• Title/Summary/Keyword: 스토리 진행

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Low polygon game character modeling and Character Primitives manufacture (로우폴리곤 게임 캐릭터 모델링 및 Character Primitives 제작)

  • Kang, Sung-Jung;Kim, Sang-Jin;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.573-582
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    • 2006
  • The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.

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The Aesthetic Characteristics of Korean Superhero Film : Focus on Plot and Character of (한국형 슈퍼히어로 영화의 영상미학적 특성 연구 -영화 <전우치>의 플롯구조와 인물구성을 중심으로-)

  • Hyun, Seung-Hoon
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.132-139
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    • 2013
  • This research considered the aesthetic factors of the Korean style superhero film through the analysis of text of . Basically, the various elements including the structure of the story, characters, mise en scene, and etc. are included in the aesthetic factors. Therefore, in this research, the organization of other aesthetic elements and characteristics including the characters and mise en scene, and etc. were analyze based upon the first analysis about the structure of . And the theoretical backgrounds for the research were 'The Poetics' of Aristotle. The reason why this movie selects the movie as the research text specially was that had the plot and genre style compared with the existing Hollywood superhero film. Consequently, the research could find the communities and differences for the aesthetic features between Hollywood superhero film and .

Analysis of the Correlation between Narrative and Emotions Displayed by Movie Characters through a Quantitative Analysis of Dialogues in a Movie (영화 대사의 정량적 분석을 통한 등장인물의 감정과 서사간의 상관성 연구)

  • You, Eun-Soon
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.95-107
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    • 2013
  • A linguistic element found in a movie, dialogue, plays a critical role in building up narrative structure. Still, analyses conducted on movies mostly focus on images due to the nature of a movie that conveys a story through its visual images while dialogue has either been underestimated or received less spotlight despite their importance. This study highlights the significance of lines in a movie. This study calls attention to dialogue, which has stayed out of the main focus and been on the periphery thus far when analyzing movies, so as to see how they contribute to constructing a narrative. It then spotlights the significance of dialogue in the movie. To this end, the study sorts out emotional expressions articulated by actors through their dialogues then to make polarity classification into affirmation and negation, followed by a quantitative analysis of how the polarity proportion of emotional expressions changes depending on the narrative structure. The study also suggests a narrative's relevance with emotions by pointing to dynamic emotional changes that shift between affirmation and negation depending on incidents, conflicts and resolution thereof throughout a movie.

An Analysis of Changes in Korean Online-game Market : Focusing on Azuma Hiroki's Postmodern Consumption Theory (국내 온라인게임시장 변화에 대한 분석 : 아즈마 히로키 포스트모던 소비이론을 중심으로)

  • Kim, Ye-Sol;Jin, Hyun-Joung
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.665-680
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    • 2020
  • This study analyzed changes in Korean online-game market from RPG to MOBA and FPS/TPS genre, based on Azuma Hiroki's database consumption theory. After selecting the representative game for each genre: World of Warcraft, League of Legends, and Overwatch, we analyzed the games' story, characters, progress, and simulacre produced by game users. The results of this study confirmed that changes in popular genre in the domestic online-game market proceed from consumers' verging toward database consumption. We also found that Korean game users prefer smaller stories and characters based on database, and that consumers have produced more rigorous simulacre than those in other cultural areas and re-databased it for next consumption. This study is the first to analyze changes in the domestic online-game market and adds a contribution to the literature in terms of incorporating Azuma Hiroki's consumption theory into the domestic game market.

A Proposal of Mini-Game Application Model for Achieving an Effective Learning in Educational Game (교육용 게임의 효과적인 학습을 위한 미니게임 활용 모델에 대한 제안)

  • Yoon Sun-Jung;Kim Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.133-143
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    • 2006
  • Today, most of games permit interaction between user and game freely. Therefore it is difficult to progress the story-line of the primary stage. Especially in educational game surroundings, we have more difficulties in achieving original purpose of education. In this paper, we proposed the applied model of mini-game which was inserted into main-game in order to control interaction between user and game. On the basis of this model, we derived valuation elements by mini-game implementation types from developing the educational game in which involved mini-game. We looked around whether the educational game achieved the educational goal of first stage or not. Comparing with some excellent ones picked up by public authorities, we evaluated the educational game. As the result of evaluation, we could find that the application of mini-game had very high effectiveness in attainment of teaming goal, studying of well-balanced, and induction of learning motivation. And we found that the application also had very affirmative effect to the practical objects of primary stage in overall sphere.

