circ}$ video image and 3D graphics, rendering factors and rendering method were derived. First, as for rendering factors, there were 3D objects' location and quality of material, lighting and shadow. Second, as for rendering method, actual video based rendering method's necessity was found. Providing the method for natural compositing of $360^{\circ}$ video image and 3D graphics through this study process and results is expected to be helpful for research and production of $360^{\circ}$ video image and VR video contents.

Design and Implementation of the Transmit and Receive Equipments for Wide Band Signals of a Spaceborne High Resolution Synthetic Aperture Radar (위성탑재 고해상도 합성개구 레이다용 광대역 신호 송 수신장치 설계 및 제작)

  • Ka, Min-Ho;Jeon, Byung-Tae;Kim, Se-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.3
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    • pp.44-51
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    • 2001
  • In general, the realization of spaceborne system is constrained by its space environment. In this paper, we suggest chirp stitching technique which generates and processes wideband radar signal with minimum hardware, design and implement transmit/receive equipments and operating programs to satisfy the requirement of this spaceborne high resolution SAR(Synthetic Aperture Radar). We apply the top down design approach to this system, and divide hardware into equipment, module and circuit levels, and software into SR(Software Requirement), AD(Architecture Design), DD(Detailed Design) and coding levels, and then extract each requirement to satisfy the wideband requirement of this spaceborne high resolution SAR. We, at first, test the hardware functions, confirm the wideband handling capability of this system with 85MHz wideband signals generated from two 42.5MHz narrow band signals, and show that this system can be used in spaceborne high resolution SARs.

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A Study on 3D Panoramic Generation using Depth-map (깊이지도를 이용한 3D 파노라마 생성에 관한 연구)

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.831-838
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    • 2011
  • Computer vision research area, a division of computer graphics application area that creates realistic visualization in computer, conducts vigorously researches on developing realistic 3D model or virtual environment. As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. This paper proposes 3D panorama system using depth point location-based depth map generation method. 3D panorama using depth map gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

Image Stitching Using Normalized Cross-Correlation and the Thresholding Method in a Fluorescence Microscopy Image of Brain Tumor Cells (정규 상호상관도 및 이진화 기법을 이용한 뇌종양 세포의 형광 현미경 영상 스티칭)

  • Seo, Ji Hyun;Kang, Mi-Sun;Kim, Hyun-jung;Kim, Myoung-Hee
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.979-985
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    • 2017
  • This paper, which covers a fluorescence microscopy image of brain tumor cells, looks at drug reactions by treating different types and concentrations of drugs on a plate of $24{\times}16$ wells. Due to the limitation of the field of view, a well was taken into 9 field images, and each has an overlapping area with its neighboring fields. To analyze more precisely, image stitching is needed. The basic method is finding a similar area using normalized cross-correlation (NCC). The problem is that some overlapping areas may not have any duplicated cells that help to find the matching point. In addition, the cell objects have similar sizes and shapes, which makes distinguishing them difficult. To avoid calculating similarity between blank areas and roughly distinguishing different cells, thresholding is added. The thresholding method classifies background and cell objects based on fixed thresholds and finds the location of the first seen cell. After getting its location, NCC is used to find the best correlation point. The results are compared with a simple boundary stitched image. Our proposed method stitches images that are connected in a grid form without collision, selecting the best correlation point among areas that contain overlapping cells and ones without it.

Facial Texture Generation using an Image Registration Algorithm based on Ellipsoidal Prototype Model (타원체형 모델 기반의 영상정렬 알고리즘을 이용한 얼굴 텍스쳐 생성)

  • Lee Joong Jae;Noh Myung Woo;Choi Hyung Il
    • Journal of KIISE:Software and Applications
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    • v.32 no.1
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    • pp.22-33
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    • 2005
  • In this paper. we propose an image registration algorithm based on variable-sized blocks of ellipsoidal prototype model which is similar in shape to human face. While matching blocks, the existing cylindrical prototype model which only takes into account left and right curvature can accomplish a correct alignment on left and right images. But, registration errors are produced from up and down images because the cylindrical prototype model not reflects characteristics of head shape and jaw structure of human. The proposed method is a block matching algorithm which uses variable-sized blocks with considering left-right and up-down curvature of ellipsoidal face model and can correctly align images by using the correlation between them. We then adapt image mosaic technique to generate a face texture from aligned images. For this purpose, we stitch them with assigning linear weights according to the overlapped region and remove ghost effects to make more realistic facial texture.