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UI Elements Identification for Mobile Applications based on Deep Learning using Symbol Marker (심볼마커를 사용한 딥러닝 기반 모바일 응용 UI 요소 인식)

  • Park, Jisu;Jung, Jinman;Eun, Seungbae;Yun, Young-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.89-95
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    • 2020
  • Recently, studies are being conducted to recognize a sketch image of a GUI (Graphical User Interface) based on a deep learning and to make it into a code implemented in an application. UI / UX designers can communicate with developers through storyboards when developing mobile applications. However, UI / UX designers can create different widgets for ambiguous widgets. In this paper, we propose an automatic UI detection method using symbol markers to improve the accuracy of DNN (Deep Neural Network) based UI identification. In order to evaluate the performance with or without the symbol markers, their accuracy is compared. In order to improve the accuracy according to of the symbol marker, the results are analyzed when the shape is a circle or a parenthesis. The use of symbol markers will reduce feedback between developer and designer, time and cost, and reduce sketch image UI false positives and improve accuracy.

Meta-Analysis of the Effectiveness of Reading Instruction Using English Literature for Children (영어 동화를 활용한 읽기 교육의 효과성 메타분석)

  • Kim, Ji-Yeong;Kim, Jeong-Ryeol
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.741-756
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    • 2016
  • This study is to identify the effectiveness of English literature in reading instruction using meta-analysis of advanced researches. 80 studies published in Korea were selected for this research wherein the studies are in experimental nature on reading instruction using English literature. The result of the meta-analysis are as follows: Reading instruction with English literature for early children in kindergartens and primary schools showed statistically significant positive effects in both reading abilities and affective domains, in particular for younger children from kindergartners to 2nd graders of primary school. It was more effective when the instructor used top-down approach than bottom-up or balanced approach. No significant coorelation was found between the number of English stories and the students' linguistic ability. Diverse activities tailored to students' need are turned out to be more effective than using same old activities with more stories.

New 3D Animation Style in (<스파이더맨 뉴 유니버스>를 통해 본 새로운 3D 애니메이션 스타일 연구)

  • Lee, Yong Min
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.127-140
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    • 2020
  • Since the first episode of (1995) by Pixar, a world leading animation company, 3D animation has been focused on realistic motion and rendering techniques. However, in 2018, 3D animation was released, with unique backgrounds created through illustration techniques and dynamic movements of characters that seemed to be produced by hand rather than computers. It shows a lot of difference from other 3D animations. In this study, I analyzed 's new production techniques and expressions into two categories, first, the use of old comics techniques, and second, other factors that made the animation stand out. in 3D animation market focused on realistic motion and rendering techniques can have positive implications in terms of expanding animation diversity. This study is expected to be used as academic or research data for researchers studying new production techniques in related fields.

Certificate-based SSO Protocol Complying with Web Standard (웹 표준을 준수하는 인증서기반 통합 인증 프로토콜)

  • Yun, Jong Pil;Kim, Jonghyun;Lee, Kwangsu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1466-1477
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    • 2016
  • Public key infrastructure(PKI), principle technology of the certificate, is a security technology providing functions such as identification, non-repudiation, and anti-forgery of electronic documents on the Internet. Our government and financial organizations use PKI authentication using ActiveX to prevent security accident on the Internet service. However, like ActiveX, plug-in technology is vulnerable to security and inconvenience since it is only serviceable to certain browser. Therefore, the research on HTML5 authentication system has been conducted actively. Recently, domestic bank introduced PKI authentication complying with web standard for the first time. However, it still has inconvenience to register a certification on each website because of same origin policy of web storage. This paper proposes the certificate based SSO protocol that complying with web standard to provide user authentication using certificate on several sites by going around same origin policy and its security proof.

Storage I/O Subsystem for Guaranteeing Atomic Write in Database Systems (데이터베이스 시스템의 원자성 쓰기 보장을 위한 스토리지 I/O 서브시스템)

  • Han, Kyuhwa;Shin, Dongkun;Kim, Yongserk
    • Journal of KIISE
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    • v.42 no.2
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    • pp.169-176
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    • 2015
  • The atomic write technique is a good solution to solve the problem of the double write buffer. The atomic write technique needs modified I/O subsystems (i.e., file system and I/O schedulers) and a special SSD that guarantees the atomicity of the write request. In this paper, we propose the writing unit aligned block allocation technique (for EXT4 file system) and the merge prevention of requests technique for the CFQ scheduler. We also propose an atomic write-supporting SSD which stores the atomicity information in the spare area of the flash memory page. We evaluate the performance of the proposed atomic write scheme in MariaDB using the tpcc-mysql and SysBench benchmarks. The experimental results show that the proposed atomic write technique shows a performance improvement of 1.4~1.5 times compared to the double write buffer technique.